Checking for legality of a possible ponder move
must be done before we undo the first pv move,
of course. (spotted by mohammed li.)
This obviously only has any effect when playing in ponder mode.
No functional change.
Take advantage that VALUE_NONE = 32002 to remove
the condition.
Commented out and not removed becuase it is tricky
to rely on the hidden value of VALUE_NONE and code
can break in case we change VALUE_NONE in the future.
No functional change.
This code was added before the accurate pv patch, when
we retrieved PV directly from TT.
It's not required for correct (and long) PVs any more and
should be safe to remove it.
Also, allowing helper threads to repeatedly over-write
TT doesn't seem to make sense(that was probably an un-intended
side-effect of lazy smp). Before Lazy SMP only Main Thread used
to run ID loop and insert PV into TT.
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 74346 W: 13946 L: 13918 D: 46482
LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 47265 W: 6531 L: 6447 D: 34287
bench: 8819179
Currently root moves are copied to all teh threads
but are DTZ filtered only in main thread at the
beginning of teh search.
This patch moves the TB filtering before the
copy of root moves fixing issue #679https://github.com/official-stockfish/Stockfish/issues/679
No bench change.
There are two concepts with this patch:
Limit check extensions by using move count.
The idea is to limit search explosion.
Always extend check if the first move gives check.
The idea is to save expensive SEE calls, since the vast
majority of first move will have SEE value >= 0, also
first move may still be strong even if the SEE is negative.
STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 16503 W: 3068 L: 2873 D: 10562
LTC:
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 37202 W: 5261 L: 5014 D: 26927
bench: 8543366
Currently, helper threads will only search up to the
specified depth limit. Now let them search until the
main thread has finished the specified depth.
On the other hand, we don't want to pick a thread with
a higher search depth.
This may be considered cheating. ;-)
No functional change.
And passed in do_move(), this ensures maximum efficiency and
speed and at the same time unlimited move numbers.
The draw back is that to handle Position init we need to
reserve a StateInfo inside Position itself and use at
init time and when copying from another Position.
After lazy SMP we don't need anymore this gimmick and we can
get rid of this special case and always pass an external
StateInfo to Position object.
Also rewritten and simplified Position constructors.
Verified it does not regress with a 3 threads SMP test:
ELO: -0.00 +-12.7 (95%) LOS: 50.0%
Total: 1000 W: 173 L: 173 D: 654
No functional change.
When starting search in a mate or stalemate position, Stockfish does not
even care to reinitialize and start worker threads. However after search
all threads are checked for the best move.
This can lead to bestmove and info beeing carried over from the last
search.
Example session:
setoption name threads value 7
go movetime 4000
position startpos moves f2f3 e7e5 g2g4 d8h4
go movetime 4000
Actual output is like (almost always):
[...]
bestmove e2e4
info depth 0 score mate 0
info depth 20 seldepth 29 multipv 1 score cp 28 [...] pv e2e4
bestmove e2e4
Expected output / output after fix:
[...]
bestmove e2e4 ponder e7e6
info depth 0 score mate 0
bestmove (none)
Resolves#623
PredictedDepth can be negative, causing the futility_margin to be negative.
It will be very difficult to tweak moveCount pruning and reduction formula, as they are tuned to prevent this behavior.
No functional change
Resolves#587
There is no reason to compile 3 different copies of search(). PV nodes are on
the cold path, and PvNode is a template parameter, so there is no cost in
computing:
const bool RootNode = PvNode && (ss-1)->ply == 0;
And this simplifies code a tiny bit as well.
Speed impact is negligible on my machine (i7-3770k, linux 4.2, gcc 5.2):
nps +/-
test 2378605 3118
master 2383128 2793
diff -4523 2746
Bench: 7751425
No functional change.
Resolves#568
Make it explicit that those variables are not globals, but
are used only by main thread. I think it is a sensible
clarification because easy move is already tricky enough
and current patch makes the involved actors explicit.
No functional change.
Resolves#537
Fix a bug where we could stop the search after only 10% of time used due to a matching easy move but later switch to a different move that was never pre-screened as easy due to SMP thread select.
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 27227 W: 4910 L: 4800 D: 17517
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 40368 W: 5826 L: 5733 D: 28809
Resolves#521
Simplify time management code by removing hard stops for unchanging first root moves.
Search is now stopped earlier at the end iteration if it did not have fail-lows at root.
This simplification also fixes pondering bug. Ponder flag was true by default
and cutechess-cli doesn't change it to false even though no pondering is possible.
Fix the issue by setting the default value of 'Ponder' flag to false.
10+0.1:
ELO: 3.51 +-3.0 (95%) LOS: 99.0%
Total: 20000 W: 3898 L: 3696 D: 12406
40+0.4:
ELO: 1.39 +-2.7 (95%) LOS: 84.7%
Total: 20000 W: 3104 L: 3024 D: 13872
60+0.06:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 37231 W: 5333 L: 5236 D: 26662
Stopped run at 100+1:
LLR: 1.09 (-2.94,2.94) [-3.00,1.00]
Total: 37253 W: 4862 L: 4856 D: 27535
Resolves#523Fixes#510