Fix a bug in the way a move is stored and read in a TT entry.
We use a mask of 19 bits insteaad of 17 so that the last
two bits in the TT entry end up to be random data.
This bug will bite us when we will use these two until now
unused bits.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of just drop evaluation score after stand pat
logic save it in TT so to be reused if the same position
occurs again.
Note that we NEVER use the cached value apart to avoid an
evaluation call, in particulary we never return to caller
after a succesful tt hit.
To accomodate this a new value type VALUE_TYPE_EVAL has been
introduced so that ok_to_use_TT() always returns false.
With this patch we cut about 15% of total evaluation calls.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
A bunch of Intel C++ warnings removed, other silent out.
Still few remaining but need deeper look.
Also usual whitespace crap removal noise.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>