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Author SHA1 Message Date
Tomasz Sobczyk
3ac75cd27d Add a standardized benchmark command speedtest.
`speedtest [threads] [hash_MiB] [time_s]`. `threads` default to system concurrency. `hash_MiB` defaults to `threads*128`. `time_s` defaults to 150.

Intended to be used with default parameters, as a stable hardware benchmark.

Example:
```
C:\dev\stockfish-master\src>stockfish.exe speedtest
Stockfish dev-20240928-nogit by the Stockfish developers (see AUTHORS file)
info string Using 16 threads
Warmup position 3/3
Position 258/258
===========================
Version                    : Stockfish dev-20240928-nogit
Compiled by                : g++ (GNUC) 13.2.0 on MinGW64
Compilation architecture   : x86-64-vnni256
Compilation settings       : 64bit VNNI BMI2 AVX2 SSE41 SSSE3 SSE2 POPCNT
Compiler __VERSION__ macro : 13.2.0
Large pages                : yes
User invocation            : speedtest
Filled invocation          : speedtest 16 2048 150
Available processors       : 0-15
Thread count               : 16
Thread binding             : none
TT size [MiB]              : 2048
Hash max, avg [per mille]  :
    single search          : 40, 21
    single game            : 631, 428
Total nodes searched       : 2099917842
Total search time [s]      : 153.937
Nodes/second               : 13641410
```

-------------------------------

Small unrelated tweaks:
 - Network verification output is now handled as a callback.
 - TT hashfull queries allow specifying maximum entry age.

closes https://github.com/official-stockfish/Stockfish/pull/5354

No functional change
2024-09-28 18:01:26 +02:00
Disservin
f4ba7ce67a Restore development
closes https://github.com/official-stockfish/Stockfish/pull/5580

No functional change
2024-09-09 17:21:14 +02:00
Joost VandeVondele
e0bfc4b69b Stockfish 17
Official release version of Stockfish 17

Bench: 1484730

---

Stockfish 17

Today we have the pleasure to announce a new major release of Stockfish. As
always, you can freely download it at https://stockfishchess.org/download and
use it in the GUI of your choice.

Don’t forget to join our Discord server[1] to get in touch with the community
of developers and users of the project!

*Quality of chess play*

In tests against Stockfish 16, this release brings an Elo gain of up to 46
points[2] and wins up to 4.5 times more game pairs[3] than it loses. In
practice, high-quality moves are now found in less time, with a user upgrading
from Stockfish 14 being able to analyze games at least 6 times[4] faster with
Stockfish 17 while maintaining roughly the same quality.

During this development period, Stockfish won its 9th consecutive first place
in the main league of the Top Chess Engine Championship (TCEC)[5], and the 24th
consecutive first place in the main events (bullet, blitz, and rapid) of the
Computer Chess Championship (CCC)[6].

*Update highlights*

*Improved engine lines*

This release introduces principal variations (PVs) that are more informative
for mate and decisive table base (TB) scores. In both cases, the PV will
contain all moves up to checkmate. For mate scores, the PV shown is the best
variation known to the engine at that point, while for table base wins, it
follows, based on the TB, a sequence of moves that preserves the game outcome
to checkmate.

*NUMA performance optimization*

For high-end computers with multiple CPUs (typically a dual-socket architecture
with 100+ cores), this release automatically improves performance with a
`NumaPolicy` setting that optimizes non-uniform memory access (NUMA).  Although
typical consumer hardware will not benefit, speedups of up to 2.8x[7] have been
measured.

*Shoutouts*

*ChessDB*

During the past 1.5 years, hundreds of cores have been continuously running
Stockfish to grow a database of analyzed positions. This chess cloud
database[8] now contains well over 45 billion positions, providing excellent
coverage of all openings and commonly played lines. This database is already
integrated into GUIs such as En Croissant[9] and Nibbler[10], which access it
through the public API.

*Leela Chess Zero*

Generally considered to be the strongest GPU engine, it continues to provide
open data which is essential for training our NNUE networks. They released
version 0.31.1[11] of their engine a few weeks ago, check it out!

*Website redesign*

Our website has undergone a redesign in recent months, most notably in our home
page[12], now featuring a darker color scheme and a more modern aesthetic,
while still maintaining its core identity. We hope you'll like it as much as we
do!

*Thank you*

The Stockfish project builds on a thriving community of enthusiasts (thanks
everybody!) who contribute their expertise, time, and resources to build a free
and open-source chess engine that is robust, widely available, and very strong.

We would like to express our gratitude for the 11k stars[13] that light up our
GitHub project! Thank you for your support and encouragement – your recognition
means a lot to us.

We invite our chess fans to join the Fishtest testing framework[14] to
contribute compute resources needed for development. Programmers can contribute
to the project either directly to Stockfish[15] (C++), to Fishtest[16] (HTML,
CSS, JavaScript, and Python), to our trainer nnue-pytorch[17] (C++ and Python),
or to our website[18] (HTML, CSS/SCSS, and JavaScript).

The Stockfish team

[1] https://discord.gg/GWDRS3kU6R
[2] https://tests.stockfishchess.org/tests/view/66d738ba9de3e7f9b33d159a
[3] https://tests.stockfishchess.org/tests/view/66d738f39de3e7f9b33d15a0
[4] https://github.com/official-stockfish/Stockfish/wiki/Useful-data#equivalent-time-odds-and-normalized-game-pair-elo
[5] https://en.wikipedia.org/wiki/Stockfish_(chess)#Top_Chess_Engine_Championship
[6] https://en.wikipedia.org/wiki/Stockfish_(chess)#Chess.com_Computer_Chess_Championship
[7] https://github.com/official-stockfish/Stockfish/pull/5285
[8] https://chessdb.cn/queryc_en/
[9] https://encroissant.org/
[10] https://github.com/rooklift/nibbler
[11] https://github.com/LeelaChessZero/lc0/releases/tag/v0.31.1
[12] https://stockfishchess.org/
[13] https://github.com/official-stockfish/Stockfish/stargazers
[14] https://github.com/official-stockfish/fishtest/wiki/Running-the-worker
[15] https://github.com/official-stockfish/Stockfish
[16] https://github.com/official-stockfish/fishtest
[17] https://github.com/official-stockfish/nnue-pytorch
[18] https://github.com/official-stockfish/stockfish-web
2024-09-06 16:53:45 +02:00
Stéphane Nicolet
7e72b37e4c Clean up comments in code
- Capitalize comments
- Reformat multi-lines comments to equalize the widths of the lines
- Try to keep the width of comments around 85 characters
- Remove periods at the end of single-line comments

closes https://github.com/official-stockfish/Stockfish/pull/5469

No functional change
2024-07-11 07:29:33 +02:00
Shawn Xu
b9ff5bb93b Implement dbg_extremes_of
An alternative to #5431, implements one function `dbg_extremes_of` to keep track
of min and max.

closes https://github.com/official-stockfish/Stockfish/pull/5434

No functional change
2024-07-03 13:44:01 +02:00
FauziAkram
b2a12917e2 Remove redundant inline
constexpr implies inline anyway

closes https://github.com/official-stockfish/Stockfish/pull/5406

No functional change
2024-07-01 19:40:04 +02:00
Tomasz Sobczyk
7c0607d2d3 Fix printing of empty info strings.
Handle printing of `info string` in a single place.

Fixes #5386

closes https://github.com/official-stockfish/Stockfish/pull/5387

No functional change
2024-06-15 12:04:16 +02:00
Disservin
00a28ae325 Add helpers for managing aligned memory
Previously, we had two type aliases, LargePagePtr and AlignedPtr, which
required manually initializing the aligned memory for the pointer.

The new helpers:

- make_unique_aligned
- make_unique_large_page

are now available for allocating aligned memory (with large pages). They
behave similarly to std::make_unique, ensuring objects allocated with
these functions follow RAII.

The old approach had issues with initializing non-trivial types or
arrays of objects. The evaluation function of the network is now a
unique pointer to an array instead of an array of unique pointers.

Memory related functions have been moved into memory.h

Passed High Hash Pressure Test Non-Regression STC:
https://tests.stockfishchess.org/tests/view/665b2b36586058766677cfd2
LLR: 2.93 (-2.94,2.94) <-1.75,0.25>
Total: 476992 W: 122426 L: 122677 D: 231889
Ptnml(0-2): 1145, 51027, 134419, 50744, 1161

Failed Normal Non-Regression STC:
https://tests.stockfishchess.org/tests/view/665b2997586058766677cfc8
LLR: -2.94 (-2.94,2.94) <-1.75,0.25>
Total: 877312 W: 225233 L: 226395 D: 425684
Ptnml(0-2): 2110, 94642, 246239, 93630, 2035

Probably a fluke since there shouldn't be a real slowndown and it has also
passed the high hash pressure test.

closes https://github.com/official-stockfish/Stockfish/pull/5332

No functional change
2024-06-03 23:11:59 +02:00
Tomasz Sobczyk
c8375c2fbd On linux use sysfs instead of lscpu
Use sysfs (https://www.kernel.org/doc/Documentation/ABI/stable/sysfs-devices-node)
to determine processor to NUMA node mapping.

Avoids problems on some machines with high core count where lscpu was showing high cpu utilization.

closes https://github.com/official-stockfish/Stockfish/pull/5315

No functional change
2024-05-30 23:05:25 +02:00
Tomasz Sobczyk
86694b5914 Replace std::from_chars with std::stoull
the former was not widely supported, requiring newer compiler versions.

closes https://github.com/official-stockfish/Stockfish/pull/5313

No functional change
2024-05-30 23:05:21 +02:00
Disservin
596fb4842b NUMA: Fix concurrency counting for windows systems
If there is more than 1 processor group, std:🧵:hardware_concurrency should not be used.

fixes #5307

closes https://github.com/official-stockfish/Stockfish/pull/5311

No functional change
2024-05-30 23:05:01 +02:00
Tomasz Sobczyk
a169c78b6d Improve performance on NUMA systems
Allow for NUMA memory replication for NNUE weights.  Bind threads to ensure execution on a specific NUMA node.

This patch introduces NUMA memory replication, currently only utilized for the NNUE weights. Along with it comes all machinery required to identify NUMA nodes and bind threads to specific processors/nodes. It also comes with small changes to Thread and ThreadPool to allow easier execution of custom functions on the designated thread. Old thread binding (WinProcGroup) machinery is removed because it's incompatible with this patch. Small changes to unrelated parts of the code were made to ensure correctness, like some classes being made unmovable, raw pointers replaced with unique_ptr. etc.

Windows 7 and Windows 10 is partially supported. Windows 11 is fully supported. Linux is fully supported, with explicit exclusion of Android. No additional dependencies.

-----------------

A new UCI option `NumaPolicy` is introduced. It can take the following values:
```
system - gathers NUMA node information from the system (lscpu or windows api), for each threads binds it to a single NUMA node
none - assumes there is 1 NUMA node, never binds threads
auto - this is the default value, depends on the number of set threads and NUMA nodes, will only enable binding on multinode systems and when the number of threads reaches a threshold (dependent on node size and count)
[[custom]] -
  // ':'-separated numa nodes
  // ','-separated cpu indices
  // supports "first-last" range syntax for cpu indices,
  for example '0-15,32-47:16-31,48-63'
```

Setting `NumaPolicy` forces recreation of the threads in the ThreadPool, which in turn forces the recreation of the TT.

The threads are distributed among NUMA nodes in a round-robin fashion based on fill percentage (i.e. it will strive to fill all NUMA nodes evenly). Threads are bound to NUMA nodes, not specific processors, because that's our only requirement and the OS can schedule them better.

Special care is made that maximum memory usage on systems that do not require memory replication stays as previously, that is, unnecessary copies are avoided.

On linux the process' processor affinity is respected. This means that if you for example use taskset to restrict Stockfish to a single NUMA node then the `system` and `auto` settings will only see a single NUMA node (more precisely, the processors included in the current affinity mask) and act accordingly.

-----------------

We can't ensure that a memory allocation takes place on a given NUMA node without using libnuma on linux, or using appropriate custom allocators on windows (https://learn.microsoft.com/en-us/windows/win32/memory/allocating-memory-from-a-numa-node), so to avoid complications the current implementation relies on first-touch policy. Due to this we also rely on the memory allocator to give us a new chunk of untouched memory from the system. This appears to work reliably on linux, but results may vary.

MacOS is not supported, because AFAIK it's not affected, and implementation would be problematic anyway.

Windows is supported since Windows 7 (https://learn.microsoft.com/en-us/windows/win32/api/processtopologyapi/nf-processtopologyapi-setthreadgroupaffinity). Until Windows 11/Server 2022 NUMA nodes are split such that they cannot span processor groups. This is because before Windows 11/Server 2022 it's not possible to set thread affinity spanning processor groups. The splitting is done manually in some cases (required after Windows 10 Build 20348). Since Windows 11/Server 2022 we can set affinites spanning processor group so this splitting is not done, so the behaviour is pretty much like on linux.

Linux is supported, **without** libnuma requirement. `lscpu` is expected.

-----------------

Passed 60+1 @ 256t 16000MB hash: https://tests.stockfishchess.org/tests/view/6654e443a86388d5e27db0d8
```
LLR: 2.95 (-2.94,2.94) <0.00,10.00>
Total: 278 W: 110 L: 29 D: 139
Ptnml(0-2): 0, 1, 56, 82, 0
```

Passed SMP STC: https://tests.stockfishchess.org/tests/view/6654fc74a86388d5e27db1cd
```
LLR: 2.95 (-2.94,2.94) <-1.75,0.25>
Total: 67152 W: 17354 L: 17177 D: 32621
Ptnml(0-2): 64, 7428, 18408, 7619, 57
```

Passed STC: https://tests.stockfishchess.org/tests/view/6654fb27a86388d5e27db15c
```
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 131648 W: 34155 L: 34045 D: 63448
Ptnml(0-2): 426, 13878, 37096, 14008, 416
```

fixes #5253
closes https://github.com/official-stockfish/Stockfish/pull/5285

No functional change
2024-05-28 18:34:15 +02:00
Disservin
b0287dcb1c apply const to prefetch parameter
closes https://github.com/official-stockfish/Stockfish/pull/5296

No functional change
2024-05-28 18:31:06 +02:00
Disservin
299707d2c2 Split UCI into UCIEngine and Engine
This is another refactor which aims to decouple uci from stockfish. A new engine
class manages all engine related logic and uci is a "small" wrapper around it.

In the future we should also try to remove the need for the Position object in
the uci and replace the options with an actual options struct instead of using a
map. Also convert the std::string's in the Info structs a string_view.

closes #5147

No functional change
2024-04-04 00:15:17 +02:00
Disservin
134e6d7bb4 Consistent use of anonymous namespace
Also change `bindThisThread` to match the current code style for function naming.

closes https://github.com/official-stockfish/Stockfish/pull/5118

No functional change
2024-03-20 16:15:37 +01:00
Disservin
abcc090a62 Restore development
closes https://github.com/official-stockfish/Stockfish/pull/5073

No functional change
2024-03-03 15:01:29 +01:00
Disservin
e67cc979fd Stockfish 16.1
Official release version of Stockfish 16.1

Bench: 1303971

---

Stockfish 16.1

Today, we have the pleasure to announce Stockfish 16.1. As always, you can
freely download it at https://stockfishchess.org/download and use it in the GUI
of your choice[1].

Don't forget to join our Discord server[2] to get in touch with the community of
developers and users of the project!

*Quality of chess play*

In our testing against its predecessor, Stockfish 16.1 shows a notable
improvement in performance, with an Elo gain of up to 27 points and winning over
2 times more game pairs[3] than it loses.

*Update highlights*

*Improved evaluation*

- Updated neural network architecture: The neural network architecture has
  undergone two updates and is currently in its 8th version[4].
- Removal of handcrafted evaluation (HCE): This release marks the removal of the
  traditional handcrafted evaluation and the transition to a fully neural
  network-based approach[5].
- Dual NNUE: For the first time, Stockfish includes a secondary neural
  network[6], used to quickly evaluate positions that are easily decided.

*UCI Options removed*

`Use NNUE` and `UCI_AnalyseMode`[7] have been removed as they no longer had any
effect. `SlowMover`[8] has also been removed in favor of `Move Overhead`.

*More binaries*

We now offer 13 new binaries. These new binaries include `avx512`, `vnni256`,
`vnni512`, `m1-apple-silicon`, and `armv8-dotprod`, which take advantage of
specific CPU instructions for improved performance.
For most users, using `sse41-popcnt` (formerly `modern`), `avx2`, or `bmi2`
should be enough, but if your CPU supports these new instructions, feel free to
try them!

*Development changes*

- Updated testing book: This new book[9], now derived exclusively from the open
  Lichess database[10], is 10 times larger than its predecessor, and has been
  used to test potential improvements to Stockfish over the past few months.
- Consolidation of repositories: Aiming to simplify access to our resources, we
  have moved most Stockfish-related repositories into the official Stockfish
  organization[11] on GitHub.
- Growing maintainer team: We welcome Disservin[12] to the team of maintainers
  of the project! This extra pair of hands will ensure the lasting success of
  Stockfish.

*Thank you*

The Stockfish project builds on a thriving community of enthusiasts (thanks
everybody!) who contribute their expertise, time, and resources to build a free
and open-source chess engine that is robust, widely available, and very strong.

We would like to express our gratitude for the 10k stars[13] that light up our
GitHub project! Thank you for your support and encouragement – your recognition
means a lot to us.

We invite our chess fans to join the Fishtest testing framework[14], and
programmers to contribute to the project either directly to Stockfish[15] (C++),
to Fishtest[16] (HTML, CSS, JavaScript, and Python), to our trainer
nnue-pytorch[17] (C++ and Python), or to our website[18] (HTML, CSS/SCSS, and
JavaScript).

The Stockfish team

[1] https://github.com/official-stockfish/Stockfish/wiki/Download-and-usage#download-a-chess-gui
[2] https://discord.gg/GWDRS3kU6R
[3] https://tests.stockfishchess.org/tests/view/65d666051d8e83c78bfddbd8
[4] https://github.com/official-stockfish/nnue-pytorch/blob/master/docs/nnue.md#sfnnv8-architecture
[5] https://github.com/official-stockfish/Stockfish/commit/af110e0
[6] https://github.com/official-stockfish/Stockfish/commit/584d9ef
[7] https://github.com/official-stockfish/Stockfish/commit/c53d2ec
[8] https://github.com/official-stockfish/Stockfish/commit/536d692
[9] https://github.com/official-stockfish/books/commit/426eca4
[10] https://database.lichess.org/
[11] https://github.com/official-stockfish/
[12] https://github.com/Disservin
[13] https://github.com/official-stockfish/Stockfish/stargazers
[14] https://github.com/official-stockfish/fishtest/wiki/Running-the-worker
[15] https://github.com/official-stockfish/Stockfish
[16] https://github.com/official-stockfish/fishtest
[17] https://github.com/official-stockfish/nnue-pytorch
[18] https://github.com/official-stockfish/stockfish-web
2024-02-24 18:15:04 +01:00
Disservin
a107910951 Refactor global variables
This aims to remove some of the annoying global structure which Stockfish has.

Overall there is no major elo regression to be expected.

Non regression SMP STC (paused, early version):
https://tests.stockfishchess.org/tests/view/65983d7979aa8af82b9608f1
LLR: 0.23 (-2.94,2.94) <-1.75,0.25>
Total: 76232 W: 19035 L: 19096 D: 38101
Ptnml(0-2): 92, 8735, 20515, 8690, 84

Non regression STC (early version):
https://tests.stockfishchess.org/tests/view/6595b3a479aa8af82b95da7f
LLR: 2.93 (-2.94,2.94) <-1.75,0.25>
Total: 185344 W: 47027 L: 46972 D: 91345
Ptnml(0-2): 571, 21285, 48943, 21264, 609

Non regression SMP STC:
https://tests.stockfishchess.org/tests/view/65a0715c79aa8af82b96b7e4
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 142936 W: 35761 L: 35662 D: 71513
Ptnml(0-2): 209, 16400, 38135, 16531, 193

These global structures/variables add hidden dependencies and allow data
to be mutable from where it shouldn't it be (i.e. options). They also
prevent Stockfish from internal selfplay, which would be a nice thing to
be able to do, i.e. instantiate two Stockfish instances and let them
play against each other. It will also allow us to make Stockfish a
library, which can be easier used on other platforms.

For consistency with the old search code, `thisThread` has been kept,
even though it is not strictly necessary anymore. This the first major
refactor of this kind (in recent time), and future changes are required,
to achieve the previously described goals. This includes cleaning up the
dependencies, transforming the network to be self contained and coming
up with a plan to deal with proper tablebase memory management (see
comments for more information on this).

The removal of these global structures has been discussed in parts with
Vondele and Sopel.

closes https://github.com/official-stockfish/Stockfish/pull/4968

No functional change
2024-01-13 19:40:53 +01:00
Disservin
444f03ee95 Update copyright year
closes https://github.com/official-stockfish/Stockfish/pull/4954

No functional change
2024-01-04 15:47:10 +01:00
FauziAkram
b4e9ee72e3 Reformat some comments
Tests used to derive some Elo worth comments:

https://tests.stockfishchess.org/tests/view/653cf6b7cc309ae83956263a
https://tests.stockfishchess.org/tests/view/655250b7136acbc573534711
https://tests.stockfishchess.org/tests/view/65525767136acbc5735347b9
https://tests.stockfishchess.org/tests/view/65525aa1136acbc573534801

closes https://github.com/official-stockfish/Stockfish/pull/4879

No functional change
2023-11-20 19:10:38 +01:00
Disservin
a105978bbd remove blank line between function and it's description
- remove the blank line between the declaration of the function and it's
  comment, leads to better IDE support when hovering over a function to see it's
  description
- remove the unnecessary duplication of the function name in the functions
  description
- slightly refactored code for lsb, msb in bitboard.h There are still a few
  things we can be improved later on, move the description of a function where
  it was declared (instead of implemented) and add descriptions to functions
  which are behind macros ifdefs

closes https://github.com/official-stockfish/Stockfish/pull/4840

No functional change
2023-10-23 20:39:48 +02:00
Disservin
2d0237db3f add clang-format
This introduces clang-format to enforce a consistent code style for Stockfish.

Having a documented and consistent style across the code will make contributing easier
for new developers, and will make larger changes to the codebase easier to make.

To facilitate formatting, this PR includes a Makefile target (`make format`) to format the code,
this requires clang-format (version 17 currently) to be installed locally.

Installing clang-format is straightforward on most OS and distros
(e.g. with https://apt.llvm.org/, brew install clang-format, etc), as this is part of quite commonly
used suite of tools and compilers (llvm / clang).

Additionally, a CI action is present that will verify if the code requires formatting,
and comment on the PR as needed. Initially, correct formatting is not required, it will be
done by maintainers as part of the merge or in later commits, but obviously this is encouraged.

fixes https://github.com/official-stockfish/Stockfish/issues/3608
closes https://github.com/official-stockfish/Stockfish/pull/4790

Co-Authored-By: Joost VandeVondele <Joost.VandeVondele@gmail.com>
2023-10-22 16:06:27 +02:00
FauziAkram
edb4ab924f Standardize Comments
use double slashes (//) only for comments.

closes #4820

No functional change.
2023-10-21 10:25:03 +02:00
mstembera
8a912951de Remove handcrafted MMX code
too small a benefit to maintain this old target

closes https://github.com/official-stockfish/Stockfish/pull/4804

No functional change
2023-10-08 07:37:01 +02:00
cj5716
fce4cc1829 Make casting styles consistent
Make casting styles consistent with the rest of the code.

closes https://github.com/official-stockfish/Stockfish/pull/4793

No functional change
2023-09-22 19:14:29 +02:00
Stéphane Nicolet
e594aa7429 Export makefile ARCH in binary
Example of the `./stockfish compiler` command:

Compiled by                : g++ (GNUC) 10.3.0 on Apple
Compilation architecture   : x86-64-bmi2
Compilation settings       : 64bit BMI2 AVX2 SSE41 SSSE3 SSE2 POPCNT
Compiler __VERSION__ macro : 10.3.0

closes https://github.com/official-stockfish/Stockfish/pull/4789

no functional change
2023-09-22 19:09:20 +02:00
Sebastian Buchwald
b9319c4fa4 Cleanup code after dropping ICC support in favor of ICX
The commit removes all uses of ICC's __INTEL_COMPILER macro and other
references to ICC. It also adds ICX info to the compiler command and
fixes two typos in Makefile's help output.

closes https://github.com/official-stockfish/Stockfish/pull/4769

No functional change
2023-09-11 22:46:01 +02:00
Sebastian Buchwald
a8b4fd1671 Avoid "using namespace std"
This is a cleanup PR that prepares the automatic checking of missing or
superfluous #include directives via the include-what-you-use (IWYU) tool
on the CI. Unfortunately, IWYU proposes additional includes for
"namespace std" although we don't need them.

To avoid the problem, the commit removes all "using namespace std"
statements from the code and directly uses the std:: prefix instead.
Alternatively, we could add specific usings (e.g. "using std::string")
foreach used type. Also, a mix of both approaches would be possible.
I decided for the prefix approach because most of the files were already
using the std:: prefixes despite the "using namespace std".

closes https://github.com/official-stockfish/Stockfish/pull/4772

No functional change
2023-09-11 22:07:55 +02:00
Disservin
3c0e86a91e Cleanup includes
Reorder a few includes, include "position.h" where it was previously missing
and apply include-what-you-use suggestions. Also make the order of the includes
consistent, in the following way:

1. Related header (for .cpp files)
2. A blank line
3. C/C++ headers
4. A blank line
5. All other header files

closes https://github.com/official-stockfish/Stockfish/pull/4763
fixes https://github.com/official-stockfish/Stockfish/issues/4707

No functional change
2023-09-03 08:24:51 +02:00
Stéphane Nicolet
a9a0dbbcd0 Fix some 'possible loss of data' warnings
Patch by Maxim Masiutin

closes https://github.com/official-stockfish/Stockfish/pull/4440

No functional change
2023-08-22 10:39:03 +02:00
Niklas Fiekas
002a50457c Identify NEON_DOTPROD in compiler_info()
closes https://github.com/official-stockfish/Stockfish/pull/4712

No functional change
2023-08-06 21:14:39 +02:00
Joost VandeVondele
0fd186fb28 Restore development
closes https://github.com/official-stockfish/Stockfish/pull/4651

No functional change
2023-07-01 12:52:31 +02:00
Joost VandeVondele
68e1e9b381 Stockfish 16
Official release version of Stockfish 16

Bench: 2593605

---

Stockfish 16

A new major release of Stockfish is now available at

https://stockfishchess.org/download/

*Quality of chess play*

Stockfish continues to demonstrate its ability to discover superior moves
with remarkable speed. In self-play against Stockfish 15, this new
release gains up to 50 Elo[1] and wins up to 12 times more game pairs[2]
than it loses. In major chess engine tournaments, Stockfish reliably tops
the rankings[3] winning the TCEC season 24 Superfinal, Swiss, Fischer
Random, and Double Random Chess tournaments and the CCC 19 Bullet,
20 Blitz, and 20 Rapid competitions. Leela Chess Zero[4] was the
challenger in most finals, putting top-engine chess now firmly in the
hands of teams embracing free and open-source software.

*Progress made*

This updated version of Stockfish introduces several enhancements,
including an upgraded neural net architecture (SFNNv6)[5], improved
implementation, and refined parameterization. The ongoing utilization
of Leela’s data combined with a novel inference approach exploiting
sparsity[6], and network compression[7] ensure a speedy evaluation and
modest binary sizes while allowing for more weights and higher accuracy.
The search has undergone more optimization, leading to improved
performance, particularly in longer analyses[8]. Additionally,
the Fishtest framework has been improved and is now able to run the
tests needed to validate new ideas with 10000s of CPU cores.

*Usability improvements*

Stockfish now comes with documentation, found in the wiki folder when
downloading it or on GitHub[9]. Additionally, Stockfish now includes
a clear and consistent forced tablebase win score, displaying a value
of 200 minus the number of plies required to reach a tablebase win[10].
Furthermore, the UCI_Elo option, to reduce its strength, has been
calibrated[11]. It is worth noting that the evaluation system remains
consistent with Stockfish 15.1[12], maintaining the choice that 100cp
means a 50% chance of winning the game against an equal opponent[13].
Finally, binaries of our latest development version are now provided
continuously as pre-releases on GitHub making it easier for
enthusiasts to download the latest and strongest version of
the program[14], we thank Roman Korba for having provided a similar
service for a long time.

*Thank you*

The success of the Stockfish project relies on the vibrant community
of passionate enthusiasts (we appreciate each and every one of you!)
who generously contribute their knowledge, time, and resources.
Together, this dedicated community works towards the common goal of
developing a powerful, freely accessible, and open-source chess engine.
We invite all chess enthusiasts to join the Fishtest testing framework
and contribute to the project[15].

The Stockfish team

[1] https://tests.stockfishchess.org/tests/view/649409f0dc7002ce609c99cc
[2] https://tests.stockfishchess.org/tests/view/649409d7dc7002ce609c99c6
[3] https://en.wikipedia.org/wiki/Stockfish_(chess)#Competition_results
[4] https://lczero.org/
[5] https://github.com/official-stockfish/Stockfish/commit/c1fff71
[6] https://github.com/official-stockfish/Stockfish/commit/38e6166
[7] https://github.com/official-stockfish/Stockfish/commit/a46087e
[8] https://github.com/official-stockfish/Stockfish/commit/472e726
[9] https://github.com/official-stockfish/Stockfish/wiki/
[10] https://github.com/official-stockfish/Stockfish/commit/def2966
[11] https://github.com/official-stockfish/Stockfish/commit/a08b8d4
[12] https://github.com/official-stockfish/Stockfish/commit/52e84e4
[13] https://github.com/official-stockfish/Stockfish/wiki/Stockfish-FAQ#interpretation-of-the-stockfish-evaluation
[14] https://github.com/official-stockfish/Stockfish/releases?q=prerelease%3Atrue
[15] https://stockfishchess.org/get-involved/
2023-06-29 08:00:10 +02:00
Maxim Masiutin
5d258e168f Fix linking / character types of windows API calls
ensures large pages can be allocated again.

closes https://github.com/official-stockfish/Stockfish/pull/4509

No functional change
2023-04-10 09:22:15 +02:00
Joost VandeVondele
66bf45b99e Stringify the git info passed
avoid escaping the string in the Makefile.

Alternative to https://github.com/official-stockfish/Stockfish/pull/4476

closes https://github.com/official-stockfish/Stockfish/pull/4481

No functional change.
2023-04-01 15:58:05 +02:00
Maxim Masiutin
e8742bdab3 Made advanced Windows API calls dynamically linked
Made advanced Windows API calls (those from Advapi32.dll) dynamically
linked to avoid link errors when compiling using
Intel icx compiler for Windows.

https://github.com/official-stockfish/Stockfish/pull/4467

No functional change
2023-04-01 15:48:47 +02:00
Maxim Masiutin
7a6fa34f5f Improve compatibility
this makes it easier to compile under MSVC, even though we recommend gcc/clang for production compiles at the moment.

In Win32 API, by default, most null-terminated character strings arguments are of wchar_t (UTF16, formerly UCS16-LE) type, i.e. 2 bytes (at least) per character. So, src/misc.cpp should have proper type. Respectively, for src/syzygy/tbprobe.cpp, in Widows, file paths should be std::wstring rather than std::string. However, this requires a very big number of changes, since the config files are also keeping the 8-bit-per-character std::string strings. Therefore, just one change of using 8-byte-per-character CreateFileA make it compile under MSVC.

closes https://github.com/official-stockfish/Stockfish/pull/4438

No functional change
2023-04-01 15:36:08 +02:00
Sebastian Buchwald
564456a6a8 Unify type alias declarations
The commit unifies the declaration of type aliases by replacing all
typedefs with corresponding using statements.

closing https://github.com/official-stockfish/Stockfish/pull/4412

No functional change
2023-02-27 08:29:47 +01:00
borg323
e5f6d71b96 Fix build on arm windows
avoids the use of _mm_malloc on arm windows.

fixes #4379
closes https://github.com/official-stockfish/Stockfish/pull/4388

No functional change
2023-02-18 13:14:05 +01:00
MinetaS
5a30b087c3 Expand statistics tools for engine development
This patch adds more debugging slots up to 32 per type and provide tools
to calculate standard deviation and Pearson's correlation coefficient.

However, due to slot being 0 at default, dbg_hit_on(c, b) has to be removed.

Initial idea from snicolet/Stockfish@d8ab604

closes https://github.com/official-stockfish/Stockfish/pull/4354

No functional change
2023-02-03 20:07:56 +01:00
Sebastian Buchwald
e9e7a7b83f Replace some std::string occurrences with std::string_view
std::string_view is more lightweight than std::string. Furthermore,
std::string_view variables can be declared constexpr.

closes https://github.com/official-stockfish/Stockfish/pull/4328

No functional change
2023-01-09 20:28:24 +01:00
Stefano Di Martino
5a88c5bb9b Modernize code base a little bit
Removed sprintf() which generated a warning, because of security reasons.
Replace NULL with nullptr
Replace typedef with using
Do not inherit from std::vector. Use composition instead.
optimize mutex-unlocking

closes https://github.com/official-stockfish/Stockfish/pull/4327

No functional change
2023-01-09 20:25:13 +01:00
Sebastian Buchwald
31acd6bab7 Warn if a global function has no previous declaration
If a global function has no previous declaration, either the declaration
is missing in the corresponding header file or the function should be
declared static. Static functions are local to the translation unit,
which allows the compiler to apply some optimizations earlier (when
compiling the translation unit rather than during link-time
optimization).

The commit enables the warning for gcc, clang, and mingw. It also fixes
the reported warnings by declaring the functions static or by adding a
header file (benchmark.h).

closes https://github.com/official-stockfish/Stockfish/pull/4325

No functional change
2023-01-09 20:18:39 +01:00
Sebastian Buchwald
b60f9cc451 Update copyright years
Happy New Year!

closes https://github.com/official-stockfish/Stockfish/pull/4315

No functional change
2023-01-02 19:07:38 +01:00
Joost VandeVondele
e8caa6640d Restore development version
No functional change
2022-12-08 20:33:32 +01:00
Joost VandeVondele
758f9c9350 Stockfish 15.1
Official release version of Stockfish 15.1

Bench: 3467381

---

Today, we have the pleasure to announce Stockfish 15.1.

As usual, downloads will be freely available at stockfishchess.org/download

*Elo gain and competition results*

With this release, version 5 of the NNUE neural net architecture has
been introduced, and the training data has been extended to include
Fischer random chess (FRC) positions. As a result, Elo gains are largest
for FRC, reaching up to 50 Elo for doubly randomized FRC[1] (DFRC).
More importantly, also for standard chess this release progressed and
will win two times more game pairs than it loses[2] against
Stockfish 15. Stockfish continues to win in a dominating way[3] all
chess engine tournaments, including the TCEC Superfinal, Cup, FRC, DFRC,
and Swiss as well as the CCC Bullet, Blitz, and Rapid events.

*New evaluation*

This release also introduces a new convention for the evaluation that
is reported by search. An evaluation of +1 is now no longer tied to the
value of one pawn, but to the likelihood of winning the game. With
a +1 evaluation, Stockfish has now a 50% chance of winning the game
against an equally strong opponent. This convention scales down
evaluations a bit compared to Stockfish 15 and allows for consistent
evaluations in the future.

*ChessBase settlement*

In this release period, the Stockfish team has successfully enforced
its GPL license against ChessBase. This has been an intense process that
included filing a lawsuit[4], a court hearing[5], and finally
negotiating a settlement[6] that established that ChessBase infringed on
the license by not distributing the Stockfish derivatives Fat Fritz 2
and Houdini 6 as free software, and that ensures ChessBase will respect
the Free Software principles in the future. This settlement has been
covered by major chess sites (see e.g. lichess.org[7] and chess.com[8]),
and we are proud that it has been hailed as a ‘historic violation
settlement[9]’ by the Software Freedom Conservancy.

*Thank you*

The Stockfish project builds on a thriving community of enthusiasts
(thanks everybody!) that contribute their expertise, time, and resources
to build a free and open-source chess engine that is robust, widely
available, and very strong. We invite our chess fans to join the
fishtest testing framework and programmers to contribute to the
project[10].

The Stockfish team

[1] https://tests.stockfishchess.org/tests/view/638a6170d2b9c924c4c62cb4
[2] https://tests.stockfishchess.org/tests/view/638a4dd7d2b9c924c4c6297b
[3] https://en.wikipedia.org/wiki/Stockfish_(chess)#Competition_results
[4] https://stockfishchess.org/blog/2021/our-lawsuit-against-chessbase/
[5] https://stockfishchess.org/blog/2022/public-court-hearing-soon/
[6] https://stockfishchess.org/blog/2022/chessbase-stockfish-agreement/
[7] https://lichess.org/blog/Y3u1mRAAACIApBVn/settlement-reached-in-stockfish-v-chessbase
[8] https://www.chess.com/news/view/chessbase-stockfish-reach-settlement
[9] https://sfconservancy.org/news/2022/nov/28/sfc-named-trusted-party-in-gpl-case/
[10] https://stockfishchess.org/get-involved/
2022-12-04 14:17:15 +01:00
disservin
e048d11825 Change versioning and save binaries as CI artifacts
For development versions of Stockfish, the version will now look like
dev-20221107-dca9a0533
indicating a development version, the date of the last commit,
and the git SHA of that commit. If git is not available,
the fallback is the date of compilation. Releases will continue to be
versioned as before.

Additionally, this PR extends the CI to create binary artifacts,
i.e. pushes to master will automatically build Stockfish and upload
the binaries to github.

closes https://github.com/official-stockfish/Stockfish/pull/4220

No functional change
2022-11-07 07:56:58 +01:00
Joost VandeVondele
5a871e174f Explicitly annotate a few variables
as [[maybe_unused]], avoiding the (void)foo trick.

closes https://github.com/official-stockfish/Stockfish/pull/4162

No functional change
2022-09-17 09:05:35 +02:00
Joost VandeVondele
c4db7fd1f9 Restore development version
No functional change.
2022-04-18 23:05:24 +02:00
Joost VandeVondele
e6e324eb28 Stockfish 15
Official release version of Stockfish 15

Bench: 8129754

---

A new major release of Stockfish is now available at https://stockfishchess.org

Stockfish 15 continues to push the boundaries of chess, providing unrivalled
analysis and playing strength. In our testing, Stockfish 15 is ahead of
Stockfish 14 by 36 Elo points and wins nine times more game pairs than it
loses[1].

Improvements to the engine have made it possible for Stockfish to end up
victorious in tournaments at all sorts of time controls ranging from bullet to
classical and even at Fischer random chess[2]. At CCC, Stockfish won all of
the latest tournaments: CCC 16 Bullet, Blitz and Rapid, CCC 960 championship,
and the CCC 17 Rapid. At TCEC, Stockfish won the Season 21, Cup 9, FRC 4 and
in the current Season 22 superfinal, at the time of writing, has won 16 game
pairs and not yet lost a single one.

This progress is the result of a dedicated team of developers that comes up
with new ideas and improvements. For Stockfish 15, we tested nearly 13000
different changes and retained the best 200. These include the fourth
generation of our NNUE network architecture, as well as various search
improvements. To perform these tests, contributors provide CPU time for
testing, and in the last year, they have collectively played roughly a
billion chess games. In the last few years, our distributed testing
framework, Fishtest, has been operated superbly and has been developed and
improved extensively. This work by Pasquale Pigazzini, Tom Vijlbrief, Michel
Van den Bergh, and various other developers[3] is an essential part of the
success of the Stockfish project.

Indeed, the Stockfish project builds on a thriving community of enthusiasts
to offer a free and open-source chess engine that is robust, widely
available, and very strong. We invite our chess fans to join the Fishtest
testing framework and programmers to contribute to the project[4].

The Stockfish team

[1] https://tests.stockfishchess.org/tests/view/625d156dff677a888877d1be
[2] https://en.wikipedia.org/wiki/Stockfish_(chess)#Competition_results
[3] https://github.com/glinscott/fishtest/blob/master/AUTHORS
[4] https://stockfishchess.org/get-involved/
2022-04-18 22:03:20 +02:00