The current bench is missing a position with high 50 moves rule counter,
making most 'shuffle' tests based on 50mr > N seem non-functional.
This patch adds one FEN with high 50mr counter to address this issue
(taken from a recent tcec game).
Four new FENs:
- position with high 50mr counter
- tactical position with many captures, checks, extensions, fails high/low
- two losses by Stockfish in the S16 bonus games against Houdini
See the pull request for nice comments by @Alayan-stk-2 about each position
in bench: https://github.com/official-stockfish/Stockfish/pull/2338
Bench: 4590210
Initialization of larger hash sizes can take some time.
Don't include this time in the bench by resetting the timer after Search::clear().
Also move 'ucinewgame' command down in the list, so that it is processed
after the configuration of Threads and Hash size.
No functional change.
Preparation commit for the upcoming Stockfish 10 version, giving a chance to catch last minute feature bugs and evaluation regression during the one-week code freeze period. Also changing the copyright dates to include 2019.
No functional change
Add tests for:
- Positions with move list
- Chess960 positions
Now bench covers almost all cases, only few endgames
are still out of reach (verified with lcov)
It is a non functionality patch, but bench
changed because we added new test positions.
bench: 5479946
Rewrite perft to be placed naturally inside new
bench code. In particular we don't have special
custom code to run perft anymore but perft is
just a new parameter of 'go' command.
So user API is now changed, old style command:
$perft 5
becomes
$go perft 4
No functional change.
First step in improving bench to handle
arbitrary UCI commands so to test many
more code paths.
This first patch just set the new code
structure.
No functional change.
Better split code that should be run at
startup from code run at ucinewgame. Also
fix several races when 'bench', 'perft' and
'ucinewgame' are sent just after 'bestomve'
from the engine threads are still running.
Also use a specific UI thread instead of
main thread when setting up the Position
object used by UI uci loop. This fixes a
race when sending 'eval' command while searching.
We accept a race on 'setoption' to allow the
GUI to change an option while engine is searching
withouth stalling the pipe. Note that changing an
option while searchingg is anyhow not mandated by
UCI protocol.
No functional change.
Both Tablebases::filter_root_moves() and
extract_ponder_from_tt(9 were unable to handle
a mate/stalemate position.
Spotted and reported by Dann Corbit.
Added some mate/stalemate positions to bench so
to early catch this regression in the future.
No functional change.
In this position we should have draw for repetition:
position fen rnbqkbnr/2pppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 moves g1f3 g8f6 f3g1
go infinite
But latest patch broke it.
Actually we had two(!) very subtle bugs, the first is that Position::set()
clears the passed state and in particular 'previous' member, so
that on passing setupStates, 'previous' pointer was reset.
Second bug is even more subtle: SetupStates was based on std::vector
as container, but when vector grows, std::vector copies all its contents
to a new location invalidating all references to its entries. Because
all StateInfo records are linked by 'previous' pointer, this made pointers
go stale upon adding more element to setupStates. So revert to use a
std::deque that ensures references are preserved when pushing back new
elements.
No functional change.
And passed in do_move(), this ensures maximum efficiency and
speed and at the same time unlimited move numbers.
The draw back is that to handle Position init we need to
reserve a StateInfo inside Position itself and use at
init time and when copying from another Position.
After lazy SMP we don't need anymore this gimmick and we can
get rid of this special case and always pass an external
StateInfo to Position object.
Also rewritten and simplified Position constructors.
Verified it does not regress with a 3 threads SMP test:
ELO: -0.00 +-12.7 (95%) LOS: 50.0%
Total: 1000 W: 173 L: 173 D: 654
No functional change.
Instead of creating a running std::thread and
returning, wait in Thread c'tor that the native
thread of execution goes to sleep in idle_loop().
In this way we can simplify how search is started,
because when main thread is idle we are sure also
all other threads will be idle, in any case, even
at thread creation and startup.
After lazy smp went in, we can simpify and rewrite
a lot of logic that is now no more needed. This is
hopefully the final big cleanup.
Tested for no regression at 5+0.1 with 3 threads:
LLR: 2.95 (-2.94,2.94) [-5.00,0.00]
Total: 17411 W: 3248 L: 3198 D: 10965
No functional change.
The only interesting change is the moving of
stack[MAX_PLY+4] back to its original position
in id_loop (now renamed Thread::search).
No functional change.
Start all threads searching on root position and
use only the shared TT table as synching scheme.
It seems this scheme scales better than YBWC for
high number of threads.
Verified for nor regression at STC 3 threads
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40232 W: 6908 L: 7130 D: 26194
Verified for nor regression at LTC 3 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 28186 W: 3908 L: 3798 D: 20480
Verified for nor regression at STC 7 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 3607 W: 674 L: 526 D: 2407
Verified for nor regression at LTC 7 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 4235 W: 671 L: 528 D: 3036
Tested with fixed games at LTC with 20 threads
ELO: 44.75 +-7.6 (95%) LOS: 100.0%
Total: 2069 W: 407 L: 142 D: 1520
Tested with fixed games at XLTC (120secs) with 20 threads
ELO: 28.01 +-6.7 (95%) LOS: 100.0%
Total: 2275 W: 349 L: 166 D: 1760
Original patch of mbootsector, with additional work
from Ivan Ivec (log formula), Joerg Oster (id loop
simplification) and Marco Costalba (assorted formatting
and rework).
Bench: 8116244
Apart from usual renaiming, take advantage of
C++11 function template default parmeter to
get rid of Eval trampoline functions.
Some triviality fixes while there.
No functional change.
Introduce helper function Search::reset() which clears all kind of search
memory, in order to restore a deterministic search state.
Generalize TT.clear() into Search::reset() for the following use cases:
- bench: needed to guarantee deterministic bench (ie. if you call bench from
interactive command line twice in a row you get the same value).
- Clear Hash: restore clean search state, which is the purpose of this button.
- ucinewgame: ditto.
No functional change.
Resolves#346
To sync UI with main thread it is enough a single
condition variable because here we have a single
producer / single consumer design pattern.
Two condition variables are strictly needed just for
many producers / many consumers case.
Note that this is possible because now we don't send to
sleep idle threads anymore while searching, so that now
only UI can wake up the main thread and we can use the
same ConditionVariable for both threads.
The natural consequence is to retire wait_for_think_finished()
and move all the logic under MainThread class, yielding the
rename of teh function to join()
No functional change.
Import C++11 branch from:
https://github.com/mcostalba/Stockfish/tree/c++11
The version imported is teh last one as of today:
6670e93e50
Branch is fully equivalent with master but syzygy
tablebases that are missing (but will be added with
next commit).
bench: 8080602
Objects that are only accessible at file-scope should be put in the anonymous namespace.
This is what the C++ standard recommends, rather than using static, which is really C-style and results in static linkage.
Stockfish already does this throughout the code. So let's weed out the few exceptions,
because... they have no reason to be exceptional.
No functional change.
Resolves#84
Unify various perft functions and move all the code
to search.cpp.
Avoid perft implementation to be splitted between
benchmark.cpp (where it has no reason to be) and
search.cpp
No functional and no speed change (tested).
So that one can redirect cout to /dev/null and only print print cerr in the terminal (for more accurate speed
tests).
Suggested by Marco.
No functional change.
The compiler tries to cast Options["Hash"] into a string, using:
Option::operator std::string() const {
assert(type == "string");
return currentValue;
}
And, as expected, the assert() fails.
std::to_string() would be the right solution, but it's C++11. And using a stringstream is too much code to
achieve so little. Let's keep it the way it was: hardcoded (ie. default hash defined in two places).
No functional change.
Instead of defining it both in ucioption.cpp and benchmark.cpp. Obviously changing the default Hash will
change the bench as a result.
No functional change.
The main purpose of perft is to help debugging. But without the breakdown in sum of perft(N-1), it is a
completely useless debugging tool.
So perft now displays the breakdown, and divide is therefore removed.
No functional change.
To show perft numbers for each move. Just
use 'divide' instead of 'perft', for instance:
position startpos moves e2e4 e7e5
divide 4
Inspired by Ronald de Man.
No functional change.
Increase bench default depth from 12 to 13 and
add 15 new endgame positions to have broader
coverage and also more reliable nps calulcation
used for fishtest framework.
Due to the new endgame positions, where nps is higher,
the total nps is increased of about 15%.
Thanks to Lucas and Jörg for the suggestions.
No functional change, but bench number is now:
bench: 8336338
Now that we use pre-increment on enums, it
make sense, for code style uniformity, to
swith to pre-increment also for native types,
although there is no speed difference.
No functional change.
Introduce ThreadBase struct that is search
agnostic and just handles low level stuff,
and derive all the other specialized classes
form here.
In particular TimerThread does not hinerits
anymore all the search related stuff from Thread.
Also some renaming while there.
Suggested by Steven Edwards
No functional change.
This reverts commit 0d68b523a3.
After easy move semplification this machinery is not
needed anymore (because of we don't need to know if a
root move is a recapture)
No functional change.