It is very rare we have pawns on 7(2) rank, so we
can skip the promotion handling stuff in most cases.
With this patch pawn moves generation is almost 20% faster.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Mostly of times we are interested only in the sign of SEE,
namely if a capture is negative or not.
If the capturing piece is smaller then the captured one we
already know SEE cannot be negative and this information
is enough most of the times. And of course it is much
faster to detect then a full SEE.
Note that in case see_sign() is negative then the returned
value is exactly the see() value, this is very important,
especially for ordering capturing moves.
With this patch the calls to the costly see() are reduced
of almost 30%.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Some variables were global due to some old and now removed code,
but now can be moved in local scope.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Verification test give unusless result
After 999 games at 1+0
Mod vs Orig +250 =503 -246 50.20% +1 ELO
So we are well below our radar level. Neverthless
there are 100.000 games on Joona QUAD that we could
take in account and that shows that this tweak perhaps
has something good in it, altough very little.
Verification tests shows should not be a regression, at
least not a big one even in the worst case, so apply the
change anyway and keep the finger crossed ;-)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It turned out that the input sent to set_option_value() when it is called by
set_option() in uci.cpp always started with at least one whitespace. In most
cases, this is not a problem, because the majority of UCI options have numeric
values. It did, however, cause a problem for UCI options with non-numerical
values, like options of type CHECK and COMBO. In particular, changing the
value of an option of type CHECK didn't work, because the comparisons with
"true" and "false" would always return false. This means that the "Ponder"
and "UCI_Chess960" options haven't been working for a while.
Unfortunatly this tweak does not give good results.
After 894 games at 1+0 we have:
Mod vs Orig +205/-236/=453 48.27% -12 ELO !!
Perhaps we should test again, but in the mean time
we are going to revert this.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
A promotion move is not considered a possible evasion as it could be.
Bug introduced by patch
Convert also generate_pawn_blocking_evasions() to new API (7/5/2009)
Bug spotted by Kenny Dail.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Set gcc as default compiler on Linux, also compile
with symbols stripped to shrink binary file.
Original patch by Heinz van Saanen.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Predefined macro __INTEL_COMPILER is defined only for Intel,
while _MSC_VER is defined for both Intel C++ and MSVC.
So rearrange ifdefs to take in account this and test __INTEL_COMPILER
first and only if not defined check _MSC_VER for MSVC.
Patch suggested by Joona.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Add a new argument to bench to specify the name of the
file where timing information will be saved for each
benchmark session.
This argument is optional, if not specified file will
not be created.
Original patch by Heinz van Saanen
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is mainly intended to allow 64 bit compiles on any
system and avoid to crash when the binary, compiled on a
box where POPCNT is not supported, is run on a Core i7
system or similar CPU.
What could happen is that when compiled in a standard 64 bit
system, because the correct headers for the POPCNT intrinsic
are not found, the compiler creates dummy bit count functions
instead, these are never called at runtime on the machine where
Stockfish has been compiled. But if we run the same binary on a
Core i7 system, because POPCNT is detected at run time, the dummy
bitcount functions will be called giving false results that will
crash the application.
Note that would be possible to fallback on software bit count in
these cases, but this is even more subtle because POPCNT path is not
optimized so that we have an application working but at sub-optimal
speed, so better to crash, at least user is loudly warned that there
is something wrong.
If, instead, Stockfish is compiled on a Core i7 system with POPCNT
enabled, then if the PGO compile has been done properly, the same binary
will run at optimal speed _both_ on the Core i7 machine and on any other
64 bit standard machine. This is the ideal mode for binary distribution.
Finally this patch disables bsfq support under Windows, because it seems
inline assembly is not supported both by MSVC and by Intel Windows version.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Also rename DISABLE_POPCNT_SUPPORT in NO_POPCNT and simplify a bit
the macro logic.
Always define a __popcnt64()or _mm_popcnt_u64() template, if the proper
function with the same name is defined in the intrinsics header, then it
will be choosen as first otherwise we fall back on the dummy template
that is never called at runtime anyway because cpu_has_popcnt() returns
false.
This fixes the compile error reported by Jim.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Avoid indirect calling of piece_of_color_and_type(c, PAWN) and its
alias pawns(c) in the pawn evaluation loop, but use the pawns
bitboards accessed only once before entering the loop.
Also explicitly mark functions as static to better self-document.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Was erroneusly changed with the 32bit in recent
patch "Retire USE_COMPACT_ROOK_ATTACKS...".
Also another clean up of define magics. Move compiler
specific definitions in types.h and remove redundant cruft.
Now this macro ugly mess seems more reasonable.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
On 64 bit systems we can use bsfq instruction to count
set bits in a bitboard.
This is a patch for GCC and Intel compilers to take advantage
of that and get a 2% speed up.
Original patch from Heinz van Saanen, adapted to current tree
by me.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This greatly simplifies bitboard.cpp that now has only two setups,
respectively for 32 and 64 bits CPU according to IS_64BIT define
that is automatically set but can be tweaked manually in
bitboard.h
No functional change both in 32 and in 64 bits.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Testing on Joona QUAD failed to give any
advantage. Actually we had a little loss:
Mod - Orig: 342.0 - 374.0
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is the backport of tuned piece values.
We needed to change also the psqt tables so that their
values, that are relative to piece values, remain the same.
Amost no change after 999 games:
Mod vs Orig 594-495 + 2 ELO points so well within error bar
It was expected somehow given the very little change of the
parameters values.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of add and subtract pqst values corrisponding to
the move starting and destination squares, do it in one
go with the helper function pst_delta<>()
This simplifies the code and also better documents that what
we need is a delta value, not an absolute one.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Rename to move_is_promotion() to be more clear, also add
a new function move_promotion_piece() to get the
promotion piece type in the few places where is needed.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Under MS Visual C++ debug window always unconditionally closes
when program exits, this is bad because we want to read results before.
So limit this kludge on Windows only.
Original patch by Heinz van Saanen.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Micro optimization in do_move(), a quick check
avoid us to update castle rights in almost 90%
of cases.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When we are hunting for mate, transposition table is filled in
with mate scores. Current implemenatation of aspiration search
can't cope with this very well.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Problem is that npMaterial is compared to _endgame_ value
of rook, although npMaterial is always (also in endgame!)
calculated using _middlegame_ values.
Bug was hidden as long as Rook middlegame
and endgame values were same.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
These are the tuned values of mobility and outposts
after 100.000 games on Joona QUAD.
After 999 games at 1+0
Mod vs Orig +248 =537 -214 51.70% +12 ELO
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When SEE piece values changed in aaad48464b
of 9/12/2008 we forgot to update the value assigned in
case of captured king.
In that patch we changed the SEE piece values but without
proper testing. Probably it is a good idea to make some
tests with the old Glaurung values.
Bug spotted by Joona.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Move TT object away from heavy write accessed NodesSincePoll
and also, inside TT isolate the heavy accessed writes variable.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We can have false positives, but these are filtered out
anyhow by following conditions so they are harmless.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This was needed by an old optimization in sorting of
non-captures that is now obsoleted by new std::sort()
approach.
Remove also the unused depth member data. Interestingly
this has always been unused since the Glaurung days.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
These are the tuned psqt values after 100.000 games
on Joona QUAD. Results seem very good.
On PC 1 after 999 games
Mod vs Orig +261 =511 -227 51.70 % +12 ELO
On PC 2 after 913 games
Mod vs Orig +254 =448 -211 52.35 % +16 ELO
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Creating an History object requires clearing the History tables,
although fast is an useless job in san.cpp where History is used
just as a dummy argument for MovePicker c'tor.
So use a file scoped constant instead of creating a new History()
object each time MovePicker c'tor is called as in move_ambiguity()
This optimizes pretty_pv() through the following calling chain:
pretty_pv() -> line_to_san() -> move_to_san() -> move_ambiguity()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This also allow us to better track what is already
optimized and what still needs optimization.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
King evaluation is special in any case and as an added
benefit we can use the HasPopCnt optimization also for king.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is an old patch, was part of a series, but is
good also alone as a cleanup.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Also move NodesSincePoll away from the same cache line
of other heavy read accessed only variables.
Fortunatly we don't have anymore write access contention,
but still read access contention in some cases.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
They are always true anyway and are heavy used file scope
variables where there could be SMP contention. Although read only.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>