In case of a very high material score, we can
overflow VALUE_INFINITE.
This patch fixes an assert with:
position fen 7k/QQQQR3/2B5/4KN1Q/3QQ3/8/8/4R3 b - - 0 1
go depth 1
No functional change.
Resolves#546
Make it explicit that those variables are not globals, but
are used only by main thread. I think it is a sensible
clarification because easy move is already tricky enough
and current patch makes the involved actors explicit.
No functional change.
Resolves#537
Tuned the global mobility factor for each piece, as well as some +- delta,
The master mobility factor was {266,334} and tuning gave
{267, 362} +S(-2,-2) for the Knight
{249, 328} +S( 0,-2) for the Bishop
{298, 353} +S(1,1) for the Rook
{265, 358} +S(2,-1) for the Queen
Passed STC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 49402 W: 9367 L: 9037 D: 30998
and LTC
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 26831 W: 3871 L: 3658 D: 19302
Bench: 8355485
Resolves#536
Fix a bug where we could stop the search after only 10% of time used due to a matching easy move but later switch to a different move that was never pre-screened as easy due to SMP thread select.
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 27227 W: 4910 L: 4800 D: 17517
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 40368 W: 5826 L: 5733 D: 28809
Resolves#521
Simplify time management code by removing hard stops for unchanging first root moves.
Search is now stopped earlier at the end iteration if it did not have fail-lows at root.
This simplification also fixes pondering bug. Ponder flag was true by default
and cutechess-cli doesn't change it to false even though no pondering is possible.
Fix the issue by setting the default value of 'Ponder' flag to false.
10+0.1:
ELO: 3.51 +-3.0 (95%) LOS: 99.0%
Total: 20000 W: 3898 L: 3696 D: 12406
40+0.4:
ELO: 1.39 +-2.7 (95%) LOS: 84.7%
Total: 20000 W: 3104 L: 3024 D: 13872
60+0.06:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 37231 W: 5333 L: 5236 D: 26662
Stopped run at 100+1:
LLR: 1.09 (-2.94,2.94) [-3.00,1.00]
Total: 37253 W: 4862 L: 4856 D: 27535
Resolves#523Fixes#510
Also inline defintions of SpaceMask and CenterBindMask.
Verified from assembly that compiler computes the values
at compile time, so it is also theoretical faster.
While there factor out scale factor evaluation.
No functional change.
This is used by std::stable_sort() to sort moves from highest score to lowest score.
1) The comment is incorrect since highest to lowest means descending.
2) It's more natural to implement a less operator using another less operator rather than a greater operator.
No functional change.
Resolves#504
Comment is based on a misunderstanding of what unaligned memory access is. Here
is an article that explains it very clearly:
https://www.kernel.org/doc/Documentation/unaligned-memory-access.txt
No matter how we define TTEntry or TTCluster, there will never be any unaligned
memory access. This is because the complier knows the alignment rules, and does
the necessary adjustments to make sure unaligned memory access does not occur.
The issue being adressed here has nothing to do with unaligned memory access. It
is about cache performance. In order to achieve best cache performance:
- we prefetch the cacheline as soon as possible.
- we ensure that TT clusters do not spread across two cachelines. If they did,
we would need to prefetch 2 cachelines, which could hurt cache performance.
Therefore the true conditions to achieve this are:
1/ start adress of TT is cache line aligned. void TranspositionTable::resize()
enforces this.
2/ TT cluster size should *divide* the cache line size. Currently, we pack 2
clusters per cache lines. It used to be 1 before "TT sardines". Does not matter
what the ratio is, all we want is to fit an integer number of clusters per cache
line.
No functional change.
Resolves#506
Instead of creating a running std::thread and
returning, wait in Thread c'tor that the native
thread of execution goes to sleep in idle_loop().
In this way we can simplify how search is started,
because when main thread is idle we are sure also
all other threads will be idle, in any case, even
at thread creation and startup.
After lazy smp went in, we can simpify and rewrite
a lot of logic that is now no more needed. This is
hopefully the final big cleanup.
Tested for no regression at 5+0.1 with 3 threads:
LLR: 2.95 (-2.94,2.94) [-5.00,0.00]
Total: 17411 W: 3248 L: 3198 D: 10965
No functional change.
Now that we don't have anymore TimerThread, there is
no need of this long class hierarchy.
Also assorted reformatting while there.
To verify no regression, passed at STC with 7 threads:
LLR: 2.97 (-2.94,2.94) [-5.00,0.00]
Total: 30990 W: 4945 L: 4942 D: 21103
No functional change.
When we reach the maximum depth, we can finish the
search without a raise of Signals.stop. However, if
we are pondering or in an infinite search, the UCI
protocol states that we shouldn't print the best move
before the GUI sends a "stop" or "ponderhit" command.
It was broken by lazy smp. Fix it by moving the stopping
of the threads after waiting for GUI.
No functional change.
Indeed, if we use a depth >= DEPTH_MAX, we start having negative depth in the
TT (due to int8_t cast).
No functional change in single thread mode
Resolves#490
Unfortunately std::condition_variable::wait_for()
is not accurate in general case and the timer thread
can wake up also after tens or even hundreds of
millisecs after time has elapsded. CPU load, process
priorities, number of concurrent threads, even from
other processes, will have effect upon it.
Even official documentation says: "This function may
block for longer than timeout_duration due to scheduling
or resource contention delays."
So retire timer and use a polling scheme based on a
local thread counter that counts search() calls and
a small trick to keep polling frequency constant,
independently from the number of threads.
Tested for no regression at very fast TC 2+0.05 th 7:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32969 W: 6720 L: 6620 D: 19629
TC 2+0.05 th 1:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7765 W: 1917 L: 1765 D: 4083
And at STC TC, both single thread
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 15587 W: 3036 L: 2905 D: 9646
And with 7 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 8149 W: 1367 L: 1227 D: 5555
bench: 8639247
The only interesting change is the moving of
stack[MAX_PLY+4] back to its original position
in id_loop (now renamed Thread::search).
No functional change.