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https://github.com/sockspls/badfish
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And pass it as an argument. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
319 lines
8.9 KiB
C++
319 lines
8.9 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "book.h"
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#include "evaluate.h"
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#include "misc.h"
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#include "move.h"
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#include "movegen.h"
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#include "position.h"
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#include "san.h"
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#include "search.h"
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#include "uci.h"
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#include "ucioption.h"
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using namespace std;
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////
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//// Local definitions:
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////
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namespace {
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// FEN string for the initial position
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const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// UCIInputParser is a class for parsing UCI input. The class
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// is actually a string stream built on a given input string.
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typedef istringstream UCIInputParser;
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// Local functions
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bool handle_command(Position& pos, const string& command);
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void set_option(UCIInputParser& uip);
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void set_position(Position& pos, UCIInputParser& uip);
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bool go(Position& pos, UCIInputParser& uip);
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void perft(Position& pos, UCIInputParser& uip);
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}
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////
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//// Functions
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////
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/// uci_main_loop() is the only global function in this file. It is
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/// called immediately after the program has finished initializing.
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/// The program remains in this loop until it receives the "quit" UCI
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/// command. It waits for a command from the user, and passes this
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/// command to handle_command and also intercepts EOF from stdin,
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/// by translating EOF to the "quit" command. This ensures that Stockfish
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/// exits gracefully if the GUI dies unexpectedly.
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void uci_main_loop() {
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Position pos(StartPositionFEN, 0); // The root position
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string command;
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do {
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// Wait for a command from stdin
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if (!getline(cin, command))
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command = "quit";
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} while (handle_command(pos, command));
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}
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////
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//// Local functions
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////
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namespace {
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// handle_command() takes a text string as input, uses a
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// UCIInputParser object to parse this text string as a UCI command,
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// and calls the appropriate functions. In addition to the UCI
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// commands, the function also supports a few debug commands.
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bool handle_command(Position& pos, const string& command) {
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UCIInputParser uip(command);
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string token;
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if (!(uip >> token)) // operator>>() skips any whitespace
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return true;
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if (token == "quit")
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return false;
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if (token == "go")
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return go(pos, uip);
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if (token == "uci")
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{
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cout << "id name " << engine_name()
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<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
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print_uci_options();
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cout << "uciok" << endl;
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}
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else if (token == "ucinewgame")
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{
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push_button("New Game");
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pos.from_fen(StartPositionFEN);
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}
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else if (token == "isready")
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cout << "readyok" << endl;
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else if (token == "position")
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set_position(pos, uip);
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else if (token == "setoption")
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set_option(uip);
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// The remaining commands are for debugging purposes only.
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// Perhaps they should be removed later in order to reduce the
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// size of the program binary.
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else if (token == "d")
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pos.print();
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else if (token == "flip")
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pos.flipped_copy(Position(pos, pos.thread()));
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else if (token == "eval")
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{
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Value evalMargin;
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cout << "Incremental mg: " << mg_value(pos.value())
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<< "\nIncremental eg: " << eg_value(pos.value())
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<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
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}
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else if (token == "key")
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cout << "key: " << hex << pos.get_key()
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<< "\nmaterial key: " << pos.get_material_key()
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<< "\npawn key: " << pos.get_pawn_key() << endl;
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else if (token == "perft")
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perft(pos, uip);
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else
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cout << "Unknown command: " << command << endl;
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return true;
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}
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// set_position() is called when Stockfish receives the "position" UCI
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// command. The input parameter is a UCIInputParser. It is assumed
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// that this parser has consumed the first token of the UCI command
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// ("position"), and is ready to read the second token ("startpos"
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// or "fen", if the input is well-formed).
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void set_position(Position& pos, UCIInputParser& uip) {
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string token;
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if (!(uip >> token)) // operator>>() skips any whitespace
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return;
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if (token == "startpos")
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pos.from_fen(StartPositionFEN);
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else if (token == "fen")
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{
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string fen;
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while (uip >> token && token != "moves")
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{
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fen += token;
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fen += ' ';
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}
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pos.from_fen(fen);
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}
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if (uip.good())
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{
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if (token != "moves")
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uip >> token;
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if (token == "moves")
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{
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Move move;
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StateInfo st;
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while (uip >> token)
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{
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move = move_from_string(pos, token);
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pos.do_move(move, st);
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if (pos.rule_50_counter() == 0)
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pos.reset_game_ply();
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pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
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}
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// Our StateInfo st is about going out of scope so copy
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// its content inside pos before it disappears.
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pos.detach();
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}
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}
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}
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// set_option() is called when Stockfish receives the "setoption" UCI
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// command. The input parameter is a UCIInputParser. It is assumed
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// that this parser has consumed the first token of the UCI command
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// ("setoption"), and is ready to read the second token ("name", if
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// the input is well-formed).
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void set_option(UCIInputParser& uip) {
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string token, name, value;
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if (!(uip >> token)) // operator>>() skips any whitespace
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return;
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if (token == "name" && uip >> name)
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{
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while (uip >> token && token != "value")
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name += (" " + token);
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if (token == "value" && uip >> value)
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{
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while (uip >> token)
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value += (" " + token);
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set_option_value(name, value);
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} else
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push_button(name);
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}
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}
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// go() is called when Stockfish receives the "go" UCI command. The
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// input parameter is a UCIInputParser. It is assumed that this
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// parser has consumed the first token of the UCI command ("go"),
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// and is ready to read the second token. The function sets the
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// thinking time and other parameters from the input string, and
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// calls think() (defined in search.cpp) with the appropriate
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// parameters. Returns false if a quit command is received while
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// thinking, returns true otherwise.
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bool go(Position& pos, UCIInputParser& uip) {
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string token;
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int time[2] = {0, 0}, inc[2] = {0, 0};
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int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
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bool infinite = false, ponder = false;
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Move searchMoves[500];
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searchMoves[0] = MOVE_NONE;
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while (uip >> token)
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{
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if (token == "infinite")
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infinite = true;
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else if (token == "ponder")
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ponder = true;
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else if (token == "wtime")
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uip >> time[0];
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else if (token == "btime")
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uip >> time[1];
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else if (token == "winc")
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uip >> inc[0];
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else if (token == "binc")
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uip >> inc[1];
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else if (token == "movestogo")
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uip >> movesToGo;
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else if (token == "depth")
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uip >> depth;
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else if (token == "nodes")
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uip >> nodes;
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else if (token == "movetime")
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uip >> moveTime;
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else if (token == "searchmoves")
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{
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int numOfMoves = 0;
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while (uip >> token)
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searchMoves[numOfMoves++] = move_from_string(pos, token);
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searchMoves[numOfMoves] = MOVE_NONE;
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}
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}
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assert(pos.is_ok());
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return think(pos, infinite, ponder, time, inc, movesToGo,
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depth, nodes, moveTime, searchMoves);
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}
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void perft(Position& pos, UCIInputParser& uip) {
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string token;
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int depth, tm, n;
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if (!(uip >> depth))
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return;
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tm = get_system_time();
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n = perft(pos, depth * ONE_PLY);
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tm = get_system_time() - tm;
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std::cout << "\nNodes " << n
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<< "\nTime (ms) " << tm
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<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
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}
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}
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