mirror of
https://github.com/sockspls/badfish
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The primary rationale behind this lies in the fact that enums were not originally designed to be employed in the manner we currently utilize them. The Value enum was used like a type alias throughout the code and was often misused. Furthermore, changing the underlying size of the enum to int16_t broke everything, mostly because of the operator overloads for the Value enum, were causing data to be truncated. Since Value is now a type alias, the operator overloads are no longer required. Passed Non-Regression STC: https://tests.stockfishchess.org/tests/view/6593b8bb79aa8af82b95b401 LLR: 2.95 (-2.94,2.94) <-1.75,0.25> Total: 235296 W: 59919 L: 59917 D: 115460 Ptnml(0-2): 743, 27085, 62054, 26959, 807 closes https://github.com/official-stockfish/Stockfish/pull/4960 No functional change
363 lines
12 KiB
C++
363 lines
12 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "movepick.h"
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#include <algorithm>
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#include <cassert>
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#include <iterator>
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#include <utility>
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#include "bitboard.h"
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#include "position.h"
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namespace Stockfish {
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namespace {
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enum Stages {
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// generate main search moves
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MAIN_TT,
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CAPTURE_INIT,
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GOOD_CAPTURE,
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REFUTATION,
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QUIET_INIT,
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QUIET,
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BAD_CAPTURE,
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// generate evasion moves
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EVASION_TT,
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EVASION_INIT,
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EVASION,
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// generate probcut moves
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PROBCUT_TT,
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PROBCUT_INIT,
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PROBCUT,
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// generate qsearch moves
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QSEARCH_TT,
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QCAPTURE_INIT,
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QCAPTURE,
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QCHECK_INIT,
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QCHECK
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};
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// Sort moves in descending order up to and including
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// a given limit. The order of moves smaller than the limit is left unspecified.
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void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
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for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
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if (p->value >= limit)
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{
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ExtMove tmp = *p, *q;
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*p = *++sortedEnd;
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for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
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*q = *(q - 1);
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*q = tmp;
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}
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}
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} // namespace
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// Constructors of the MovePicker class. As arguments, we pass information
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// to help it return the (presumably) good moves first, to decide which
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// moves to return (in the quiescence search, for instance, we only want to
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// search captures, promotions, and some checks) and how important a good
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// move ordering is at the current node.
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// MovePicker constructor for the main search
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MovePicker::MovePicker(const Position& p,
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Move ttm,
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Depth d,
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const ButterflyHistory* mh,
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const CapturePieceToHistory* cph,
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const PieceToHistory** ch,
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const PawnHistory* ph,
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Move cm,
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const Move* killers) :
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pos(p),
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mainHistory(mh),
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captureHistory(cph),
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continuationHistory(ch),
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pawnHistory(ph),
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ttMove(ttm),
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refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}},
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depth(d) {
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assert(d > 0);
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stage = (pos.checkers() ? EVASION_TT : MAIN_TT) + !(ttm && pos.pseudo_legal(ttm));
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}
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// Constructor for quiescence search
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MovePicker::MovePicker(const Position& p,
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Move ttm,
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Depth d,
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const ButterflyHistory* mh,
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const CapturePieceToHistory* cph,
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const PieceToHistory** ch,
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const PawnHistory* ph) :
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pos(p),
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mainHistory(mh),
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captureHistory(cph),
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continuationHistory(ch),
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pawnHistory(ph),
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ttMove(ttm),
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depth(d) {
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assert(d <= 0);
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stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm));
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}
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// Constructor for ProbCut: we generate captures with SEE greater
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// than or equal to the given threshold.
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MovePicker::MovePicker(const Position& p, Move ttm, int th, const CapturePieceToHistory* cph) :
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pos(p),
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captureHistory(cph),
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ttMove(ttm),
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threshold(th) {
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assert(!pos.checkers());
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stage = PROBCUT_TT
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+ !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold));
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}
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// Assigns a numerical value to each move in a list, used
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// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
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// captures with a good history. Quiets moves are ordered using the history tables.
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template<GenType Type>
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void MovePicker::score() {
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static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
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[[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook,
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threatenedPieces;
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if constexpr (Type == QUIETS)
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{
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Color us = pos.side_to_move();
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threatenedByPawn = pos.attacks_by<PAWN>(~us);
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threatenedByMinor =
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pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
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threatenedByRook = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
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// Pieces threatened by pieces of lesser material value
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threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook)
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| (pos.pieces(us, ROOK) & threatenedByMinor)
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| (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
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}
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for (auto& m : *this)
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if constexpr (Type == CAPTURES)
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m.value =
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(7 * int(PieceValue[pos.piece_on(m.to_sq())])
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+ (*captureHistory)[pos.moved_piece(m)][m.to_sq()][type_of(pos.piece_on(m.to_sq()))])
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/ 16;
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else if constexpr (Type == QUIETS)
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{
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Piece pc = pos.moved_piece(m);
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PieceType pt = type_of(pos.moved_piece(m));
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Square from = m.from_sq();
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Square to = m.to_sq();
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// histories
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m.value = 2 * (*mainHistory)[pos.side_to_move()][m.from_to()];
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m.value += 2 * (*pawnHistory)[pawn_structure_index(pos)][pc][to];
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m.value += 2 * (*continuationHistory[0])[pc][to];
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m.value += (*continuationHistory[1])[pc][to];
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m.value += (*continuationHistory[2])[pc][to] / 4;
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m.value += (*continuationHistory[3])[pc][to];
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m.value += (*continuationHistory[5])[pc][to];
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// bonus for checks
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m.value += bool(pos.check_squares(pt) & to) * 16384;
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// bonus for escaping from capture
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m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 50000
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: pt == ROOK && !(to & threatenedByMinor) ? 25000
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: !(to & threatenedByPawn) ? 15000
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: 0)
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: 0;
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// malus for putting piece en prise
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m.value -= !(threatenedPieces & from)
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? (pt == QUEEN ? bool(to & threatenedByRook) * 50000
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+ bool(to & threatenedByMinor) * 10000
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+ bool(to & threatenedByPawn) * 20000
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: pt == ROOK ? bool(to & threatenedByMinor) * 25000
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+ bool(to & threatenedByPawn) * 10000
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: pt != PAWN ? bool(to & threatenedByPawn) * 15000
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: 0)
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: 0;
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}
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else // Type == EVASIONS
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{
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if (pos.capture_stage(m))
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m.value =
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PieceValue[pos.piece_on(m.to_sq())] - type_of(pos.moved_piece(m)) + (1 << 28);
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else
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m.value = (*mainHistory)[pos.side_to_move()][m.from_to()]
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+ (*continuationHistory[0])[pos.moved_piece(m)][m.to_sq()]
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+ (*pawnHistory)[pawn_structure_index(pos)][pos.moved_piece(m)][m.to_sq()];
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}
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}
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// Returns the next move satisfying a predicate function.
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// It never returns the TT move.
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template<MovePicker::PickType T, typename Pred>
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Move MovePicker::select(Pred filter) {
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while (cur < endMoves)
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{
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if constexpr (T == Best)
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std::swap(*cur, *std::max_element(cur, endMoves));
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if (*cur != ttMove && filter())
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return *cur++;
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cur++;
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}
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return Move::none();
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}
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// Most important method of the MovePicker class. It
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// returns a new pseudo-legal move every time it is called until there are no more
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// moves left, picking the move with the highest score from a list of generated moves.
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Move MovePicker::next_move(bool skipQuiets) {
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top:
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switch (stage)
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{
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case MAIN_TT :
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case EVASION_TT :
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case QSEARCH_TT :
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case PROBCUT_TT :
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++stage;
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return ttMove;
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case CAPTURE_INIT :
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case PROBCUT_INIT :
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case QCAPTURE_INIT :
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cur = endBadCaptures = moves;
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endMoves = generate<CAPTURES>(pos, cur);
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score<CAPTURES>();
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partial_insertion_sort(cur, endMoves, std::numeric_limits<int>::min());
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++stage;
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goto top;
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case GOOD_CAPTURE :
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if (select<Next>([&]() {
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// Move losing capture to endBadCaptures to be tried later
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return pos.see_ge(*cur, -cur->value) ? true : (*endBadCaptures++ = *cur, false);
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}))
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return *(cur - 1);
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// Prepare the pointers to loop over the refutations array
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cur = std::begin(refutations);
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endMoves = std::end(refutations);
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// If the countermove is the same as a killer, skip it
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if (refutations[0] == refutations[2] || refutations[1] == refutations[2])
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--endMoves;
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++stage;
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[[fallthrough]];
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case REFUTATION :
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if (select<Next>([&]() {
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return *cur != Move::none() && !pos.capture_stage(*cur) && pos.pseudo_legal(*cur);
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}))
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return *(cur - 1);
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++stage;
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[[fallthrough]];
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case QUIET_INIT :
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if (!skipQuiets)
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{
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cur = endBadCaptures;
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endMoves = generate<QUIETS>(pos, cur);
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score<QUIETS>();
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partial_insertion_sort(cur, endMoves, -3330 * depth);
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}
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++stage;
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[[fallthrough]];
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case QUIET :
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if (!skipQuiets && select<Next>([&]() {
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return *cur != refutations[0] && *cur != refutations[1] && *cur != refutations[2];
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}))
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return *(cur - 1);
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// Prepare the pointers to loop over the bad captures
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cur = moves;
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endMoves = endBadCaptures;
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++stage;
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[[fallthrough]];
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case BAD_CAPTURE :
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return select<Next>([]() { return true; });
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case EVASION_INIT :
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cur = moves;
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endMoves = generate<EVASIONS>(pos, cur);
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score<EVASIONS>();
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++stage;
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[[fallthrough]];
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case EVASION :
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return select<Best>([]() { return true; });
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case PROBCUT :
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return select<Next>([&]() { return pos.see_ge(*cur, threshold); });
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case QCAPTURE :
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if (select<Next>([]() { return true; }))
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return *(cur - 1);
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// If we did not find any move and we do not try checks, we have finished
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if (depth != DEPTH_QS_CHECKS)
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return Move::none();
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++stage;
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[[fallthrough]];
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case QCHECK_INIT :
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cur = moves;
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endMoves = generate<QUIET_CHECKS>(pos, cur);
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++stage;
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[[fallthrough]];
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case QCHECK :
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return select<Next>([]() { return true; });
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}
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assert(false);
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return Move::none(); // Silence warning
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}
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} // namespace Stockfish
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