![]() Set the default contempt value of Stockfish to 20 centipawns. The contempt feature of Stockfish tries to prevent the engine from simplifying the position too quickly when it feels that it is very slightly behind, instead keeping the tension a little bit longer. Various tests in November 2017 have proved that our current imple- mentation works well against SF7 (which is about 130 Elo weaker than current master) and than the Elo gain is an increasing function of contempt, going (against SF7) from +0 Elo when contempt is set at zero centipawns, to +30 Elo when contempt is 40 centipawns. See pull request 1325 for details: https://github.com/official-stockfish/Stockfish/pull/1325 This november discussion left open the decision of which "default" value for contempt we should use for Stockfish, taking into account the various uses ofStockfish (opening preparation for humans, computer online tournaments,analysis tool for web pages, human/computer play, etc). This pull request proposes to set the default contempt value of SF to twenty centipawns, which turns out to be the highest value which is not a regression against current master, as this seemed to be a good compromise between risk and safety. A couple of SPRT[-3..1] tests were done to bisect this value: Contempt 10: http://tests.stockfishchess.org/tests/view/5a5d42d20ebc5902977e2901 (PASSED) Contempt 15: http://tests.stockfishchess.org/tests/view/5a5d41740ebc5902977e28fa (PASSED) Contempt 20: http://tests.stockfishchess.org/tests/view/5a5d42060ebc5902977e28fc (PASSED) Contempt 25: http://tests.stockfishchess.org/tests/view/5a5d433f0ebc5902977e2904 (FAILED) Surprisingly, a test at "very long time control" hinted that using contempt 20 is not only be non-regressive against contempt 0, but may actually exhibit some small Elo gain, giving a likehood of superio- rity of 88.7% after 8500 games: VLTC: ELO: 2.28 +-3.7 (95%) LOS: 88.7% Total: 8521 W: 1096 L: 1040 D: 6385 http://tests.stockfishchess.org/tests/view/5a60b2820ebc590297b9b7e0 Finally, there was some concerns that a contempt value of 20 would be worse than a value of 7, but a test with 20000 games at STC was neutral: STC: ELO: 0.45 +-3.1 (95%) LOS: 61.2% Total: 20000 W: 4222 L: 4196 D: 11582 http://tests.stockfishchess.org/tests/view/5a64d2fd0ebc590297903868 See the comments in pull request 1361 for the long, nice discussion (180 entries :-)) leading to the decision to propose contempt 20 as the default value: https://github.com/official-stockfish/Stockfish/pull/1361 Whether Stockfish should strictly adhere to the Komodo and Houdini semantics and add the UCI commands to force the contempt to be White in the so-called "analysis mode" is still under discussion, and may be or may not be the object of a future commit. Bench: 5783344 |
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Top CPU Contributors.txt |
Overview
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is not a complete chess program and requires some UCI-compatible GUI (e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use Stockfish with it.
This version of Stockfish supports up to 512 cores. The engine defaults to one search thread, so it is therefore recommended to inspect the value of the Threads UCI parameter, and to make sure it equals the number of CPU cores on your computer.
This version of Stockfish has support for Syzygybases.
Files
This distribution of Stockfish consists of the following files:
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Readme.md, the file you are currently reading.
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Copying.txt, a text file containing the GNU General Public License.
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src, a subdirectory containing the full source code, including a Makefile that can be used to compile Stockfish on Unix-like systems.
Syzygybases
Configuration
Syzygybases are configured using the UCI options "SyzygyPath", "SyzygyProbeDepth", "Syzygy50MoveRule" and "SyzygyProbeLimit".
The option "SyzygyPath" should be set to the directory or directories that contain the .rtbw and .rtbz files. Multiple directories should be separated by ";" on Windows and by ":" on Unix-based operating systems. Do not use spaces around the ";" or ":".
Example: C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6
It is recommended to store .rtbw files on an SSD. There is no loss in storing the .rtbz files on a regular HD.
Increasing the "SyzygyProbeDepth" option lets the engine probe less aggressively. Set this option to a higher value if you experience too much slowdown (in terms of nps) due to TB probing.
Set the "Syzygy50MoveRule" option to false if you want tablebase positions that are drawn by the 50-move rule to count as win or loss. This may be useful for correspondence games (because of tablebase adjudication).
The "SyzygyProbeLimit" option should normally be left at its default value.
What to expect If the engine is searching a position that is not in the tablebases (e.g. a position with 7 pieces), it will access the tablebases during the search. If the engine reports a very large score (typically 123.xx), this means that it has found a winning line into a tablebase position.
If the engine is given a position to search that is in the tablebases, it will use the tablebases at the beginning of the search to preselect all good moves, i.e. all moves that preserve the win or preserve the draw while taking into account the 50-move rule. It will then perform a search only on those moves. The engine will not move immediately, unless there is only a single good move. The engine likely will not report a mate score even if the position is known to be won.
It is therefore clear that behaviour is not identical to what one might be used to with Nalimov tablebases. There are technical reasons for this difference, the main technical reason being that Nalimov tablebases use the DTM metric (distance-to-mate), while Syzygybases use a variation of the DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move counter). This special metric is one of the reasons that Syzygybases are more compact than Nalimov tablebases, while still storing all information needed for optimal play and in addition being able to take into account the 50-move rule.
Compiling it yourself
On Unix-like systems, it should be possible to compile Stockfish directly from the source code with the included Makefile.
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT instruction, big-endian machines such as Power PC, and other platforms.
In general it is recommended to run make help
to see a list of make
targets with corresponding descriptions. When not using the Makefile to
compile (for instance with Microsoft MSVC) you need to manually
set/unset some switches in the compiler command line; see file types.h
for a quick reference.
Resource For Understanding the Code Base
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Chessprogramingwiki has good overall chess engines explanations (techniques used here are well explained like hash maps etc), it was also recommended by the support at stockfish.
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Here you can find a set of features and techniques used by stockfish and each of them is explained at the wiki, however, it's a generic way rather than focusing on stockfish's own implementation, but it will still help you.
Terms of use
Stockfish is free, and distributed under the GNU General Public License (GPL). Essentially, this means that you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your web site, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in some way, you must always include the full source code, or a pointer to where the source code can be found. If you make any changes to the source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL found in the file named Copying.txt.