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Stockfish modified to play the worst move
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Linmiao Xu 37160c4b16 Update default net to nn-dabb1ed23026.nnue
Created by retraining the master net with these modifications:

* New filtering methods for existing data from T80 sep+oct2022, T79 apr2022, T78 jun+jul+aug+sep2022, T77 dec2021
* Adding new filtered data from T80 aug2022 and T78 apr+may2022
* Increasing early-fen-skipping from 28 to 30

```
python3 easy_train.py \
  --experiment-name leela96-dfrc99-T80novT79mayT60novdec-v2-T80augsepoctT79aprT78aprtosep-v6-T77dec-v3-sk30 \
  --training-dataset /data/leela96-dfrc99-T80novT79mayT60novdec-v2-T80augsepoctT79aprT78aprtosep-v6-T77dec-v3.binpack \
  --nnue-pytorch-branch linrock/nnue-pytorch/misc-fixes \
  --start-from-engine-test-net True \
  --early-fen-skipping 30 \
  --max_epoch 900 \
  --start-lambda 1.0 \
  --end-lambda 0.7 \
  --lr 4.375e-4 \
  --gamma 0.995 \
  --tui False \
  --gpus "0," \
  --seed $RANDOM
```

The v3 filtering used for data from T77dec 2021 differs from v2 filtering in that:

* To improve binpack compression, positions after ply 28 were skipped during training by setting position scores to VALUE_NONE (32002) instead of removing them entirely
* All early-game positions with ply <= 28 were removed to maximize binpack compression
* Only bestmove captures at d6pv2 search were skipped, not 2nd bestmove captures
* Binpack compression was repaired for the remaining positions by effectively replacing bestmoves with "played moves" to maintain contiguous sequences of positions in the training game data

After improving binpack compression, The T77 dec2021 data size was reduced from 95G to 19G.

The v6 filtering used for data from T80augsepoctT79aprT78aprtosep 2022 differs from v2 in that:

* All positions with only one legal move were removed
* Tighter score differences at d6pv2 search were used to remove more positions with only one good move than before
* d6pv2 search was not used to remove positions where the best 2 moves were captures

```
python3 interleave_binpacks.py \
  nn-547-dataset/leela96-eval-filt-v2.binpack \
  nn-547-dataset/dfrc99-eval-filt-v2.binpack \
  nn-547-dataset/test80-nov2022-12tb7p-eval-filt-v2-d6.binpack \
  nn-547-dataset/T79-may2022-12tb7p-eval-filt-v2.binpack \
  nn-547-dataset/T60-nov2021-12tb7p-eval-filt-v2.binpack \
  nn-547-dataset/T60-dec2021-12tb7p-eval-filt-v2.binpack \
  filt-v6/test80-aug2022-16tb7p-filter-v6.binpack \
  filt-v6/test80-sep2022-16tb7p-filter-v6.binpack \
  filt-v6/test80-oct2022-16tb7p-filter-v6.binpack \
  filt-v6/test79-apr2022-16tb7p-filter-v6.binpack \
  filt-v6/test78-aprmay2022-16tb7p-filter-v6.binpack \
  filt-v6/test78-junjulaug2022-16tb7p-filter-v6.binpack \
  filt-v6/test78-sep2022-16tb7p-filter-v6.binpack \
  filt-v3/test77-dec2021-16tb7p-filt-v3.binpack \
  /data/leela96-dfrc99-T80novT79mayT60novdec-v2-T80augsepoctT79aprT78aprtosep-v6-T77dec-v3.binpack
```

The code for the new data filtering methods is available at:
https://github.com/linrock/Stockfish/tree/nnue-data-v3/nnue-data

The code for giving hexword names to .nnue files is at:
https://github.com/linrock/nnue-namer

Links for downloading the training data components can be found at:
https://robotmoon.com/nnue-training-data/

Local elo at 25k nodes per move:
nn-epoch779.nnue : 0.6 +/- 3.1

Passed STC:
https://tests.stockfishchess.org/tests/view/64212412db43ab2ba6f8efb0
LLR: 2.94 (-2.94,2.94) <0.00,2.00>
Total: 82256 W: 22185 L: 21809 D: 38262
Ptnml(0-2): 286, 9065, 22067, 9407, 303

Passed LTC:
https://tests.stockfishchess.org/tests/view/64223726db43ab2ba6f91d6c
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 30840 W: 8437 L: 8149 D: 14254
Ptnml(0-2): 14, 2891, 9323, 3177, 15

closes https://github.com/official-stockfish/Stockfish/pull/4465

bench 5101970
2023-03-29 21:37:52 +02:00
.github Add wiki to artifacts 2023-03-05 16:14:07 +01:00
src Update default net to nn-dabb1ed23026.nnue 2023-03-29 21:37:52 +02:00
tests Fix typos in comments, adjust readme 2021-12-01 18:07:30 +01:00
.gitignore Add .gitignore 2021-01-30 13:19:20 +01:00
AUTHORS Small cleanups 2023-03-14 08:38:02 +01:00
CITATION.cff Add CITATION.cff file 2023-03-05 16:16:16 +01:00
Copying.txt Initial import of Glaurung 2.1 2008-09-01 07:59:13 +02:00
README.md Update README.md 2023-03-05 16:15:12 +01:00
Top CPU Contributors.txt Update Top CPU Contributors 2022-11-20 10:00:42 +01:00

Stockfish

Stockfish

A free and strong UCI chess engine.
Explore Stockfish docs »

Report bug · Open a discussion · Discord · Blog

Build License
Release Commits
Website Fishtest Discord

Overview

Stockfish is a free and strong UCI chess engine derived from Glaurung 2.1 that analyzes chess positions and computes the optimal moves.

Stockfish does not include a graphical user interface (GUI) that is required to display a chessboard and to make it easy to input moves. These GUIs are developed independently from Stockfish and are available online. Read the documentation for your GUI of choice for information about how to use Stockfish with it.

See also the Stockfish documentation for further usage help.

Files

This distribution of Stockfish consists of the following files:

  • README.md, the file you are currently reading.

  • Copying.txt, a text file containing the GNU General Public License version 3.

  • AUTHORS, a text file with the list of authors for the project.

  • src, a subdirectory containing the full source code, including a Makefile that can be used to compile Stockfish on Unix-like systems.

  • a file with the .nnue extension, storing the neural network for the NNUE evaluation. Binary distributions will have this file embedded.

The UCI protocol

The Universal Chess Interface (UCI) is a standard text-based protocol used to communicate with a chess engine and is the recommended way to do so for typical graphical user interfaces (GUI) or chess tools. Stockfish implements the majority of its options.

Developers can see the default values for the UCI options available in Stockfish by typing ./stockfish uci in a terminal, but most users should typically use a chess GUI to interact with Stockfish.

For more information on UCI or debug commands, see our documentation.

Compiling Stockfish

Stockfish has support for 32 or 64-bit CPUs, certain hardware instructions, big-endian machines such as Power PC, and other platforms.

On Unix-like systems, it should be easy to compile Stockfish directly from the source code with the included Makefile in the folder src. In general, it is recommended to run make help to see a list of make targets with corresponding descriptions.

cd src
make -j build ARCH=x86-64-modern

Detailed compilation instructions for all platforms can be found in our documentation.

Contributing

Donating hardware

Improving Stockfish requires a massive amount of testing. You can donate your hardware resources by installing the Fishtest Worker and viewing the current tests on Fishtest.

Improving the code

In the chessprogramming wiki, many techniques used in Stockfish are explained with a lot of background information. The section on Stockfish describes many features and techniques used by Stockfish. However, it is generic rather than focused on Stockfish's precise implementation.

The engine testing is done on Fishtest. If you want to help improve Stockfish, please read this guideline first, where the basics of Stockfish development are explained.

Discussions about Stockfish take place these days mainly in the Stockfish Discord server. This is also the best place to ask questions about the codebase and how to improve it.

Terms of use

Stockfish is free and distributed under the GNU General Public License version 3 (GPL v3). Essentially, this means you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your website, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.

The only real limitation is that whenever you distribute Stockfish in some way, you MUST always include the license and the full source code (or a pointer to where the source code can be found) to generate the exact binary you are distributing. If you make any changes to the source code, these changes must also be made available under GPL v3.