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BadFish/src/movepick.h
Marco Costalba a4a0ffce71 Fix some warnings under +w1 HP-UX compile
This is the world's fussiest compiler with +w1

Warnings reported by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-11 17:03:03 +01:00

87 lines
2.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "history.h"
#include "position.h"
////
//// Types
////
struct SearchStack;
/// MovePicker is a class which is used to pick one legal move at a time from
/// the current position. It is initialized with a Position object and a few
/// moves we have reason to believe are good. The most important method is
/// MovePicker::pick_next_move(), which returns a new legal move each time it
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
/// attempts to return the moves which are most likely to be strongest first.
class MovePicker {
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
public:
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE);
Move get_next_move();
int number_of_evasions() const;
private:
void score_captures();
void score_noncaptures();
void score_evasions_or_checks();
void go_next_phase();
const Position& pos;
const History& H;
Bitboard pinned;
MoveStack ttMoves[2], killers[2];
int badCaptureThreshold, phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture;
MoveStack moves[256], badCaptures[64];
};
////
//// Inline functions
////
/// MovePicker::number_of_evasions() simply returns the number of moves in
/// evasions phase. It is intended to be used in positions where the side to
/// move is in check, for detecting checkmates or situations where there is
/// only a single reply to check.
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
inline int MovePicker::number_of_evasions() const {
return int(lastMove - moves);
}
#endif // !defined(MOVEPICK_H_INCLUDED)