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BadFish/src/tt.h
Marco Costalba 62c68c2d21 Retire update_pv() and sp_update_pv()
Expand inline instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:43:54 +01:00

141 lines
3.9 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "position.h"
#include "value.h"
////
//// Types
////
/// The TTEntry class is the class of transposition table entries
///
/// A TTEntry needs 96 bits to be stored
///
/// bit 0-31: key
/// bit 32-63: data
/// bit 64-79: value
/// bit 80-95: depth
///
/// the 32 bits of the data field are so defined
///
/// bit 0-16: move
/// bit 17-19: not used
/// bit 20-22: value type
/// bit 23-31: generation
class TTEntry {
public:
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
key32 = k;
data = (m & 0x1FFFF) | (t << 20) | (g << 23);
value16 = int16_t(v);
depth16 = int16_t(d);
staticValue = int16_t(statV);
kingDanger = int16_t(kd);
}
uint32_t key() const { return key32; }
Depth depth() const { return Depth(depth16); }
Move move() const { return Move(data & 0x1FFFF); }
Value value() const { return Value(value16); }
ValueType type() const { return ValueType((data >> 20) & 7); }
int generation() const { return data >> 23; }
Value static_value() const { return Value(staticValue); }
Value king_danger() const { return Value(kingDanger); }
private:
uint32_t key32;
uint32_t data;
int16_t value16;
int16_t depth16;
int16_t staticValue;
int16_t kingDanger;
};
/// This is the number of TTEntry slots for each position
const int ClusterSize = 4;
/// Each group of ClusterSize number of TTEntry form a TTCluster
/// that is indexed by a single position key. TTCluster size must
/// be not bigger then a cache line size, in case it is less then
/// it should be padded to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
};
/// The transposition table class. This is basically just a huge array
/// containing TTEntry objects, and a few methods for writing new entries
/// and reading new ones.
class TranspositionTable {
public:
TranspositionTable();
~TranspositionTable();
void set_size(size_t mbSize);
void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
TTEntry* retrieve(const Key posKey) const;
void new_search();
void insert_pv(const Position& pos, Move pv[]);
void extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX);
int full() const;
TTEntry* first_entry(const Key posKey) const;
private:
// Be sure 'writes' is at least one cache line away
// from read only variables.
unsigned char pad_before[64 - sizeof(unsigned)];
unsigned writes; // heavy SMP read/write access here
unsigned char pad_after[64];
size_t size;
TTCluster* entries;
uint8_t generation;
};
extern TranspositionTable TT;
/// TranspositionTable::first_entry returns a pointer to the first
/// entry of a cluster given a position. The low 32 bits of the key
/// are used to get the index in the table.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
return entries[uint32_t(posKey) & (size - 1)].data;
}
#endif // !defined(TT_H_INCLUDED)