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Move faster but compensate by allocating more time when the best move changes. Passed short TC at 15+0.05 LLR: 2.93 (-2.94,2.94) Total: 13895 W: 3030 L: 2882 D: 798 Long TC at 60+0.05 LLR: 2.96 (-2.94,2.94) Total: 9266 W: 1777 L: 1624 D: 5865 At time increment 30+0.5 LLR: 2.96 (-2.94,2.94) Total: 6703 W: 1238 L: 1134 D: 4331 And at fixed game number, longer TC 120+0.05 ELO: 5.17 +-2.8 (95%) LOS: 100.0% Total: 19306 W: 3378 L: 3091 D: 12837 bench: 4728533
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TIMEMAN_H_INCLUDED
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#define TIMEMAN_H_INCLUDED
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/// The TimeManager class computes the optimal time to think depending on the
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/// maximum available time, the move game number and other parameters.
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class TimeManager {
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public:
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void init(const Search::LimitsType& limits, int currentPly, Color us);
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void pv_instability(float bestMoveChanges);
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int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
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int maximum_time() const { return maximumSearchTime; }
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private:
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int optimumSearchTime;
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int maximumSearchTime;
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int unstablePVExtraTime;
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};
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#endif // #ifndef TIMEMAN_H_INCLUDED
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