![]() In current master, with the voting scheme the best thread selection may pick a non mate or not the shortest mate thread. This patch fixes this bug. Formatting suggestion by Jörg Oster. Related past pull requests: https://github.com/official-stockfish/Stockfish/pull/1074 https://github.com/official-stockfish/Stockfish/pull/1215 Passed a [-4..0] verification test with 3 threads: LLR: 2.95 (-2.94,2.94) [-4.00,0.00] Total: 57158 W: 11374 L: 11424 D: 34360 http://tests.stockfishchess.org/tests/view/5d22deb30ebc5925cf0caefd Closes https://github.com/official-stockfish/Stockfish/pull/2226 No functional change (in single threaded mode) ---------------------------------------------------- Comment by Jörg Oster Just one sample output to demonstrate the effect of this patch. 5 Threads, 1 GB Hash +---+---+---+---+---+---+---+---+ | r | | b | | | r | k | | +---+---+---+---+---+---+---+---+ | | | | n | | p | b | | +---+---+---+---+---+---+---+---+ | | | p | | p | | p | | +---+---+---+---+---+---+---+---+ | p | | | | | | P | | +---+---+---+---+---+---+---+---+ | P | p | | | B | | N | Q | +---+---+---+---+---+---+---+---+ | | q | | | | | P | | +---+---+---+---+---+---+---+---+ | | | R | | | P | | | +---+---+---+---+---+---+---+---+ | | | | R | | | K | | +---+---+---+---+---+---+---+---+ Fen: r1b2rk1/3n1pb1/2p1p1p1/p5P1/Pp2B1NQ/1q4P1/2R2P2/3R2K1 w - - 8 34 Key: 38B4CA1067D4F477 Checkers: ucinewgame isready readyok go mate 17 searchmoves d1d7 info depth 65 seldepth 36 multipv 1 score mate 18 nodes 785875935 nps 8650448 hashfull 1000 tbhits 0 time 90848 pv d1d7 c8d7 g4f6 g7f6 g5f6 b3a3 g1g2 a3a1 h4g5 a1f6 g5f6 e6e5 c2c1 d7h3 g2h3 a8a6 h3g2 c6c5 f6a6 g8g7 c1c5 f7f6 a6e6 f8f7 c5c8 f6f5 e4d5 g7h6 e6f7 f5f4 f7e7 f4f3 d5f3 b4b3 c8h8 info depth 63 seldepth 36 multipv 1 score mate 17 nodes 785875935 nps 8650448 hashfull 1000 tbhits 0 time 90848 pv d1d7 c8d7 g4f6 g7f6 g5f6 b3a3 g1g2 a3a1 h4g5 a1f6 g5f6 e6e5 c2c1 d7h3 g2h3 a8a6 c1d1 b4b3 h3g2 c6c5 f6a6 g8g7 d1d7 g7g8 a6f6 b3b2 e4g6 b2b1q g6f7 f8f7 f6f7 g8h8 f7g7 bestmove d1d7 ponder c8d7 |
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src | ||
tests | ||
.travis.yml | ||
appveyor.yml | ||
AUTHORS | ||
Copying.txt | ||
Readme.md | ||
Top CPU Contributors.txt |
Overview
Stockfish is a free, powerful UCI chess engine derived from Glaurung 2.1. It is not a complete chess program and requires a UCI-compatible GUI (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use Stockfish with it.
Files
This distribution of Stockfish consists of the following files:
-
Readme.md, the file you are currently reading.
-
Copying.txt, a text file containing the GNU General Public License version 3.
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src, a subdirectory containing the full source code, including a Makefile that can be used to compile Stockfish on Unix-like systems.
UCI parameters
Currently, Stockfish has the following UCI options:
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Debug Log File
Write all communication to and from the engine into a text file.
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Contempt
A positive value for contempt favors middle game positions and avoids draws.
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Analysis Contempt
By default, contempt is set to prefer the side to move. Set this option to "White" or "Black" to analyse with contempt for that side, or "Off" to disable contempt.
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Threads
The number of CPU threads used for searching a position. For best performance, set this equal to the number of CPU cores available.
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Hash
The size of the hash table in MB.
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Clear Hash
Clear the hash table.
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Ponder
Let Stockfish ponder its next move while the opponent is thinking.
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MultiPV
Output the N best lines (principal variations, PVs) when searching. Leave at 1 for best performance.
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Skill Level
Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength). Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a weaker move will be played.
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UCI_LimitStrength
Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
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UCI_Elo
If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
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Move Overhead
Assume a time delay of x ms due to network and GUI overheads. This is useful to avoid losses on time in those cases.
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Minimum Thinking Time
Search for at least x ms per move.
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Slow Mover
Lower values will make Stockfish take less time in games, higher values will make it think longer.
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nodestime
Tells the engine to use nodes searched instead of wall time to account for elapsed time. Useful for engine testing.
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UCI_Chess960
An option handled by your GUI. If true, Stockfish will play Chess960.
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UCI_AnalyseMode
An option handled by your GUI.
-
SyzygyPath
Path to the folders/directories storing the Syzygy tablebase files. Multiple directories are to be separated by ";" on Windows and by ":" on Unix-based operating systems. Do not use spaces around the ";" or ":".
Example:
C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6
It is recommended to store .rtbw files on an SSD. There is no loss in storing the .rtbz files on a regular HD. It is recommended to verify all md5 checksums of the downloaded tablebase files (
md5sum -c checksum.md5
) as corruption will lead to engine crashes. -
SyzygyProbeDepth
Minimum remaining search depth for which a position is probed. Set this option to a higher value to probe less agressively if you experience too much slowdown (in terms of nps) due to TB probing.
-
Syzygy50MoveRule
Disable to let fifty-move rule draws detected by Syzygy tablebase probes count as wins or losses. This is useful for ICCF correspondence games.
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SyzygyProbeLimit
Limit Syzygy tablebase probing to positions with at most this many pieces left (including kings and pawns).
What to expect from Syzygybases?
If the engine is searching a position that is not in the tablebases (e.g. a position with 8 pieces), it will access the tablebases during the search. If the engine reports a very large score (typically 153.xx), this means that it has found a winning line into a tablebase position.
If the engine is given a position to search that is in the tablebases, it will use the tablebases at the beginning of the search to preselect all good moves, i.e. all moves that preserve the win or preserve the draw while taking into account the 50-move rule. It will then perform a search only on those moves. The engine will not move immediately, unless there is only a single good move. The engine likely will not report a mate score even if the position is known to be won.
It is therefore clear that this behaviour is not identical to what one might be used to with Nalimov tablebases. There are technical reasons for this difference, the main technical reason being that Nalimov tablebases use the DTM metric (distance-to-mate), while Syzygybases use a variation of the DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move counter). This special metric is one of the reasons that Syzygybases are more compact than Nalimov tablebases, while still storing all information needed for optimal play and in addition being able to take into account the 50-move rule.
Compiling Stockfish yourself from the sources
On Unix-like systems, it should be possible to compile Stockfish directly from the source code with the included Makefile.
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT instruction, big-endian machines such as Power PC, and other platforms.
In general it is recommended to run make help
to see a list of make
targets with corresponding descriptions. When not using the Makefile to
compile (for instance with Microsoft MSVC) you need to manually
set/unset some switches in the compiler command line; see file types.h
for a quick reference.
Understanding the code base and participating in the project
Stockfish's improvement over the last couple of years has been a great community effort. There are a few ways to help contribute to its growth.
Donating hardware
Improving Stockfish requires a massive amount of testing. You can donate your hardware resources by installing the Fishtest Worker and view the current tests on Fishtest.
Improving the code
If you want to help improve the code, there are several valuable ressources:
-
In this wiki, many techniques used in Stockfish are explained with a lot of background information.
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The section on Stockfish describes many features and techniques used by Stockfish. However, it is generic rather than being focused on Stockfish's precise implementation. Nevertheless, a helpful resource.
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The latest source can always be found on GitHub. Discussions about Stockfish take place in the FishCooking group and engine testing is done on Fishtest. If you want to help improve Stockfish, please read this guideline first, where the basics of Stockfish development are explained.
Terms of use
Stockfish is free, and distributed under the GNU General Public License version 3 (GPL v3). Essentially, this means that you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your web site, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in some way, you must always include the full source code, or a pointer to where the source code can be found. If you make any changes to the source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL v3 found in the file named Copying.txt.