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https://github.com/sockspls/badfish
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Better documents what that variable means. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
226 lines
6.7 KiB
C++
226 lines
6.7 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include <cmath>
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#include <cstring>
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#include "movegen.h"
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#include "tt.h"
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// The main transposition table
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TranspositionTable TT;
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////
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//// Functions
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////
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TranspositionTable::TranspositionTable() {
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size = overwrites = 0;
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entries = 0;
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generation = 0;
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}
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TranspositionTable::~TranspositionTable() {
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delete [] entries;
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}
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/// TranspositionTable::set_size sets the size of the transposition table,
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/// measured in megabytes.
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void TranspositionTable::set_size(size_t mbSize) {
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size_t newSize = 1024;
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// We store a cluster of ClusterSize number of TTEntry for each position
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// and newSize is the maximum number of storable positions.
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while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
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newSize *= 2;
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if (newSize != size)
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{
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size = newSize;
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delete [] entries;
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entries = new TTCluster[size];
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if (!entries)
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{
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std::cerr << "Failed to allocate " << mbSize
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<< " MB for transposition table." << std::endl;
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Application::exit_with_failure();
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}
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clear();
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}
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}
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/// TranspositionTable::clear overwrites the entire transposition table
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/// with zeroes. It is called whenever the table is resized, or when the
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/// user asks the program to clear the table (from the UCI interface).
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/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
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void TranspositionTable::clear() {
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memset(entries, 0, size * sizeof(TTCluster));
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}
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/// TranspositionTable::store writes a new entry containing a position,
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/// a value, a value type, a search depth, and a best move to the
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/// transposition table. Transposition table is organized in clusters of
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/// four TTEntry objects, and when a new entry is written, it replaces
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/// the least valuable of the four entries in a cluster. A TTEntry t1 is
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/// considered to be more valuable than a TTEntry t2 if t1 is from the
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/// current search and t2 is from a previous search, or if the depth of t1
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/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
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/// never replaces another entry for the same position.
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void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
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int c1, c2, c3;
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TTEntry *tte, *replace;
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uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
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tte = replace = first_entry(posKey);
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for (int i = 0; i < ClusterSize; i++, tte++)
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{
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if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
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{
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// Preserve any exsisting ttMove
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if (m == MOVE_NONE)
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m = tte->move();
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tte->save(posKey32, v, t, d, m, generation, statV, kingD);
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return;
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}
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if (i == 0) // replace would be a no-op in this common case
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continue;
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c1 = (replace->generation() == generation ? 2 : 0);
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c2 = (tte->generation() == generation ? -2 : 0);
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c3 = (tte->depth() < replace->depth() ? 1 : 0);
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if (c1 + c2 + c3 > 0)
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replace = tte;
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}
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replace->save(posKey32, v, t, d, m, generation, statV, kingD);
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overwrites++;
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}
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/// TranspositionTable::retrieve looks up the current position in the
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/// transposition table. Returns a pointer to the TTEntry or NULL
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/// if position is not found.
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TTEntry* TranspositionTable::retrieve(const Key posKey) const {
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uint32_t posKey32 = posKey >> 32;
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TTEntry* tte = first_entry(posKey);
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for (int i = 0; i < ClusterSize; i++, tte++)
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if (tte->key() == posKey32)
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return tte;
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return NULL;
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}
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/// TranspositionTable::new_search() is called at the beginning of every new
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/// search. It increments the "generation" variable, which is used to
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/// distinguish transposition table entries from previous searches from
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/// entries from the current search.
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void TranspositionTable::new_search() {
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generation++;
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overwrites = 0;
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}
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/// TranspositionTable::insert_pv() is called at the end of a search
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/// iteration, and inserts the PV back into the PV. This makes sure
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/// the old PV moves are searched first, even if the old TT entries
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/// have been overwritten.
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void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
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StateInfo st;
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Position p(pos, pos.thread());
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for (int i = 0; pv[i] != MOVE_NONE; i++)
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{
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TTEntry *tte = retrieve(p.get_key());
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if (!tte || tte->move() != pv[i])
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store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE);
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p.do_move(pv[i], st);
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}
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}
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/// TranspositionTable::extract_pv() extends a PV by adding moves from the
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/// transposition table at the end. This should ensure that the PV is almost
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/// always at least two plies long, which is important, because otherwise we
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/// will often get single-move PVs when the search stops while failing high,
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/// and a single-move PV means that we don't have a ponder move.
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void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) {
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const TTEntry* tte;
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StateInfo st;
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Position p(pos, pos.thread());
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int ply = 0;
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assert(bestMove != MOVE_NONE);
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pv[ply] = bestMove;
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p.do_move(pv[ply++], st);
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// Extract moves from TT when possible. We try hard to always
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// get a ponder move, that's the reason of ply < 2 conditions.
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while ( (tte = retrieve(p.get_key())) != NULL
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&& tte->move() != MOVE_NONE
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&& (tte->type() == VALUE_TYPE_EXACT || ply < 2)
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&& move_is_legal(p, tte->move())
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&& (!p.is_draw() || ply < 2)
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&& ply < PLY_MAX)
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{
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pv[ply] = tte->move();
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p.do_move(pv[ply++], st);
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}
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pv[ply] = MOVE_NONE;
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}
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/// TranspositionTable::full() returns the permill of all transposition table
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/// entries which have received at least one overwrite during the current search.
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/// It is used to display the "info hashfull ..." information in UCI.
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int TranspositionTable::full() const {
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double N = double(size) * ClusterSize;
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return int(1000 * (1 - exp(overwrites * log(1.0 - 1.0/N))));
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}
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