mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
242 lines
5.2 KiB
C++
242 lines
5.2 KiB
C++
/*
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Glaurung, a UCI chess playing engine.
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Copyright (C) 2004-2008 Tord Romstad
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Glaurung is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(ENDGAME_H_INCLUDED)
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#define ENDGAME_H_INCLUDED
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////
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//// Includes
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////
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#include "position.h"
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#include "scale.h"
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#include "value.h"
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////
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//// Types
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////
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/// Abstract base class for all special endgame evaluation functions:
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class EndgameEvaluationFunction {
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public:
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EndgameEvaluationFunction(Color c);
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virtual ~EndgameEvaluationFunction() { }
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virtual Value apply(const Position &pos) =0;
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protected:
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Color strongerSide, weakerSide;
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};
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/// Subclasses for various concrete endgames:
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// Generic "mate lone king" eval:
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class KXKEvaluationFunction : public EndgameEvaluationFunction {
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public:
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KXKEvaluationFunction(Color c);
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Value apply(const Position &pos);
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};
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// KBN vs K:
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class KBNKEvaluationFunction : public EndgameEvaluationFunction {
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public:
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KBNKEvaluationFunction(Color c);
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Value apply(const Position &pos);
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};
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// KP vs K:
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class KPKEvaluationFunction : public EndgameEvaluationFunction {
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public:
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KPKEvaluationFunction(Color c);
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Value apply(const Position &pos);
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};
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// KR vs KP:
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class KRKPEvaluationFunction : public EndgameEvaluationFunction {
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public:
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KRKPEvaluationFunction(Color c);
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Value apply(const Position &pos);
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};
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// KR vs KB:
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class KRKBEvaluationFunction : public EndgameEvaluationFunction {
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public:
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KRKBEvaluationFunction(Color c);
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Value apply(const Position &pos);
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};
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// KR vs KN:
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class KRKNEvaluationFunction : public EndgameEvaluationFunction {
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public:
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KRKNEvaluationFunction(Color c);
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Value apply(const Position &pos);
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};
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// KQ vs KR:
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class KQKREvaluationFunction : public EndgameEvaluationFunction {
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public:
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KQKREvaluationFunction(Color c);
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Value apply(const Position &pos);
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};
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/// Abstract base class for all evaluation scaling functions:
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class ScalingFunction {
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public:
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ScalingFunction(Color c);
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virtual ~ScalingFunction() { }
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virtual ScaleFactor apply(const Position &pos) =0;
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protected:
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Color strongerSide, weakerSide;
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};
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/// Subclasses for various concrete endgames:
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// KBP vs K:
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class KBPKScalingFunction : public ScalingFunction {
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public:
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KBPKScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KQ vs KRP:
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class KQKRPScalingFunction: public ScalingFunction {
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public:
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KQKRPScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KRP vs KR:
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class KRPKRScalingFunction : public ScalingFunction {
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public:
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KRPKRScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KRPP vs KRP:
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class KRPPKRPScalingFunction : public ScalingFunction {
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public:
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KRPPKRPScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// King and pawns vs king:
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class KPsKScalingFunction : public ScalingFunction {
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public:
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KPsKScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KBP vs KB:
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class KBPKBScalingFunction : public ScalingFunction {
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public:
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KBPKBScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KBP vs KN:
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class KBPKNScalingFunction : public ScalingFunction {
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public:
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KBPKNScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KNP vs K:
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class KNPKScalingFunction : public ScalingFunction {
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public:
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KNPKScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KP vs KP:
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class KPKPScalingFunction : public ScalingFunction {
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public:
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KPKPScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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////
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//// Constants and variables
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////
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// Generic "mate lone king" eval:
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extern KXKEvaluationFunction EvaluateKXK, EvaluateKKX;
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// KBN vs K:
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extern KBNKEvaluationFunction EvaluateKBNK, EvaluateKKBN;
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// KP vs K:
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extern KPKEvaluationFunction EvaluateKPK, EvaluateKKP;
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// KR vs KP:
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extern KRKPEvaluationFunction EvaluateKRKP, EvaluateKPKR;
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// KR vs KB:
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extern KRKBEvaluationFunction EvaluateKRKB, EvaluateKBKR;
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// KR vs KN:
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extern KRKNEvaluationFunction EvaluateKRKN, EvaluateKNKR;
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// KQ vs KR:
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extern KQKREvaluationFunction EvaluateKQKR, EvaluateKRKQ;
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// KBP vs K:
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extern KBPKScalingFunction ScaleKBPK, ScaleKKBP;
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// KQ vs KRP:
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extern KQKRPScalingFunction ScaleKQKRP, ScaleKRPKQ;
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// KRP vs KR:
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extern KRPKRScalingFunction ScaleKRPKR, ScaleKRKRP;
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// KRPP vs KRP:
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extern KRPPKRPScalingFunction ScaleKRPPKRP, ScaleKRPKRPP;
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// King and pawns vs king:
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extern KPsKScalingFunction ScaleKPsK, ScaleKKPs;
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// KBP vs KB:
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extern KBPKBScalingFunction ScaleKBPKB, ScaleKBKBP;
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// KBP vs KN:
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extern KBPKNScalingFunction ScaleKBPKN, ScaleKNKBP;
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// KNP vs K:
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extern KNPKScalingFunction ScaleKNPK, ScaleKKNP;
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// KP vs KP:
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extern KPKPScalingFunction ScaleKPKPw, ScaleKPKPb;
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////
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//// Prototypes
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////
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extern void init_bitbases();
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#endif // !defined(ENDGAME_H_INCLUDED)
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