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Stockfish modified to play the worst move
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MichaelB7 ef38046e73 Remove shuffle extension
It was noted in an earlier patch that all of the positions below needed the
Shuffle Detection idea to be solved:

3r4/p3r1pk/PpBb1pRp/1KpPpP1P/2P1P1R1/8/8/8 b - - 32 86
8/8/8/1k6/2p5/p1K5/N2B2r1/8 b - - 59 109
1r4k1/1r1bq3/4p1p1/3pPpPp/pNpN1P1P/P1PnQ3/1PK5/1R3R2 b - - 13 82
5k2/3b4/5p2/p1p1pPp1/PpPpP1Pp/1P1P3P/8/3R1K2 w - - 20 1

But Stockfish has envolved a bit since the Shuffle Detection patch introduction,
and this patch proves Stockfish is able to solves these drawn positions without it,
even on single core without EGTB.

Passed STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 14231 W: 3114 L: 2978 D: 8139
http://tests.stockfishchess.org/tests/view/5dbe1a610ebc5925b64f09d9

Passed LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 42781 W: 6917 L: 6831 D: 29033
http://tests.stockfishchess.org/tests/view/5dbe24c20ebc5925b64f0a7a

Passed VLTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 32556 W: 4573 L: 4469 D: 23514
http://tests.stockfishchess.org/tests/view/5dbec3830ebc5925b64f11aa

Closes https://github.com/official-stockfish/Stockfish/pull/2394

Bench: 4362323

----------------------------

Example of search by Michael Byrne for the FEN position:
q1B5/1P1q4/8/8/8/6R1/8/1K1k4 w - - 0 1

This position is win for white and the only moves that wins is Rg1 - all other moves
either draw or lose. With single core and 1024M hash, it is solved without shuffle
detection in 38 seconds on my machine (with no EGTB). This was the position that was
locked in a loop in the initial shuffle detection patch!

```
dep	score	nodes	time	(not shown:  tbhits	knps	seldep)
 50	+1.71 	298.9M	2:43.63	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kd4 Rb5 Kc4 Be2+ Kc3 Rb6 Kd4 Bf3 Ke5 Kb2 Kf4 Bd1 Qe5+ Kb1 Qe4+ Ka2 Qd5+ Rb3 Qd2+ Ka3 Qc1+ Kb4 Qc7 Ka4 Qb8 Rb6 Ke5 Kb3 Qg8+ Kb4 Qf8+ Ka5 Qb8 Bb3 Kd4 Kb4 Qf8+ Ka4 Qb8 Ka5 K
<snip>
 49	+1.68 	288.5M	2:38.35	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kd4 Rb5 Kc4 Be2+ Kc3 Rb6 Kd4 Bf3 Ke5 Kb2 Kf4 Bd1 Qe5+ Kb1 Qe4+ Ka2 Qd5+ Rb3 Qd2+ Ka3 Qc1+ Kb4 Qc7 Ka4 Qb8 Rb6 Ke5 Kb3 Qg8+ Kb4 Qf8+ Ka5 Qb8 Bb3 Kd4 Kb4 Ke3 Be6 Ke4 Bc4 Ke
<snip>
 48	+1.78 	228.5M	2:01.93	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kd4 Rb5 Kc4 Be2+ Kc3 Rb6 Kd4 Bf3 Ke5 Kb2 Kf4 Bd1 Qe5+ Kb1 Qe4+ Ka2 Qd5+ Rb3 Qd2+ Ka3 Qa5+ Kb2 Qe5+ Ka2 Qb8 Rb5 Ke3 Kb1 Ke4 Bb3 Kf4 Be6 Ke3 Rb4 Kd3 Kb2 Ke3 Bd5 Qe5+ Kc2 Qh
<snip>
 46	+1.49 	198.4M	1:44.89	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kd4 Rb5 Kc4 Be2+ Kc3 Rb6 Kd4 Bf3 Ke5 Kb2 Kf4 Bd1 Qe5+ Kb1 Qe4+ Ka2 Qd5+ Rb3 Qd2+ Ka3 Qc1+ Kb4 Qc7 Ka4 Qb8 Rb6 Qe8+ Rb5 Qb8 Bc2 Qa7+ Kb3 Qe3+ Kc4 Qe6+ Kb4 Qd6+ Kb3 Qb8 Rb4
<snip>
 45	+1.45 	154.5M	1:20.75	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kd4 Rb5 Kc4 Be2+ Kc3 Rb6 Kd4 Bf3 Ke3 Bg2 Kd4 Rb5 Kc4 Bf1+ Kd4 Kb2 Qh2+ Kb3 Qg3+ Ka4 Qb8 Be2 Ke3 Bc4 Kf4 Kb4 Qd6+ Kc3 Qb8 Kc2 Ke4 Be6 Qh2+ Kb3 Qg3+ Ka4 Qb8 Bb3 Kd4 Bd5 Ke3
<snip>
 44	+1.36 	141.9M	1:14.40	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Qd6 Rc2+ Kd3 Be2+ Ke3 Rb2 Qb8 Bd1 Ke4 Rb5 Kd4 Bf3 Kc4 Be2+ Kc3 Rb6 Kd2 Bc4 Kc3 Bd5 Kd4 Bg2 Ke5 Kb2 Kd4 Rb5 Kc4 Bf1+ Kd4 Be2 Ke4 Bc4 Qh2+ Kb3 Qg3+ Ka4 Qb8 Bd5+ Kd4 Be6 Ke4
<snip>
 43	+1.36 	134.1M	1:10.46	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Qd6 Rc2+ Kd3 Be2+ Ke3 Rb2 Qb8 Bd1 Ke4 Rb5 Kd4 Bf3 Kc4 Be2+ Kc3 Rb6 Kd2 Bc4 Kc3 Be6 Kd4 Rb5 Kc3 Bf7 Kd4 Kb2 Ke4 Kb3 Kf4 Kc3 Ke4 Kb2 Qh2+ Kb3 Qg3+ Ka4 Qb8 Rb4+ Ke5 Rb6 Kf4
<snip>
 42	+1.36 	118.7M	1:01.60	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Qd6 Rc2+ Kd3 Be2+ Ke3 Rb2 Qb8 Bd1 Ke4 Rb5 Kd4 Bf3 Kc4 Be2+ Kc3 Rb6 Kd2 Bc4 Kc3 Be6 Kd4 Rb5 Kc3 Bf7 Kd4 Kb2 Ke4 Bc4 Qh2+ Kb3 Qg3+ Ka4 Qb8 Bd5+ Kd4 Bb3 Qa7+ Kb4 Qb8 Bc4 Ke4
<snip>
 41	+1.38 	110.3M	0:56.80	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Qd6 Rc2+ Kd3 Be2+ Ke3 Rb2 Qb8 Bd1 Ke4 Rb5 Kd4 Bf3 Kc4 Be2+ Kc3 Rb6 Kd2 Bc4 Kc3 Be6 Kd4 Rb5 Kc3 Bd5 Kd4 Ba2 Ke4 Be6 Kd4 Kb2 Qh2+ Kb3 Qb8 Bc4 Ke3 Kc3 Qh8+ Kb4 Qb2+ Ka4 Qa1+
 <snip>
 39	+1.25 	87.3M  	0:44.48	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kd4 Rb5 Kc4 Be2+ Kc3 Rb6 Kd4 Bf3 Ke5 Kb2 Kf4 Bd1 Kg5 Kb1 Kf5 Bb3 Ke5 Kb2 Kd4 Rb5 Qh2+ Bc2 Qb8 Bd1 Kc4 Be2+ Kd4 Kc2 Ke3 Bd1 Kd4 Kb3 Qg3+ Ka4 Qb8 Bb3 Kc3 Rb6 Kd4 Kb5 Ke5 K
 38	+1.25 	82.0M  	0:41.90	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kd4 Rb5 Kc4 Be2+ Kc3 Rb6 Kd4 Bf3 Ke5 Kb2 Kf4 Bd1 Kg5 Kb1 Kf5 Bb3 Ke5 Kb2 Kd4 Rb5 Qh2+ Bc2 Qb8 Kb3 Qg3+ Ka4 Qb8 Bb3 Kc3 Rb6 Kd4 Kb5 Ke5 Kb4 Kd4 Be6 Kd3 Bd5 Kd4 Bf3 Ke5 Be
<snip>
 37	+0.13 	79.3M  	0:40.44	Rg1+ Kd2 Rg2+ Kc3 Rc2+ Kb3 Rb2+ Kc3 Bxd7 Qf8 Ba4 Qb8 Bd1 Kc4 Bf3 Kd4 Rb5 Kc4 Rb6 Kd4 Rb2 Ke5 Rb3 Kd6 Rb5 Ke6 Rb4 Kd6 Kc2 Kc5 Kb3 Kd6 Be4 Ke7 Kc3 Qc7+ Kd3 Qg3+ Kc2 Qf2+ Kb3 Qe3+ Ka2 Qa7+ Kb2 Qb8 Kb3 Kd6 Bf3 Qg8+ Ka3 Kc7 b8=R Qx
 37	+0.67!	78.3M  	0:39.90	Rg1+!
 37	+0.47!	77.0M  	0:39.18	Rg1+!
 37	+0.32!	76.8M  	0:39.11	Rg1+!
 37	+0.23!	76.8M  	0:39.07	Rg1+!
 36	+0.57!	76.1M  	0:38.72	Rg1+!
 36	+0.37!	75.8M  	0:38.59	Rg1+!
 36	+0.23!	75.7M  	0:38.51	Rg1+!
 36	+0.13!	75.6M  	0:38.49	Rg1+!
 35	+0.03?	58.0M  	0:29.84	bxa8=Q Qb5+?
```
2019-11-05 00:01:49 +01:00
src Remove shuffle extension 2019-11-05 00:01:49 +01:00
tests Assorted trivial cleanups 1/2019 2019-02-08 10:20:43 +01:00
.travis.yml Eliminate ONE_PLY 2019-10-06 00:57:00 +02:00
appveyor.yml Update our continuous integration machinery (#1889) 2018-12-23 18:17:44 +01:00
AUTHORS Combo of Parameter Tweaks 2019-11-02 21:19:35 +01:00
Copying.txt Initial import of Glaurung 2.1 2008-09-01 07:59:13 +02:00
Readme.md UCI_Elo implementation (#2225) 2019-07-14 14:47:50 +02:00
Top CPU Contributors.txt Update list of top CPU contributors 2018-11-08 17:09:44 +01:00

Overview

Build Status Build Status

Stockfish is a free, powerful UCI chess engine derived from Glaurung 2.1. It is not a complete chess program and requires a UCI-compatible GUI (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use Stockfish with it.

Files

This distribution of Stockfish consists of the following files:

  • Readme.md, the file you are currently reading.

  • Copying.txt, a text file containing the GNU General Public License version 3.

  • src, a subdirectory containing the full source code, including a Makefile that can be used to compile Stockfish on Unix-like systems.

UCI parameters

Currently, Stockfish has the following UCI options:

  • Debug Log File

    Write all communication to and from the engine into a text file.

  • Contempt

    A positive value for contempt favors middle game positions and avoids draws.

  • Analysis Contempt

    By default, contempt is set to prefer the side to move. Set this option to "White" or "Black" to analyse with contempt for that side, or "Off" to disable contempt.

  • Threads

    The number of CPU threads used for searching a position. For best performance, set this equal to the number of CPU cores available.

  • Hash

    The size of the hash table in MB.

  • Clear Hash

    Clear the hash table.

  • Ponder

    Let Stockfish ponder its next move while the opponent is thinking.

  • MultiPV

    Output the N best lines (principal variations, PVs) when searching. Leave at 1 for best performance.

  • Skill Level

    Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength). Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a weaker move will be played.

  • UCI_LimitStrength

    Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.

  • UCI_Elo

    If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.

  • Move Overhead

    Assume a time delay of x ms due to network and GUI overheads. This is useful to avoid losses on time in those cases.

  • Minimum Thinking Time

    Search for at least x ms per move.

  • Slow Mover

    Lower values will make Stockfish take less time in games, higher values will make it think longer.

  • nodestime

    Tells the engine to use nodes searched instead of wall time to account for elapsed time. Useful for engine testing.

  • UCI_Chess960

    An option handled by your GUI. If true, Stockfish will play Chess960.

  • UCI_AnalyseMode

    An option handled by your GUI.

  • SyzygyPath

    Path to the folders/directories storing the Syzygy tablebase files. Multiple directories are to be separated by ";" on Windows and by ":" on Unix-based operating systems. Do not use spaces around the ";" or ":".

    Example: C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6

    It is recommended to store .rtbw files on an SSD. There is no loss in storing the .rtbz files on a regular HD. It is recommended to verify all md5 checksums of the downloaded tablebase files (md5sum -c checksum.md5) as corruption will lead to engine crashes.

  • SyzygyProbeDepth

    Minimum remaining search depth for which a position is probed. Set this option to a higher value to probe less agressively if you experience too much slowdown (in terms of nps) due to TB probing.

  • Syzygy50MoveRule

    Disable to let fifty-move rule draws detected by Syzygy tablebase probes count as wins or losses. This is useful for ICCF correspondence games.

  • SyzygyProbeLimit

    Limit Syzygy tablebase probing to positions with at most this many pieces left (including kings and pawns).

What to expect from Syzygybases?

If the engine is searching a position that is not in the tablebases (e.g. a position with 8 pieces), it will access the tablebases during the search. If the engine reports a very large score (typically 153.xx), this means that it has found a winning line into a tablebase position.

If the engine is given a position to search that is in the tablebases, it will use the tablebases at the beginning of the search to preselect all good moves, i.e. all moves that preserve the win or preserve the draw while taking into account the 50-move rule. It will then perform a search only on those moves. The engine will not move immediately, unless there is only a single good move. The engine likely will not report a mate score even if the position is known to be won.

It is therefore clear that this behaviour is not identical to what one might be used to with Nalimov tablebases. There are technical reasons for this difference, the main technical reason being that Nalimov tablebases use the DTM metric (distance-to-mate), while Syzygybases use a variation of the DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move counter). This special metric is one of the reasons that Syzygybases are more compact than Nalimov tablebases, while still storing all information needed for optimal play and in addition being able to take into account the 50-move rule.

Compiling Stockfish yourself from the sources

On Unix-like systems, it should be possible to compile Stockfish directly from the source code with the included Makefile.

Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT instruction, big-endian machines such as Power PC, and other platforms.

In general it is recommended to run make help to see a list of make targets with corresponding descriptions. When not using the Makefile to compile (for instance with Microsoft MSVC) you need to manually set/unset some switches in the compiler command line; see file types.h for a quick reference.

Understanding the code base and participating in the project

Stockfish's improvement over the last couple of years has been a great community effort. There are a few ways to help contribute to its growth.

Donating hardware

Improving Stockfish requires a massive amount of testing. You can donate your hardware resources by installing the Fishtest Worker and view the current tests on Fishtest.

Improving the code

If you want to help improve the code, there are several valuable ressources:

  • In this wiki, many techniques used in Stockfish are explained with a lot of background information.

  • The section on Stockfish describes many features and techniques used by Stockfish. However, it is generic rather than being focused on Stockfish's precise implementation. Nevertheless, a helpful resource.

  • The latest source can always be found on GitHub. Discussions about Stockfish take place in the FishCooking group and engine testing is done on Fishtest. If you want to help improve Stockfish, please read this guideline first, where the basics of Stockfish development are explained.

Terms of use

Stockfish is free, and distributed under the GNU General Public License version 3 (GPL v3). Essentially, this means that you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your web site, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.

The only real limitation is that whenever you distribute Stockfish in some way, you must always include the full source code, or a pointer to where the source code can be found. If you make any changes to the source code, these changes must also be made available under the GPL.

For full details, read the copy of the GPL v3 found in the file named Copying.txt.