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Fix indentations for hanging pawns code
No functional change
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60beb18efc
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1 changed files with 8 additions and 7 deletions
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@ -503,11 +503,13 @@ namespace {
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// Pawn Threats
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// Pawn Threats
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b = ei.attackedBy[Us][PAWN] & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
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b = ei.attackedBy[Us][PAWN] & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
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if (b)
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if (b)
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{
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{
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safe_pawns = pos.pieces(Us, PAWN) & (~ei.attackedBy[Them][ALL_PIECES] | ei.attackedBy[Us][ALL_PIECES]);
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safe_pawns = pos.pieces(Us, PAWN) & (~ei.attackedBy[Them][ALL_PIECES] | ei.attackedBy[Us][ALL_PIECES]);
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safe_pawn_threats = (shift_bb<Right>(safe_pawns) | shift_bb<Left>(safe_pawns)) & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
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safe_pawn_threats = (shift_bb<Right>(safe_pawns) | shift_bb<Left>(safe_pawns)) & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
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unsafe_pawn_threats = b ^ safe_pawn_threats;
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unsafe_pawn_threats = b ^ safe_pawn_threats;
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// Unsafe pawn threats
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// Unsafe pawn threats
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if (unsafe_pawn_threats)
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if (unsafe_pawn_threats)
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score += ThreatenedByHangingPawn;
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score += ThreatenedByHangingPawn;
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@ -515,7 +517,6 @@ namespace {
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// Evaluate safe pawn threats
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// Evaluate safe pawn threats
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while (safe_pawn_threats)
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while (safe_pawn_threats)
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score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safe_pawn_threats)))];
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score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safe_pawn_threats)))];
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}
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}
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// Non-pawn enemies defended by a pawn
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// Non-pawn enemies defended by a pawn
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