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Allow split point master to sleep
Let to sleep even split point master, it will be waken up by its slaves when they return from the search. With this patch we get maximum HT speedup Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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c81bf3743f
commit
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2 changed files with 25 additions and 15 deletions
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@ -2212,6 +2212,9 @@ split_point_start: // At split points actual search starts from here
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assert(threadID >= 0 && threadID < MAX_THREADS);
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int i;
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bool allFinished = false;
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while (true)
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{
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// Slave threads can exit as soon as AllThreadsShouldExit raises,
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@ -2227,23 +2230,23 @@ split_point_start: // At split points actual search starts from here
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// instead of wasting CPU time polling for work.
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while ( threadID >= ActiveThreads
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|| threads[threadID].state == THREAD_INITIALIZING
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|| (!sp && threads[threadID].state == THREAD_AVAILABLE))
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|| threads[threadID].state == THREAD_AVAILABLE)
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{
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assert(!sp);
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assert(threadID != 0);
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if (AllThreadsShouldExit)
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break;
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lock_grab(&MPLock);
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// Retest condition under lock protection
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if (!( threadID >= ActiveThreads
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// Test with lock held to avoid races with wake_sleeping_thread()
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for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == ActiveThreads);
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// Retest sleep conditions under lock protection
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if ( AllThreadsShouldExit
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|| allFinished
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|| !( threadID >= ActiveThreads
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|| threads[threadID].state == THREAD_INITIALIZING
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|| (!sp && threads[threadID].state == THREAD_AVAILABLE)))
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|| threads[threadID].state == THREAD_AVAILABLE))
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{
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lock_release(&MPLock);
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continue;
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break;
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}
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// Put thread to sleep
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@ -2273,14 +2276,19 @@ split_point_start: // At split points actual search starts from here
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assert(threads[threadID].state == THREAD_SEARCHING);
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threads[threadID].state = THREAD_AVAILABLE;
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// Wake up master thread so to allow it to return from the idle loop in
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// case we are the last slave of the split point.
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if (threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE)
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wake_sleeping_thread(tsp->master);
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}
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// If this thread is the master of a split point and all slaves have
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// finished their work at this split point, return from the idle loop.
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int i = 0;
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for ( ; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == ActiveThreads);
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if (i == ActiveThreads)
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if (allFinished)
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{
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// Because sp->slaves[] is reset under lock protection,
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// be sure sp->lock has been released before to return.
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@ -2487,6 +2495,7 @@ split_point_start: // At split points actual search starts from here
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// Initialize the split point object
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splitPoint.parent = masterThread.splitPoint;
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splitPoint.master = master;
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splitPoint.stopRequest = false;
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splitPoint.ply = ply;
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splitPoint.depth = depth;
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@ -55,6 +55,7 @@ struct SplitPoint {
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bool pvNode, mateThreat;
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Value beta;
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int ply;
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int master;
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Move threatMove;
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SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
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