This change allows to remove some quite a bit of code
and seems the natural thing to do.
Introduced file thread.cpp to move away from search.cpp a lot
of threads related stuff.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This patch is based on Justin Blanchard's original
work and allows to breakdown evaluation in its sub terms and
show to the user.
Tracing code has zero speed impact when not used.
Note that tracing code is not thread-safe, but this
should not be a problem given the typical usage scenario.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is the "selective search depth in plies" and we set
equal to PV line length.
Tested that works under FritzGUI.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Currently are used by evaluation itself and the
whole EvalInfo will be removed from global visibility
by next patch, so no reason to use them.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It will be more clear when we will go to add stuff
apart from king danger itself.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Get it from the position instead.
A good semplification of function calling and a speedup too.
No functional change also with faked split.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Remove a lot of complex, obscure and useless code.
After 999 games at 1+0
Mod vs Orig +162 =673 -164 -1 ELO
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is what actually is.
A standard naming convention suggests to name a variable
with someting resembling _what_ the variable is and not
_how_ the variable is used. This normally results
in easier to read code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use a Weights[] array instead of named variables to
store evaluation weights.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is less prone to bugs because now it's up to the
compiler don't forget this important initialization.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
No change in functionality signature
The only functional change is that when we reach PLY_MAX,
we now return VALUE_DRAW instead of evaluating position.
But we reach PLY_MAX only when position is dead drawn and
transposition table is filled with draw scores, so this
shouldn't matter at all.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Save mid and end game scores in an union so to
operate on both values in one instruction.
This patch just introduces the infrastructure and changes
EvalInfo to use a single Score value instead of mgValue
and egValue.
Speed is more or less the same because we still don't use
unified midgame-endgame tables where the single assignment
optimization can prove effective.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Prune more moves after a null search because of
a lower beta limit then in main search.
In test positions reduces the searched nodes of 30% !!!!
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
There are subtle differences in the king evaluation
that should be clear to avoid misunderstandings.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>