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Author SHA1 Message Date
mbootsector
2eec710318 King-pawn threat bonus for endgames.
STC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 10224 W: 1765 L: 1638 D: 6821

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 6923 W: 1027 L: 899 D: 4997

bench 7818100

Resolves #49
2014-09-19 22:36:05 +08:00
lucasart
5adc678628 Document Threat[] indices
From Marco's repo.

No functional change.
2014-07-30 07:06:48 +08:00
David Zar
4758fd31b1 Outpost tuning
double mg bonus and half eg bonus.

STC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 18142 W: 3094 L: 2948 D: 12100

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 83561 W: 11706 L: 11329 D: 60526

bench 7831429
2014-07-23 07:05:10 +08:00
Marco Costalba
896bd917f8 Simplify evaluate_passed_pawns
From a suggestion by David Zar.

No functional change.
2014-07-15 20:59:32 +08:00
David Zar
a9b8e8b931 Bonus passed pawn blocked by our pieces
passed STC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 63965 W: 10950 L: 10692 D: 42323

and LTC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 19237 W: 2740 L: 2562 D: 13935

bench: 7477963
2014-07-14 21:19:07 +08:00
joergoster
ac7780bd35 Tune trapped rook penalty
Passed STC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 15687 W: 3352 L: 3199 D: 9136

and LTC (parameter tweaks)
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 27983 W: 5046 L: 4797 D: 18140

bench: 8330705
2014-07-03 19:38:54 +08:00
Ajith
6b354305e1 Add bonuses for Minors attacking enemy pieces(except pawns) even when they are protected by enemy pawns.
Patch passed STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 8206 W: 1426 L: 1304 D: 5476

and LTC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 19534 W: 2821 L: 2640 D: 14073

Bench: 9942172
2014-06-30 10:55:10 -04:00
Gary Linscott
ec627911f0 A bit more cleanup 2014-06-26 15:20:30 -04:00
Gary Linscott
747e035c7d Original version of shane's patch 2014-06-25 16:45:14 -04:00
shane31
6c9f4cf36f Scale down endgames with pawns on one or two adjacent files 2014-06-25 16:01:00 -04:00
Leonid Pechenik
66c93245e0 Simplify unstoppable pawns
Tested in no-regression mode and passed both

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 17919 W: 3103 L: 2978 D: 11838

and LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 31460 W: 4414 L: 4308 D: 22738

bench: 7709279
2014-06-16 12:39:50 +02:00
Ajith
84dabe5982 Simplify pawn threats and merge into ThreatenedByPawn[]
Tested in no-regression mode,

passed STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 14477 W: 2493 L: 2362 D: 9622

and LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 51964 W: 7091 L: 7013 D: 37860

bench: 7875814
2014-06-12 08:32:16 +09:00
Reuven Peleg
e10276f45d Tweak outpost name
This name is more accurate, since that function evaluates only one
outpost in every call.
No functional change.
2014-06-11 23:42:47 +09:00
Marco Costalba
b6cd89aeaf Small renaming in Tracing
No functional change.
2014-06-09 05:30:18 +09:00
Marco Costalba
08753771fc Move Tempo to evaluation
No functional change.
2014-06-06 09:40:01 +02:00
Lucas Braesch
adeded29fb Symmetric King Safety: take 2
Another attempt at retiring current asymmetric
king evaluation and use a much simpler symmetric
one. As a good side effect we can avoid recalculating
eval after a null move.

Tested in no-regression mode and passed

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 21580 W: 3752 L: 3632 D: 14196

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 18253 W: 2593 L: 2469 D: 13191

And a LTC regression test against SF DD to
verify we don't have regression against
weaker engines due to some kind of 'contempt'
effect:

ELO: 54.69 +-2.1 (95%) LOS: 100.0%
Total: 40000 W: 11072 L: 4827 D: 24101

bench: 8205159
2014-06-03 20:01:36 +02:00
Marco Costalba
e4fc9d84d7 Retire eval weights UCI options
There is really little that user can achieve (apart
from a weakened engine) tweaking these parameters
that are already tuned and have no immediate or visible
effect.

So better do not expose them to the user and avoid the
typical "What is the best setup for my machine?" kind of
question (by far the most common, by far the most useless).

No functional change.
2014-06-01 13:37:21 +02:00
Marco Costalba
ad937d0b2d Revert "Symmetric king safety"
Regression test of 40K games at 60 secs shows
this commit to be a 2-3 ELO regression.

So revert to original king safety.

bench: 8732553
2014-05-26 21:39:48 +02:00
Lucas Braesch
40f5abba10 Symmetric king safety
Retire current asymmetric king evaluation
and use a much simpler symmetric one.

As a side effect retire the infamous
'Aggressiveness' and 'Cowardice' UCI
options.

Tested in no-regression mode,

Passed both STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 33855 W: 5863 L: 5764 D: 22228

And LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40571 W: 5852 L: 5760 D: 28959

bench: 8321835
2014-05-19 14:24:39 +02:00
Arjun Temurnikar
a3c8c4b70d Remove undefended minors
Tested in "no regression" mode.

Passed both STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 68026 W: 12277 L: 12236 D: 43513

And LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 85682 W: 12861 L: 12836 D: 59985

bench: 7311935
2014-05-13 21:37:42 +02:00
Marco Costalba
145d293142 Revert stalemate detection in evaluation
Unfortunatly we have a slow down that causes
a regression in STC with no-regression mode:

LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 22454 W: 3836 L: 4029 D: 14589

bench: 8678654
2014-05-04 09:42:32 +02:00
Marco Costalba
a9e93fa6a5 Fully correct stealmate detection
In the (rare) cases when the two conditions
are true, then fully check again with a slow
but correct MoveList<LEGAL>(pos).size().

This is able to detect false positives like
this one:

8/8/8/Q7/5k1p/5P2/4KP2/8 b - - 0 17

When we have a possible simple pawn push that
is not stored in attacks[] array. Because the
third condition triggers very rarely, even if
it is slow, it does not alters in a measurable
way the average speed of the engine.

bench: 8678654
2014-05-03 12:12:22 +02:00
Marco Costalba
9e8bf82350 Add stealmate detection to evaluation
Currently a stealmate position is misevaluated
in a negative/positive score, this leads qsearch(),
that does not detects stealmates too, to return the
wrong score and this yields to some kind of endgames
to be completely misevaluated.

With this patch is fully fixed follwing position

7k/6p1/6B1/5K1P/8/8/8/8 w - - 0 1

Also in SMP case.

Correct root cause analysys by Ronald de Man.

bench: 8678654
2014-05-03 11:47:49 +02:00
Marco Costalba
cf50e265fa Fix a compile error with Intel C++
Intel compiler is very picky:
"error: this operation on an enumerated type requires an
applicable user-defined operator function"

Reported by Tony Gaor.

No functional change.
2014-04-30 08:55:45 +02:00
snicolet
d3ffd0ffca Penalize hanging pieces
Passed both STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 8519 W: 1565 L: 1440 D: 5514

And LTC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 60618 W: 9141 L: 8777 D: 42700

bench: 8678654
2014-04-30 08:36:44 +02:00
Marco Costalba
db229504e2 Rearrange interpolation formula
Put the division at the end to reduce
rounding errors. This alters the bench
due to different rounding errors, but
should not alter ELO in any way.

bench: 7615217
2014-04-28 17:27:49 +02:00
mstembera
918c29f83a Minor stuff scattered around
Just random minor stuff I found while browsing the code.

No functional change.
2014-04-28 17:07:43 +02:00
Marco Costalba
93e3b06fe2 Fix Intel compiler warnings
Fallout from previous patch: Intel compiler
is very noisy.

No functional change.
2014-04-27 12:02:36 +02:00
Marco Costalba
86c20416c8 Remove some useless casts
No functional change.
2014-04-27 11:44:16 +02:00
Marco Costalba
c9e396b542 We can add an integer to a Value
We have defined corresponding operators,
so rely on them to streamline the code
and increase readibility.

No functional change.
2014-04-27 11:25:42 +02:00
Arjun Temurnikar
fe23f27086 Remove rook passers eval completely
Tested in no-regression mode.

Passed STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 17727 W: 3248 L: 3122 D: 11357

And (a very long!) LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 106327 W: 16258 L: 16265 D: 73804

bench: 7396783
2014-04-27 09:51:48 +02:00
Arjun Temurnikar
3705559fdb Remove RookOn7th and merge values into psqt
Tested in no-regression mode:

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 55678 W: 9954 L: 9892 D: 35832

LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 9238 W: 1448 L: 1311 D: 6479

bench: 7905850
2014-04-24 08:53:46 +02:00
Arjun Temurnikar
6579a65bbb Remove penalty for knight when few enemy pawns
Tested in standard mode at STC and no-regression
mode at LTC:

STC
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 19503 W: 3502 L: 3349 D: 12652

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 67474 W: 9974 L: 9921 D: 47579

bench: 8331217
2014-04-24 08:47:13 +02:00
Marco Costalba
a66e6e5ad9 Revert "Generalize shift_bb() to handle double pushes"
Seems to intorduce some compiler warning as
reported by Gary. Warning seems bogus, but
revert anyhow.

No functional change.
2014-04-21 20:56:12 +02:00
Marco Costalba
eced15fe36 Generalize shift_bb() to handle double pushes
And use it in evaluate_space.

No functional change.
2014-04-20 15:52:37 +02:00
Arjun Temurnikar
a4d058bca2 Small simplification to passed pawns
Tested in no-regression mode.

Passed both STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 28521 W: 5066 L: 4958 D: 18497

And LTC
LLR: 3.04 (-2.94,2.94) [-3.00,1.00]
Total: 21939 W: 3261 L: 3138 D: 15540

bench: 8165681
2014-04-20 10:06:51 +02:00
Joseph Hellis
619d66b7ab Remove supporting pawns
Tested in no-regression mode

Passed both STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 44957 W: 7984 L: 7903 D: 29070

and LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 12396 W: 1916 L: 1783 D: 8697

Bench: 7907885
2014-04-17 08:45:31 +02:00
Marco Costalba
7bce8831d3 More readable trapped rook condition
Prefer

file_of(s) < file_of(ksq)

to the inidrect

file_of(ksq) < FILE_E

To evaluate if semiopen side to check is the left side.

Also other small touches while there.

No functional change.
2014-04-13 14:29:42 +02:00
Marco Costalba
800ba28e83 Fix a typo in evaluate
Spotted by Lyudmil Antonov.

No functional change.
2014-04-12 10:17:41 +02:00
Marco Costalba
2f92e3b525 Big reshuffle in evaluate.cpp
Reshuffle functions to define them in reverse
calling order (C style).

This allow us to define templates before they are
used. Currently it is not like this, for instance
evaluate_pieces is defined after do_evaluate that
calls it. This happens to work for some strange
reason (two phase lookup?) but we want to avoid
code that works 'by magic'.

As a nice side-effect we can now remove the function
prototypes.

No functional change.
2014-04-12 08:39:18 +02:00
Gary Linscott
0510112f91 Move LowMobPenalty into psq/mobility tables
Tested in no-regression mode.

Passed both STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 36705 W: 6537 L: 6443 D: 23725

and LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 9358 W: 1495 L: 1358 D: 6505

bench: 6921356
2014-04-12 07:15:51 +02:00
Marco Costalba
ce6b7a1b85 Further simplification in evaluate
No functional change
2014-04-11 08:38:09 +02:00
Marco Costalba
e3b54235ad Get rid of an evaluate_pieces() overload
Rewrite and greatly simplify that part of code.

No functional change.
2014-04-10 19:45:18 +02:00
Gary Linscott
8863afeb84 Add a penalty for low mobility pieces
Passed both STC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 81857 W: 14652 L: 14342 D: 52863

and LTC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 45400 W: 6999 L: 6697 D: 31704

bench: 7716978
2014-04-10 08:35:10 +02:00
Gary Linscott
5c75455c8e Restrict queen mobility to safe squares
Passed both STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 16188 W: 3119 L: 2971 D: 10098

and LTC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 6336 W: 1010 L: 882 D: 4444

bench: 7533692
2014-04-08 22:25:54 +02:00
Lucas Braesch
0d8a4c7565 Rescale UCI scores to PawnValueEg
This is more consistent with what other engines are doing.
Often people thinks that SF's scores are overblown. In the
end, it just boils down to the arbitrary way of rescaling them.

No functional change.
2014-04-06 11:53:28 +02:00
Lucas Braesch
be641e881f Remove QueenOn7th and QueenOnPawn
Small simplification.

Passed SPRT(-3,1) both at STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 17051 W: 3132 L: 3005 D: 10914

and LTC:
LLR: 4.55 (-2.94,2.94) [-3.00,1.00]
Total: 24890 W: 3842 L: 3646 D: 17402

The rationale behind this is that I've never managed to add a
Queen on 7th rank bonus in DiscoCheck, because it never showed
to be positive (evne slightly) in testing. The only thing that
worked is Rook on 7th rank.

In terms of SF code, it seemed natural to group it with QueenOnPawn
as well as those are done together. I know you're against groupping
in general, but when it comes to non regression test, you are being
more conservative by groupping. If the group passes SPRT(-3,1) it's
safer to commit, than test every component in SPRT(-3,1) and end up
with the risk of commiting several -1 elo regression instead of just
one -1 elo regression.

In chess terms, perhaps it's just easier to manouver a Queen (which
can more also diagonaly) than a Rook. Therefore you can let the search
do its job without needing eval ad-hoc terms to guide it. For the Rook
which takes more moves to manouver such eval terms can be (marginally)
useful.

bench: 7473314
2014-04-05 11:26:44 +02:00
mstembera
3b19ea6ae5 Speed up apply_weight
Speed up by about 2% this hot path function pre-calculating
midgame and endgame values of the weight.

No functional change.
2014-04-05 11:12:18 +02:00
Stefan Geschwentner
0ba814b3ca Drop not defended by pawn condition
Passed no-regression test both at STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 96554 W: 17563 L: 17572 D: 61419

and at LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 31891 W: 4905 L: 4801 D: 22185

bench: 7720896
2014-04-01 11:59:25 +02:00
Marco Costalba
422c9c2acd Show evaluation from white POV in trace
We chose this instead of negamax sign convention
(ie. from the point of view of the side to move)
because it is more in line to how the eval
table is presented.

Also some tweak to formatting while there.

No functional change.
2014-03-30 10:45:46 +02:00