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Author SHA1 Message Date
Marco Costalba
630fda2e2c Reduce SMP contention on TT
Move TT object away from heavy write accessed NodesSincePoll
and also, inside TT isolate the heavy accessed writes variable.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-13 11:13:09 +01:00
Marco Costalba
b5685fc564 Code style triviality in search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-12 13:12:23 +02:00
Marco Costalba
d2c2af9e1c Remove global variables from search.h
Globals are not really needed, so redefine as locals.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-12 13:10:40 +02:00
Marco Costalba
3e0753bef3 MovePicker doesn't need to know if called from a pv node
This was needed by an old optimization in sorting of
non-captures that is now obsoleted by new std::sort()
approach.

Remove also the unused depth member data. Interestingly
this has always been unused since the Glaurung days.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-12 13:10:02 +02:00
Marco Costalba
2f760cdf8d Document variables with heavy SMP read access
Also move NodesSincePoll away from the same cache line
of other heavy read accessed only variables.

Fortunatly we don't have anymore write access contention,
but still read access contention in some cases.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-03 17:36:50 +01:00
Marco Costalba
b58ecb85c7 Retire UseQSearchFutilityPruning and UseFutilityPruning
They are always true anyway and are heavy used file scope
variables where there could be SMP contention. Although read only.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-03 17:35:56 +01:00
Marco Costalba
b4a04d8038 Use one History table per thread
This reduces contention and reduce history trashing
effect especially at high search depths.

No functional change for single CPU case.

After 999 games at 1+0 on Dual Core Intel we have

Mod vs Orig  +233 =526 -240  -2 ELO

We need to test at longer time controls and possibly with
a QUAD where we could foreseen an improvment.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-03 17:34:35 +01:00
Marco Costalba
c1b60269a2 Convert History table H in a local variable
This is a first step for future patches and in
any case seems a nice thing to do.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-02 09:57:15 +01:00
Marco Costalba
e1ed67aacb Avoid using EmptySearchStack global
This reduces contention in SMP case and also
cleanups the code a bit.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-02 09:35:49 +01:00
Marco Costalba
a75aa6035b Move beta counter variables to the per-thread data
This should reduce concurrent accessing in SMP case.

Suggestion by Tord Romstad.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-16 12:25:35 +01:00
Marco Costalba
436fa5c8fa Better document how history works
Both with added comment and changing the API to
reflect that only destination square and moved piece
is important for history.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-16 12:06:54 +01:00
Marco Costalba
8df816f869 Fix broken multi-pv with aspiration window search
Aspiration window search must be disabled for
multi-pv case.

We missed one point where aspiration window should
be disabled in this case.

Patch from Joona, with a little added edit by me.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-15 17:48:18 +01:00
Marco Costalba
5c81602d14 Update copyright year
We are well in 2009 already.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-07 14:54:40 +02:00
Marco Costalba
a88e762b4e Rewrite the way application exits
Centralize in a single object all the global resources
management and avoid a bunch of sparse exit() calls.

This is more reliable and clean and more stick to C++ coding
practices.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-07 12:59:19 +02:00
Marco Costalba
2155fb7825 Be sure book file is closed before we leave
Move closing of file in Book destructor. This
guarantees us against leaving the file open under
any case and simplifies also Book use.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-07 09:27:38 +02:00
Marco Costalba
aabd526f7c Change TT interface to ask directly for a position key
Instead of a position because the key is all that we
need.

Interface is more clear and also very very little bit faster.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-03 08:11:36 +01:00
Marco Costalba
39f2eda285 Do not razor after a null move
We don't want to return unproven null move fails high, so
that if a position is so good that null move fails high we
want to check this with real do_move() / undo_move() test,
not just razoring the position because, from the opponent
point of view, is very bad.

These are tests results at 1+0

Mod vs Orig +252 -264 =483  49.40%
Mod vs Toga II 1.4.1SE  +365 -325 =309  52.00%

So it seems a very slightly regression regarding orig version (but
withing error bar) and a nice increase against Toga that is what we
are interested most. Orig version scores 49.75% against Toga, so
we welcome this change ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-30 08:55:38 +02:00
Marco Costalba
00a3380885 Fix assignment of pv[0] when creating root move list
It is bogusly assigned from moves[i].move instead of mlist[i].move
or equivalently to moves[count].move that it seem more clear to me.

Bug is hidden while all the moves are included, in this default case
moves[i].move and mlist[i].move are the same variable.

Also a bit of cleanup while there.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-29 16:01:57 +02:00
Marco Costalba
f1d982e2c0 Merge Joona's razoring tweaks
After proof testing on 3 different engines these
are the results:

Stockfish - Toga II 1.4.1SE +130 -132 =132 49.75%
Stockfish - Deep Sieng 3.0  +145 -110 =150 54.45%
Stockfish - HIARCS 12 MP    +94  -149 =150 43.00%

So it seems no regressions occurs, although also no
improvment. But anyhow this patch increases Stockfish
strenght against itself, so merge it.

Note that this patch not only adds back razoring at depth
one, but also increases razor depth limit from 3 to 4
because hard coded depth 4 limit is no more overwritten
by UCI parameter that otherwise defaults to 3.
2009-04-28 09:00:09 +02:00
Marco Costalba
fbca16da57 Hardcode depth limit for selective search
Because futility margins array has a fixed size we cannot
arbitrarly choose or change the SelectiveDepth parameter,
otherwise we have a crash for values bigger then array size.

On the other hand tweaking of this parameter requires some
modification to the hardcoded margins, so makes sense to hard
code also this very bounded one.

Who wants to experiment is of course free to change the sources.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-28 08:47:26 +02:00
Marco Costalba
2f2e48fad2 Code style cleanup in transposition table code
Assorted fixes but no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-27 13:21:49 +01:00
Marco Costalba
11491e71ee Remove an useless comparison in futility pruning
Currently futility is allowed when depth < SelectiveDepth
and SelectiveDepth is 7*OnePly, so the comprison is
always true.

Patch could introduce a functional change only if
we choose to increase SelectiveDepth.

Currently no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-27 09:45:15 +01:00
Marco Costalba
bd26374f21 Small code tidy up and test results
When testing at 1'+0" time control results are still
reasonably good. We have made two sessions on two
different PC.

After 840 games Mod - Orig: +221 -194 =425 +10 ELO (two CPU)

After 935 games Mod - Orig: +246 -222 =467  +9 ELO (single CPU)

So it seems that with fast CPU and/or longer time controls
benefits of the patch are a bit reduced. This could be due
to the fact that only 3% of nodes are pruned by razoring at
depth one and these nodes are very swallow ones, mostly get
pruned anyway with only a slightly additional cost, even
without performing any do_move() call.

Another reason is that sometime (0,3%% of cases) a possible
good move is missed typically in positions when moving side
gives check, as example in the following one

3r2k1/pbpp1nbp/1p6/3P3q/6RP/1P4P1/P4Pb1/3Q2K1 w - -

The winning move Rxg7+ is missed.

Bottom line is that patch seems good for blitz times, perhaps
also for longer times. We should test against a third engine
(Toga ?) to have a final answer regarding this new setup.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-26 13:51:54 +01:00
Joona Kiiski
d20e0cf048 Razor again at depth one
Some time ago it was found by Marco Costalba that it's better
to disable razoring at depth one, because given the very low
evaluation of the node, futility pruning would already do
the job at very low cost and avoiding missing important moves.

Now enable razoring there again, but only when our quickly evaluated
material advantage is more than a rook. The idea is to try razoring
only when it's extremely likely that it will succeed.

Extreme lightning speed test show promising result:
Orig - Mod: +1285 =1495 -1348

This needs to be tested with longer time controls though.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-26 13:51:50 +01:00
Joona Kiiski
342ceb1c91 Make futility and razor margins more tunable
Restructure RazorMargins and FutilityMargins arrays so that their
values can be more easily tuned.

Add RazorApprMargins array which replaces razorAtDepthOne concept,
because setting RazorApprMargin very high value at ply one is
same as not razoring there at all.

Comment out setting razoring and futility margins through uci to
avoid errors while tuning.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-26 13:51:47 +01:00
Marco Costalba
f010b6db71 Do not hardcode default values of UCI variables
If a variable will be populated reading an UCI option
then do not hard code its default values.

This avoids misleadings when reading the sources.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-26 13:41:17 +01:00
Joona Kiiski
f98385e129 Add missing header file to make stockfish compile with latest Inter C++ Compiler under Linux (memcpy needs cstring)
Correct some references glaurung -> stockfish in Makefile

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-19 20:57:23 +01:00
Marco Costalba
e68ebe618c In qsearch store the cut move in TT
And upon reentering the same position try it as first.

Normally qsearch moves order is already very good, first move
is the cut off in almost 90% of cases. With this patch, we get
a cut off on TT move of 98%.

Another good side effect is that we don't generate captures
and/or checks when we already have a TT move.

Unfortunatly we found a TT move only in 1% of cases. So real
impact of this patch is relatively low.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 14:04:00 +01:00
Marco Costalba
e30720b0bf Remove failHigh/Low bits from IterationInfoType
We don't use that info anyway.

Also document a little more new aspiration window code.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:12:41 +01:00
Joona Kiiski
7af1b40b4e Restore calling insert_pv after search is aborted + small clean-up
Restore old behaviour that after search is aborted we call insert_pv,
before breaking out from the iterative deepening loop.

Remove one useless FIXME and document other better.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:12:18 +01:00
Marco Costalba
ecec7dbf89 Little code style tweaks
Let the code be more conformant to current style.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:12:07 +01:00
Marco Costalba
8da2153ee8 Revert previous patch as per Joona request
Joona says patch gives bad results after testing,
so revert for now.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:11:56 +01:00
Joona Kiiski
22f9f0cabe Improve handling of fail-highs in assumed PV
Check all fail highs in assumed PV with greater care (fruit/Toga already does this).
Add a flag when aspiration search fails high at ply 1 to prevent search to
be terminated prematurely.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:11:41 +01:00
Joona Kiiski
3e7e1a7c53 Revert "Implement a fallback system when aspiration search fails low and we are out of time."
This reverts commit 55dd98f7c717b94a659931cd20e088334b1cf7a6.

Revert fallback-system for root_search

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:11:30 +01:00
Joona Kiiski
0ea716463b Implement a fallback system when aspiration search fails low and we are out of time.
However also this patch is immediately reverted. For three reasons:
1) the case it affects is very rare (and then we are likely to lose anyway),
   so we can well live without this.

2) Because the case is so rare it's hard to test this change properly.

3) To perform fallback search, we must reset so many global variables that this
   patch is very likely both buggy and extremely bad style.

Consider including this again if we clean-up global variables one day...

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:11:15 +01:00
Joona Kiiski
6c4e36aab6 Revert "Implement bestValue in root_search."
This reverts commit 9a39f93f35254787b7b57980019dde276a89c48c.

Revert bestValue in root_search

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:11:05 +01:00
Joona Kiiski
6f28bcd483 Implement bestValue in root_search.
However just after finished writing this patch I realized that this
is not the way to go. So this will be immediately reverted.

(Just save this here in git in case I change my mind later :) )

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:10:54 +01:00
Joona Kiiski
acef5d6a59 Dynamic aspiration search without research.
Implement system where aspiration search window is calculated using
values from previous iterations.

And then some crazy experimental stuff: If search fails low at the root,
don't widen window, but continue and hope we will find a better move
with given window. If search fails high at the root, cut immediately,
add some more time and start new iteration.

Note: this patch is not complete implementation, but a first test
for this idea. There are many FIXMEs left around. Most importantly
how to deal with the situation when we don't have any move!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-18 09:10:41 +01:00
Marco Costalba
95aadb5e53 Remove unused currentMoveCaptureValue from search stack
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-11 11:09:37 +01:00
Marco Costalba
17ef886fc3 Less aggressive null move dynamic reduction
In null move search do not jump directly in
qsearch() from depth(4*OnePly), but only
from depth(3*OnePly).

After 999 games at 1+0: +248 -224 =527 +8ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-11 10:58:10 +01:00
Marco Costalba
8590a6f3b7 Revert dynamic LMR
It doesn't seem to work against Toga. After more then 400 games
we are at -13 ELO while, without it we are at + 5 ELO after 1000
games.

So revert for now to keep code simple.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-03 20:34:22 +01:00
Marco Costalba
683595fee1 Silence a bunch of warnings under MSVC /W4
Still some remain, but are really the silly ones.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-31 20:49:56 +01:00
Marco Costalba
659c54582d Revert setting a flag when TT value equals static evaluation
Strangely enough it seems that optimization doesn't work.

After 760 games at 1+0: +155 -184 =421 -13 ELO

Probably the overhead, although small, for setting the flag
is not compensated by the saved evaluation call.

This could be due to the fact that after a TT value is stored,
if and when we hit the position again the stored TT value is
actually used as a cut-off so that we don't need to go on
with another search and evaluation is avoided in any case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-31 20:41:06 +01:00
Marco Costalba
6a8e46d53e Remember when TT value equals static evaluation value
When the stored TT value equals the static value set a
proper flag so to not call evaluation() if we hit the
same position again but use the stored TT value instead.

This is another trick to avoid calling costly evaluation()
in qsearch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-30 08:54:09 +01:00
Marco Costalba
dcdac83187 Revert storing of TT when returning from "stand pat"
After testing it seems patch is bad:

After 999 games 1+0: +242 -271 =486 -10 ELO

So restore saving of TT at the end but using new Joona
idea of storing as VALUE_TYPE_UPPER/VALUE_TYPE_LOWER instead
of VALUE_TYPE_EXACT.

Some optimization is still possible but better test new ideas
one by one.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-27 15:30:45 +01:00
Marco Costalba
5a0581498c Cache evaluation score in qsearch
Instead of just drop evaluation score after stand pat
logic save it in TT so to be reused if the same position
occurs again.

Note that we NEVER use the cached value apart to avoid an
evaluation call, in particulary we never return to caller
after a succesful tt hit.

To accomodate this a new value type VALUE_TYPE_EVAL has been
introduced so that ok_to_use_TT() always returns false.

With this patch we cut about 15% of total evaluation calls.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-24 18:28:42 +01:00
Marco Costalba
1c087dd806 Let to toggle dynamic LMR
It is now disabled by default due to bad results
against a pool of engines...more testing is needed tough.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-24 18:28:25 +01:00
Marco Costalba
095a96b461 In qsearch update TT only if returning from stand pat
This is the only "correct" exact value we can store.

Otherwise there could be spurious failed high/low nodes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-24 11:26:43 +01:00
Marco Costalba
db46602b1f Wait at least until iteration 3 before to stop the search
It was 2 before.

Merged from Glaurung current development snapshot.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-03-24 10:49:02 +01:00
Marco Costalba
a9e55d4326 Revert odd depths razoring
I have just made a new rule that no modification
that increases pruning is allowed if after 1000 games
ELO is not increased by at least 10 point (was +5 in this case)

Yes, I like this kind of nosense rules :-)
2009-03-23 12:02:15 +01:00