This is non-functional. These 5 arrays are simple enough to calculate real-time and maintaining an array for them does not help. Decreases the memory footprint.
This seems a tiny bit slower on my machine, but passed STC well enough. Could someone verify speed?
STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 44745 W: 9780 L: 9704 D: 25261
http://tests.stockfishchess.org/tests/view/5c47aa2d0ebc5902bca13fc4
The slowdown is minimal even in 32 bit case (thanks to @mstembera for testing):
Compiled using make build ARCH=x86-32 CXX=i686-w64-mingw32-c++ and benched
This patch only:
```
Results for 40 tests for each version:
Base Test Diff
Mean 1455204 1450033 5171
StDev 49452 34533 59621
p-value: 0.465
speedup: -0.004
```
No functional change.
A simple idea, but it makes sense: in current master the search is extended
for checks that are considered somewhat safe, and for for this we use the
static exchange evaluation which only considers the `to_sq` of a move.
This is not reliable for discovered checks, where another piece is giving
the check and is arguably a more dangerous type of check. Thus, if the check
is a discovered check, the result of SEE is not relevant and can be ignored.
STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 29370 W: 6583 L: 6274 D: 16513
http://tests.stockfishchess.org/tests/view/5c5062950ebc593af5d4d9b5
LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 227341 W: 37972 L: 37165 D: 152204
http://tests.stockfishchess.org/tests/view/5c5094fb0ebc593af5d4dc2c
Bench: 3611854
There was a simplification attempt last week for the tropism
term in king danger, which passed STC but failed LTC. This
was an indirect sign that maybe the tropism factor was sightly
untuned in current master, so we tried to change it from 1/4
to 5/16.
STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 28098 W: 6264 L: 5990 D: 15844
http://tests.stockfishchess.org/tests/view/5c518db60ebc593af5d4e306
LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 103709 W: 17387 L: 16923 D: 69399
http://tests.stockfishchess.org/tests/view/5c52a5510ebc592fc7baea8b
Bench: 4016000
Remove overlapping safe checks from kingdanger:
- rook and queen checks from the same square: rook check is preferred
- bishop and queen checks form the same square: queen check is preferred
Increase bishop and rook check values as a compensation.
STC
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 27480 W: 6111 L: 5813 D: 15556
http://tests.stockfishchess.org/tests/view/5c521d050ebc593af5d4e66a
LTC
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 78500 W: 13145 L: 12752 D: 52603
http://tests.stockfishchess.org/tests/view/5c52b9460ebc592fc7baecc5
Closes https://github.com/official-stockfish/Stockfish/pull/1983
------------------------------------------
I have quite a few ideas of how to improve this patch.
- actually rethinking it now it will maybe be useful to discount
queen/bishop checks if there is only one square that they can
give check from and it's "occupied" by more valuable check. Right
now count of this squares does not really matter.
- maybe some small extra bonus can be given for overlapping checks.
- some ideas about using popcount() on safechecks can be retried.
- tune this safecheck values since they were more or less randomly handcrafted in this patch.
Bench: 3216489
This patch removes line 875 of search.cpp, which was updating pvHit after IID.
Bench testing at depth 22 shows that line 875 of search.cpp never changes the
value of pvHit at NonPV nodes, while at PV nodes it often changes the value
from true to false (and never the reverse). This is because the definition of
pvHit at line 642 is :
```
pvHit = (ttHit && tte->pv_hit()) || (PvNode && depth > 4 * ONE_PLY);
```
while the assignment after IID omits the ` (PvNode && depth > 4 * ONE_PLY) `
condition. As such, unlike the other two post-IID tte reads, this line of code
does not make SF's state more consistent, but rather introduces an inconsistency
in the definition of pvHit. Indeed, changing line 875 read
```
pvHit = (ttHit && tte->pv_hit()) || (PvNode && depth > 4 * ONE_PLY);
```
to match line 642 is functionally equivalent to removing the line entirely, as
this patch does.
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 62756 W: 13787 L: 13746 D: 35223
http://tests.stockfishchess.org/tests/view/5c446c850ebc5902bb5d4b75
LTC
LLR: 3.19 (-2.94,2.94) [-3.00,1.00]
Total: 61900 W: 10179 L: 10111 D: 41610
http://tests.stockfishchess.org/tests/view/5c45bf610ebc5902bb5d5d62
Bench: 3796134
This changes 2 parts with regards to static exchange evaluation.
Currently, we do not allow pinned pieces to recapture if *all* opponent
pinners are still in their starting squares. This changes that to having
a less strict requirement, checking if *any* pinners are still in their
starting square. This makes our SEE give more respect to the pinning
side with regards to exchanges, which makes sense because it helps our
search explore more tactical options.
Furthermore, we change the logic for saving pinners into our state
variable when computing slider_blockers. We will include double pinners,
where two sliders may be looking at the same blocker, a similar concept
to our mobility calculation for sliders in our evaluation section.
Interestingly, I think SEE is the only place where the pinners bitboard
is actually used, so as far as I know there are no other side effects
to this change.
An example and some insights:
White Bf2, Kg1
Black Qe3, Bc5
The move Qg3 will be given the correct value of 0. (Previously < 0)
The move Qd4 will be incorrectly given a value of 0. (Previously < 0)
It seems the tradeoff in search is worth it. Qd4 will likely be pruned
soon by something like probcut anyway, while Qg3 could help us spot
tactics at an earlier depth.
STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 62162 W: 13879 L: 13408 D: 34875
http://tests.stockfishchess.org/tests/view/5c4ba1a70ebc593af5d49c55
LTC: (Thanks to @alayant)
LLR: 3.40 (-2.94,2.94) [0.00,3.50]
Total: 140285 W: 23416 L: 22825 D: 94044
http://tests.stockfishchess.org/tests/view/5c4bcfba0ebc593af5d49ea8
Bench: 3937213
This patch saves (4-1) * 64 * 64 = 12KiB of cache.
STC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 176120 W: 38944 L: 38087 D: 99089
http://tests.stockfishchess.org/tests/view/5c4c9f840ebc593af5d4a7ce
LTC
As a pure speed up, I've been informed it should not require LTC.
No functional change
stopOnPonderhit is used to stop search quickly on a ponderhit. It is set by mainThread as part of its time management. However, master employs it as a signal between mainThread and the UCI thread. This is not necessary, it is sufficient for the UCI thread to signal that pondering finished, and mainThread should do its usual time-keeping job, and in this case stop immediately.
This patch implements this, removing stopOnPonderHit as an atomic variable from the ThreadPool,
and moving it as a normal variable to mainThread, reducing its scope. In MainThread::check_time() the search is stopped immediately if ponder switches to false, and the variable stopOnPonderHit is set.
Furthermore, ponder has been moved to mainThread, as the variable is only used to exchange signals between the UCI thread and mainThread.
The version has been tested locally (as fishtest doesn't support ponder):
Score of ponderSimp vs master: 2616 - 2528 - 8630 [0.503] 13774
Elo difference: 2.22 +/- 3.54
which indicates no regression.
No functional change.
Small changes in initiative(). For Pawn PSQT, endgame values for d6-e6 and d7-e7 are now symmetric. The MG value of d2 is now smaller than e2 (d2=13, e2=21 now compared to d2=19, e2=16 before). The MG values of h5-h6-h7 also increased so this might encourage stockfish for more h-pawn pushes.
STC
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 81141 W: 17933 L: 17777 D: 45431
http://tests.stockfishchess.org/tests/view/5c4017350ebc5902bb5cf237
LTC
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 83078 W: 13883 L: 13466 D: 55729
http://tests.stockfishchess.org/tests/view/5c40763f0ebc5902bb5cff09
Bench: 3266398
This is a non-functional simplification that removes the AdjacentFiles array.
This array is simple enough to calculate that the pre-calculated array provides
no benefit. Reduces the memory footprint.
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 74839 W: 16390 L: 16373 D: 42076
http://tests.stockfishchess.org/tests/view/5c3d75920ebc596a450cfb67
No functionnal change
If we define dcCandidates with & pawnsNotOn7,
we don't have to & it both times.
This seems more clear to me as well.
Tested for no regression.
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 44042 W: 9663 L: 9585 D: 24794
http://tests.stockfishchess.org/tests/view/5c21d9120ebc5902ba12e84d
No functional change.
The new form is likely to trigger a bit more at LTC. Given that LTC
appears to be an improvement, I think that is fine.
The change is not very invasive: it does the same as before, use
potentially less time for moves that are very stable. Most of the
time, the full bonus was given if the bonus was given, so the gradual
part {3, 4, 5} didn't matter much. Whereas previously 'stable' was
expressed as the last 80% of iterations are the same, now I use a
fixed depth (10 iterations). For TCEC style TC, it will presumably
imply some more moves that are played quicker (and thus more time
on the clock when it potentially matters). Note that 10 iterations
of stability means we've been proposing that move for 99.9% of search
time.
passed STC
http://tests.stockfishchess.org/tests/view/5c30d2290ebc596a450c055b
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 70921 W: 15403 L: 15378 D: 40140
passed LTC
http://tests.stockfishchess.org/tests/view/5c31ae240ebc596a450c1881
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 17422 W: 2968 L: 2842 D: 11612
No functional change.
Introducing new concept, saving principal lines into the transposition table
to generate a "critical search tree" which we can reuse later for intelligent
pruning/extension decisions.
For instance in this patch we just reduce reduction for these lines. But a lot
of other ideas are possible.
To go further : tune some parameters, how to add or remove lines from the
critical search tree, how to use these lines in search choices, etc.
STC :
LLR: 2.94 (-2.94,2.94) [0.50,4.50]
Total: 59761 W: 13321 L: 12863 D: 33577 +2.23 ELO
http://tests.stockfishchess.org/tests/view/5c34da5d0ebc596a450c53d3
LTC :
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 26826 W: 4439 L: 4191 D: 18196 +2.9 ELO
http://tests.stockfishchess.org/tests/view/5c35ceb00ebc596a450c65b2
Special thanks to Miguel Lahoz for his help in transposition table in/out.
Bench: 3399866
This was inspired after reading about
[Multi-Cut](https://www.chessprogramming.org/Multi-Cut).
We now do non-singular cut node pruning. The idea is to prune when we
have a "backup plan" in case our expected fail high node does not fail
high on the ttMove.
For singular extensions, we do a search on all other moves but the
ttMove. If this fails high on our original beta, this means that both
the ttMove, as well as at least one other move was proven to fail high
on a lower depth search. We then assume that one of these moves will
work on a higher depth and prune.
STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 72952 W: 16104 L: 15583 D: 41265
http://tests.stockfishchess.org/tests/view/5c3119640ebc596a450c0be5
LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 27103 W: 4564 L: 4314 D: 18225
http://tests.stockfishchess.org/tests/view/5c3184c00ebc596a450c1662
Bench: 3145487
This addresses partially issue #1911 in that it documents in our
Readme the command that users can use to verifying the md5sum of
their downloaded tablebase files.
Additionally, a quick check of the file size (the size of each
tablebase file modulo 64 is 16 as pointed out by @syzygy1) has been
implemented at launch time in Stockfish.
Closes https://github.com/official-stockfish/Stockfish/pull/1927
and https://github.com/official-stockfish/Stockfish/issues/1911
No functional change.
Delay legality check of castling moves at search time,
just before making the move, as is the standard with all
the other move types.
This should avoid an useless and not trivial legality check
when the castling is then not tried later. For instance due
to a previous cut-off.
The patch is also a big simplification and allows to entirely
remove generate_castling()
Bench changes due to a different move sequence out of MovePicker.
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 45073 W: 9918 L: 9843 D: 25312
http://tests.stockfishchess.org/tests/view/5c2f176f0ebc596a450bdfb3
LTC:
LLR: 3.15 (-2.94,2.94) [-3.00,1.00]
Total: 10156 W: 1707 L: 1560 D: 6889
http://tests.stockfishchess.org/tests/view/5c2e7dfd0ebc596a450bcdf4
Verified with perft both in standard and Chess960 cases.
Closes https://github.com/official-stockfish/Stockfish/pull/1929
Bench: 3559104
A single popcount in evaluate.cpp replaces all openFiles stuff in pawns. It doesn't seem to affect performance at all.
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 28103 W: 6134 L: 6025 D: 15944
http://tests.stockfishchess.org/tests/view/5b7d70a20ebc5902bdbb1999
No functional change.
This custom predicate filter creates an unnecessary abstraction layer, but doesn't make the code any more readable. The code is clear enough without it.
No functional change.
The extra condition is used as a shortcut to skip the following 3 assignments:
```C++
Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
```
In case of EVASION with no target on 8th rank (the common case), we end up performing the 3 statements for nothing because b1 = b2 = b3 = 0.
But this is just a small micro-optimization and the condition is quite confusing, so just remove it and prefer a readable code instead.
STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 78020 W: 16978 L: 16967 D: 44075
http://tests.stockfishchess.org/tests/view/5c27b4fe0ebc5902ba135bb0
No functional change.
I tried to improve the Readme because many people in my local
chess club do not understand some of the UCO options properly.
Starting point of this was Cfish's Readme by Ronald de Man,
some internet resources and the Stockfish code itself.
Closes https://github.com/official-stockfish/Stockfish/pull/1898
Initial commit by user @erbsenzaehler, with help from users
Adrian Petrescu, @alayan-stk-2 and Elvin Liu.
No functional change
Co-Authored-By: Alayan-stk-2 <alayan-stk-2@users.noreply.github.com>
Co-Authored-By: Adrian Petrescu <apetresc@gmail.com>
Co-Authored-By: Elvin Liu <solarlight2@users.noreply.github.com>
Recent tests by @xoto10, @Vizvezdenec, and myself seemed to hint that Elo could
be gained by expanding the number of cases where king safety is applied. Several
users (@Spliffjiffer, @Vizvezdenec) have anticipated benefits specifically in
evaluation of tactics. It appears that we actually do not need to restrict the
cases in which we initialize and evaluate king safety at all: initializing and
evaluating it in every position appears roughly Elo-neutral at STC and possibly
a substantial Elo gain at LTC.
Any explanation for this scaling is, at this point, conjecture. Assuming it is
not due to chance, my hypothesis is that initialization of king safety in all
positions is a mild slowdown, offset by an Elo gain of evaluating king safety
in all positions. At STC this produces Elo gains and losses that offset each
other, while at longer time control the slowdown is much less important, leaving
only the Elo gain. It probably helps SF to explore king attacks much earlier in
search with high numbers of enemy pieces concentrating but not essentially attacking
king ring.
Thanks to @xoto10 and @Vizvezdenec for helping run my LTC!
Closes https://github.com/official-stockfish/Stockfish/pull/1906
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 35432 W: 7815 L: 7721 D: 19896
http://tests.stockfishchess.org/tests/view/5c24779d0ebc5902ba131b26
LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 12887 W: 2217 L: 2084 D: 8586
http://tests.stockfishchess.org/tests/view/5c25049a0ebc5902ba132586
Bench: 3163951
------------------
How to continue from there?
* Next step will be to tune all the king danger terms once more after that :-)
When iterating through 'SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX' structure, do not use structure member beyond known size.
API is guaranteed to provide us at lease one element upon successful, and no element in the structure can have a zero size.
No functional change.
This pull request fixes a rare crashing bug on Windows inside our NUMA code, first
reported by Dann Corbit in the following forum thread (thanks!):
https://groups.google.com/forum/?fromgroups=#!topic/fishcooking/gA6aoMEuOwg
The fix is to not use structure member beyond known size when iterating through
'SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX' structure. We note that the Microsoft
API is guaranteed to provide us at least one element upon successful, and no
element in the structure can have a zero size.
No functional change.
The `&& (ss-1)->killers[0] ` conditions are there seemingly to protect
accessing ss-5.
This is unneeded and not so intuitive (as the killer is checked for equality
with currentMove, and that one is non-zero once we're high enough in the stack,
this protects access to ss-5). We can just extend the stack from ss-4 to ss-5,
so we can call update_continuation_histories(ss-1, ..) always in search.
This goes a bit further than #1881 and addresses a comment in #1878.
passed STC:
http://tests.stockfishchess.org/tests/view/5c1aa8d50ebc5902ba127ad0
LLR: 3.12 (-2.94,2.94) [-3.00,1.00]
Total: 53515 W: 11734 L: 11666 D: 30115
passed LTC:
http://tests.stockfishchess.org/tests/view/5c1b272c0ebc5902ba12858d
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 140176 W: 23123 L: 23192 D: 93861
Bench: 3451321
Even when playing without endgame table bases, this particular endgame should
be a win 100% of the time when Stockfish is given a KRBK position, assuming
there are enough moves remaining in the FEN to finish the game without hitting
the 50 move rule.
PROBLEM: The issue with master here is that the PushClose difference per square
is 20, however, the difference in squares for the PushToCorners array is usually
less. Thus, the engine prefers to move the kings closer together rather than pushing
the weak king to the correct corner.
What happens is if the weak king is in a safe corner, SF still prefers pushing the
kings together. Occasionally, the strong king traps the weak king in the safe corner.
It takes a while for SF to figure it out, but often draws the game by the 50 move rule
(on shorter time controls).
This patch increases the PushToCorners values to correct this problem. We also added
an assert to catch any overflow problem if anybody would want to increase the array
values again in the future.
It was tested in a couple of matches starting with random KRBK positions and showed
increased winning rates, see https://github.com/official-stockfish/Stockfish/pull/1877
No functional change
* Update our continuous integration machinery
Ubuntu 16.04 can now be used with travis. Updating all the other stuff
when there.
Invoking the lld linker seems to save 5 minutes with clang on linux.
No functional change.
* fix
* Use a bit less code to calculate hashfull(). Change post increment to preincrement as is more standard
in the rest of stockfish. Scale result so we report 100% instead of 99.9% when completely full.
No functional change.
Although this is a compile-time constant, we stick the castlingSide into a CastlingRight, then pull it out again. This seems unecessarily complex.
No functional change.
We do not need to change the winnerKSq variable, so we can simplify
a little bit the logic of the code by changing only the loserKSq
variable when it is necessary. Also consolidate and clarify comments.
See the pull request thread for a proof that the code is correct:
https://github.com/official-stockfish/Stockfish/pull/1854
No functional change
~stronglyProtected is quite similar to ~attackedBy[Them][PAWN] & ~attackedBy2[Them],
the only difference appears to be that the former includes squares attacked twice
by both sides. The resulting logic is simpler, and the change appears to be at least
Elo-neutral at both STC and LTC.
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 35924 W: 7978 L: 7885 D: 20061
http://tests.stockfishchess.org/tests/view/5c14a5c00ebc5902ba11ed72
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 37078 W: 6125 L: 6030 D: 24923
http://tests.stockfishchess.org/tests/view/5c14ae880ebc5902ba11eed8
Bench: 3646542
this patch fixes a rare but reproducible segfault observed playing a
multi-threaded match, it is discussed somewhat in fishcooking.
From the core file, it could be observed that the issue was in qsearch, namely:
````
ss->pv[0] = MOVE_NONE;
````
and the backtrace shows the it arrives there via razoring, called from the rootNode:
````
(gdb) bt
alpha=-19, beta=682, depth=DEPTH_ZERO) at search.cpp:1247
````
Indeed, ss->pv can indeed by a nullptr at the rootNode. However, why is the
segfault so rare ?
The reason is that the condition that guards razoring:
````
(depth < 2 * ONE_PLY && eval <= alpha - RazorMargin)
````
is almost never true, since at the root alpha for depth < 5 is -VALUE_INFINITE.
Nevertheless with the new failHigh scheme, this is not guaranteed, and rootDepth > 5,
can still result in a depth < 2 search at the rootNode. If now another thread,
via the hash, writes a new low eval to the rootPos qsearch can be entered.
Rare but not unseen... I assume that some of the crashes in fishtest recently
might be due to this.
Closes https://github.com/official-stockfish/Stockfish/pull/1860
No functional change
As noticed in the forum, a crash in extract_ponder_from_tt could result
if hash size is set before the ponder move is printed. While it is arguably
a GUI issue (but it got me on the cli), it is easy to avoid this issue.
Closes https://github.com/official-stockfish/Stockfish/pull/1856
No functional change.
On November 30th, @xoto10 experimented with removing this threshold,
but the simplification barely failed LTC. I was inspired to try various
[0, 4] tweaks to increase its value, which would narrow the effects of
this threshold without removing it entirely. Various values repeatedly
led to Elo gains at both STC and LTC, most of which were insufficient
to pass.
After a couple of weeks, I tried again to find an Elo-gaining tweak
but noticed that I could raise the threshold higher and higher without
regression. I decided to try removing it entirely--forgetting that
@xoto10 had already attempted this. However, this now performs much
better at both STC and LTC, producing a STC Elo gain and also potentially
a smaller LTC one.
The reason appears to be a recent change in master (e8ffca3) near
this code, which interacts with this patch. This simplification
governs the conditions under which that patch's effects are applied.
Something non-obvious about that change has significantly improved
the performance of this simplification.
I recognize and thank @xoto10, who originally had this idea. Since
I ran several LTCs recently (to determine whether to open this PR,
or one for a related [0, 4]), I would also like to acknowledge the
other developers and CPU donors for their patience. Thank you all!
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 13445 W: 3000 L: 2862 D: 7583
http://tests.stockfishchess.org/tests/view/5c11f01b0ebc5902ba11a6b8
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 33868 W: 5663 L: 5563 D: 22642
http://tests.stockfishchess.org/tests/view/5c11ffe90ebc5902ba11a8a9
Closes https://github.com/official-stockfish/Stockfish/pull/1870
Bench: 3343286
STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 13323 W: 3015 L: 2818 D: 7490
http://tests.stockfishchess.org/tests/view/5c00a2520ebc5902bcedd41b
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 52294 W: 9093 L: 8756 D:34445
http://tests.stockfishchess.org/tests/view/5c00b2c40ebc5902bcedd596
Some obvious followups to this are to further tune this PSQT, or
try 8x8 for other pieces. As of now I don't plan on trying this
for other pieces as I think the majority of the ELO it brings is
for pawns and kings.
Looking at the new values, the differences between kingside and
queenside are quite significant. I am very hopeful that this a
llows SF to understand and plan pawn structures even better than
it already does. Cheers!
Closes https://github.com/official-stockfish/Stockfish/pull/1839
Bench: 3569243
I've gone through the RENAME/REFORMATTING thread and changed everything I could find, plus a few more. With this, let's close the previous issue and open another.
No functional change.