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62 commits

Author SHA1 Message Date
shane31
6c9f4cf36f Scale down endgames with pawns on one or two adjacent files 2014-06-25 16:01:00 -04:00
Marco Costalba
7bce8831d3 More readable trapped rook condition
Prefer

file_of(s) < file_of(ksq)

to the inidrect

file_of(ksq) < FILE_E

To evaluate if semiopen side to check is the left side.

Also other small touches while there.

No functional change.
2014-04-13 14:29:42 +02:00
Marco Costalba
1d1b7df7c6 Rename castling flag to castling right
This is a more conventional naming as
reported also in:

http://chessprogramming.wikispaces.com/Castling+rights

No functional change.
2014-03-08 15:08:55 +01:00
Marco Costalba
c9dcda6ac4 Update copyright year
No functional change.
2014-01-02 01:49:18 +01:00
Arjun Temurnikar
431c3ac485 Even more spelling fixes
No functional change.
2013-12-06 09:03:24 +01:00
Marco Costalba
f99cb3dc27 Rename CASTLE to CASTLING
It is call 'castling move', not 'castle move'

Noticed while reading DiscoCheck sources.

No functional change.
2013-12-01 11:16:47 +01:00
Ralph Stößer
e8f9447b11 Use a formula for chain membership bonus
Passed both short TC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 5087 W: 1072 L: 951 D: 3064

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 28620 W: 5042 L: 4798 D: 18780

bench: 7995098
2013-10-31 06:13:30 +01:00
Marco Costalba
af750bd2ef Rewrite unstoppable pawns evaluation
Instead of current code, give a bonus according to the frontmost
square among candidate + passed pawns.

This is a big simplification that removes a lot of accurate code
substituting it with a statistically based one using the common
'bonus' scheme, leaving to the search to sort out the details.

Results are equivalent but code is much less and, as an added bonus,
we now store candidates bitboard in pawns hash and allow this
info to be used in evaluation. This paves the way to possible
candidate pawns evaluations together with all the other pieces,
as we do for passed.

Patch passed short TC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 16927 W: 3462 L: 3308 D: 10157

Then failed (quite quickly) at long TC
LLR: -2.95 (-2.94,2.94) [0.00,6.00]
Total: 8451 W: 1386 L: 1448 D: 5617

But when ran with a conclusive 40K fixed games at 60 secs it proved
almost equivalent to original one.

ELO: 1.08 +-2.0 (95%) LOS: 85.8%
Total: 40000 W: 6739 L: 6615 D: 26646

bench: 3884003
2013-09-16 08:57:37 +02:00
Marco Costalba
1f40cd6d02 Small renaming
No functional change.
2013-07-29 19:32:59 +02:00
homoSapiensSapiens
002062ae93 Use #ifndef instead of #if !defined
And #ifdef instead of #if defined

This is more standard form (see for example iostream file).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2013-07-24 19:49:17 +02:00
Marco Costalba
46409a7852 Assorted renaming in evaluation
And some reshuffle too.

No functional change.
2013-06-01 13:17:39 +02:00
Marco Costalba
bcbc9bfd1f Some code reformat in evaluate_pieces
No functional change.
2013-05-11 11:13:06 +02:00
Marco Costalba
3b92159908 Further simplify previous patch
No functional change.
2013-05-04 12:15:31 +02:00
Marco Costalba
f84f04742a Skip a couple of popcount in previous patch
And some little tidy up

No functional change.
2013-04-19 10:31:18 +02:00
Joona Kiiski
3e4dfb49a7 Give a small penalty for bishop for each pawn on the same colored square 2013-04-16 21:20:31 +01:00
Marco Costalba
c5ec94d0f1 Update copyright year
No functional change.
2013-02-19 07:54:14 +01:00
Marco Costalba
158014b39d Introduce namespace Pawns
And retire old struct PawnTable along the same lines
of previous patch.

No functional change.
2012-12-22 11:38:36 +01:00
Marco Costalba
e304db9d1e Use self-describing constants instead of numbers
And remove now useless comments.

No functional change.
2012-10-21 11:16:21 +02:00
Marco Costalba
9793fa1906 Calculate min distance between king and his pawns
Just added infrastructure.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-06-17 09:41:18 +01:00
Marco Costalba
2aac860db3 Fix wrong condition in PawnEntry::king_safety()
Since revision 374c9e6b63
we use also castling information to calculate king safety.
So before to reuse the cached king safety score we have to
veify not only king position, but also castling rights are
the same of the pre-calculated ones.

This is a very subtle bug, found only becuase even after
previous patch, consecutives runs of 'bench' _still_ showed
different numbers. Pawn tables are not cleared between 'bench'
runs and in the second run a king safety score, previously
evaluated under some castling rights, was reused by another
position with different castling rights instead of being
recalculated from scratch.

Bug spotted and tracked down by Balint Pfliegel

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-27 10:59:18 +01:00
Marco Costalba
32c504076f Use std::vector to implement HashTable
Allows some code semplification and avoids directly
allocation and managing heap memory.

Also the usual renaming while there.

No functional change and no speed regression.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 19:07:11 +01:00
Marco Costalba
304deb5e83 Rename Materials and Pawns hash stuff
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 11:59:23 +01:00
Marco Costalba
b0b9bb3462 Last touches to pawns shelter code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-29 21:14:15 +01:00
Marco Costalba
10e64e0509 Refactor pawns shelter and storm
Renamed stuff and added comments. The aim is to make more
readable, at least by me ;-) , this newly added part of code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-29 00:09:27 +01:00
Marco Costalba
8307da0de7 Update copyright year to 2012
And refresh Readme.txt while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 13:52:16 +01:00
Marco Costalba
c2d42ea833 Rename getters functions removing 'get_' prefix
Follow the suggested Qt style:

http://doc.qt.nokia.com/qq/qq13-apis.html

It seems to me simpler and easier to read.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-25 11:50:59 +01:00
Marco Costalba
c88eebc989 Tempeltize material imbalance
Speedup of almost 1%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:35:54 +01:00
Marco Costalba
7a84b8ca34 Sync material.h with pawns.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:24:10 +01:00
Marco Costalba
2f1935078d Assorted code style and comments in pawns.cpp and pawns.h
The only interesting thing is that a backward or isolated
pawn cannot be a candidate passer, so code this condition.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-10 12:16:36 +01:00
Marco Costalba
0fcda095df Move all enum types definitions to types.h
Cleanup headers while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 21:52:55 +01:00
Marco Costalba
5b2ac7590c Retire piece_type_from_char()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:42:27 +01:00
Marco Costalba
0ddf84870a Introduce SimpleHash class
And use it for pawns and material infos.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 11:20:49 +01:00
Marco Costalba
85a7456bd7 Fixed some warnings when using -Weffc++ gcc option
Plus some other icc warnings popped up with new and strictier
compile options.

No functional and speed change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 15:00:20 +01:00
Joona Kiiski
fa2478a81f Retire pawn storm evaluation
More then 100 lines of almost useless evaluations. Prefer
code semplification to a very small and dubious advantage.

After 7457 games on russian cluster:
Mod - Orig: 1285 - 1334 - 4838  ELO -2 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-11 09:46:00 +01:00
Marco Costalba
2a2353aac6 Speed up updateShelter()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 18:52:53 +02:00
Marco Costalba
7b721b3663 Prefetch pawn hash key
Plus a bunch of other minor optimizations.

With this power pack we have an increase
of a whopping 1.4%  :-)

...and it took 3 good hours of profiling + hacking to get it out !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 14:04:06 +01:00
Marco Costalba
ea5af9b8c0 Introduce evaluate_pawn_storm() to unify redundant code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-14 12:08:48 +01:00
Marco Costalba
11207f7c1f Revert scale factor in pawn evaluation
It simply doesn't seems to work both in direct matches
and in balance tuning.

So revert the idea.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-21 20:35:47 +01:00
Marco Costalba
6b7efa0cd1 Introduce scale factor in pawn evaluation
The idea is to reduce the score if we have many
pawns opposing an enemy pawn so that the draw
possibility increases.

Just introduced the logic, but no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-19 06:21:13 +01:00
Marco Costalba
a4a0ffce71 Fix some warnings under +w1 HP-UX compile
This is the world's fussiest compiler with +w1

Warnings reported by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-11 17:03:03 +01:00
Marco Costalba
9fc602bae7 Updated copyright year to 2010
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:27:07 +01:00
Marco Costalba
4c58db0dab Convert pawns evaluation to Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:50 +01:00
Marco Costalba
ef6fca98a0 Define Score as an enum
Increases performance because now we use one integer
for both midgame and endgame scores.

Unfortunatly the latest patches seem to have reduced a bit
the speed so at the end we are more or less at the same
performance level of the beginning. But this patch series
introduced also some code cleanup so it is the main reason
we commit anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 08:43:34 +01:00
Marco Costalba
4626ec2890 Convert MaterialInfo and PawnInfo to use Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 14:17:10 +01:00
Marco Costalba
ccdb634b77 Unroll color loops in get_pawn_info
This allow to resolve a lot of addresses at compile time
instead of an indirect access at runtime.

Speed up on pgo compile is of 1.3%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-09 16:48:45 +01:00
Marco Costalba
e49b21eacb Remove a redundant assignment in PawnInfo c'tor
We don't need to set key to 0 because clear() already
takes care of that.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-06 09:18:15 +01:00
Marco Costalba
e677185567 Store pawn attacks in PawnInfo
They are pawn structure invariant so has a sense to
store togheter with pawn info instead of recalculating
them each time evaluate() is called.

Speed up is around 1%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-30 16:11:37 +01:00
Marco Costalba
23ceb66950 Move halfOpenFiles[] calculation out of a loop
And put it in an already existing one so to
optimze a bit.

Also additional cleanups and code shuffles
all around the place.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-08 09:21:42 +01:00
Marco Costalba
080a4995a3 Simplify king shelter cache handling
This is more similar to how get_material_info() and
get_pawn_info() work and also removes some clutter from
evaluate_king().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-07-24 14:13:13 +01:00
Marco Costalba
657286b0e5 Fix a couple of warnings under Intel compiler
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-06-20 14:45:03 +01:00