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Author SHA1 Message Date
Brad Knox
ad926d34c0 Update copyright years
Happy New Year!

closes https://github.com/official-stockfish/Stockfish/pull/3881

No functional change
2022-01-06 15:45:45 +01:00
Tomasz Sobczyk
2e745956c0 Change trace with NNUE eval support
This patch adds some more output to the `eval` command. It adds a board display
with estimated piece values (method is remove-piece, evaluate, put-piece), and
splits the NNUE evaluation with (psqt,layers) for each bucket for the NNUE net.

Example:

```

./stockfish
position fen 3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40
eval

 Contributing terms for the classical eval:
+------------+-------------+-------------+-------------+
|    Term    |    White    |    Black    |    Total    |
|            |   MG    EG  |   MG    EG  |   MG    EG  |
+------------+-------------+-------------+-------------+
|   Material |  ----  ---- |  ----  ---- | -0.73 -1.55 |
|  Imbalance |  ----  ---- |  ----  ---- | -0.21 -0.17 |
|      Pawns |  0.35 -0.00 |  0.19 -0.26 |  0.16  0.25 |
|    Knights |  0.04 -0.08 |  0.12 -0.01 | -0.08 -0.07 |
|    Bishops | -0.34 -0.87 | -0.17 -0.61 | -0.17 -0.26 |
|      Rooks |  0.12  0.00 |  0.08  0.00 |  0.04  0.00 |
|     Queens |  0.00  0.00 | -0.27 -0.07 |  0.27  0.07 |
|   Mobility |  0.84  1.76 |  0.01  0.66 |  0.83  1.10 |
|King safety | -0.99 -0.17 | -0.72 -0.10 | -0.27 -0.07 |
|    Threats |  0.27  0.27 |  0.73  0.86 | -0.46 -0.59 |
|     Passed |  0.00  0.00 |  0.79  0.82 | -0.79 -0.82 |
|      Space |  0.61  0.00 |  0.24  0.00 |  0.37  0.00 |
|   Winnable |  ----  ---- |  ----  ---- |  0.00 -0.03 |
+------------+-------------+-------------+-------------+
|      Total |  ----  ---- |  ----  ---- | -1.03 -2.14 |
+------------+-------------+-------------+-------------+

 NNUE derived piece values:
+-------+-------+-------+-------+-------+-------+-------+-------+
|       |       |       |   Q   |   b   |       |   k   |       |
|       |       |       | +12.4 | -1.62 |       |       |       |
+-------+-------+-------+-------+-------+-------+-------+-------+
|       |   r   |       |       |   p   |   p   |   b   |       |
|       | -3.89 |       |       | -0.84 | -1.19 | -3.32 |       |
+-------+-------+-------+-------+-------+-------+-------+-------+
|   p   |   N   |       |   n   |       |       |   q   |       |
| -1.81 | +3.71 |       | -4.82 |       |       | -5.04 |       |
+-------+-------+-------+-------+-------+-------+-------+-------+
|   P   |   p   |       |   P   |   p   |       |   P   |   r   |
| +1.16 | -0.91 |       | +0.55 | +0.12 |       | +0.50 | -4.02 |
+-------+-------+-------+-------+-------+-------+-------+-------+
|       |       |       |       |   P   |       |       |   p   |
|       |       |       |       | +2.33 |       |       | +1.17 |
+-------+-------+-------+-------+-------+-------+-------+-------+
|       |       |       |       |   B   |   P   |       |       |
|       |       |       |       | +4.79 | +1.54 |       |       |
+-------+-------+-------+-------+-------+-------+-------+-------+
|       |       |       |       |   B   |       |   R   |       |
|       |       |       |       | +4.54 |       | +6.03 |       |
+-------+-------+-------+-------+-------+-------+-------+-------+
|       |   R   |       |       |       |       |       |   K   |
|       | +4.81 |       |       |       |       |       |       |
+-------+-------+-------+-------+-------+-------+-------+-------+

 NNUE network contributions (Black to move)
+------------+------------+------------+------------+
|   Bucket   |  Material  | Positional |   Total    |
|            |   (PSQT)   |  (Layers)  |            |
+------------+------------+------------+------------+
|  0         |  +  0.32   |  -  1.46   |  -  1.13   |
|  1         |  +  0.25   |  -  0.68   |  -  0.43   |
|  2         |  +  0.46   |  -  1.72   |  -  1.25   |
|  3         |  +  0.55   |  -  1.80   |  -  1.25   |
|  4         |  +  0.48   |  -  1.77   |  -  1.29   |
|  5         |  +  0.40   |  -  2.00   |  -  1.60   |
|  6         |  +  0.57   |  -  2.12   |  -  1.54   | <-- this bucket is used
|  7         |  +  3.38   |  -  2.00   |  +  1.37   |
+------------+------------+------------+------------+

Classical evaluation   -1.00 (white side)
NNUE evaluation        +1.54 (white side)
Final evaluation       +2.38 (white side) [with scaled NNUE, hybrid, ...]

```

Also renames the export_net() function to save_eval() while there.

closes https://github.com/official-stockfish/Stockfish/pull/3562

No functional change
2021-06-19 11:57:01 +02:00
Guy Vreuls
f233ca1af4 Compact position structures
Reorder the structures data members in position.h to reduce padding.

Passed STC:
https://tests.stockfishchess.org/tests/view/60a8011fce8ea25a3ef04069
LLR: 2.94 (-2.94,2.94) <-0.50,2.50>
Total: 14120 W: 1214 L: 1067 D: 11839
Ptnml(0-2): 26, 857, 5161, 976, 40

---

Also tested for speed locally by Joost:

Result of  50 runs
==================
base (./stockfish.master       ) =    2254919  +/- 4439
test (./stockfish.patch        ) =    2274003  +/- 5278
diff                             =     +19084  +/- 6386
==================
speedup        = +0.0085
P(speedup > 0) =  1.0000

---

closes https://github.com/official-stockfish/Stockfish/pull/3488

No functional change.
2021-05-22 00:26:00 +02:00
Unai Corzo
b1c8840f10 Simplify check extension
Simplify check extension, as it seems not to bring any strength and thus is no longer needed.

STC https://tests.stockfishchess.org/tests/view/608c18e995e7f1852abd2b81
LLR: 2.94 (-2.94,2.94) <-2.50,0.50>
Total: 54544 W: 4891 L: 4815 D: 44838
Ptnml(0-2): 186, 3889, 19081, 3895, 221

LTC https://tests.stockfishchess.org/tests/view/608c6ab195e7f1852abd2bc6
LLR: 2.95 (-2.94,2.94) <-2.50,0.50>
Total: 51008 W: 1845 L: 1794 D: 47369
Ptnml(0-2): 31, 1591, 22206, 1648, 28

closes https://github.com/official-stockfish/Stockfish/pull/3452

bench: 3993071
2021-05-02 17:48:57 +02:00
Vizvezdenec
d58e83695f Remove advanced_pawn_push()
Continuation of work by @topologist: we now do futility pruning and movecount
pruning in qsearch() for pawn pushes up to the 7th rank. So the condition to
avoid the pruning is if the move is a promotion or not. This allows to get rid
of the advanced_pawn_push() function in position.h alltogether.

Passed STC
https://tests.stockfishchess.org/tests/view/6048c5842433018de7a387e6
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 34424 W: 3081 L: 3015 D: 28328
Ptnml(0-2): 110, 2442, 12052, 2488, 120

Passed LTC
https://tests.stockfishchess.org/tests/view/6048f7d22433018de7a387f0
LLR: 2.94 (-2.94,2.94) {-0.75,0.25}
Total: 142024 W: 5170 L: 5202 D: 131652
Ptnml(0-2): 50, 4678, 61613, 4596, 75

Closes https://github.com/official-stockfish/Stockfish/pull/3390

Bench: 4339126
2021-03-17 10:34:02 +01:00
Topologist
f3b296c2e2 Change advanced pawn push threshold
A pawn push is now considered to be "advanced" if the relative destination
rank is > 6 (previously it was > 5). This affects the search heuristic.

Also remove an assert concerning en passant moves in qsearch().

STC:
LLR: 2.97 (-2.94,2.94) {-0.25,1.25}
Total: 46744 W: 4224 L: 4040 D: 38480
Ptnml(0-2): 165, 3206, 16451, 3380, 170
https://tests.stockfishchess.org/tests/view/604746082433018de7a3872e

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 107840 W: 4198 L: 3892 D: 99750
Ptnml(0-2): 58, 3472, 46557, 3772, 61
https://tests.stockfishchess.org/tests/view/60475eae2433018de7a38737

Closes https://github.com/official-stockfish/Stockfish/pull/3389

Bench: 4796780
2021-03-10 12:32:53 +01:00
Dieter Dobbelaere
7ffae17f85 Add Stockfish namespace.
fixes #3350 and is a small cleanup that might make it easier to use SF
in separate projects, like a NNUE trainer or similar.

closes https://github.com/official-stockfish/Stockfish/pull/3370

No functional change.
2021-03-07 14:26:54 +01:00
Antoine Champion
9b1274aba3 Clean functions returning by const values
The codebase contains multiple functions returning by const-value.
This patch is a small cleanup making those function returns
by value instead, removing the const specifier.

closes https://github.com/official-stockfish/Stockfish/pull/3328

No functional change
2021-03-07 14:05:01 +01:00
Lolligerhans
70a818cbd6 Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/3301

No functional change
2021-01-30 13:27:31 +01:00
Stéphane Nicolet
1188141aa7 Improve play for closed positions
This patch give a small bonus to incite the attacking side to keep more
pawns on the board.

A consequence of this bonus is that Stockfish will tend to play positions
slightly more closed on average than master, especially when it believes
that it has an advantage.

To lower the risk of blockades where Stockfish start shuffling without
progress, we also implement a progressive decrease of the evaluation
value with the 50 moves counter (along with the necessary aging of the
transposition table to reduce the impact of the Graph History Interaction
problem): since the evaluation decreases during shuffling phases, the
engine will tend to examine the consequences of pawn breaks faster during
the search.

Passed STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 26184 W: 2406 L: 2252 D: 21526
Ptnml(0-2): 85, 1784, 9223, 1892, 108
https://tests.stockfishchess.org/tests/view/600cc08b735dd7f0f0352c06

Passed LCT:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 199768 W: 7695 L: 7191 D: 184882
Ptnml(0-2): 85, 6478, 86269, 6952, 100
https://tests.stockfishchess.org/tests/view/600ccd28735dd7f0f0352c10

Closes https://github.com/official-stockfish/Stockfish/pull/3321

Bench: 3988915
2021-01-30 13:20:56 +01:00
Dieter Dobbelaere
87586b3d0c Use correct chess terms + fix spelling.
- "discovered check" (instead of "discovery check")
  - "en passant" (instead of "en-passant")
  - "pseudo-legal" before a noun (instead of "pseudo legal")
  - "3-fold" (instead of "3fold")

closes https://github.com/official-stockfish/Stockfish/pull/3294

No functional change.
2021-01-11 19:19:39 +01:00
Joost VandeVondele
c4d67d77c9 Update copyright years
No functional change
2021-01-08 17:04:23 +01:00
syzygy1
045728a7da Remove piece lists
This patch removes the incrementally updated piece lists from the Position object.

This has been tried before but always failed. My reasons for trying again are:

* 32-bit systems (including phones) are now much less important than they were some years ago (and are absent from fishtest);
* NNUE may have made SF less finely tuned to the order in which moves were generated.

STC:
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 55272 W: 5260 L: 5216 D: 44796
Ptnml(0-2): 208, 4147, 18898, 4159, 224
https://tests.stockfishchess.org/tests/view/5fc2986a42a050a89f02c926

LTC:
LLR: 2.96 (-2.94,2.94) {-0.75,0.25}
Total: 16600 W: 673 L: 608 D: 15319
Ptnml(0-2): 14, 533, 7138, 604, 11
https://tests.stockfishchess.org/tests/view/5fc2f98342a050a89f02c95c

closes https://github.com/official-stockfish/Stockfish/pull/3247

Bench: 3940967
2020-11-29 16:51:01 +01:00
syzygy1
9b4967071e Remove EvalList
This patch removes the EvalList structure from the Position object and generally simplifies the interface between do_move() and the NNUE code.

The NNUE evaluation function first calculates the "accumulator". The accumulator consists of two halves: one for white's perspective, one for black's perspective.

If the "friendly king" has moved or the accumulator for the parent position is not available, the accumulator for this half has to be calculated from scratch. To do this, the NNUE node needs to know the positions and types of all non-king pieces and the position of the friendly king. This information can easily be obtained from the Position object.

If the "friendly king" has not moved, its half of the accumulator can be calculated by incrementally updating the accumulator for the previous position. For this, the NNUE code needs to know which pieces have been added to which squares and which pieces have been removed from which squares. In principle this information can be derived from the Position object and StateInfo struct (in the same way as undo_move() does this). However, it is probably a bit faster to prepare this information in do_move(), so I have kept the DirtyPiece struct. Since the DirtyPiece struct now stores the squares rather than "PieceSquare" indices, there are now at most three "dirty pieces" (previously two). A promotion move that captures a piece removes the capturing pawn and the captured piece from the board (to SQ_NONE) and moves the promoted piece to the promotion square (from SQ_NONE).

An STC test has confirmed a small speedup:

https://tests.stockfishchess.org/tests/view/5f43f06b5089a564a10d850a
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 87704 W: 9763 L: 9500 D: 68441
Ptnml(0-2): 426, 6950, 28845, 7197, 434

closes https://github.com/official-stockfish/Stockfish/pull/3068

No functional change
2020-08-26 07:11:26 +02:00
Joost VandeVondele
5f1843c9cb Small trivial cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2801

No functional change
2020-08-23 01:53:41 +02:00
nodchip
84f3e86790 Add NNUE evaluation
This patch ports the efficiently updatable neural network (NNUE) evaluation to Stockfish.

Both the NNUE and the classical evaluations are available, and can be used to
assign a value to a position that is later used in alpha-beta (PVS) search to find the
best move. The classical evaluation computes this value as a function of various chess
concepts, handcrafted by experts, tested and tuned using fishtest. The NNUE evaluation
computes this value with a neural network based on basic inputs. The network is optimized
and trained on the evalutions of millions of positions at moderate search depth.

The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward.
It can be evaluated efficiently on CPUs, and exploits the fact that only parts
of the neural network need to be updated after a typical chess move.
[The nodchip repository](https://github.com/nodchip/Stockfish) provides additional
tools to train and develop the NNUE networks.

This patch is the result of contributions of various authors, from various communities,
including: nodchip, ynasu87, yaneurao (initial port and NNUE authors), domschl, FireFather,
rqs, xXH4CKST3RXx, tttak, zz4032, joergoster, mstembera, nguyenpham, erbsenzaehler,
dorzechowski, and vondele.

This new evaluation needed various changes to fishtest and the corresponding infrastructure,
for which tomtor, ppigazzini, noobpwnftw, daylen, and vondele are gratefully acknowledged.

The first networks have been provided by gekkehenker and sergiovieri, with the latter
net (nn-97f742aaefcd.nnue) being the current default.

The evaluation function can be selected at run time with the `Use NNUE` (true/false) UCI option,
provided the `EvalFile` option points the the network file (depending on the GUI, with full path).

The performance of the NNUE evaluation relative to the classical evaluation depends somewhat on
the hardware, and is expected to improve quickly, but is currently on > 80 Elo on fishtest:

60000 @ 10+0.1 th 1
https://tests.stockfishchess.org/tests/view/5f28fe6ea5abc164f05e4c4c
ELO: 92.77 +-2.1 (95%) LOS: 100.0%
Total: 60000 W: 24193 L: 8543 D: 27264
Ptnml(0-2): 609, 3850, 9708, 10948, 4885

40000 @ 20+0.2 th 8
https://tests.stockfishchess.org/tests/view/5f290229a5abc164f05e4c58
ELO: 89.47 +-2.0 (95%) LOS: 100.0%
Total: 40000 W: 12756 L: 2677 D: 24567
Ptnml(0-2): 74, 1583, 8550, 7776, 2017

At the same time, the impact on the classical evaluation remains minimal, causing no significant
regression:

sprt @ 10+0.1 th 1
https://tests.stockfishchess.org/tests/view/5f2906a2a5abc164f05e4c5b
LLR: 2.94 (-2.94,2.94) {-6.00,-4.00}
Total: 34936 W: 6502 L: 6825 D: 21609
Ptnml(0-2): 571, 4082, 8434, 3861, 520

sprt @ 60+0.6 th 1
https://tests.stockfishchess.org/tests/view/5f2906cfa5abc164f05e4c5d
LLR: 2.93 (-2.94,2.94) {-6.00,-4.00}
Total: 10088 W: 1232 L: 1265 D: 7591
Ptnml(0-2): 49, 914, 3170, 843, 68

The needed networks can be found at https://tests.stockfishchess.org/nns
It is recommended to use the default one as indicated by the `EvalFile` UCI option.

Guidelines for testing new nets can be found at
https://github.com/glinscott/fishtest/wiki/Creating-my-first-test#nnue-net-tests

Integration has been discussed in various issues:
https://github.com/official-stockfish/Stockfish/issues/2823
https://github.com/official-stockfish/Stockfish/issues/2728

The integration branch will be closed after the merge:
https://github.com/official-stockfish/Stockfish/pull/2825
https://github.com/official-stockfish/Stockfish/tree/nnue-player-wip

closes https://github.com/official-stockfish/Stockfish/pull/2912

This will be an exciting time for computer chess, looking forward to seeing the evolution of
this approach.

Bench: 4746616
2020-08-06 16:37:45 +02:00
Joost VandeVondele
ab5cd8340f Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2756

No functional change
2020-06-24 22:20:04 +02:00
protonspring
a5e3b4edde Consolidate all attacks bitboards
This is a non-functional simplification that simplifies getting attacks bitboards.

* consolidates all attacks to attacks_bb (remove Position::attacks_from(..)).
* attacks_bb<PieceType>(square) gets pseudo attacks
* attacks_bb<PieceType>(square, bitboard) gets attacks considering occupied squares in the bitboard).
* pawn_attacks_bb(Color, Square) gets pawn attacks like other pawn attack bitboards.
* Wraps all access to PawnAttacks arrays and PseudoAttacks arrays and adds asserts as appropriate.

Passed STC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 90208 W: 17533 L: 17482 D: 55193
Ptnml(0-2): 1412, 10232, 21798, 10217, 1445
https://tests.stockfishchess.org/tests/view/5ece996275787cc0c05d9790

closes https://github.com/official-stockfish/Stockfish/pull/2703

No functional change
2020-05-30 20:30:31 +02:00
Joost VandeVondele
383b12e1a5 small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2653

No functional change
2020-05-23 13:27:16 +02:00
Joost VandeVondele
353e20674b Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2628

No functional change
2020-04-29 17:44:24 +02:00
protonspring
0b8ce4b303 Limit array access in Position
This is a non-functional code style change that routes all position array accesses to single methods, and adds an assert to check correctness.

Passed STC
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 37312 W: 7378 L: 7246 D: 22688
Ptnml(0-2): 606, 4280, 8762, 4392, 616
https://tests.stockfishchess.org/tests/view/5e7c0c69e42a5c3b3ca2eb3d

closes https://github.com/official-stockfish/Stockfish/pull/2595

No functional change.
2020-04-02 14:40:03 +02:00
protonspring
7a7bcd6359 Simplify signature of remove_piece()
This is a non-functional simplification. Instead of passing the piece type
for remove_piece, we can rely on the board. The only exception is en-passant
which must be explicitly set because the destination square for the capture
is not the same as the piece to remove.

Verified also in the Chess960 castling case by running a couple of perft, see
the pull request discussion: https://github.com/official-stockfish/Stockfish/pull/2460

STC
LLR: 2.94 (-2.94,2.94) [-3.00,1.00]
Total: 18624 W: 4147 L: 4070 D: 10407
Ptnml(0-2): 223, 1933, 4945, 1938, 260
http://tests.stockfishchess.org/tests/view/5dfeaa93e70446e17e451163

No functional change
2020-01-23 17:31:45 +01:00
Stéphane Nicolet
384bff4264 Assorted trivial cleanups January 2020
Assorted trivial cleanups.

No functional change
2020-01-09 21:57:21 +01:00
Alain SAVARD
09bef14c76 Update lists of authors and contributors
Preparing for version 11 of Stockfish: update lists of authors,
contributors giving CPU time to the fishtest framework, etc.

No functional change
2020-01-09 01:43:47 +01:00
31m059
cff9a8672c Make Square and Bitboard operators commutative
As Stockfish developers, we aim to make our code as legible and as close
to simple English as possible. However, one of the more notable exceptions
to this rule concerns operations between Squares and Bitboards.

Prior to this pull request, AND, OR, and XOR were only defined when the
Bitboard was the first operand, and the Square the second. For example,
for a Bitboard b and Square s, "b & s" would be valid but "s & b" would not.
This conflicts with natural reasoning about logical operators, both
mathematically and intuitively, which says that logical operators should
commute.

More dangerously, however, both Square and Bitboard are defined as integers
"under the hood." As a result, code like "s & b" would still compile and give
reasonable bench values. This trap occasionally ensnares even experienced
Stockfish developers, but it is especially dangerous for new developers not
aware of this peculiarity. Because there is no compilation or runtime error,
and a reasonable bench, only a close review by approvers can spot this error
when a test has been submitted--and many times, these bugs have slipped past
review. This is by far the most common logical error on Fishtest, and has
wasted uncountable STC games over the years.

However, it can be fixed by adding three non-functional lines of code. In this
patch, we define the operators when the operands are provided in the opposite
order, i.e., we make AND, OR, and XOR commutative for Bitboards and Squares.
Because these are inline methods and implemented identically, the executable
does not change at all.

This patch has the small side-effect of requiring Squares to be explicitly
cast to integers before AND, OR, or XOR with integers. This is only performed
twice in Stockfish's source code, and again does not change the executable at
all (since Square is an enum defined as an integer anyway).

For demonstration purposes, this pull request also inverts the order of one AND
and one OR, to show that neither the bench nor the executable change. (This
change can be removed before merging, if preferred.)

I hope that this pull request significantly lowers the barrier-of-entry for new
developer to join the Stockfish project. I also hope that this change will improve
our efficiency in using our generous CPU donors' machines, since it will remove
one of the most common causes of buggy tests.

Following helpful review and comments by Michael Stembera (@mstembera), we add
a further clean-up by implementing OR for two Squares, to anticipate additional
traps developers may encounter and handle them cleanly.

Closes https://github.com/official-stockfish/Stockfish/pull/2387

No functional change.
2019-11-04 23:50:14 +01:00
Stéphane Nicolet
90c0385724 Assorted trivial cleanups
- Cleanups by Alain
- Group king attacks and king defenses
- Signature of futility_move_count()
- Use is_discovery_check_on_king()
- Simplify backward definition
- Use static asserts in move generator
- Factor a statement in move generator

No functional change
2019-10-26 00:29:12 +02:00
protonspring
3984b8f8f0 Consolidate CastlingSide and CastlingRights
This is a non-functional simplification that removes CastlingSide and
implements the functionality in CastlingRights (thanks to Jörg Oster
for a comment on the first version of this patch).

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 53854 W: 12077 L: 12019 D: 29758
http://tests.stockfishchess.org/tests/view/5d517b940ebc5925cf107474

Closes https://github.com/official-stockfish/Stockfish/pull/2265

No functional change
2019-08-23 16:29:29 +02:00
Marco Costalba
4ae5a7b45a Assorted trivial cleanups June 2019
No functional change.
2019-07-11 12:22:20 +02:00
protonspring
c645587270 Simplify semiopen_file (#2165)
This is a non-functional simplification. Since our file_bb handles either Files or Squares, using Square here removes some code. Not likely any performance difference despite the test.

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 6081 W: 1444 L: 1291 D: 3346
http://tests.stockfishchess.org/tests/view/5ceb3e2e0ebc5925cf07ab03

Non functional change.
2019-05-29 10:00:32 +02:00
svivanov72
9c7dc057d1 Precompute repetition info (#2132)
Store repetition info in StateInfo instead of recomputing it in
three different places. This saves some work in has_game_cycle()
where this info is needed for positions before the root.

Tested for non-regression at STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 34104 W: 7586 L: 7489 D: 19029
http://tests.stockfishchess.org/tests/view/5cd0676e0ebc5925cf044b56

No functional change.
2019-05-15 10:22:21 +02:00
Marco Costalba
4e72e2a964 Assorted trivial cleanups 4/2019
No functional change.
2019-05-02 19:30:26 +02:00
protonspring
3b46df546d Move pawnsOnSquares to Position (#2100)
We can remove the values in Pawns if we just use the piece arrays in Position. This reduces the size of a pawn entry. This simplification passed individually, and in concert with ps_passedcount100 (removes passedCount storage in pawns.).

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 19957 W: 4529 L: 4404 D: 11024
http://tests.stockfishchess.org/tests/view/5cb3c2d00ebc5925cf016f0d

Combo STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 17368 W: 3925 L: 3795 D: 9648
http://tests.stockfishchess.org/tests/view/5cb3d3510ebc5925cf01709a

This is a non-functional simplification.
2019-04-16 23:10:53 +02:00
protonspring
eb07775583 Remove semiopenFiles in pawns and simplify space #2102
This is a functional simplification.

    1. semiopenFiles is removed in pawns and uses the piece arrays in position instead.

    2. popcount is removed in space calculations and uses pawn piece count instead.

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 33327 W: 7423 L: 7324 D: 18580
http://tests.stockfishchess.org/tests/view/5cb4be090ebc5925cf018511

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 10173 W: 1774 L: 1636 D: 6763
http://tests.stockfishchess.org/tests/view/5cb4c5920ebc5925cf018696

bench 3402947
2019-04-16 16:09:36 +02:00
Marco Costalba
82ad9ce9cf
Assorted trivial cleanups 3/2019 (#2030)
No functional change.
2019-03-31 11:47:36 +02:00
protonspring
796d0ad70e Accessor for SquareBB #2067
This is a non-functional code style change.

If we add an accessor function for SquareBB we can consolidate all of the asserts. This is also a bit cleaner because all SquareBB accesses go through this method making future changes easier to manage.

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 63406 W: 14084 L: 14045 D: 35277
http://tests.stockfishchess.org/tests/view/5c9ea6100ebc5925cfffc9af

No functional change.
2019-03-31 10:43:20 +02:00
Marco Costalba
2bceba7f51 Assorted trivial cleanups 2/2019
No functional change.
2019-03-05 11:13:02 +01:00
Marco Costalba
3c576efa77 Delay castling legality check
Delay legality check of castling moves at search time,
just before making the move, as is the standard with all
the other move types.

This should avoid an useless and not trivial legality check
when the castling is then not tried later. For instance due
to a previous cut-off.

The patch is also a big simplification and allows to entirely
remove generate_castling()

Bench changes due to a different move sequence out of MovePicker.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 45073 W: 9918 L: 9843 D: 25312
http://tests.stockfishchess.org/tests/view/5c2f176f0ebc596a450bdfb3

LTC:
LLR: 3.15 (-2.94,2.94) [-3.00,1.00]
Total: 10156 W: 1707 L: 1560 D: 6889
http://tests.stockfishchess.org/tests/view/5c2e7dfd0ebc596a450bcdf4

Verified with perft both in standard and Chess960 cases.

Closes https://github.com/official-stockfish/Stockfish/pull/1929

Bench: 3559104
2019-01-04 14:23:14 +01:00
protonspring
e917bd59b1 Changes identified in RENAME/REFORMATTING thread (#1861)
I've gone through the RENAME/REFORMATTING thread and changed everything I could find, plus a few more. With this, let's close the previous issue and open another.

No functional change.
2018-12-11 13:47:56 +01:00
Stéphane Nicolet
cf5d683408 Stockfish 10-beta
Preparation commit for the upcoming Stockfish 10 version, giving a chance to catch last minute feature bugs and evaluation regression during the one-week code freeze period. Also changing the copyright dates to include 2019.

No functional change
2018-11-19 11:18:21 +01:00
Ondrej Mosnáček
a781535168 Move PSQ score to Position
This patch simplifies Position::do_move() by moving the PSQ score from
StateInfo to Position and updating it inside the put/remove/move_piece
functions.

The downside is that there is now slightly more computation done in
Position::undo_move(), but the fishtest results are Elo neutral.

Passed STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 78820 W: 15775 L: 15760 D: 47285
http://tests.stockfishchess.org/tests/view/5b1cd1d00ebc5902ab9c64ab

Passed LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32966 W: 5716 L: 5615 D: 21635
http://tests.stockfishchess.org/tests/view/5b31e1230ebc5902b2e5a833

Closes https://github.com/official-stockfish/Stockfish/pull/1647

No functional change.
2018-06-27 11:42:25 +02:00
Stéphane Nicolet
a0486ecb40 Fix comments, rename variables
Thanks everybody for the various hints in the perpetual renaming thread:
https://github.com/official-stockfish/Stockfish/issues/1426

No functional change
2018-06-02 17:41:37 +02:00
Tom Truscott
91a76331ca Use cycle detection to bound search value
A position which has a move which draws by repetition, or which could have
been reached from an earlier position in the game tree, is considered to be
at least a draw for the side to move.

Cycle detection algorithm by Marcel van Kervink:

       https://marcelk.net/2013-04-06/paper/upcoming-rep-v2.pdf

----------------------------

How does the algorithm work in practice? The algorithm is an efficient
method to detect if the side to move has a drawing move, without doing any
move generation, thus possibly giving a cheap cutoffThe most interesting
conditions are both on line 1195:

```
  if (   originalKey == (progressKey ^ stp->key)
      || progressKey == Zobrist::side)
```

This uses the position keys as a sort-of Bloom filter, to avoid the expensive
checks which follow. For "upcoming repetition" consider the opening Nf3 Nf6 Ng1.
The XOR of this position's key with the starting position gives their difference,
which can be used to look up black's repeating move (Ng8). But that look-up is
expensive, so line 1195 checks that the white pieces are on their original squares.

This is the subtlest part of the algorithm, but the basic idea in the above game
is there are 4 positions (starting position and the one after each move). An XOR
of the first pair (startpos and after Nf3) gives a key matching Nf3. An XOR of
the second pair (after Nf6 and after Ng1) gives a key matching the move Ng1. But
since the difference in each pair is the location of the white knight those keys
are "identical" (not quite because while there are 4 keys the the side to move
changed 3 times, so the keys differ by Zobrist::side). The loop containing line
1195 does this pair-wise XOR-ing.

Continuing the example, after line 1195 determines that the white pieces are
back where they started we still need to make sure the changes in the black
pieces represents a legal move. This is done by looking up the "moveKey" to
see if it corresponds to possible move, and that there are no pieces blocking
its way. There is the additional complication that, to match the behavior of
is_draw(), if the repetition is not inside the search tree then there must be
an additional repetition in the game history. Since a position can have more
than one upcoming repetition a simple count does not suffice. So there is a
search loop ending on line 1215.

On the other hand, the "no-progress' is the same thing but offset by 1 ply.
I like the concept but think it currently has minimal or negative benefit,
and I'd be happy to remove it if that would get the patch accepted. This
will not, however, save many lines of code.

-----------------------------

STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 36430 W: 7446 L: 7150 D: 21834
http://tests.stockfishchess.org/tests/view/5afc123f0ebc591fdf408dfc

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 12998 W: 2045 L: 1876 D: 9077
http://tests.stockfishchess.org/tests/view/5afc2c630ebc591fdf408e0c

How could we continue after the patch:

• The code in search() that checks for cycles has numerous possible variants.
  Perhaps the check need could be done in qsearch() too.

• The biggest improvement would be to get "no progress" to be of actual benefit,
  and it would be helpful understand why it (probably) isn't. Perhaps there is an
  interaction with the transposition table or the (fantastically complex) tree
  search. Perhaps this would be hard to fix, but there may be a simple oversight.

Closes https://github.com/official-stockfish/Stockfish/pull/1575

Bench: 4550412
2018-05-16 22:51:43 +02:00
syzygy1
108f0da4d7 Tablebases root ranking
This patch corrects both MultiPV behaviour and "go searchmoves" behaviour
for tablebases.

We change the logic of table base probing at root positions from filtering
to ranking. The ranking code is much more straightforward than the current
filtering code (this is a simplification), and also more versatile.

If the root is a TB position, each root move is probed and assigned a TB score
and a TB rank. The TB score is the Value to be displayed to the user for that
move (unless the search finds a mate score), while the TB rank determines which
moves should appear higher in a multi-pv search. In game play, the engine will
always pick a move with the highest rank.

Ranks run from -1000 to +1000:

901 to 1000   : TB win
900           : normally a TB win, in rare cases this could be a draw
1 to 899      : cursed TB wins
0             : draw
-1 to -899    : blessed TB losses
-900          : normally a TB loss, in rare cases this could be a draw
-901 to -1000 : TB loss

Normally all winning moves get rank 1000 (to let the search pick the best
among them). The exception is if there has been a first repetition. In that
case, moves are ranked strictly by DTZ so that the engine will play a move
that lowers DTZ (and therefore cannot repeat the position a second time).

Losing moves get rank -1000 unless they have relatively high DTZ, meaning
they have some drawing chances. Those get ranks towards -901 (when they
cross -900 the draw is certain).

Closes https://github.com/official-stockfish/Stockfish/pull/1467

No functional change (without tablebases).
2018-04-18 18:46:24 +02:00
Stéphane Nicolet
96362fe3df Renaming some variables in code
Implements renaming suggestions by Marco Costalba, Günther Demetz,
Gontran Lemaire, Ronald de Man, Stéphane Nicolet, Alain Savard,
Joost VandeVondele, Jerry Donald Watson, Mike Whiteley, xoto10,
and I hope that I haven't forgotten anybody.

Perpetual renaming thread for suggestions:
https://github.com/official-stockfish/Stockfish/issues/1426

No functional change.
2018-03-15 10:44:26 +01:00
Marco Costalba
ad2a0e356e Speedup and simplify pinners and blockers
To compute dicovered check or pinned pieces we use some bitwise
operators that are not really needed because already accounted for
at the caller site.

For instance in evaluation we compute:

     pos.pinned_pieces(Us) & s

Where pinned_pieces() is:

     st->blockersForKing[c] & pieces(c)

So in this case the & operator with pieces(c) is useless,
given the outer '& s'.

There are many places where we can use the naked blockersForKing[]
instead of the full pinned_pieces() or discovered_check_candidates().

This path is simpler than original and gives around 1% speed up for me.
Also tested for speed by mstembera and snicolet (neutral in both cases).

No functional change.
2018-02-27 01:19:06 +01:00
Stéphane Nicolet
52f92d05a9 Move pawn_attacks_bb() helper to bitboard.h
No functional change.
2018-02-21 22:31:38 +01:00
Mike Whiteley
820c5c25b6 rename shift variables.
Where variable names are explicitly incorrect, I feel morally obligated to at least
suggest an alternative. There are many, but these two are especially egregious.

No functional change.
2018-02-21 21:47:04 +01:00
Joost VandeVondele
9afa1d7330 New Year 2018
Adjust copyright headers.

No functional change.
2018-01-01 13:18:10 +01:00
Marco Costalba
bdeda52efd Retire States global variable
And other small touches in uci.cpp

No functional change.
2017-08-12 23:54:48 -07:00
Marco Costalba
e551afbab7 Move game_phase() to material.cpp
For some reason, although game phase is used
only in material, it is computed in Position.

Move computation to material, where it belongs,
and remove the useless call chain.

No functional change.
2017-07-15 07:28:38 +02:00