After 12613 games at 20"+0.1 on QUAD
Mod vs Orig 1870 - 1863 - 8880 ELO +0 (+- 3.3)
So no performance change but it is a code semplification
and also is more easy to understand.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Here the idea is to test probcut not only after bad
captures, but after any bad move, i.e. any move that
leaves the opponent with a good capture.
Ported by a patch from Onno, the difference from
original version is that we have moved probcut after
null search.
After 7917 games 4 threads 20"+0.1
Mod vs Orig: 1261 - 1095 - 5561 ELO +7 (+- 4.2) LOS 96%
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We really want PV moves and also Split Point moves to be
legal to avoid messing the move counter and corresonding
PV move detection or shared Split Point's counter variable.
This fixes a real bug where a position with only one move
allowed returns bestValue == -VALUE_INFINITE if the move
turns out to be illegal.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We disjoint pseudo legal detection from full legal detection.
It will be used by future patches.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Node count is different just becuase now we don't log on
"bench.txt" file anymore so that we avoid some calls to
pretty_pv() that calls Position::do_move().
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This prevent crashing on mobile devices with limited RAM,
currently with MAX_THREADS = 32 we would need 44MB that
could be too much for a poor cellphone.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This change allows to remove some quite a bit of code
and seems the natural thing to do.
Introduced file thread.cpp to move away from search.cpp a lot
of threads related stuff.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
According to Heinz's tests current setup is in fact too
strong for weak players. This seems the best according
to his tests.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Shrink search() signature for better readibility.
We get also a nice 1.3% speed increase.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It seems we have a lot of totally useless code !
After 8577 games 1504 - 1451 - 5622 ELO +2 (+- 4.4)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Add blunder cabability to skill level feature.
The idea is that instead of choosing the best move at the end
of the ID loop, we now do this at a randomly chosen sampling depth
dependent on SkillLevel, so that at low skill levels we sample when
ID loop has reached only a small depth and so we have an higher
probability to pick up a blunder.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
The idea is to try a shallow search with reduced beta
on bad captures so to quickly prune them out in case
are really bad.
After 5529 games 966 - 868 - 3695 ELO +6 (+- 5.4) LOS 91%
Tested also version without upper limitation to 8 plies:
After 8780 games 1537 - 1398 - 5850 ELO +5 (+- 4.3) LOS 93%
Signed-off-by: Marco Costalba <mcostalba@gmail.com>