1. avoid recursive call of verification.
For the interested side to move recursion makes no sense.
For the other side it could make sense in case of mutual zugzwang,
but I was not able to figure out any concrete problematic position.
Allows the removal of 2 local variables.
2. avoid further reduction by removing R += ONE_PLY;
Benchmark with zugzwang-suite (see #1338), max 45 secs per position:
Patch solves 33 out of 37
Master solves 31 out of 37
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 76188 W: 13866 L: 13840 D: 48482
http://tests.stockfishchess.org/tests/view/5a5612ed0ebc590297da516c
LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40479 W: 5247 L: 5152 D: 30080
http://tests.stockfishchess.org/tests/view/5a56f7d30ebc590299e4550e
bench: 5340015
The heuristic to avoid thread binding if less than 8 threads are requested resulted in the first 7 threads not being bound.
The branch was verified to yield a roughly 13% speedup by @CoffeeOne on the appropriate hardware and OS, and an earlier version of this patch tested well on his machine:
http://tests.stockfishchess.org/tests/view/5a3693480ebc590ccbb8be5a
ELO: 9.24 +-4.6 (95%) LOS: 100.0%
Total: 5000 W: 634 L: 501 D: 3865
To make sure all threads (including mainThread) are bound as soon as the total number exceeds 7, recreate all threads on a change of thread number.
To do this, unify Threads::init, Threads::exit and Threads::set are unified in a single Threads::set function that goes through the needed steps.
The code includes several suggestions from @joergoster.
Fixes issue #1312
No functional change
For efficiency reasons current master only allows for transposition table sizes that are N = 2^k in size, the index computation can be done efficiently as (hash % N) can be written instead as (hash & 2^k - 1). On a typical computer (with 4, 8... etc Gb of RAM), this implies roughly half the RAM is left unused in analysis.
This issue was mentioned on fishcooking by Mindbreaker:
http://tests.stockfishchess.org/tests/view/5a3587de0ebc590ccbb8be04
Recently a neat trick was proposed to map a hash into the range [0,N[ more efficiently than (hash % N) for general N, nearly as efficiently as (hash % 2^k):
https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
namely computing (hash * N / 2^32) for 32 bit hashes. This patch implements this trick and now allows for general hash sizes. Note that for N = 2^k this just amounts to using a different subset of bits from the hash. Master will use the lower k bits, this trick will use the upper k bits (of the 32 bit hash).
There is no slowdown as measured with [-3, 1] test:
http://tests.stockfishchess.org/tests/view/5a3587de0ebc590ccbb8be04
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 128498 W: 23332 L: 23395 D: 81771
There are two (smaller) caveats:
1) the patch is implemented for a 32 bit hash (so that a 64 bit multiply can be used), this effectively limits the number of clusters that can be used to 2^32 or to 128Gb of transpostion table. That's a change in the maximum allowed TT size, which could bother those using 256Gb or more regularly.
2) Already in master, an excluded move is hashed into the position key in rather simple way, essentially only affecting the lower 16 bits of the key. This is OK in master, since bits 0-15 end up in the index, but not in the new scheme, which picks the higher bits. This is 'fixed' by shifting the excluded move a few bits up. Eventually a better hashing scheme seems wise.
Despite these two caveats, I think this is a nice improvement in usability.
Bench: 5346341
* A better contempt implementation for Stockfish
The round 2 of TCEC season 10 demonstrated the benefit of having a nice contempt implementation: it gives the strongest programs in the tournament the ability to slow down the game when they feel the position is slightly worse, prefering to stay in a complicated (even if slightly risky) middle game rather than simplifying by force into a drawn endgame.
The current contempt implementation of Stockfish is inadequate, and this patch is an attempt to provide a better one.
Passed STC non-regression test against master:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 83360 W: 15089 L: 15075 D: 53196
http://tests.stockfishchess.org/tests/view/5a1bf2de0ebc590ccbb8b370
This contempt implementation is showing promising results in certains situations. For instance, it obtained a nice +30 Elo gain when playing with contempt=40 against Stockfish 7, compared to current master:
• master against SF 7 (20000 games at LTC): +121.2 Elo
• this patch with contempt=40 (20000 games at LTC): +154.11 Elo
This was the result of real cooperative work from the Stockfish team, with key ideas coming from Stefan Geschwentner (locutus2) and Chris Cain (ceebo) while most of the community helped with feedback and computer time.
In this commit the bench is unchanged by default, but you can test at home with the new contempt in the UCI options. The style of play will change a lot when using contempt different of zero (I repeat: not done in this version by default, however)!
The Stockfish team is still deliberating over the best default contempt value in self-play and the best contempt modeling strategy, to help users choosing a contempt value when playing against much weaker programs. These informations will be given in future commits when available :-)
Bench: 5051254
* Remove the prefetch
No functional change.
Four very minor edits. Note that tte->save() uses posKey and
not pos.key() in other places.
Originally I also added a futility_move_counts() function to
make things more consistent with the futility_margin() and
reduction() functions. But then razor_margin[] should probably
also be turned into a function, etc. Maybe a good idea, maybe not.
So I did not include it.
Non functional change.
Stockfish currently relies on the "filter_root_moves" function also
having the side effect of clamping Cardinality against MaxCardinality
(the actual piece count in the tablebases). So if we skip this function,
we will end up probing in the search even without tablebases installed.
We cannot bail out of this function before this check is done, so move
the MultiPV hack a few lines below.
If the PV leads to a draw (3-fold / 50-moves) position
and we're ahead of time, think a little longer, possibly
finding a better way.
As this is most likely effective at higher draw rates,
tried speculative LTC after a yellow STC:
STC:
http://tests.stockfishchess.org/tests/view/59eb173a0ebc590ccbb8975d
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 56095 W: 10013 L: 9902 D: 36180
elo = 0.688 +- 1.711 LOS: 78.425%
LTC:
http://tests.stockfishchess.org/tests/view/59eba1670ebc590ccbb897b4
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 59579 W: 7577 L: 7273 D: 44729
elo = 1.773 +- 1.391 LOS: 99.381%
bench: 5234652
A band-aid patch to workaround current TB code
limitations with multi PV.
Hopefully this will be removed after committing the
big update of TB impementation, now under discussion.
No functional change.
If the search is quit before skill.pick_best is called,
skill.best_move might be MOVE_NONE.
Ensure skill.best is always assigned anyhow.
Also retire the tricky best_move() and let the underlying
semantic to be clear and explicit.
No functional change.
The first change (ss->statScore >= 0) does nothing.
The second change ((ss-1)->statScore >= 0 ) has a massive change.
(ss-1)->statScore is not set until (ss-1) begins to apply LMR to moves.
So we now increase the reduction for bad quiets when our opponent is
running through the first captures and the hash move.
STC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 57762 W: 10533 L: 10181 D: 37048
LTC
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 19973 W: 2662 L: 2480 D: 14831
Bench: 5037819
This patch lets ss->ply be equal to 0 at the root of the search.
Currently, the root has ss->ply == 1, which is less intuitive:
- Setting the rootNode bool has to check (ss-1)->ply == 0.
- All mate values are off by one: the code seems to assume that mated-in-0
is -VALUE_MATE, mate-1-in-ply is VALUE_MATE-1, mated-in-2-ply is VALUE_MATE+2, etc.
But the mate_in() and mated_in() functions are called with ss->ply, which is 1 in
at the root.
- The is_draw() function currently needs to explain why it has "ply - 1 > i" instead
of simply "ply > i".
- The ss->ply >= MAX_PLY tests in search() and qsearch() already assume that
ss->ply == 0 at the root. If we start at ss->ply == 1, it would make more sense to
go up to and including ss->ply == MAX_PLY, so stop at ss->ply > MAX_PLY. See also
the asserts testing for 0 <= ss->ply && ss->ply < MAX_PLY.
The reason for ss->ply == 1 at the root is the line "ss->ply = (ss-1)->ply + 1" at
the start for search() and qsearch(). By replacing this with "(ss+1)->ply = ss->ply + 1"
we keep ss->ply == 0 at the root. Note that search() already clears killers in (ss+2),
so there is no danger in accessing ss+1.
I have NOT changed pv[MAX_PLY + 1] to pv[MAX_PLY + 2] in search() and qsearch().
It seems to me that MAX_PLY + 1 is exactly right:
- MAX_PLY entries for ss->ply running from 0 to MAX_PLY-1, and 1 entry for the
final MOVE_NONE.
I have verified that mate scores are reported correctly. (They were already reported
correctly due to the extra ply being rounded down when converting to moves.)
The value of seldepth output to the user should probably not change, so I add 1 to it.
(Humans count from 1, computers from 0.)
A small optimisation I did not include: instead of setting ss->ply in every invocation
of search() and qsearch(), it could be set once for all plies at the start of
Thread::search(). This saves a couple of instructions per node.
No functional change (unless the search searches a branch MAX_PLY deep), so bench
does not change.
After increasing the number of threads, the histories were not cleared,
resulting in uninitialized memory usage.
This patch fixes this by clearing threads histories in Thread c'tor as
is the idomatic way.
This fixes issue 1227
No functional change.
If any thread found a 'mate in x' stop the search. Previously only
mainThread would do so. Requires the bestThread selection to be
adjusted to always prefer mate scores, even if the search depth is less.
I've tried to collect some data for this patch. On 30 cores, mate finding
seems 5-30% faster on average. It is not so easy to get numbers for this,
as the time to find a mate fluctuates significantly with multi-threaded runs,
so it is an average over 100 searches for the same position. Furthermore,
hash size and position make a difference as well.
Bench: 5965302
Avoid constructing, passing as a parameter and binding a useless empty tuple of pointers in the qsearch move picker constructor.
Also reformat the scoring function in movepicker.cpp and do some cleaning in evaluate.cpp while there.
No functional change.
Rewrite perft to be placed naturally inside new
bench code. In particular we don't have special
custom code to run perft anymore but perft is
just a new parameter of 'go' command.
So user API is now changed, old style command:
$perft 5
becomes
$go perft 4
No functional change.
The only call site of Time.maximum() corrected by 10.
Do this directly in remaining().
Ponder increased Time.optimum by 25% in init(). Idem.
Delete unused includes.
No functional change.
Some warnings after a run of:
$ clang-tidy-3.8 -checks='modernize-*' *.cpp syzygy/*.cpp -header-filter=.* -- -std=c++11
I have not fixed all suggestions, for instance I still prefer
to declare the type instead of a spread use of 'auto'. I also
perfer good old 'typedef' to the new 'using' form.
I have not fixed some warnings in the last functions of
syzygy code because those are still the original functions
and need to be completely rewritten anyhow.
Thanks to erbsenzaehler for the original idea.
No functional change.
Simplify out low level sync stuff (mutex
and friends) and avoid to use them directly
in many functions.
Also some renaming and better comment while
there.
No functional change.
In this rare case (e.g. go infinite on a stalemate),
just spin till ponderhit/stop comes.
The Thread::wait() is a renmant of the old YBWC
code, today with lazy SMP, threads don't need to
wait when outside of their idle loop.
No functional change.
But this time correctly set Threads.ponder
We avoid using 'limits' for passing pondering
flag because we don't want to have 2 ponder
variables in search scope: Search::Limits.ponder
and Threads.ponder. This would be confusing also
because limits.ponder is set at the beginning of
the search and never changes, instead Threads.ponder
can change value asynchronously during search.
No functional change.
This reverts commit 5410424e3d.
After the commit pondering is broken, so revert for now. I will
resubmit with a proper fix.
The issue is mine, Joost original code is correct.
No functional change.
Limits::ponder was used as a signal between uci and search threads,
but is not an atomic variable, leading to the following race as
flagged by a sanitized binary.
Expect input:
```
spawn ./stockfish
send "uci\n"
expect "uciok"
send "setoption name Ponder value true\n"
send "go wtime 4000 btime 4000\n"
expect "bestmove"
send "position startpos e2e4 d7d5\n"
send "go wtime 4000 btime 4000 ponder\n"
sleep 0.01
send "ponderhit\n"
expect "bestmove"
send "quit\n"
expect eof
```
Race:
```
WARNING: ThreadSanitizer: data race (pid=7191)
Read of size 4 at 0x0000005c2260 by thread T1:
Previous write of size 4 at 0x0000005c2260 by main thread:
Location is global 'Search::Limits' of size 88 at 0x0000005c2220 (stockfish+0x0000005c2260)
```
The reason of teh race is that ponder is not just set in UCI go()
assignment but also is signaled by an async ponderhit in uci.cpp:
else if (token == "ponderhit")
Search::Limits.ponder = 0; // Switch to normal search
The fix is to add an atomic bool to the threads structure to
signal the ponder status, letting Search::Limits to reflect just
what was passed to 'go'.
No functional change.
Better split code that should be run at
startup from code run at ucinewgame. Also
fix several races when 'bench', 'perft' and
'ucinewgame' are sent just after 'bestomve'
from the engine threads are still running.
Also use a specific UI thread instead of
main thread when setting up the Position
object used by UI uci loop. This fixes a
race when sending 'eval' command while searching.
We accept a race on 'setoption' to allow the
GUI to change an option while engine is searching
withouth stalling the pipe. Note that changing an
option while searchingg is anyhow not mandated by
UCI protocol.
No functional change.
as a lower level routine, movepicker should not depend on the
search stack or the thread class, removing a circular dependency.
Instead of copying the search stack into the movepicker object,
as well as accessing the thread class for one of the histories,
pass the required fields explicitly to the constructor (removing
the need for thread.h and implicitly search.h in movepick.cpp).
The signature is thus longer, but more explicit:
Also some renaming of histories structures while there.
passed STC [-3,1], suggesting a small elo impact:
LLR: 3.13 (-2.94,2.94) [-3.00,1.00]
Total: 381053 W: 68071 L: 68551 D: 244431
elo = -0.438 +- 0.660 LOS: 9.7%
No functional change.
Instead of having Signals in the search namespace,
make the stop variables part of the Threads structure.
This moves more of the shared (atomic) variables towards
the thread-related structures, making their role more clear.
No functional change
Closes#1149
It is not needed becuase the only case is a real special
one (bench on depth with many threads) and can be easily
rewritten to avoid sharing rootDepth.
Verified with ThreadSanitizer.
No functional change.
Closes#1159
The main change of the patch is that now time check
is done only by main thread. In the past, before lazy
SMP, we needed all the threds to check for available
time because main thread could have been blocked on
a split point, now this is no more the case and main
thread can do the job alone, greatly simplifying the logic.
Verified for regression testing on STC with 7 threads:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 11895 W: 1741 L: 1608 D: 8546
No functional change.
Closes#1152
The idea is that chances are the tt-move is best and will be difficult to raise alpha when playing a quiet move.
STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 7582 W: 1415 L: 1259 D: 4908
LTC:
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 59553 W: 7885 L: 7573 D: 44095
Bench: 5725676
Closes#1147
the nodes, tbHits, rootDepth and lastInfoTime variables are read by multiple threads, but not declared atomic, leading to data races as found by -fsanitize=thread. This patch fixes this issue. It is based on top of the CI-threading branch (PR #1129), and should fix the corresponding CI error messages.
The patch passed an STC check for no regression:
http://tests.stockfishchess.org/tests/view/5925d5590ebc59035df34b9f
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 169597 W: 29938 L: 30066 D: 109593
Whereas rootDepth and lastInfoTime are not performance critical, nodes and tbHits are. Indeed, an earlier version using relaxed atomic updates on the latter two variables failed STC testing (http://tests.stockfishchess.org/tests/view/592001700ebc59035df34924), which can be shown to be due to x86-32 (http://tests.stockfishchess.org/tests/view/592330ac0ebc59035df34a89). Indeed, the latter have no instruction to atomically update a 64bit variable. The proposed solution thus uses a variable in Position that is accessed only by one thread, which is copied every few thousand nodes to the shared variable in Thread.
No functional change.
Closes#1130Closes#1129