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Author SHA1 Message Date
joergoster
89bbe86800 Merge branch 'master' of https://github.com/nodchip/Stockfish into sf-nnue-nodchip 2020-06-24 17:47:55 +02:00
NguyenPham
d0cb9b286f show coordinates when displaying board
closes https://github.com/official-stockfish/Stockfish/pull/2723

No functional change
2020-06-09 18:28:20 +02:00
nodchip
5c936572e9 Merge branch 'master' of github.com:official-stockfish/Stockfish
# Conflicts:
#	src/Makefile
#	src/position.cpp
#	src/position.h
#	src/search.cpp
#	src/types.h
#	src/uci.cpp
2020-06-08 23:09:51 +09:00
protonspring
a5e3b4edde Consolidate all attacks bitboards
This is a non-functional simplification that simplifies getting attacks bitboards.

* consolidates all attacks to attacks_bb (remove Position::attacks_from(..)).
* attacks_bb<PieceType>(square) gets pseudo attacks
* attacks_bb<PieceType>(square, bitboard) gets attacks considering occupied squares in the bitboard).
* pawn_attacks_bb(Color, Square) gets pawn attacks like other pawn attack bitboards.
* Wraps all access to PawnAttacks arrays and PseudoAttacks arrays and adds asserts as appropriate.

Passed STC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 90208 W: 17533 L: 17482 D: 55193
Ptnml(0-2): 1412, 10232, 21798, 10217, 1445
https://tests.stockfishchess.org/tests/view/5ece996275787cc0c05d9790

closes https://github.com/official-stockfish/Stockfish/pull/2703

No functional change
2020-05-30 20:30:31 +02:00
Joost VandeVondele
383b12e1a5 small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2653

No functional change
2020-05-23 13:27:16 +02:00
Joost VandeVondele
353e20674b Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2628

No functional change
2020-04-29 17:44:24 +02:00
Joost VandeVondele
209e94203f Small cleanups
https://github.com/official-stockfish/Stockfish/pull/2584

No functional change.
2020-03-30 22:46:07 +02:00
Joost VandeVondele
ddcbacd04d Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2567

No functional change.
2020-03-14 17:04:50 +01:00
Joost VandeVondele
0aee1ec4ab Fix wrong assert.
can trigger an abort when compiling with debug=yes, and using 7men TB.
The assert should check that less than 8 pieces are in the key for each
side, matching the assumption that underlies the FEN string construction.
Also take explicitly care of a 'v' character in material strings.

Fixes an issue reported in the forum:
https://groups.google.com/d/msg/fishcooking/yoVC7etIpz0/7mS7ntZMBAAJ

closes https://github.com/official-stockfish/Stockfish/pull/2547

No functional change.
2020-02-10 09:12:07 +01:00
Joost VandeVondele
0c878adb36 Small cleanups.
closes https://github.com/official-stockfish/Stockfish/pull/2532

Bench: 4869669
2020-02-05 15:32:29 +01:00
protonspring
7a7bcd6359 Simplify signature of remove_piece()
This is a non-functional simplification. Instead of passing the piece type
for remove_piece, we can rely on the board. The only exception is en-passant
which must be explicitly set because the destination square for the capture
is not the same as the piece to remove.

Verified also in the Chess960 castling case by running a couple of perft, see
the pull request discussion: https://github.com/official-stockfish/Stockfish/pull/2460

STC
LLR: 2.94 (-2.94,2.94) [-3.00,1.00]
Total: 18624 W: 4147 L: 4070 D: 10407
Ptnml(0-2): 223, 1933, 4945, 1938, 260
http://tests.stockfishchess.org/tests/view/5dfeaa93e70446e17e451163

No functional change
2020-01-23 17:31:45 +01:00
Stéphane Nicolet
384bff4264 Assorted trivial cleanups January 2020
Assorted trivial cleanups.

No functional change
2020-01-09 21:57:21 +01:00
Alain SAVARD
09bef14c76 Update lists of authors and contributors
Preparing for version 11 of Stockfish: update lists of authors,
contributors giving CPU time to the fishtest framework, etc.

No functional change
2020-01-09 01:43:47 +01:00
Alain SAVARD
83ecfa7c33 Use a faster implementation of Static Exchange Evaluation
SEE (Static Exchange Evaluation) is a critical component, so we might
indulge some tricks to make it faster. Another pull request #2469 showed
some speedup by removing templates, this version uses Ronald de Man
(@syzygy1) SEE implementation which also unrolls the for loop by
suppressing the min_attacker() helper function and exits as soon as
the last swap is conclusive.

See Ronald de Man version there:
https://github.com/syzygy1/Cfish/blob/master/src/position.c

Patch testes against pull request #2469:
LLR: 2.95 (-2.94,2.94) {-1.00,3.00}
Total: 19365 W: 3771 L: 3634 D: 11960
Ptnml(0-2): 241, 1984, 5099, 2092, 255
http://tests.stockfishchess.org/tests/view/5e10eb135e5436dd91b27ba3

And since we are using new SPRT statistics, and that both pull requests
finished with less than 20000 games I also tested against master as
a speed-up:

LLR: 2.99 (-2.94,2.94) {-1.00,3.00}
Total: 18878 W: 3674 L: 3539 D: 11665
Ptnml(0-2): 193, 1999, 4966, 2019, 250
http://tests.stockfishchess.org/tests/view/5e10febf12ef906c8b388745

Non functional change
2020-01-07 11:00:54 +01:00
Stéphane Nicolet
e5cfa14f40 Assorted trivial cleanups
No functional change
2019-09-14 08:33:00 +02:00
protonspring
3984b8f8f0 Consolidate CastlingSide and CastlingRights
This is a non-functional simplification that removes CastlingSide and
implements the functionality in CastlingRights (thanks to Jörg Oster
for a comment on the first version of this patch).

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 53854 W: 12077 L: 12019 D: 29758
http://tests.stockfishchess.org/tests/view/5d517b940ebc5925cf107474

Closes https://github.com/official-stockfish/Stockfish/pull/2265

No functional change
2019-08-23 16:29:29 +02:00
Alain SAVARD
7efc39d683 Assorted trivial cleanups (July 2019)
No functional change
2019-08-14 22:15:48 +02:00
protonspring
aec918a2b6 Remove operators for color
This is a non-functional and untested simplification. The increment operator
for color isn't really necessary and seems a bit unnatural to me.

Passed STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 47027 W: 10589 L: 10518 D: 25920
http://tests.stockfishchess.org/tests/view/5d3472d10ebc5925cf0e8d3e

Closes https://github.com/official-stockfish/Stockfish/pull/2247

No functional change
2019-07-26 02:12:23 +02:00
Marco Costalba
4ae5a7b45a Assorted trivial cleanups June 2019
No functional change.
2019-07-11 12:22:20 +02:00
tttak
0be41dbb67 nullmoveとpromotionの場合に評価値の差分計算と全計算の結果が異なっていたのを修正 2019-07-08 18:51:08 +09:00
Hisayori Noda
89e846c476 Fixed a bug that Learner::qsearch() recognizes stalemate as checkmated. 2019-07-04 23:44:58 +09:00
Hisayori Noda
26271586cb Added #if to fix compile errors. 2019-06-24 23:18:17 +09:00
Hisayori Noda
90ef97dcbd Fixed crash bugs. 2019-06-20 00:25:40 +09:00
Hisayori Noda
bcd6985871 Merged the training data generator and the machine learning logic from YaneuraOu. 2019-06-18 08:48:05 +09:00
Hisayori Noda
87445881ec Added #ifdef statements to switch the legacy evaluation function and NNUE evaluation function. 2019-06-16 11:11:16 +09:00
Hisayori Noda
48bfe86d27 Implemented the logic to update Eval List and Dirty Pieces. 2019-06-16 10:33:53 +09:00
Marco Costalba
d39bc2efa1 Assorted trivial cleanups 5/2019
No functional change.

bench: 4178282
2019-06-09 14:57:08 +02:00
svivanov72
2985a6b5d7 Remove unused code (#2150)
Remove an unused operator in has_game_cycle (thanks @vondele)
and modify its comment to explain other code.

No functional change.
2019-05-16 14:14:11 +02:00
protonspring
3d076a0c50 Consolidate some code in set_state. (#2151)
Non functional change.
2019-05-16 14:11:00 +02:00
svivanov72
9c7dc057d1 Precompute repetition info (#2132)
Store repetition info in StateInfo instead of recomputing it in
three different places. This saves some work in has_game_cycle()
where this info is needed for positions before the root.

Tested for non-regression at STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 34104 W: 7586 L: 7489 D: 19029
http://tests.stockfishchess.org/tests/view/5cd0676e0ebc5925cf044b56

No functional change.
2019-05-15 10:22:21 +02:00
Sergei Ivanov
ad8b78ad52 Fix cycle detection in presence of repetitions
In master search() may incorrectly return a draw score in the following
corner case: there was a 2-fold repetition during the game, and the
current position can be reached by a move from a repeated one. This case
is treated as an upcoming 3-fold repetition, which it is not.

Here is a testcase demonstrating the issue (note that the moves
after FEN are required). The input:

  position fen 8/8/8/8/8/8/p7/2k4K b - - 0 1 moves c1b1 h1g1 b1c1 g1h1 c1b1 h1g1 b1a1 g1h1
  go movetime 1000

produces the output:

  [...]
  info depth 127 seldepth 2 multipv 1 score cp 0 [...]
  bestmove a1b1

saying that the game will be drawn by repetion. However the other possible
move for black, Kb2, avoids repetitions and wins. The patch fixes this behavior.
In particular it finds mate in 10 in the above position.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 10604 W: 2390 L: 2247 D: 5967
http://tests.stockfishchess.org/tests/view/5cb373e00ebc5925cf0167bf

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 19620 W: 3308 L: 3185 D: 13127
http://tests.stockfishchess.org/tests/view/5cb3822f0ebc5925cf016b2d

Bench is not changed since it does not test positions with history of moves.

Bench: 3184182
2019-05-09 15:39:57 +02:00
Marco Costalba
4e72e2a964 Assorted trivial cleanups 4/2019
No functional change.
2019-05-02 19:30:26 +02:00
protonspring
ec49e676a7 Simplify castlingPath (#2088)
Instead of looping through kfrom,kto, rfrom, rto, we can use BetweenBB. This is less lines of code and it is more clear what castlingPath actually is. Personal benchmarks are all over the place. However, this code is only executed when loading a position, so performance doesn't seem that relevant.

No functional change.
2019-04-10 19:33:57 +02:00
Marco Costalba
82ad9ce9cf
Assorted trivial cleanups 3/2019 (#2030)
No functional change.
2019-03-31 11:47:36 +02:00
protonspring
c858990377 Replace std::mins/max with clamp function (#2062)
Adding a clamp function makes some of these range limitations a bit prettier and removes some #include's.

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 28117 W: 6300 L: 6191 D: 15626
http://tests.stockfishchess.org/tests/view/5c9aa1df0ebc5925cfff8fcc

Non functional change.
2019-03-31 10:48:27 +02:00
Miguel Lahoz
242c566c1a Change pinning logic in Static Exchange Evaluation (SEE)
This changes 2 parts with regards to static exchange evaluation.

Currently, we do not allow pinned pieces to recapture if *all* opponent
pinners are still in their starting squares. This changes that to having
a less strict requirement, checking if *any* pinners are still in their
starting square. This makes our SEE give more respect to the pinning
side with regards to exchanges, which makes sense because it helps our
search explore more tactical options.

Furthermore, we change the logic for saving pinners into our state
variable when computing slider_blockers. We will include double pinners,
where two sliders may be looking at the same blocker, a similar concept
to our mobility calculation for sliders in our evaluation section.
Interestingly, I think SEE is the only place where the pinners bitboard
is actually used, so as far as I know there are no other side effects
to this change.

An example and some insights:

White Bf2, Kg1
Black Qe3, Bc5

The move Qg3 will be given the correct value of 0. (Previously < 0)
The move Qd4 will be incorrectly given a value of 0. (Previously < 0)

It seems the tradeoff in search is worth it. Qd4 will likely be pruned
soon by something like probcut anyway, while Qg3 could help us spot
tactics at an earlier depth.

STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 62162 W: 13879 L: 13408 D: 34875
http://tests.stockfishchess.org/tests/view/5c4ba1a70ebc593af5d49c55

LTC: (Thanks to @alayant)
LLR: 3.40 (-2.94,2.94) [0.00,3.50]
Total: 140285 W: 23416 L: 22825 D: 94044
http://tests.stockfishchess.org/tests/view/5c4bcfba0ebc593af5d49ea8

Bench: 3937213
2019-01-29 17:32:41 +01:00
Marco Costalba
3c576efa77 Delay castling legality check
Delay legality check of castling moves at search time,
just before making the move, as is the standard with all
the other move types.

This should avoid an useless and not trivial legality check
when the castling is then not tried later. For instance due
to a previous cut-off.

The patch is also a big simplification and allows to entirely
remove generate_castling()

Bench changes due to a different move sequence out of MovePicker.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 45073 W: 9918 L: 9843 D: 25312
http://tests.stockfishchess.org/tests/view/5c2f176f0ebc596a450bdfb3

LTC:
LLR: 3.15 (-2.94,2.94) [-3.00,1.00]
Total: 10156 W: 1707 L: 1560 D: 6889
http://tests.stockfishchess.org/tests/view/5c2e7dfd0ebc596a450bcdf4

Verified with perft both in standard and Chess960 cases.

Closes https://github.com/official-stockfish/Stockfish/pull/1929

Bench: 3559104
2019-01-04 14:23:14 +01:00
Marco Costalba
eb6d7f537d
Assorted trivial cleanups (#1894)
To address https://github.com/official-stockfish/Stockfish/issues/1862

No functional change.
2019-01-01 14:10:26 +01:00
protonspring
e917bd59b1 Changes identified in RENAME/REFORMATTING thread (#1861)
I've gone through the RENAME/REFORMATTING thread and changed everything I could find, plus a few more. With this, let's close the previous issue and open another.

No functional change.
2018-12-11 13:47:56 +01:00
Stéphane Nicolet
5c2fbcd09b Revert "pseudo_legal() and MOVE_NONE"
This reverts commit 33d9548218 ,
which crashed in DEBUG mode because of the following assert in position.h

````
Assertion failed: (is_ok(m)), function capture, file ./position.h, line 369.
````

No functional change
2018-12-06 15:04:04 +01:00
protonspring
33d9548218 pseudo_legal() and MOVE_NONE
MOVE_NONE is represented as SQ_A1 to SQ_A1 which is never pseudo_legal.

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 38807 W: 8363 L: 8275 D: 22169
http://tests.stockfishchess.org/tests/view/5c05f11d0ebc5902bcee4c86

No functional change
2018-12-06 14:02:29 +01:00
Stéphane Nicolet
cf5d683408 Stockfish 10-beta
Preparation commit for the upcoming Stockfish 10 version, giving a chance to catch last minute feature bugs and evaluation regression during the one-week code freeze period. Also changing the copyright dates to include 2019.

No functional change
2018-11-19 11:18:21 +01:00
Gian-Carlo Pascutto
e0f317afaa Allow Position::init() to be called multiple times.
For the rationale to allow this, see commit
a66c73deef

This was broken when cuckoo hashing was added, and
subtly broke (for example) lichess' Android application,
thus illustrating the original judgement was sound.

No functional change.
2018-07-18 08:14:57 +02:00
Ondrej Mosnáček
a781535168 Move PSQ score to Position
This patch simplifies Position::do_move() by moving the PSQ score from
StateInfo to Position and updating it inside the put/remove/move_piece
functions.

The downside is that there is now slightly more computation done in
Position::undo_move(), but the fishtest results are Elo neutral.

Passed STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 78820 W: 15775 L: 15760 D: 47285
http://tests.stockfishchess.org/tests/view/5b1cd1d00ebc5902ab9c64ab

Passed LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32966 W: 5716 L: 5615 D: 21635
http://tests.stockfishchess.org/tests/view/5b31e1230ebc5902b2e5a833

Closes https://github.com/official-stockfish/Stockfish/pull/1647

No functional change.
2018-06-27 11:42:25 +02:00
joergoster
f7bae2de82 Bugfix of Position::has_repeated()
The function Position::has_repeated() is used by Tablebases::root_probe()
to determine whether we can rank all winning moves with the same value, or
if we need to strictly rank by dtz in case the position has already been
repeated once, and we are risking to run into the 50-move rule and thus
losing the win (especially critical in some very complicated endgames).

To check whether the current position or one of the previous positions
after the last zeroing move has already been occured once, we start looking
for a repetition of the current position, and if that is not the case, we
step one position back and repeat the check for that position, and so on.

If you now look at how this was done before the new root ranking patch was
merged two months ago, it seems quite obvious that it is a simple oversight:
108f0da4d7

More specifically, after we stepped one position back with

```
stc = stc->previous;
```

we now have to start checking for a repetition with

```
StateInfo* stp = stc->previous->previous;
```

and not with

```
StateInfo* stp = st->previous->previous;
```

Closes https://github.com/official-stockfish/Stockfish/pull/1625

No functional change
2018-06-04 07:45:12 +02:00
Stéphane Nicolet
a0486ecb40 Fix comments, rename variables
Thanks everybody for the various hints in the perpetual renaming thread:
https://github.com/official-stockfish/Stockfish/issues/1426

No functional change
2018-06-02 17:41:37 +02:00
Stéphane Nicolet
fd4585ef07 Simplifying away the progressKey
Simplifying away all the progressKey stuff gives exactly the same bench,
without any speed impact. Tested for speed against master with two benches
at depth 22 ran in parallel:

**testedpatch**
Total time (ms) : 92350
Nodes searched : 178962949
Nodes/second : 1937877

**master**
Total time (ms) : 92358
Nodes searched : 178962949
Nodes/second : 1937709

We also tested the patch at STC for no-regression with [-3, 1] bounds:

LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 57299 W: 11529 L: 11474 D: 34296
http://tests.stockfishchess.org/tests/view/5b015a1c0ebc5914abc126e5

Closes https://github.com/official-stockfish/Stockfish/pull/1603

No functional change.
2018-05-21 09:37:44 +02:00
Tom Truscott
91a76331ca Use cycle detection to bound search value
A position which has a move which draws by repetition, or which could have
been reached from an earlier position in the game tree, is considered to be
at least a draw for the side to move.

Cycle detection algorithm by Marcel van Kervink:

       https://marcelk.net/2013-04-06/paper/upcoming-rep-v2.pdf

----------------------------

How does the algorithm work in practice? The algorithm is an efficient
method to detect if the side to move has a drawing move, without doing any
move generation, thus possibly giving a cheap cutoffThe most interesting
conditions are both on line 1195:

```
  if (   originalKey == (progressKey ^ stp->key)
      || progressKey == Zobrist::side)
```

This uses the position keys as a sort-of Bloom filter, to avoid the expensive
checks which follow. For "upcoming repetition" consider the opening Nf3 Nf6 Ng1.
The XOR of this position's key with the starting position gives their difference,
which can be used to look up black's repeating move (Ng8). But that look-up is
expensive, so line 1195 checks that the white pieces are on their original squares.

This is the subtlest part of the algorithm, but the basic idea in the above game
is there are 4 positions (starting position and the one after each move). An XOR
of the first pair (startpos and after Nf3) gives a key matching Nf3. An XOR of
the second pair (after Nf6 and after Ng1) gives a key matching the move Ng1. But
since the difference in each pair is the location of the white knight those keys
are "identical" (not quite because while there are 4 keys the the side to move
changed 3 times, so the keys differ by Zobrist::side). The loop containing line
1195 does this pair-wise XOR-ing.

Continuing the example, after line 1195 determines that the white pieces are
back where they started we still need to make sure the changes in the black
pieces represents a legal move. This is done by looking up the "moveKey" to
see if it corresponds to possible move, and that there are no pieces blocking
its way. There is the additional complication that, to match the behavior of
is_draw(), if the repetition is not inside the search tree then there must be
an additional repetition in the game history. Since a position can have more
than one upcoming repetition a simple count does not suffice. So there is a
search loop ending on line 1215.

On the other hand, the "no-progress' is the same thing but offset by 1 ply.
I like the concept but think it currently has minimal or negative benefit,
and I'd be happy to remove it if that would get the patch accepted. This
will not, however, save many lines of code.

-----------------------------

STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 36430 W: 7446 L: 7150 D: 21834
http://tests.stockfishchess.org/tests/view/5afc123f0ebc591fdf408dfc

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 12998 W: 2045 L: 1876 D: 9077
http://tests.stockfishchess.org/tests/view/5afc2c630ebc591fdf408e0c

How could we continue after the patch:

• The code in search() that checks for cycles has numerous possible variants.
  Perhaps the check need could be done in qsearch() too.

• The biggest improvement would be to get "no progress" to be of actual benefit,
  and it would be helpful understand why it (probably) isn't. Perhaps there is an
  interaction with the transposition table or the (fantastically complex) tree
  search. Perhaps this would be hard to fix, but there may be a simple oversight.

Closes https://github.com/official-stockfish/Stockfish/pull/1575

Bench: 4550412
2018-05-16 22:51:43 +02:00
syzygy1
108f0da4d7 Tablebases root ranking
This patch corrects both MultiPV behaviour and "go searchmoves" behaviour
for tablebases.

We change the logic of table base probing at root positions from filtering
to ranking. The ranking code is much more straightforward than the current
filtering code (this is a simplification), and also more versatile.

If the root is a TB position, each root move is probed and assigned a TB score
and a TB rank. The TB score is the Value to be displayed to the user for that
move (unless the search finds a mate score), while the TB rank determines which
moves should appear higher in a multi-pv search. In game play, the engine will
always pick a move with the highest rank.

Ranks run from -1000 to +1000:

901 to 1000   : TB win
900           : normally a TB win, in rare cases this could be a draw
1 to 899      : cursed TB wins
0             : draw
-1 to -899    : blessed TB losses
-900          : normally a TB loss, in rare cases this could be a draw
-901 to -1000 : TB loss

Normally all winning moves get rank 1000 (to let the search pick the best
among them). The exception is if there has been a first repetition. In that
case, moves are ranked strictly by DTZ so that the engine will play a move
that lowers DTZ (and therefore cannot repeat the position a second time).

Losing moves get rank -1000 unless they have relatively high DTZ, meaning
they have some drawing chances. Those get ranks towards -901 (when they
cross -900 the draw is certain).

Closes https://github.com/official-stockfish/Stockfish/pull/1467

No functional change (without tablebases).
2018-04-18 18:46:24 +02:00
Ronald de Man
759b3c79cf Mark all compile-time constants as constexpr.
To more clearly distinguish them from "const" local variables, this patch
defines compile-time local constants as constexpr. This is consistent with
the definition of PvNode as constexpr in search() and qsearch(). It also
makes the code more robust, since the compiler will now check that those
constants are indeed compile-time constants.

We can go even one step further and define all the evaluation and search
compile-time constants as constexpr.

In generate_castling() I replaced "K" with "step", since K was incorrectly
capitalised (in the Chess960 case).

In timeman.cpp I had to make the non-local constants MaxRatio and StealRatio
constepxr, since otherwise gcc would complain when calculating TMaxRatio and
TStealRatio. (Strangely, I did not have to make Is64Bit constexpr even though
it is used in ucioption.cpp in the calculation of constexpr MaxHashMB.)

I have renamed PieceCount to pieceCount in material.h, since the values of
the array are not compile-time constants.

Some compile-time constants in tbprobe.cpp were overlooked. Sides and MaxFile
are not compile-time constants, so were renamed to sides and maxFile.

Non-functional change.
2018-03-18 23:48:16 +01:00