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This introduces clang-format to enforce a consistent code style for Stockfish. Having a documented and consistent style across the code will make contributing easier for new developers, and will make larger changes to the codebase easier to make. To facilitate formatting, this PR includes a Makefile target (`make format`) to format the code, this requires clang-format (version 17 currently) to be installed locally. Installing clang-format is straightforward on most OS and distros (e.g. with https://apt.llvm.org/, brew install clang-format, etc), as this is part of quite commonly used suite of tools and compilers (llvm / clang). Additionally, a CI action is present that will verify if the code requires formatting, and comment on the PR as needed. Initially, correct formatting is not required, it will be done by maintainers as part of the merge or in later commits, but obviously this is encouraged. fixes https://github.com/official-stockfish/Stockfish/issues/3608 closes https://github.com/official-stockfish/Stockfish/pull/4790 Co-Authored-By: Joost VandeVondele <Joost.VandeVondele@gmail.com>
384 lines
11 KiB
C++
384 lines
11 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BITBOARD_H_INCLUDED
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#define BITBOARD_H_INCLUDED
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstdint>
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#include <cstdlib>
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#include <string>
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#include "types.h"
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namespace Stockfish {
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namespace Bitboards {
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void init();
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std::string pretty(Bitboard b);
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} // namespace Stockfish::Bitboards
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constexpr Bitboard FileABB = 0x0101010101010101ULL;
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constexpr Bitboard FileBBB = FileABB << 1;
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constexpr Bitboard FileCBB = FileABB << 2;
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constexpr Bitboard FileDBB = FileABB << 3;
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constexpr Bitboard FileEBB = FileABB << 4;
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constexpr Bitboard FileFBB = FileABB << 5;
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constexpr Bitboard FileGBB = FileABB << 6;
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constexpr Bitboard FileHBB = FileABB << 7;
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constexpr Bitboard Rank1BB = 0xFF;
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constexpr Bitboard Rank2BB = Rank1BB << (8 * 1);
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constexpr Bitboard Rank3BB = Rank1BB << (8 * 2);
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constexpr Bitboard Rank4BB = Rank1BB << (8 * 3);
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constexpr Bitboard Rank5BB = Rank1BB << (8 * 4);
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constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
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constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
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constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
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extern uint8_t PopCnt16[1 << 16];
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extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
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extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
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extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
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extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
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// Magic holds all magic bitboards relevant data for a single square
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struct Magic {
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Bitboard mask;
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Bitboard magic;
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Bitboard* attacks;
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unsigned shift;
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// Compute the attack's index using the 'magic bitboards' approach
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unsigned index(Bitboard occupied) const {
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if (HasPext)
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return unsigned(pext(occupied, mask));
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if (Is64Bit)
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return unsigned(((occupied & mask) * magic) >> shift);
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unsigned lo = unsigned(occupied) & unsigned(mask);
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unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
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return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
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}
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};
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extern Magic RookMagics[SQUARE_NB];
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extern Magic BishopMagics[SQUARE_NB];
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inline Bitboard square_bb(Square s) {
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assert(is_ok(s));
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return (1ULL << s);
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}
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// Overloads of bitwise operators between a Bitboard and a Square for testing
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// whether a given bit is set in a bitboard, and for setting and clearing bits.
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inline Bitboard operator&(Bitboard b, Square s) { return b & square_bb(s); }
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inline Bitboard operator|(Bitboard b, Square s) { return b | square_bb(s); }
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inline Bitboard operator^(Bitboard b, Square s) { return b ^ square_bb(s); }
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inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); }
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inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); }
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inline Bitboard operator&(Square s, Bitboard b) { return b & s; }
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inline Bitboard operator|(Square s, Bitboard b) { return b | s; }
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inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; }
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inline Bitboard operator|(Square s1, Square s2) { return square_bb(s1) | s2; }
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constexpr bool more_than_one(Bitboard b) { return b & (b - 1); }
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// rank_bb() and file_bb() return a bitboard representing all the squares on
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// the given file or rank.
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constexpr Bitboard rank_bb(Rank r) { return Rank1BB << (8 * r); }
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constexpr Bitboard rank_bb(Square s) { return rank_bb(rank_of(s)); }
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constexpr Bitboard file_bb(File f) { return FileABB << f; }
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constexpr Bitboard file_bb(Square s) { return file_bb(file_of(s)); }
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// shift() moves a bitboard one or two steps as specified by the direction D
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template<Direction D>
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constexpr Bitboard shift(Bitboard b) {
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return D == NORTH ? b << 8
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: D == SOUTH ? b >> 8
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: D == NORTH + NORTH ? b << 16
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: D == SOUTH + SOUTH ? b >> 16
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: D == EAST ? (b & ~FileHBB) << 1
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: D == WEST ? (b & ~FileABB) >> 1
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: D == NORTH_EAST ? (b & ~FileHBB) << 9
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: D == NORTH_WEST ? (b & ~FileABB) << 7
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: D == SOUTH_EAST ? (b & ~FileHBB) >> 7
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: D == SOUTH_WEST ? (b & ~FileABB) >> 9
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: 0;
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}
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// pawn_attacks_bb() returns the squares attacked by pawns of the given color
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// from the squares in the given bitboard.
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template<Color C>
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constexpr Bitboard pawn_attacks_bb(Bitboard b) {
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return C == WHITE ? shift<NORTH_WEST>(b) | shift<NORTH_EAST>(b)
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: shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
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}
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inline Bitboard pawn_attacks_bb(Color c, Square s) {
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assert(is_ok(s));
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return PawnAttacks[c][s];
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}
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// line_bb() returns a bitboard representing an entire line (from board edge
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// to board edge) that intersects the two given squares. If the given squares
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// are not on a same file/rank/diagonal, the function returns 0. For instance,
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// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal.
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inline Bitboard line_bb(Square s1, Square s2) {
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assert(is_ok(s1) && is_ok(s2));
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return LineBB[s1][s2];
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}
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// between_bb(s1, s2) returns a bitboard representing the squares in the semi-open
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// segment between the squares s1 and s2 (excluding s1 but including s2). If the
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// given squares are not on a same file/rank/diagonal, it returns s2. For instance,
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// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5, E6 and F7, but
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// between_bb(SQ_E6, SQ_F8) will return a bitboard with the square F8. This trick
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// allows to generate non-king evasion moves faster: the defending piece must either
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// interpose itself to cover the check or capture the checking piece.
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inline Bitboard between_bb(Square s1, Square s2) {
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assert(is_ok(s1) && is_ok(s2));
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return BetweenBB[s1][s2];
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}
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// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
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// straight or on a diagonal line.
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inline bool aligned(Square s1, Square s2, Square s3) { return line_bb(s1, s2) & s3; }
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// distance() functions return the distance between x and y, defined as the
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// number of steps for a king in x to reach y.
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template<typename T1 = Square>
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inline int distance(Square x, Square y);
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template<>
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inline int distance<File>(Square x, Square y) {
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return std::abs(file_of(x) - file_of(y));
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}
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template<>
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inline int distance<Rank>(Square x, Square y) {
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return std::abs(rank_of(x) - rank_of(y));
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}
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template<>
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inline int distance<Square>(Square x, Square y) {
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return SquareDistance[x][y];
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}
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inline int edge_distance(File f) { return std::min(f, File(FILE_H - f)); }
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// attacks_bb(Square) returns the pseudo attacks of the given piece type
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// assuming an empty board.
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template<PieceType Pt>
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inline Bitboard attacks_bb(Square s) {
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assert((Pt != PAWN) && (is_ok(s)));
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return PseudoAttacks[Pt][s];
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}
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// attacks_bb(Square, Bitboard) returns the attacks by the given piece
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// assuming the board is occupied according to the passed Bitboard.
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// Sliding piece attacks do not continue passed an occupied square.
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template<PieceType Pt>
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inline Bitboard attacks_bb(Square s, Bitboard occupied) {
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assert((Pt != PAWN) && (is_ok(s)));
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switch (Pt)
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{
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case BISHOP :
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return BishopMagics[s].attacks[BishopMagics[s].index(occupied)];
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case ROOK :
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return RookMagics[s].attacks[RookMagics[s].index(occupied)];
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case QUEEN :
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return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
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default :
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return PseudoAttacks[Pt][s];
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}
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}
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inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
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assert((pt != PAWN) && (is_ok(s)));
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switch (pt)
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{
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case BISHOP :
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return attacks_bb<BISHOP>(s, occupied);
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case ROOK :
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return attacks_bb<ROOK>(s, occupied);
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case QUEEN :
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return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
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default :
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return PseudoAttacks[pt][s];
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}
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}
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// popcount() counts the number of non-zero bits in a bitboard
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inline int popcount(Bitboard b) {
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#ifndef USE_POPCNT
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union {
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Bitboard bb;
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uint16_t u[4];
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} v = {b};
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return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
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#elif defined(_MSC_VER)
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return int(_mm_popcnt_u64(b));
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#else // Assumed gcc or compatible compiler
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return __builtin_popcountll(b);
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#endif
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}
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// lsb() and msb() return the least/most significant bit in a non-zero bitboard
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#if defined(__GNUC__) // GCC, Clang, ICX
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inline Square lsb(Bitboard b) {
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assert(b);
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return Square(__builtin_ctzll(b));
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}
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inline Square msb(Bitboard b) {
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assert(b);
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return Square(63 ^ __builtin_clzll(b));
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}
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#elif defined(_MSC_VER) // MSVC
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#ifdef _WIN64 // MSVC, WIN64
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inline Square lsb(Bitboard b) {
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assert(b);
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unsigned long idx;
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_BitScanForward64(&idx, b);
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return (Square) idx;
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}
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inline Square msb(Bitboard b) {
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assert(b);
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unsigned long idx;
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_BitScanReverse64(&idx, b);
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return (Square) idx;
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}
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#else // MSVC, WIN32
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inline Square lsb(Bitboard b) {
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assert(b);
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unsigned long idx;
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if (b & 0xffffffff)
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{
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_BitScanForward(&idx, int32_t(b));
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return Square(idx);
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}
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else
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{
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_BitScanForward(&idx, int32_t(b >> 32));
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return Square(idx + 32);
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}
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}
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inline Square msb(Bitboard b) {
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assert(b);
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unsigned long idx;
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if (b >> 32)
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{
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_BitScanReverse(&idx, int32_t(b >> 32));
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return Square(idx + 32);
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}
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else
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{
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_BitScanReverse(&idx, int32_t(b));
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return Square(idx);
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}
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}
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#endif
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#else // Compiler is neither GCC nor MSVC compatible
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#error "Compiler not supported."
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#endif
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// least_significant_square_bb() returns the bitboard of the least significant
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// square of a non-zero bitboard. It is equivalent to square_bb(lsb(bb)).
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inline Bitboard least_significant_square_bb(Bitboard b) {
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assert(b);
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return b & -b;
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}
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// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
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inline Square pop_lsb(Bitboard& b) {
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assert(b);
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const Square s = lsb(b);
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b &= b - 1;
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return s;
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}
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} // namespace Stockfish
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#endif // #ifndef BITBOARD_H_INCLUDED
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