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https://github.com/sockspls/badfish
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This introduces clang-format to enforce a consistent code style for Stockfish. Having a documented and consistent style across the code will make contributing easier for new developers, and will make larger changes to the codebase easier to make. To facilitate formatting, this PR includes a Makefile target (`make format`) to format the code, this requires clang-format (version 17 currently) to be installed locally. Installing clang-format is straightforward on most OS and distros (e.g. with https://apt.llvm.org/, brew install clang-format, etc), as this is part of quite commonly used suite of tools and compilers (llvm / clang). Additionally, a CI action is present that will verify if the code requires formatting, and comment on the PR as needed. Initially, correct formatting is not required, it will be done by maintainers as part of the merge or in later commits, but obviously this is encouraged. fixes https://github.com/official-stockfish/Stockfish/issues/3608 closes https://github.com/official-stockfish/Stockfish/pull/4790 Co-Authored-By: Joost VandeVondele <Joost.VandeVondele@gmail.com>
407 lines
12 KiB
C++
407 lines
12 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TYPES_H_INCLUDED
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#define TYPES_H_INCLUDED
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// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
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// is done automatically. To get started type 'make help'.
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//
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// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
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// need to be set manually:
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//
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// -DNDEBUG | Disable debugging mode. Always use this for release.
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//
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// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
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// | run on some very old machines.
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//
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// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
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// | only in 64-bit mode and requires hardware with popcnt support.
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//
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// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
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// | only in 64-bit mode and requires hardware with pext support.
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#include <cassert>
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#include <cstdint>
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#if defined(_MSC_VER)
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// Disable some silly and noisy warnings from MSVC compiler
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#pragma warning(disable: 4127) // Conditional expression is constant
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#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
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#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
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#endif
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// Predefined macros hell:
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//
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// __GNUC__ Compiler is GCC, Clang or ICX
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// __clang__ Compiler is Clang or ICX
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// __INTEL_LLVM_COMPILER Compiler is ICX
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// _MSC_VER Compiler is MSVC
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// _WIN32 Building on Windows (any)
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// _WIN64 Building on Windows 64 bit
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#if defined(__GNUC__) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) \
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&& defined(_WIN32) && !defined(__clang__)
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#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
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#endif
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#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
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#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
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#include <intrin.h> // Microsoft header for _BitScanForward64()
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#define IS_64BIT
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#endif
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#if defined(USE_POPCNT) && defined(_MSC_VER)
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#include <nmmintrin.h> // Microsoft header for _mm_popcnt_u64()
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#endif
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#if !defined(NO_PREFETCH) && defined(_MSC_VER)
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#include <xmmintrin.h> // Microsoft header for _mm_prefetch()
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#endif
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#if defined(USE_PEXT)
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#include <immintrin.h> // Header for _pext_u64() intrinsic
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#define pext(b, m) _pext_u64(b, m)
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#else
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#define pext(b, m) 0
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#endif
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namespace Stockfish {
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#ifdef USE_POPCNT
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constexpr bool HasPopCnt = true;
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#else
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constexpr bool HasPopCnt = false;
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#endif
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#ifdef USE_PEXT
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constexpr bool HasPext = true;
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#else
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constexpr bool HasPext = false;
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#endif
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#ifdef IS_64BIT
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constexpr bool Is64Bit = true;
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#else
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constexpr bool Is64Bit = false;
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#endif
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using Key = uint64_t;
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using Bitboard = uint64_t;
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constexpr int MAX_MOVES = 256;
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constexpr int MAX_PLY = 246;
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// A move needs 16 bits to be stored
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//
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// bit 0- 5: destination square (from 0 to 63)
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// bit 6-11: origin square (from 0 to 63)
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// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
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// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
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// NOTE: en passant bit is set only when a pawn can be captured
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//
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// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
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// any normal move destination square is always different from origin square
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// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
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enum Move : int {
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MOVE_NONE,
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MOVE_NULL = 65
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};
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enum MoveType {
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NORMAL,
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PROMOTION = 1 << 14,
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EN_PASSANT = 2 << 14,
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CASTLING = 3 << 14
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};
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enum Color {
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WHITE,
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BLACK,
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COLOR_NB = 2
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};
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enum CastlingRights {
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NO_CASTLING,
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WHITE_OO,
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WHITE_OOO = WHITE_OO << 1,
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BLACK_OO = WHITE_OO << 2,
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BLACK_OOO = WHITE_OO << 3,
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KING_SIDE = WHITE_OO | BLACK_OO,
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QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
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WHITE_CASTLING = WHITE_OO | WHITE_OOO,
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BLACK_CASTLING = BLACK_OO | BLACK_OOO,
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ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
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CASTLING_RIGHT_NB = 16
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};
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enum Bound {
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BOUND_NONE,
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BOUND_UPPER,
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BOUND_LOWER,
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BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
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};
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enum Value : int {
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VALUE_ZERO = 0,
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VALUE_DRAW = 0,
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VALUE_MATE = 32000,
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VALUE_INFINITE = 32001,
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VALUE_NONE = 32002,
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VALUE_TB_WIN_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
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VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY,
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VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
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VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
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// In the code, we make the assumption that these values
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// are such that non_pawn_material() can be used to uniquely
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// identify the material on the board.
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PawnValue = 208,
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KnightValue = 781,
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BishopValue = 825,
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RookValue = 1276,
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QueenValue = 2538,
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};
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// clang-format off
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enum PieceType {
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NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
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ALL_PIECES = 0,
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PIECE_TYPE_NB = 8
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};
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enum Piece {
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NO_PIECE,
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W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
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B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
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PIECE_NB = 16
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};
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// clang-format on
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constexpr Value PieceValue[PIECE_NB] = {
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VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
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VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO};
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using Depth = int;
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enum : int {
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DEPTH_QS_CHECKS = 0,
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DEPTH_QS_NO_CHECKS = -1,
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DEPTH_QS_RECAPTURES = -5,
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DEPTH_NONE = -6,
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DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
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};
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// clang-format off
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enum Square : int {
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SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
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SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
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SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
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SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
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SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
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SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
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SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_NONE,
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SQUARE_ZERO = 0,
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SQUARE_NB = 64
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};
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// clang-format on
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enum Direction : int {
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NORTH = 8,
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EAST = 1,
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SOUTH = -NORTH,
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WEST = -EAST,
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NORTH_EAST = NORTH + EAST,
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SOUTH_EAST = SOUTH + EAST,
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SOUTH_WEST = SOUTH + WEST,
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NORTH_WEST = NORTH + WEST
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};
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enum File : int {
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FILE_A,
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FILE_B,
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FILE_C,
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FILE_D,
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FILE_E,
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FILE_F,
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FILE_G,
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FILE_H,
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FILE_NB
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};
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enum Rank : int {
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RANK_1,
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RANK_2,
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RANK_3,
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RANK_4,
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RANK_5,
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RANK_6,
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RANK_7,
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RANK_8,
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RANK_NB
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};
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// Keep track of what a move changes on the board (used by NNUE)
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struct DirtyPiece {
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// Number of changed pieces
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int dirty_num;
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// Max 3 pieces can change in one move. A promotion with capture moves
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// both the pawn and the captured piece to SQ_NONE and the piece promoted
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// to from SQ_NONE to the capture square.
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Piece piece[3];
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// From and to squares, which may be SQ_NONE
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Square from[3];
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Square to[3];
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};
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#define ENABLE_BASE_OPERATORS_ON(T) \
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constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
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constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
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constexpr T operator-(T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
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#define ENABLE_INCR_OPERATORS_ON(T) \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); }
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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constexpr T operator*(int i, T d) { return T(i * int(d)); } \
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constexpr T operator*(T d, int i) { return T(int(d) * i); } \
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constexpr T operator/(T d, int i) { return T(int(d) / i); } \
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constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(Direction)
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ENABLE_INCR_OPERATORS_ON(PieceType)
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ENABLE_INCR_OPERATORS_ON(Square)
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ENABLE_INCR_OPERATORS_ON(File)
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ENABLE_INCR_OPERATORS_ON(Rank)
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#undef ENABLE_FULL_OPERATORS_ON
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#undef ENABLE_INCR_OPERATORS_ON
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#undef ENABLE_BASE_OPERATORS_ON
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// Additional operators to add a Direction to a Square
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constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
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constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
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inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
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inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
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constexpr Color operator~(Color c) {
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return Color(c ^ BLACK); // Toggle color
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}
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constexpr Square flip_rank(Square s) { // Swap A1 <-> A8
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return Square(s ^ SQ_A8);
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}
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constexpr Square flip_file(Square s) { // Swap A1 <-> H1
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return Square(s ^ SQ_H1);
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}
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constexpr Piece operator~(Piece pc) {
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return Piece(pc ^ 8); // Swap color of piece B_KNIGHT <-> W_KNIGHT
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}
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constexpr CastlingRights operator&(Color c, CastlingRights cr) {
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return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
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}
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constexpr Value mate_in(int ply) { return VALUE_MATE - ply; }
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constexpr Value mated_in(int ply) { return -VALUE_MATE + ply; }
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constexpr Square make_square(File f, Rank r) { return Square((r << 3) + f); }
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constexpr Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) + pt); }
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constexpr PieceType type_of(Piece pc) { return PieceType(pc & 7); }
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inline Color color_of(Piece pc) {
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assert(pc != NO_PIECE);
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return Color(pc >> 3);
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}
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constexpr bool is_ok(Move m) { return m != MOVE_NONE && m != MOVE_NULL; }
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constexpr bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; }
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constexpr File file_of(Square s) { return File(s & 7); }
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constexpr Rank rank_of(Square s) { return Rank(s >> 3); }
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constexpr Square relative_square(Color c, Square s) { return Square(s ^ (c * 56)); }
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constexpr Rank relative_rank(Color c, Rank r) { return Rank(r ^ (c * 7)); }
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constexpr Rank relative_rank(Color c, Square s) { return relative_rank(c, rank_of(s)); }
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constexpr Direction pawn_push(Color c) { return c == WHITE ? NORTH : SOUTH; }
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constexpr Square from_sq(Move m) {
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assert(is_ok(m));
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return Square((m >> 6) & 0x3F);
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}
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constexpr Square to_sq(Move m) {
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assert(is_ok(m));
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return Square(m & 0x3F);
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}
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constexpr int from_to(Move m) { return m & 0xFFF; }
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constexpr MoveType type_of(Move m) { return MoveType(m & (3 << 14)); }
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constexpr PieceType promotion_type(Move m) { return PieceType(((m >> 12) & 3) + KNIGHT); }
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constexpr Move make_move(Square from, Square to) { return Move((from << 6) + to); }
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template<MoveType T>
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constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
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return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
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}
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// Based on a congruential pseudo-random number generator
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constexpr Key make_key(uint64_t seed) {
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return seed * 6364136223846793005ULL + 1442695040888963407ULL;
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}
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} // namespace Stockfish
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#endif // #ifndef TYPES_H_INCLUDED
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#include "tune.h" // Global visibility to tuning setup
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