This is a non-functional change. By pre-incrementing minKingPawnDistance
instead of post-incrementing, we can remove this -1.
This also makes DistanceRing more consistent with the rest of stockfish
since it now holds an actual "distance" instead of a less natural distance-1.
In current master, PseudoAttacks[KING][ksq] == DistanceRingBB[ksq][0]
With this patch, it will be PseudoAttacks[KING][ksq] == DistanceRingBB[ksq][1]
ie squares at distance 1 from the king. This is more natural use of distance.
The current array size DistanceRingBB[SQUARE_NB][8] is still OK with the new
definition, because maximum distance between two squares on a chess board is
seven (for example Kh1 and a8).
No functional change.
Currently, we do not consider pawns passed if there is another pawn of
the same color in front of them. It appears that this condition is not
necessary. The idea is that the doubled pawns are likely to be weak and
one of them will be likely captured anyway. On the other hand, if we do
somehow manage to promote a pawn, then the pawn behind it becomes passed
as well. In any case, the end result is we end up with an extra
potentially passed pawn. The current evaluation for passed pawns already
handles this case by also scaling down this effect.
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 28291 W: 6287 L: 6178 D: 15826
http://tests.stockfishchess.org/tests/view/5b6c4b960ebc5902bdb9f256
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 30717 W: 5256 L: 5151 D: 20310
http://tests.stockfishchess.org/tests/view/5b6c82980ebc5902bdb9f863
Bench: 4938285
Various king and pawn eval values tuned after 2 million games. Rounding
slightly adjusted.
LTC: http://tests.stockfishchess.org/tests/view/5b477a260ebc5978f4be3ed4
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 32783 W: 5852 L: 5588 D: 21343
STC: http://tests.stockfishchess.org/tests/view/5b472d420ebc5978f4be3e4d
LLR: 3.23 (-2.94,2.94) [0.00,4.00]
Total: 44380 W: 10201 L: 9841 D: 24338
I think I reached the limit of the fishtest framework. It frequently
crashed at 2 million games already. The small values also moved a lot
throughout the entire tuning session though with smaller margin. The
passed danger and close enemies values seems the most sensitive (changing
close enemies alone to 6 failed before but now it passes), whether or not
they are close to optimal I don't know, but it seems some parameters are
also correlated to others.
Closes https://github.com/official-stockfish/Stockfish/pull/1670
bench: 5103722
I was able to get this to pass which reduces BlockedByPawn to one dimension
with NO distance from edge offset.
GOOD) It's more simple and may provide additional clarity for further
simplifications. Facilitates migrating unblocked to one dimension as well.
BAD) If there is indeed a distance component to BlockedStorm (may or may
not be the case), this obfuscates this component into ShelterStrength and
UnblockedStorm. This may be more convoluted. Also, it may be more convenient
to have each of the three arrays (ShelterStrength, BlockedStorm, and UnBlocked)
be the same size.
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 96173 W: 19326 L: 19343 D: 57504
http://tests.stockfishchess.org/tests/view/5b04544d0ebc5914abc12965
LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 49818 W: 7441 L: 7363 D: 35014
http://tests.stockfishchess.org/tests/view/5b0487d50ebc5914abc12990
Closes https://github.com/official-stockfish/Stockfish/pull/1611
Bench: 5133208
We can view the patch version as adding some "undermining bonus" for
level pawns, when the defending side can not easily avoid the exchange
by advancing her pawn.
• Case 1) White b2,c3, Black a3,b3:
Black is breaking through, b2 deserves a penalty
• Case 2) White b2,c3, Black a3,c4:
if b2xa3 then White ends up with a weak pawn on a3
and probably a weak pawn on c3 too.
In either case, White can still not safely play b2-b3 and make a
phalanx with c3, which is the essence of a backward pawn definition.
Passed STC in SPRT[0, 4]:
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 131169 W: 26523 L: 26199 D: 78447
http://tests.stockfishchess.org/tests/view/5aefa4d50ebc5902a409a151
ELO 1.19 [-0.38,2.88] (95%)
Passed LTC in SPRT[-3, 1]:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 24824 W: 3732 L: 3617 D: 17475
http://tests.stockfishchess.org/tests/view/5af04d3f0ebc5902a88b2e55
ELO 1.27 [-1.21,3.70] (95%)
Closes https://github.com/official-stockfish/Stockfish/pull/1584
How to continue from there?
There were some promising tests a couple of months ago about adding
a lever condition for king danger in evaluate.cpp, maybe it would
be time to re-try this after all the recent changes in pawns.cpp
Bench: 4773882
The two lines of code in the patch seem to be just as good as master.
1. We now only look at the current square to see if it is currently backward,
whereas master looks there AND further ahead in the current file (master would
declare a pawn "backward" even though it could still safely advance a little).
This simplification allows us to avoid the use of the difficult logic with
`backmost_sq(Us, neighbours | stoppers)`.
2. The condition `relative_rank(Us,s) < RANK_5` is simplified away.
Passed STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 68132 W: 14025 L: 13992 D: 40115
http://tests.stockfishchess.org/tests/view/5aedc97a0ebc5902a4099fd6
Passed LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 23789 W: 3643 L: 3527 D: 16619
http://tests.stockfishchess.org/tests/view/5aee4f970ebc5902a409a03a
Ideas for further work:
• The new code flags some pawns on the 5th rank as backward, which was not the
case in the old master. So maybe we should test a version with that included?
• Further tweaks of the backward condition with [0..5] bounds?
Closes https://github.com/official-stockfish/Stockfish/pull/1583
Bench: 5122789
When we are using the "Bitboard + Square" overloaded operators,
the compiler uses the interpediate SquareBB[s] to transform the
square into a Bitboard, and then calculate the result.
For instance, the following code:
```
b = pos.pieces(Us, PAWN) & s
```
generates in fact the code:
```
b = pos.pieces(Us, PAWN) & SquareBB[s]`
```
The bug introduced by Stéphane in the previous patch was the
use of `b = pos.pieces(Us, PAWN) & (s + Up)` which can result
in out-of-bounds errors for the SquareBB[] array if s in the
last rank of the board.
We coorect the bug, and also add some asserts in bitboard.h to
make the code more robust for this particular bug in the future.
Bug report by Joost VandeVondele. Thanks!
Bench: 5512000
Simplification: remove BlockedByKing from storm array and use a special rule.
The BlockedByKing section in the storm array is substantially similar to the
Unopposed section except for two extreme values V(-290), V(-274). Turns out
removing BlockedByKing and using a special rule for these two values shows
no Elo loss. All the other values in the BlockedByKing section are apparently
irrelevant. BlockedByKing now falls under unopposed which (to me) is a bit
more logical since there is no defending pawn on this file. Also, retuning
the Unopposed section may be another improvement.
GOOD) This is a simplification because the entire BlockedByKing section of
the storm array goes away reducing a few lines of code (and less values to
tune). This also brings clarity because the special rule is self documenting.
BAD) It takes execution time to apply the special rule. This should be negli-
gible because it is based on a template parameter and is boiled down to two
bitwise AND's.
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 33470 W: 6820 L: 6721 D: 19929
http://tests.stockfishchess.org/tests/view/5ae7b6e60ebc5926dba90e13
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 47627 W: 7045 L: 6963 D: 33619
http://tests.stockfishchess.org/tests/view/5ae859ff0ebc5926dba90e85
Closes https://github.com/official-stockfish/Stockfish/pull/1574
Bench: 5512000
-----------
How to continue after this patch?
This patch may open the possibility to move the special rule to evaluate.cpp
in the evaluate::king() function, where we could refine the rule using king
danger information. For instance, with a king in H2 blocking an opponent pawn
in H3, it may be critical to know that the opponent has no safe check in G2
before giving the bonus :-)
Remove the distinction between the king file and the two neighbours
files in the ShelterStrength[] array. Instead we initialize the safety
variable in the evaluate_shelter() function with a -10 penalty if our
king is on a semi-open file (ie. if our king is on a file without a pawn
protection).
Also rename shelter_storm() to evaluate_shelter() while there.
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 23153 W: 4795 L: 4677 D: 13681
http://tests.stockfishchess.org/tests/view/5adcb83d0ebc595ec7ff8aa7
LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 25728 W: 3934 L: 3821 D: 17973
http://tests.stockfishchess.org/tests/view/5adcdcb60ebc595ec7ff8adb
See the commit history in PR#1559 for the proof that the committed
version is equivalent to the version in the tests above:
https://github.com/official-stockfish/Stockfish/pull/1559
Full credit to @protonspring for the renormalized values of the
ShelterStrength[] array used for the simplification. Thanks!
Bench: 4703935
This patch is non-functional. Current master does four operations to determine
whether an enemy pawn on this file is blocked by the king or not
```
f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 )
```
By adding a direction (based on the template color), this is reduced to two
operations. This works because b is limited to enemy pawns that are ahead of
the king and on the current file.
```
shift<Down>(b) & ksq
```
I've added a line of code, but the number of executing instructions is reduced
(I think). I'm not sure if this counts as a simplification, but it should
theoretically be a little faster (barely). The code line length is also reduced
making it a little easier to read.
Closes https://github.com/official-stockfish/Stockfish/pull/1552
No functional change.
Include some not fully supported levers in the (candidate) passed pawns
bitboard, if otherwise unblocked. Maybe levers are usually very short
lived, and some inaccuracy in the lever balance for the definition of
candidate passed pawns just triggers a deeper search.
Here is a example of a case where the patch has an effect on the definition
of candidate passers: White c5/e5 pawns, against Black d6 pawn. Let's say
we want to test if e5 is a candidate passer. The previous master looks
only at files d, e and f (which is already very good) and reject e5 as
a candidate. However, the lever d6 is challenged by 2 pawns, so it should
not fully count. Indirectly, this patch will view such case (and a few more)
to be scored as candidates.
STC
http://tests.stockfishchess.org/tests/view/5abcd55d0ebc5902926cf1e1
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 16492 W: 3419 L: 3198 D: 9875
LTC
http://tests.stockfishchess.org/tests/view/5abce1360ebc5902926cf1e6
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 21156 W: 3201 L: 2990 D: 14965
This was inspired by this test of Jerry Donald Watson, except the case of
zero supporting pawns against two levers is excluded, and it seems that
not excluding that case is bad, while excluding is it beneficial. See the
following tests on fishtest:
https://github.com/official-stockfish/Stockfish/pull/1519http://tests.stockfishchess.org/tests/view/5abccd850ebc5902926cf1ddhttp://tests.stockfishchess.org/tests/view/5abcdd490ebc5902926cf1e4
Closes https://github.com/official-stockfish/Stockfish/pull/1521
Bench: 5568461
----
Comments by Jerry Donald Watson:
> My thinking as to why this works:
>
> The evaluation is either called in an interior node or in the qsearch.
> The calls at the end of the qsearch are the more important as they
> ultimately determine the scoring of each move, whereas the internal
> values are mainly used for pruning decisions with a margin. Some strong
> engines don't even call the eval at all nodes. Now the whole point of
> the qsearch is to find quiet positions where captures do not change the
> evaluation of the position with regards to the search bounds - i.e. if
> there were good captures they would be tried.* So when a candidate lever
> appears in the evaluation at the end of the qsearch, the qsearch has
> guaranteed that it cannot just be captured, or if it can, this does not
> take the score past the search bounds. Practically this may mean that
> the side with the candidate lever has the turn, or perhaps the stopping
> lever pawn is pinned, or that side is forced for other reasons to make
> some other move (e.g. d6 can only take one of the pawns in the example
> above).
>
> Hence granting the full score for only one lever defender makes some
> sense, at least, to me.
>
> IMO this is also why huge bonuses for possible captures in the evaluation
> (e.g. threat on queen and our turn), etc. don't tend to work. Such things
> are best left to the search to figure out.
To more clearly distinguish them from "const" local variables, this patch
defines compile-time local constants as constexpr. This is consistent with
the definition of PvNode as constexpr in search() and qsearch(). It also
makes the code more robust, since the compiler will now check that those
constants are indeed compile-time constants.
We can go even one step further and define all the evaluation and search
compile-time constants as constexpr.
In generate_castling() I replaced "K" with "step", since K was incorrectly
capitalised (in the Chess960 case).
In timeman.cpp I had to make the non-local constants MaxRatio and StealRatio
constepxr, since otherwise gcc would complain when calculating TMaxRatio and
TStealRatio. (Strangely, I did not have to make Is64Bit constexpr even though
it is used in ucioption.cpp in the calculation of constexpr MaxHashMB.)
I have renamed PieceCount to pieceCount in material.h, since the values of
the array are not compile-time constants.
Some compile-time constants in tbprobe.cpp were overlooked. Sides and MaxFile
are not compile-time constants, so were renamed to sides and maxFile.
Non-functional change.
We give a S(21,11) bonus for knight threats on the next moves
against enemy queen. The threats are from squares which are
"not strongly protected" and which may be empty, contain enemy
pieces or even one of our piece at the moment (N,B,Q,R) -- hence
be two-steps threats in the later case because we will have to
move our piece and *then* attack the enemy queen with the knight.
STC: http://tests.stockfishchess.org/tests/view/5a9e442e0ebc590297cb6162
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 35129 W: 7346 L: 7052 D: 20731
LTC: http://tests.stockfishchess.org/tests/view/5a9e6e620ebc590297cb617f
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 42442 W: 6695 L: 6414 D: 29333
How to continue from there?
• Trying to refine the threat condition ("not strongly protected")
• Trying the two-steps idea for bishops or rooks threats against queen
Bench: 6051247
In pawn structures like white pawns f6,h6 against black pawns f7,g6,h7
the attack on the king is blocked by the own pawns. So decrease the
penalty for king safety.
See diagram and discussion in
https://github.com/official-stockfish/Stockfish/pull/1434
A sample position that this patch wants to avoid is the following
1rr2bk1/3q1p1p/2n1bPpP/pp1pP3/2pP4/P1P1B3/1PBQN1P1/1K3R1R w - - 0 1
White pawn storm on the king side was a disaster, it locked the king
side completely. Therefore, all the king tropism bonus that white have
on the king side are useless, and kingadjacent attacks too. Master
gives White a static +4.5 advantage, but White cannot win that game.
The patch is lowering this evaluation artefact.
STC:
LLR: 2.94 (-2.94,2.94) [0.00,5.00]
Total: 16467 W: 3750 L: 3537 D: 9180
http://tests.stockfishchess.org/tests/view/5a92102d0ebc590297cc87d0
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 64242 W: 11130 L: 10745 D: 42367
http://tests.stockfishchess.org/tests/view/5a923dc80ebc590297cc8806
This version includes reformatting and speed optimization by Alain Savard.
Bench: 5643527
The previous asymmetry measure of the pawn structure only used to
consider the number of pawns on semi-opened files in the position.
With this patch we also increase the measure by the number of passed
pawns for both players.
Many thanks to the community for the nice feedback on the previous
version, with special mentions to Alain Savard and Marco Costalba
for clarity and speed suggestions.
STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 13146 W: 3038 L: 2840 D: 7268
http://tests.stockfishchess.org/tests/view/5a91dd0c0ebc590297cc877e
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 27776 W: 4771 L: 4536 D: 18469
http://tests.stockfishchess.org/tests/view/5a91fdd50ebc590297cc879b
How to continue after this patch?
Stockfish will now evaluate more positions with passed pawns, so
tuning the passed pawns values may bring Elo. The patch has also
consequences on the initiative term, where we might want to give
different weights to passed pawns and semi-openfiles (idea by
Stefano Cardanobile).
Bench: 5302866
The previous asymmetry measure of the pawn structure only used to
consider the number of pawns on semi-opened files in the postions.
With this patch we also increase the measure by the number of passed
pawns for both players.
STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 13146 W: 3038 L: 2840 D: 7268
http://tests.stockfishchess.org/tests/view/5a91dd0c0ebc590297cc877e
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 27776 W: 4771 L: 4536 D: 18469
http://tests.stockfishchess.org/tests/view/5a91fdd50ebc590297cc879b
How to continue from there: Stockfish will now evaluate more positions
with passed pawns, so tuning the passed pawns values may bring Elo.
The patch also has consequences on the initiative term.
Bench: 5302866
This is one of the most difficult to understand but also
most important and speed critical functions of SF.
This patch rewrites some part of it to hopefully
make it clearer and drop some redundant variables
in the process.
Same speed than master (or even a bit more).
Thanks to Chris Cain for useful feedback.
No functional change.
Where variable names are explicitly incorrect, I feel morally obligated to at least
suggest an alternative. There are many, but these two are especially egregious.
No functional change.
Currently the NORTH/WEST/SOUTH/EAST values are of type Square, but conceptually they are not squares but directions. This patch separates these values into a Direction enum and overloads addition and subtraction to allow adding a Square to a Direction (to get a new Square).
I have also slightly trimmed the possible overloadings to improve type safety. For example, it would normally not make sense to add a Color to a Color or a Piece to a Piece, or to multiply or divide them by an integer. It would also normally not make sense to add a Square to a Square.
This is a non-functional change.
Use different penalties for weaknesses in the pawn shelter
depending on whether it is on the king's file or not.
STC
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 71617 W: 13471 L: 13034 D: 45112
LTC
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 48708 W: 6463 L: 6187 D: 36058
Bench: 5322108
A pawn (according to all the searched positions of a bench run) is not supported 85% of the time,
(in current master it is either isolated, backward or "unsupported").
So it made sense to try moving the S(17, 8) "unsupported" penalty value into the base pawn value hoping for a more representative pawn value, and accordingly
a) adjust backward and isolated so that they stay more or less the same as master
b) increase the mg connected bonus in the supported case by S(17, 0) and let the Connected formula find a suitable eg value according to rank.
Tested as a simplification SPRT(-3, 1)
Passed STC
http://tests.stockfishchess.org/tests/view/5970dbd30ebc5916ff649dd6
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 19613 W: 3663 L: 3540 D: 12410
Passed LTC
http://tests.stockfishchess.org/tests/view/597137780ebc5916ff649de3
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 24721 W: 3306 L: 3191 D: 18224
Bench: 5581946
Closes#1179