Better split code that should be run at
startup from code run at ucinewgame. Also
fix several races when 'bench', 'perft' and
'ucinewgame' are sent just after 'bestomve'
from the engine threads are still running.
Also use a specific UI thread instead of
main thread when setting up the Position
object used by UI uci loop. This fixes a
race when sending 'eval' command while searching.
We accept a race on 'setoption' to allow the
GUI to change an option while engine is searching
withouth stalling the pipe. Note that changing an
option while searchingg is anyhow not mandated by
UCI protocol.
No functional change.
as a lower level routine, movepicker should not depend on the
search stack or the thread class, removing a circular dependency.
Instead of copying the search stack into the movepicker object,
as well as accessing the thread class for one of the histories,
pass the required fields explicitly to the constructor (removing
the need for thread.h and implicitly search.h in movepick.cpp).
The signature is thus longer, but more explicit:
Also some renaming of histories structures while there.
passed STC [-3,1], suggesting a small elo impact:
LLR: 3.13 (-2.94,2.94) [-3.00,1.00]
Total: 381053 W: 68071 L: 68551 D: 244431
elo = -0.438 +- 0.660 LOS: 9.7%
No functional change.
A pawn (according to all the searched positions of a bench run) is not supported 85% of the time,
(in current master it is either isolated, backward or "unsupported").
So it made sense to try moving the S(17, 8) "unsupported" penalty value into the base pawn value hoping for a more representative pawn value, and accordingly
a) adjust backward and isolated so that they stay more or less the same as master
b) increase the mg connected bonus in the supported case by S(17, 0) and let the Connected formula find a suitable eg value according to rank.
Tested as a simplification SPRT(-3, 1)
Passed STC
http://tests.stockfishchess.org/tests/view/5970dbd30ebc5916ff649dd6
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 19613 W: 3663 L: 3540 D: 12410
Passed LTC
http://tests.stockfishchess.org/tests/view/597137780ebc5916ff649de3
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 24721 W: 3306 L: 3191 D: 18224
Bench: 5581946
Closes#1179
in the last month a couple of timeouts have been seen in travis valgrind testing, leading to undesired false positives. The precise cause of this is unclear: a normal valgrind instrumented run is about 6min, the timeout is 10min. Either there are rare hangs (not reproduced locally), or maybe the actual runtime fluctuates on the travis infrastructure (which uses VMs on AWS as far as I know). This patch leads to roughly a 2x speedup of the instrumented testing by reducing the depth from 10 to 9. If timeouts persist, it needs further analysis.
No functional change.
Closes#1171
For some reason, although game phase is used
only in material, it is computed in Position.
Move computation to material, where it belongs,
and remove the useless call chain.
No functional change.
Instead of having Signals in the search namespace,
make the stop variables part of the Threads structure.
This moves more of the shared (atomic) variables towards
the thread-related structures, making their role more clear.
No functional change
Closes#1149
Optimization options for official stockfish should be
consistent, easy, future proof and simple.
We don't want to optimize for any specific version of gcc
No functional change
Closes#1165
Addition of correction values in case of Imbalance of queens,
depending on the number of light pieces on the side without a queen.
Passed patch:
STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 29036 W: 5379 L: 5130 D: 18527
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 13680 W: 1836 L: 1674 D: 10170
Bench: 6258930
Closes#1155
It is not needed becuase the only case is a real special
one (bench on depth with many threads) and can be easily
rewritten to avoid sharing rootDepth.
Verified with ThreadSanitizer.
No functional change.
Closes#1159
Only one remains (also in tbprobe.cpp), but is bougus.
As a side note, tbprobe.cpp is almost clean, only the last 3
functions probe_wdl(), root_probe() and root_probe_wdl()
are still the original ones and are quite hacky.
Somewhere in the future we will reformat also the last 3
ones. The reason why has not been done before it is because
these functions are really wrong by design and should be
rewritten entirely, not only reformatted.
No functional change.
Closes#1160
Make magic_index() a member of Magic since it uses all it's members
and keep us from having to pass the function pointer around to
init_magics().
No functional change
Closes#1146
The main change of the patch is that now time check
is done only by main thread. In the past, before lazy
SMP, we needed all the threds to check for available
time because main thread could have been blocked on
a split point, now this is no more the case and main
thread can do the job alone, greatly simplifying the logic.
Verified for regression testing on STC with 7 threads:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 11895 W: 1741 L: 1608 D: 8546
No functional change.
Closes#1152
Now we don't need anymore the tricky pointer to
show the failed test. Added some few tests too.
Also small rename in see_ge() while there.
No functional change
Closes#1151
The idea is that chances are the tt-move is best and will be difficult to raise alpha when playing a quiet move.
STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 7582 W: 1415 L: 1259 D: 4908
LTC:
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 59553 W: 7885 L: 7573 D: 44095
Bench: 5725676
Closes#1147
This patch puts the evaluation helper functions inside EvalInfo struct, which simplifies a bit their signature and (most importantly, IMHO) makes their C++ code much cleaner and simpler to read (by removing the "ei." qualifiers all around in evaluate.cpp).
Also rename the EvalInfo struct into Evaluation class to get a natural invocation v = Evaluation(p).value() to evaluation position p.
The downside is an increase of 20 lines in evaluate.cpp (for the prototypes of the helper functions). The upsides are better readability and a speed-up of 0.6% (by generating all the helpers for the NO_TRACE case together, which helps the instruction cache).
No functional change
Closes#1135
the nodes, tbHits, rootDepth and lastInfoTime variables are read by multiple threads, but not declared atomic, leading to data races as found by -fsanitize=thread. This patch fixes this issue. It is based on top of the CI-threading branch (PR #1129), and should fix the corresponding CI error messages.
The patch passed an STC check for no regression:
http://tests.stockfishchess.org/tests/view/5925d5590ebc59035df34b9f
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 169597 W: 29938 L: 30066 D: 109593
Whereas rootDepth and lastInfoTime are not performance critical, nodes and tbHits are. Indeed, an earlier version using relaxed atomic updates on the latter two variables failed STC testing (http://tests.stockfishchess.org/tests/view/592001700ebc59035df34924), which can be shown to be due to x86-32 (http://tests.stockfishchess.org/tests/view/592330ac0ebc59035df34a89). Indeed, the latter have no instruction to atomically update a 64bit variable. The proposed solution thus uses a variable in Position that is accessed only by one thread, which is copied every few thousand nodes to the shared variable in Thread.
No functional change.
Closes#1130Closes#1129
The change passed an STC regression:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 59350 W: 10793 L: 10738 D: 37819
I verified that there was no change in performance on my machine, but of course YMMV:
Results for 40 tests for each version:
Base Test Diff
Mean 2014338 2016121 -1783
StDev 62655 63441 3860
p-value: 0.678
speedup: 0.001
No functional change.
Closes#1137
TT.new_search() was being called by mainThread in Thread::search(). However, mainThread is the last to start searching, and helper threads could reach a measured rootDepth 10 (on 64 cores) before mainThread increments the TT generation. Fixed by moving the call to MaintThread::search() before helper threads start searching.
No functional change.
Closes#1134
Gather all magic relevant data into a struct.
This changes memory layout putting everything necessary for processing a single square
in the same memory location thus speeding up access.
Original patch by @snicolet
No functional change.
Closes#1127Closes#1128
In the current version a search stops when the current position is the same as
any position earlier in the search stack,
including the root position but excluding positions before the root.
The new version makes an exception for repeating the root position.
This gives correct scores for moves in the MultiPV > 1 mode.
Fixes#948 (see it for the detailed description of the bug).
LTC: http://tests.stockfishchess.org/tests/view/587910bc0ebc5915193f754b
ELO: 0.38 +-1.7 (95%) LOS: 66.8%
Total: 40000 W: 5166 L: 5122 D: 29712
STC: http://tests.stockfishchess.org/tests/view/5922e6230ebc59035df34a50
LLR: 2.94 (-2.94,2.94) [-3.00,1.00]
Total: 94622 W: 17059 L: 17064 D: 60499
LTC: http://tests.stockfishchess.org/tests/view/59273a000ebc59035df34c03
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 61259 W: 7965 L: 7897 D: 45397
Bench: 6599721
Closes#1126
Rearrange and rename all history heuristic code. Naming
is now based on chessprogramming.wikispaces.com conventions
and the relations among the various heuristics are now more
clear and consistent.
No functional change.
The previous patch has added a fraction of the king danger score to the
endgame score of the tapered eval, so it seems natural to perform the
king danger computation later in the endgame.
With this patch we extend the limit of such check analysis down to the
material of Rook+Knight, when we have at least two pieces attacking the
opponent king zone.
Passed STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 7446 W: 1409 L: 1253 D: 4784
http://tests.stockfishchess.org/tests/view/591c097c0ebc59035df3477c
and LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 14234 W: 1946 L: 1781 D: 10507
http://tests.stockfishchess.org/tests/view/591c24f10ebc59035df3478c
Bench: 5975183
Closes#1121
Fixes a bug in Search::clear, where the filling of CounterMoveStats&, overwrote (currently presumably unused) memory because sizeof(cm) returns the size in bytes, whereas elements was needed.
No functional change
Closes#1119
In current master the size of the king ring varies abruptly from eight
squares when the king is in g8, to 12 squares when it is in g7. Because
the king ring is used for estimating attack strength, this may lead to
an overestimation of king danger in some positions. This patch limits
the king ring to eight squares in all cases.
Inspired by the following forum thread:
https://groups.google.com/forum/?fromgroups=#!topic/fishcooking/xrUCQ7b0ObE
Passed STC:
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 9244 W: 1777 L: 1611 D: 5856
and LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 87121 W: 11765 L: 11358 D: 63998
Bench: 6121121
Closes#1115
execute an implied ucinewgame upon entering the UCI::loop,
to make sure that searches starting with and without an (optional) ucinewgame
command yield the same search.
This is needed now that seach::clear() initializes tables to non-zero default values.
No functional change
Closes#1101Closes#1104
Replacing the old Protector table with a simple linear formula which takes into account a different slope for each different piece type.
The idea of this simplification of Protector is originated by Alain (Rocky)
STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 70382 W: 12859 L: 12823 D: 44700
LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 61554 W: 8098 L: 8031 D: 45425
Bench: 6107863
Closes#1099