Add comments and rename stuff to better clarify what the
magic bitboard initialization code does.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Easy, almost trivial simplification, I don't understand
how I missed this before !!
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We should start from i = 0, it works by accident because
static storage BSFTable[] is init to zero by default.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Allow to choose among 4096 instances of pseudo-random
sequences instead of the previous 64 so the probability
to find a better sequence increases and actually we have
a much better 64 bit case and we can also use the 64 bit
version of pick_magic() also for 32 bits and althoug sub
optimal, because now we can have more choices results are
even slightly better also for 32 bit.
Use also a faster submask().
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Good result for 32 bit case where computation is very fast,
still not satisfying on 64 bit case where the magics seem
a bit harder to get.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Due to a -2% speed penalty. This patch takes the best
of the previous series without the regression due to
introduction of Magic struct.
Speedup against previous revision is of almost 3% !!!!
No functional change both in 32 and 64 bits.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We can calculate them counting the masks bits.
Also small tweak to sliding_attacks()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
With off-by-one bug in InFrontBB[] loop fixed.
Also use int instead of File to workaround a bug
in mingw 4.4.0 in first loop that cycles forever.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use Square instead. At the end is the same because we were
anyway foreseen operators on mixed terms (Square, SquareDelta).
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This time I have removed the function alltogether !
Sorry to work above a patch of UncombedCoconut (Justin Blanchard)
but I couldn't resist ;-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Function ray_bb() was used just in one endgame where can
be used squares_in_front_of() instead.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion
is mine.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Get rid of macros and use templates instead,
this is safer and allows us fix the warning:
ISO C++ forbids braced-groups within expressions
That broke compilation with -pedantic flag under
gcc and POPCNT enabled.
No functional and no performance change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Square and piece colors are two different things,
so use different types to avoid misunderstandings.
Suggested by Tord.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use log() instead because we are not in speed
critical paths.
Also a bit of renaming and code shuffle while there.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is a more standard naming (see chessprogramming wiki)
and is more stick to what table is and not what is used for.
Code in pawns.cpp is a bit more readable now, at least for me ;-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It will be used to lookup squares in front of
a given square. Same concept of PassedPawnMask[]
and OutpostMask[].
Also small tweaks in bitboard.h
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We cannot cast a pointer type to an unrelated pointer type.
This is a violation of the strict aliasing rules.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Avoid a 64 bit load using a pointer. It saves a couple of push/pop
instructions so advantage is only theorical, but anyway we use
pop_1st_bit() as a reference implementation for 32 bit systems so
we keep it more for documentation purposes then for other reasons.
Idea of pointer is of Eric Mullins.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>