Objects that are only accessible at file-scope should be put in the anonymous namespace.
This is what the C++ standard recommends, rather than using static, which is really C-style and results in static linkage.
Stockfish already does this throughout the code. So let's weed out the few exceptions,
because... they have no reason to be exceptional.
No functional change.
Resolves#84
It is more idiomatic, we didn't used it
in the past because Position::pretty(Move)
had a calling argument, but now we can.
As an added benefit, we avoid a lot of string
copies in the process because now we avoid
std::ostringstream ss.
No functional change.
This commit fixes two issues:
1) Don't print PVs after the search has been interrupted
This solves the "mate 0 upperbound" scores that sometimes
creep up when a multi-PV analysis gets interrupted with
the `stop` command.
2) Print multipv before score
Shredder Classic fails to identify the main PV
(the one with multipv 1) if `score` comes first.
This leads to an eval graph that doesn't reflect
the scores actually reported by Stockfish when
doing a multiPV analysis.
No functional change
Closes#76
Helper function should just know how to find the
biggest piece type in a bitboard. All the threat
logic and data shoud be in evaluate_threats().
This nicely separates the scope of the two functions
in a more consistent way and simplifies the code.
No functional change.
Use the max_threat() helper function to estimate more precisely the
best hanging piece threat. Also retunes the Threat array using SPSA.
STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 7598 W: 1596 L: 1468 D: 4534
LTC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 7896 W: 1495 L: 1350 D: 5051
Bench: 6816504
Resolves#73
Instead of hard-code the weights in a big table,
we prefer to calculate them out of few parameters
at startup. This allows to keep low the number of
independent parameters and hence is good for tuning
and for a better insight in the meaning of the numbers.
No functional change.
Make even more clear what are the terms that
contribute to evaluate connected pawns, and
completely separate them from the weights
that are now fully looked up in a table.
For future tuning makes sense to init the table with
a formula instead of hard-code it. This allows to
reduce problem space cardinality and makes tuning
easier.
And fix a MSVC warning while there:
warning C4804: '>>' : unsafe use of type 'bool' in operation
No functional change.
These two notions are very correlated. Since connected has the most
generality, it makes sense to generalize it to encompass what is
covered by candidate.
STC:
LLR: 4.03 (-2.94,2.94) [-3.00,1.00]
Total: 11970 W: 2577 L: 2379 D: 7014
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 13194 W: 2389 L: 2255 D: 8550
bench 7328585
Now that half plies have been removed from the engine, we can encode
TT depth into an int8_t.
Range is -128 to +127, so it goes still further than the previous
limit of 121 plies (with ONE_PLY == 2 where depth - DEPTH_NONE was
encoded as an uint8_t).
No functional change.
Resolved#60
Now that half-plies are no more used we can simplify
the code assuming that ONE_PLY is 1 and no more 2.
Verified with a SMP test:
LLR: 2.95 (-2.94,2.94) [-4.50,0.00]
Total: 8926 W: 1712 L: 1607 D: 5607
No functional change.
On top of previous patch, rename time variables to
reflect the simplification of UCI parameters.
It is more correct to use as varibales directly the
corresponding UCI option, without intorducing redundant
intermediate variables.
This allows also to simplify the code.
No functional change.
In case of a succesful late join we set again
'searching' flag, so we can restart search
immediately without an useless lock/unlock
cycle.
No functional change.
Now "Write Search Log" will pring moves in UCI format, consistent with all the rest. This functionality is
not aimed at end-users anyway. It's hardly useful at all, in fact. Also, pretty-printing SAN moves is
something that better belongs in the GUI than in the engine.
No functional change.
Where they better belong.
Also, this removes '#include <string>' from types.h, which reduces the amount of code to compile (every
translation unit includes types.h).
No functional change.