1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 16:53:09 +00:00
Commit graph

2291 commits

Author SHA1 Message Date
Marco Costalba
673bc5526f Use a Thread instead of an array index
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-04 12:12:08 +01:00
Marco Costalba
0439a79566 Big Position renaming
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-04 07:35:49 +01:00
Marco Costalba
37fa8adc2b Micro-optimize last_1() for 32bits
Verified assembly it is a bit simpler.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-04 06:54:48 +01:00
Marco Costalba
2f99de0c6c Fix bench with fen files regression
Erroneusly adds default positions to the fens
loaded from external file.

Bug introduced in adb71b8096

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-02 18:40:12 +01:00
Marco Costalba
7a8429d9f1 Simplify Endgames::probe()
With this API change we simplify both function and caller site.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-02 09:58:29 +01:00
Marco Costalba
dda0fa1a43 Use polymorphism to resolve map() overloading
The 2 overload functions map() accept a pointer to
EndgameBase<Value> or a pointer to EndgameBase<ScaleFactor>.

Because Endgame<E> is derived from one of them we can
directly use a pointer to this class to resolve the
overload as is needed in Endgames::add().

Also made class Endgames fully parametrized and no more
hardcoded to the types (Value or ScaleFactor) of endgames
stored.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-01 16:16:51 +01:00
Marco Costalba
7eb6a488ad Use a std::vector to store searchMoves
A std::set (that is a rb_tree) seems really
overkill to store at most a handful of moves
and nothing in the common case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-01 12:45:43 +01:00
Marco Costalba
72641dcaae Retire platform specifics include in misc.cpp
Now that platform.h is included in types.h we
don't need this stuff anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-01 12:00:15 +01:00
Marco Costalba
6e00aa6bae Better document square flipping helpers
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-01 11:30:54 +01:00
Marco Costalba
9bbd27a80f Introduce Bitboards namespace
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-01 11:01:13 +01:00
Marco Costalba
adb71b8096 Process 'bench' also from SF prompt
It is possible to start with 'stockfish', then from
command prompt type 'bench' and SF will do what you expect.
Old behaviour is anyhow preserved. As a bonus we can now
start from command line any UCI command understood by
Stockfish. The difference is that after execution of a
command from arguments SF quits, while at the end of the
same command from prompt SF stays in UCI loop.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-01 10:06:30 +01:00
Marco Costalba
32c504076f Use std::vector to implement HashTable
Allows some code semplification and avoids directly
allocation and managing heap memory.

Also the usual renaming while there.

No functional change and no speed regression.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 19:07:11 +01:00
Marco Costalba
304deb5e83 Rename Materials and Pawns hash stuff
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 11:59:23 +01:00
Marco Costalba
d84865eac3 Complete the renaming in Search::LimitsType
This completes the job started with revision
4124c94583.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 09:16:09 +01:00
Marco Costalba
cc6c745b54 Reset search time as early as possible
In particualr before to wake up main thread that
could take some random time. Until we don't reset
search time we are not able to correctly track
the elapsed search time and this can be dangerous
under extreme time pressure.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 10:01:31 +01:00
Marco Costalba
d033d5e06a Revert "Call wait_for_search_finished() only when quitting"
We need to wake up main thread if it is sleeping
waiting for stop or ponderhit, so we cannot skip
calling wait_for_search_finished().

Found by Othello1984.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-30 18:58:58 +01:00
Marco Costalba
b0b9bb3462 Last touches to pawns shelter code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-29 21:14:15 +01:00
Marco Costalba
5e18b81e87 Fix an hang when max depth is reached
In this case SF stop searching and goes sleeping
waiting for a stop / ponderhit before to return
best move. So when a "stop" arrives we need to wake
up the main thread again.

Another regression introduced by 3aa471f2a9,
hopefully the last one.

Thanks to Otello1984 to reporting this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-29 20:04:27 +01:00
Marco Costalba
10e64e0509 Refactor pawns shelter and storm
Renamed stuff and added comments. The aim is to make more
readable, at least by me ;-) , this newly added part of code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-29 00:09:27 +01:00
Marco Costalba
76622342ec Restore MS1BTable[]
Incredible typo from my side!

The 2 tables are completely different, one counts 1s the
other returns the msb position. Even more incredible
the 'stockfish bench' command returns the same number
of nodes!!!

Spotted by Justin Blanchard.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-28 19:11:37 +01:00
Marco Costalba
d6e3a40c81 Silently handle "ucinewgame" command
Avoid returning "Unknown command", it seems some
GUI are misguided by this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-28 18:24:02 +01:00
Marco Costalba
46a50cbf38 Replace MS1BTable[] with BitCount8Bit[]
We already have the necessary infrastructure
in place.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-28 14:08:19 +01:00
Marco Costalba
cc2b3ece5c Merge pull request #11 from glinscott/squash
Add more detailed pawn shelter/storm evaluation

After 10670 games at 10"+0.05
Mod vs Orig 2277 - 1941 - 6452 ELO +11 !!!

The first real increase since 2.2.2, congratulations Gary !!!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-28 07:48:30 +01:00
Marco Costalba
22e294e044 Set do_sleep out of lock protection
Fixes a not so rare crash (once every 100 games)
newly introduced. Unfortunatly I am still not
able to figure out why :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-27 19:27:20 +01:00
Marco Costalba
4124c94583 Use UCI names in Search::LimitsType
There is no need to "invent" different names
from the original UCI parameters.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-27 14:26:58 +01:00
Marco Costalba
a56322fde8 Merge pull request #9 from glinscott/master
Penalty for undefended rook

Almost no change at longer TC, but perhaps there
is a tiny increase....

After 17522 games at 10"+0.05
Mod vs Orig 3064 - 2967 - 11491 ELO +2

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-26 19:57:27 +01:00
Marco Costalba
3d0d0237c5 Simplify start_searching() signature
Retire the "sync" behaviour that now is up to
the caller to honour.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-26 18:59:01 +01:00
Marco Costalba
d11a529904 Call wait_for_search_finished() only when quitting
When quitting we should avoid RootPosition to be
destroyed while threads are still running, leading
to a crash. In case of a "stop" or "ponderhit"
command there is no need for the UI thread to wait.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-26 18:44:30 +01:00
Marco Costalba
3aa471f2a9 Introduce and use wait_for_search_finished()
Helper function that allows us to simplify
the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-26 18:22:41 +01:00
Gary Linscott
374c9e6b63 Add more detailed pawn shelter/storm evaluation 2012-03-26 07:52:10 -04:00
Marco Costalba
32d3a07c67 Move ThreadsManager::exit() to d'tor
And add final touches to this long patch series.

All the series has been verified against regression with
20K games at fast TC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-26 08:18:17 +01:00
Marco Costalba
b978eb05dc Fix compile error with gcc
We have a clash with start_fn defined both as a
Thread memeber and as a function pointer type in
pthread_create().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 23:08:35 +01:00
Marco Costalba
e4efc8b741 Reset Thread::maxPly before a new search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 16:44:55 +01:00
Marco Costalba
58c2fe391d Fix race in ThreadsManager::sleep()
We cannot set do_sleep flag of main thread before
"bestmove" is sent to GUI, otherwise GUI could send
immediately the next "go" command that triggers
start_thinking() and because do_sleep is set UI
thread resets the flag to launch a new search. But
when shortly after main thread returns to main_loop()
flag is incorrectly reset and main thread goes to sleep
hanging the engine.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 16:37:48 +01:00
Gary Linscott
dbe5e28eaa Merge remote-tracking branch 'upstream/master' 2012-03-25 10:18:29 -04:00
Marco Costalba
c483ffc773 Try to mimic std::thread API
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 12:43:19 +01:00
Marco Costalba
41561c9bb8 Use std::vector<Thread*> to store threads
We store pointers instead of Thread objects because
Thread is not copy-constructible nor copy-assignable
and default ones are not suitable. So we cannot store
directly in a std::vector.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 10:23:52 +01:00
Marco Costalba
553655eb07 Refactor Thread class
Associate platform OS thread to the Thread class instead of
creating it from ThreadsManager.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 10:23:51 +01:00
Marco Costalba
f01b53c374 Refactor ThreadsManager::set_size() functionality
Split the data allocation, now done (mostly once)
in read_uci_options(), from the wake up and sleeping
of the slave threads upon entering/exiting the search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 10:23:49 +01:00
Marco Costalba
8ec421fa14 Revert "Don't sync with C library I/O buffers"
It seems is the cause of strange and rare hangs
reported by some users where Stockfish stops
responding to GUI. It is not clear why but for
the moment revert the patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 10:23:16 +01:00
Marco Costalba
11b0c7b44a Don't ceil cpu_count()
It is already done at calling site where it is
more appropiate.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-25 09:57:33 +01:00
Marco Costalba
f8224fc7d3 Fix a MSVC warning
Not correct warning about use of an uninitialized
variable. The warning is not correct becuase we can
never reach the warned code when in SpNode, anyhow
the fix is simple.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-24 10:14:21 +01:00
Marco Costalba
b356e0fae3 Rename lock.h to platform.h
And move some more platform specific code there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-24 10:05:17 +01:00
Marco Costalba
06f33ff1ee Remove last platform specific code form thread.cpp
A somewhat tricky function pointer cast allows us
to move the platform specifics to lock.h, the cast
is tricky because return type is not the same of the
casted function in Linux (for Windows return type is
a DWORD that is a long) but this should not be a
problem as long as the size is the same;

From: http://stackoverflow.com/questions/188839/function-pointer-cast-to-different-signature

"OpenSSL was only casting functions pointers to
other function types taking and returning the same
number of values of the same exact sizes, and this
(assuming you're not dealing with floating-point)
happens to be safe across all the platforms and
calling conventions I know of. However, anything
else is potentially unsafe."

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-23 19:28:20 +01:00
Marco Costalba
c47a74ec62 Merge two loops in ThreadsManager::init()
In analogy with ThreadsManager::exit()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-22 22:40:04 +01:00
Marco Costalba
e26d13bb31 Use a local copy of tte->value()
This should avoid some aliasing issues
with TT table access.

After 3913 games at 10"+0.05
Mod vs Orig 662 - 651 - 2600  ELO +0 (+- 6.4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-22 19:32:30 +01:00
Gary Linscott
f41a21fefd Penalty for undefended rook as well 2012-03-22 07:33:47 -04:00
mcostalba
d4c9abb967 Merge pull request #8 from glinscott/master
Optimize undefended minor check. Little editing by
me, no change even at assembly level.

No regression after 8K games at fast TC on a 64bit CPU.
2012-03-22 07:49:11 +01:00
Gary Linscott
d1e18fc7dd Optimize undefended minor check. 2012-03-21 08:19:21 -04:00
Gary Linscott
3c6a4bfbed Penalize undefended minors
Even if not under attack. This seems to be good
especially on openings.

After 12112 games at 10"+0.05
Mod vs Orig 2175 - 1997 - 7940 ELO +5 (+- 3.7)

[Patch series from Gary, little edited by me]

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-21 08:00:57 +01:00