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489 commits

Author SHA1 Message Date
Marco Costalba
6f3d787692 Further merge StateInfo setup functions
No functional change.
2014-03-12 22:46:17 +01:00
Marco Costalba
1e032ece92 Merge hash key computation functions
No functional change.
2014-03-12 09:14:38 +01:00
Marco Costalba
cc3002ff04 Use std::count in pos_is_ok()
No functional change.
2014-03-11 23:19:47 +01:00
Marco Costalba
c40d4e0133 Small simplification in gives_check
Use switch statement also for normal case.

No speed regression.

No functional change.
2014-03-11 22:58:08 +01:00
Marco Costalba
d2a8ba3299 Simplify pseudo_legal()
Big simplification of pawn move check.

Code has been tested with a brute force approach: for
every position reached during a bench search, the function
has been called for each combinations of Move(from, to)
and verified the result is the same of old code.

Actually this function is very critical becuase is the
one that ensures corrupted TT moves are discarded, so
to properly test it a simple bench is not enough.

Verified also speed is not changed.

No functional chnage.
2014-03-10 08:38:23 +01:00
Marco Costalba
1d1b7df7c6 Rename castling flag to castling right
This is a more conventional naming as
reported also in:

http://chessprogramming.wikispaces.com/Castling+rights

No functional change.
2014-03-08 15:08:55 +01:00
Marco Costalba
708cb311a0 Pass CastlingFlag argument only
Instead of Color and CastlingSide. Change functions API
accordingly.

No functional change.
2014-03-02 13:21:19 +01:00
Marco Costalba
3d8c0f16c2 Rename xxx_to_char() -> to_char()
No functional change.
2014-03-01 22:07:41 +01:00
Marco Costalba
7b0a2f2a90 Update SEE to return a Value
It seems more natural because the actual returned
value is from PieceValue[] array.

No functional change.
2014-02-16 13:06:31 +01:00
Marco Costalba
d91079d4b0 Fix material key for King
Currently king has no material key associated because
it can never happen to find a legal position without
both kings, so there is no need to keep track of it.

The consequence is that a position with only the two
kings has material key set at zero and if the material
hash table is empty any entry will match and this is
wrong.

Normally bug is hidden becuase the checking for a draw
with pos.is_draw() is done earlier than evaluate() call,
so that we never check in gameplay the material key of a
position with two kings.

Nevertheless the bug is there and can be reproduced setting
at startup a position with only two kings and typing
'eval' from prompt.

The fix is very simple: add a random key also for the king.

Also fixed the condition in material.cpp to avoid asserting
when a 'just 2 kings' postion is evaluated.

No functional change.
2014-02-16 11:51:30 +01:00
Henri Wiechers
ddeb01612b Faster handling of king captures in Position::see
Another SEE speed up that passed the SPRT short TC test!

LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 81337 W: 15060 L: 14745 D: 51532

No functional change.
2014-02-09 19:42:24 +01:00
Henri Wiechers
a08a21d5a0 Small simplification to Position::see
Verified there are no hidden bugs and is
actually a speed optimization:

Fixed games at 15+0.05 TC
ELO: 1.72 +-2.9 (95%) LOS: 87.5%
Total: 20000 W: 3741 L: 3642 D: 12617

No functional change
2014-01-19 11:16:34 +01:00
Henri Wiechers
db05b1f9f5 Rename Position::hidden_checkers to check_blockers
No functional change.
2014-01-12 04:10:46 +09:00
Henri Wiechers
262c380c4b Position::gives_check - use ci.ksq
Also remove a couple of local variables while
there.

No functional change.
2014-01-09 07:38:04 +09:00
Marco Costalba
a646f74e6a Assorted grammar fixes
Mainly from Lyudmil Antonov and
one from Henri Wiechers and Louis Zulli.

No functional change.
2014-01-07 14:30:41 +09:00
Marco Costalba
c9dcda6ac4 Update copyright year
No functional change.
2014-01-02 01:49:18 +01:00
Henri Wiechers
082fbf4264 Remove asymmThreshold stale comment
No functional change.
2013-12-30 10:34:20 +01:00
Marco Costalba
f7742669cb Retire asymmThreshold
Verified with 40K games at long TC does not regress:
ELO: 1.74 +-1.9 (95%) LOS: 96.2%
Total: 39624 W: 6402 L: 6203 D: 27019

bench: 7762310
2013-12-30 01:27:57 +01:00
Arjun Temurnikar
431c3ac485 Even more spelling fixes
No functional change.
2013-12-06 09:03:24 +01:00
Marco Costalba
2408243cf4 Shrink Position::is_draw()
No functional change.
2013-12-03 11:40:31 +01:00
Marco Costalba
342fd6385b Remove redundant argument from hidden_checkers()
No functional change.
2013-12-03 11:15:39 +01:00
Marco Costalba
e6c9ce6358 Small improvment to Position::fen()
No functional change.
2013-12-03 10:53:21 +01:00
Jerry Donald
a8af78c833 Another round of spelling fixes
And also renamed a loop variable while there.

No functional change.
2013-12-02 23:51:29 +01:00
Richard Lloyd
13a73f67c0 Big assorted spelling fixes
No functional change.
2013-12-02 20:29:35 +01:00
Marco Costalba
f99cb3dc27 Rename CASTLE to CASTLING
It is call 'castling move', not 'castle move'

Noticed while reading DiscoCheck sources.

No functional change.
2013-12-01 11:16:47 +01:00
Marco Costalba
dd4e5db2be Simplify a condition in gives_check()
Now that aligned() is quite fast we can skip
some logic.

No functional change.
2013-12-01 10:09:30 +01:00
Marco Costalba
5f2bf91ad1 Rename Bitboards print to pretty
To align to same named Position function and
avoid using std::cout directly.

Also remove some stale <iostream> include while
there.

No functional change.
2013-11-30 11:32:49 +01:00
Marco Costalba
034a2b04f2 Rewrite some bitboard init code
And move the static function Position::attacks_from() to
bitboard code renaming it attacks_bb()

No functional change.
2013-11-30 11:02:56 +01:00
Marco Costalba
1d18647e73 Rename squares_aligned()
Rename to the shorter but still
clear aligned()

No functional change.
2013-11-10 17:14:46 +01:00
Marco Costalba
42caebfaa5 Fix compile in debug mode
No functional change.
2013-11-09 18:41:51 +01:00
Gary Linscott
13d1f0ae43 Restrict mobility of pinned pieces
Passed both short TC:
LLR: 3.00 (-2.94,2.94) [-1.50,4.50]
Total: 54342 W: 10950 L: 10692 D: 32700

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 61976 W: 10654 L: 10251 D: 41071

This patch introduces a slowdown of 3.5 % !!!!!

bench: 7911558
2013-11-07 22:26:03 +01:00
Marco Costalba
549b5c478f Remove unuseful optimization in RKISS
Don't need a struct here. Speed test shows
result is teh same. Moreover RKISS is used
mainly at startup to compute magics, so
prefer to keep it simple...RKISS ;-)

Also some assorted triviality while there.

No functional change.
2013-10-13 03:35:17 -07:00
Lucas Braesch
7f142d6817 Use prefix operators wherever possible
No functional change.
2013-10-05 18:10:43 +02:00
Marco Costalba
cca34e234c Drop 'is' prefix from query functions
Most but not all.

No functional change.
2013-09-28 06:47:59 -07:00
Kojirion
a71209868b Use pre-increment also for native types
Now that we use pre-increment on enums, it
make sense, for code style uniformity, to
swith to pre-increment also for native types,
although there is no speed difference.

No functional change.
2013-09-15 09:17:21 +02:00
Marco Costalba
7a1ff6d8ff Fix operator++ definition
ENABLE_OPERATORS_ON has incorrect definitions of
post-increment and post-decrement operators.

In particularly the returned value is the variable
already incremented/decremented, while instead they
should return the variable _before_ inc/dec.

This has no real effect because are only used in loops
and where the returned value is never used, neverthless
it is wrong. The fix would be to copy the variable to a
dummy, then inc/dec the variable, then return the dummy.

So instead, rename to pre-increment that can be implemented
without the dummy, actually the current implementation
it is already the correct pre-increment, with the only change
to return a reference (an l-value) and not a copy, so
to properly mimic the pre-increment on native integers.

Spotted by Kojirion.

No functional change.
2013-09-15 09:09:06 +02:00
Marco Costalba
27f2ce8f6e Revert "Move draw by material check"
Possible regression

bench: 4554579
2013-09-12 08:44:11 +02:00
Marco Costalba
6ab8b9b6c6 Fix some comments in position.cpp
No functional change.
2013-09-08 06:28:53 -07:00
Marco Costalba
490f67a3f8 Move draw by material check
It is more natural to test this case among
others material distributions.

No functional change.
2013-09-08 06:11:35 -07:00
Marco Costalba
56d2c3844a Further tweak Position::flip
No functional change.
2013-08-05 14:44:06 +02:00
Marco Costalba
23b6809f3d Rewrite flip() to use FEN string manipulation
Instead of dealing directly with internal parameters
just "flip" the FEN string and set the position from
that.

No functional change.
2013-08-05 12:58:14 +02:00
Dan Schmidt
f7096ea7ce Refactor do_castle()
Not a real functional change, but bench changed due to different piecelist
reordering. To verify it a temporary my canonicalize_rooks function was
written as follows. It just ensures that the rook on the "smaller" square
is listed first.

void Position::canonicalize_rooks(Color c)
{
   if (pieceCount[c][ROOK] == 2)
   {
      Square s0 = pieceList[c][ROOK][0];
      Square s1 = pieceList[c][ROOK][1];
      if (s0 > s1)
      {
         pieceList[c][ROOK][0] = s1;
         pieceList[c][ROOK][1] = s0;
         index[s0] = 1;
         index[s1] = 0;
      }
   }
}

With this both bench and the test on Chess960 positions

./stockfish bench 128 1 8 Chess960.epd file > /dev/null

Gives same result.

bench: 4424151
2013-08-03 16:18:28 +02:00
Marco Costalba
408e6ee9b6 Further factor out position update code
Along the lines of previous patch.

No functional change
2013-08-01 16:32:46 +02:00
Dan Schmidt
7b4f5c8f72 Factor out pieceList updating code
The new Position methods add_piece, move_piece, and remove_piece
now manage the member variables pieceList, pieceCount, and index,
and 9 blocks of code in Position that used to manipulate those
data structures by hand now call the new methods.

There is a slightly slowdown (< 1%) on Clang and on perft,
but the cleanup compensates the little speed loss.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2013-08-01 15:50:19 +02:00
Marco Costalba
cc608a7aba Tidy up Position::pretty
No functional change.
2013-07-29 19:33:30 +02:00
Marco Costalba
d30dfc084c Annotate an unlikely condition
No functional change.
2013-07-27 11:34:15 +02:00
Reuven Peleg
1cc18d8a7a Better condition in is_pseudo_legal()
Simplify occupied destination condition.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2013-07-22 20:02:31 +02:00
Marco Costalba
71dd8a333f Rewrite and simplify SEE
This very speed critical code was full of clever (!)
tricks and subtle details.

So I have rewritten it in a more straithforward way
and, as very often happens, result is even faster
than original.

No functional change.
2013-07-21 01:04:29 +02:00
Marco Costalba
9207baed65 Revert "Fix critical SEE bug (take 2)"
This reverts commit 3e95800814

For some reason it fails the short TC test:
LLR: -2.96 (-2.94,2.94)
Total: 20033 W: 4214 L: 4265 D: 11554

bench: 4769737
2013-07-20 18:45:38 +02:00
Marco Costalba
3e95800814 Fix critical SEE bug (take 2)
It is somewhat unbilievable but our SEE is broken !

    If the first SEE move is a king capture and square is
    defended then SEE continues instead of breaking.

    The bug shows only on normal SEE, not see_sign() so
    probing with a:

    dbg_hit_on_c(slIndex==1, captured == KING);

    reports just a tiny:

    Total 3465656 Hits 6646 hit rate (%) 0

    Bug was there since Retire seeValues[] and move PieceValue[] out of Position of 26/6/2011 (!)
    although for some reason didn't show immediately, indeed the
    bougous patch was a "No functional change" (!!)

    bench: 4699504
2013-07-20 14:24:47 +02:00