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Author SHA1 Message Date
Marco Costalba
a7cb05b1eb Change evaluation GrainSize from 4 to 8
Idea from Joona.

After 999 games at 1+0 on my Intel Core 2 Duo
Orig - Mod: +215 =538 -226 (+11 ELO)

On Joona QUAD after 845 games at 1+0
Orig - Mod: 151 - 181 - 513 (+13 elo)

So it seems a good change !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-22 07:06:52 +01:00
Marco Costalba
9741694fca Save static evaluation also for failed low nodes
When a node fails low and bestValue is still equal to
the original static node evaluation, then save this
in TT along with usual info.

This will allow us to avoid a future costly evaluation() call.

This patch extends to failed low nodes what we already do
for failed high ones.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 20:05:40 +01:00
Marco Costalba
e145c0d3e2 Revert evaluation drift
Still not clear if it helps and, especially, how it
helps. So revert for now to avoid any influence on
future feature now under test.

With this patch we come back to be functional
equivalent to patch e33c94883 F_53.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 19:39:54 +01:00
Marco Costalba
24cc3a97a4 Evaluation drift: add always 7 instead of ply
After 828 games at 1+0

Mod vs Orig +191 =447 -190 50.06%  414.5/828

So almost no difference. Patch is committed more for
documentation purposes then for other reasons.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 19:32:53 +01:00
Marco Costalba
e4277c06bf Rename piece_attacks_from() in attacks_from()
It is in line with attackers_to() and is shorter and
piece is already redundant because is passed as template
parameter anyway.

Integrate also pawn_attacks_from() in the attacks_from()
family so to have an uniform attack info API.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 14:55:28 +01:00
Marco Costalba
dd80b9abaf Remove undefined pinned_pieces(Color c, Bitboard& p)
It was added in revision 5f142ec2 but never used.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 11:01:56 +01:00
Marco Costalba
84d6fe0f31 Retire attackers_to(Square s, Color c)
Use the definition in the few places where is needed.

As a nice side effect there is also an optimization in
generate_evasions() where the bitboard of enemy pieces
is computed only once and out of a tight loop.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 10:47:59 +01:00
Marco Costalba
6845397c5c Rename piece_attacks() in piece_attacks_from()
It is a bit longer but much easier to understand especially
for people new to the sources. I remember it was not trivial
for me to understand the returned attack bitboard refers to
attacks launched from the given square and not attacking the
given square.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 10:26:54 +01:00
Marco Costalba
f74f42b298 Cleanup piece_attacks_square() functions
Most of them are not required to be public and are
used in one place only so remove them and use its
definitions.

Also rename piece_attacks_square() in piece_attacks()
to be aligned to the current naming policy.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 10:12:56 +01:00
Marco Costalba
0e0adfe2e1 Rename attacks_to() in attackers_to()
These functions return bitboard of attacking pieces,
not the attacks themselfs so reflect this in the name.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 09:31:48 +01:00
Marco Costalba
049139d025 Change pawn_attacks() API
Instead of pawn_attacks(Color c, Square s) define as
pawn_attacks(Square s, Color c) to be more aligned to
the others attack info functions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 09:09:27 +01:00
Marco Costalba
62a8f393f1 Clean up API for attack information
Remove undefined functions sliding_attacks() and ray_attacks()
and retire square_is_attacked(), use the corresponding definition
instead. It is more clear that we are computing full attack
info for the given square.

Alos fix some obsolete comments in move generation functions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 08:48:10 +01:00
Marco Costalba
c5f44ef45b Move kingSquare[] array to StateInfo
This avoids to reverting back when undoing the move.

No functional change. No performance change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-20 07:32:00 +01:00
Marco Costalba
7c55b0e880 Don't compensate TT for evaluation drift
It seems that it works better without compensation
of drifted value when saving static evaluation in TT.

After 818 games at 1+0

Mod vs Orig +217 =429 -172 52.75%  431.5/818  +19 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-19 12:52:57 +01:00
Marco Costalba
77ac1e7953 Use WIN32_LEAN_AND_MEAN in lock.h
This avoids inclusion of a bunch of not very commonly
used headers from windows.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-17 14:18:44 +01:00
Joona Kiiski
cddda7cd19 Make static value saved in TT independent from ply
After 963 games at 1+0

Mod vs Orig +246 =511 -206 52.08%  501.0/962  +14 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-17 14:16:16 +01:00
Marco Costalba
c81010a878 Evaluation drift
Increase evaluation score with ply.

After 940 games at 1+0

Mod vs Orig +247 =487 -206  +15 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-15 09:04:16 +01:00
Marco Costalba
6709b01903 Fix semantic of piece_attacks<PAWN>
Return the bitboard with the pawn attacks for both colors
so to be aligned to the meaning of the others piece_attacks<Piece>
templates.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-13 16:13:49 +01:00
Marco Costalba
3863cd191c Indirectly prefetch board[from]
One of the most time critical functions is move_is_check()
and in particular the call to type_of_piece_on(from) in the
switch statement.

This call lookups in board[] array and can be slow if board[from]
is not already cached. Few instructions before in the execution stream,
we check the move for legality with pl_move_is_legal().

This patch changes pl_move_is_legal() to use type_of_piece_on(from)
for checking for a king move so that board[from] is automatically
cached in L1 and ready to be used by the near follower move_is_check()

Another advantage is that the call to king_square(us) in pl_move_is_legal()
is avoided most of the times.

Speed up of this nice and tricky patch is 0.7% !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-13 11:35:48 +01:00
Marco Costalba
f205fe1fe5 Retire piece_is_slider(PieceType pt)
Is not used in any part of the sources.

No functional change, of course ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-04 08:21:07 +01:00
Marco Costalba
9f28d8a854 Second take at unifying bitboard representation access
This patch is built on Tord idea to use functions instead of
templates to access position's bitboards. This has the added advantage
that we don't need fallback functions for cases where the piece
type or the color is a variable and not a constant.

Also added Joona suggestion to workaround request for two types
of pieces like bishop_and_queens() and rook_and_queens().

No functionality or performance change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-04 08:21:06 +01:00
Marco Costalba
76bed11f7b Templetize functions to get pieces by type
Use a single template to get bitboard representation of
the position given the type of piece as a constant.

This removes almost 80 lines of code and introduces an
uniform notation to be used for querying for piece type.

No functional change and no performance change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-04 08:21:05 +01:00
Marco Costalba
e33c94883f Set LMRPVMoves to 10 instead of 14
After 934 games at 1+0

Mod vs Orig +228 =493 -213 50.80%  474.5/934   +6 ELO

So it seems not negative and there is also the added
benefit to unify LMRPVMoves use in search_pv() and in
root list.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-04 08:21:04 +01:00
Marco Costalba
46ffea46ea Fix poly values mismerge
I managed to completely mismerge correct values
for QuadraticCoefficientsOppositeColor table :-(

Now it correspond to tuning branch for real.

After 999 games at 1+0

Mod vs Orig +247 =512 -240 50.35%  503.0/999  +2 ELO

So almost no change, but the new values comes from the
same tuning session of the others, so has more sense to
use these ones.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-09-04 08:21:02 +01:00
Tord Romstad
03d6a86900 Bug fix for discovered checks in connected_moves().
Because of a hard-to-spot single-character bug in connected_moves(),
the discovered check code had no effect whatsoever. The condition
in the if (...) statement at the beginning of the code would always
return false.

Thanks to Edsel Apostol for pointing out this bug!
2009-09-02 09:58:15 +02:00
Marco Costalba
17c5119222 Retire pieces_of_color_and_type()
It is used mainly in a bunch of inline oneliners
just below its definition. So substitute it with
the explicit definition and avoid information hiding.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-31 16:23:04 +02:00
Marco Costalba
cf71efc34b MovePicker: rename number_of_moves() in number_of_evasions()
It is more clear that only in that case the move number is
correct, otherwise is only a partial quantity: the number of
moves of that phase.

In case of PH_EVASIONS instead we have only one phase.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-31 15:32:31 +02:00
Marco Costalba
c9d364f9ca Use pointers instead of array indices also for badCaptures
To have uniformity with moves array handling.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-31 12:33:44 +02:00
Marco Costalba
97dd7568ed Document index[] and pieceList[] are not invariants
Array index[] and pieceList[] are not guaranteed to be
invariant to a do_move() + undo_move() sequence when a
capture move is involved.

The reason is that the captured piece is removed form
the list and substituted with the last one in do_move()
while in undo_move() is added again but at the end of
the list.

Because index[] and pieceList[] are used in move generation
to scan the pieces it means that moves will be generated
in a different order before and after a do_move() + undo_move()
sequence as, for instance, the one in Position::has_mate_threat()

After latest patches, move generation could now be invoked
also by MovePicker c'tor and this explains why order of
picked moves is different if MovePicker object is istantiated
before or after a Position::has_mate_threat() call.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-31 11:02:28 +02:00
Marco Costalba
af220cfd52 Workaround a bug in Position::has_mate_threat()
It seems that pos.has_mate_threat() changes the position !

So that calling MovePicker c'tor before or after the
has_mate_threat() call changes the things !

Bug was unhidden by previous patch that makes MovePicker c'tor
to generate, score and sort good captures under some circumstances.

Because scoring the captures is position dependent it seems that
the moves returned by MovePicker are different when c'tor is
called before has_mate_threat()

Of course this is only a workaround because the real bug is still
hidden :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-30 20:10:09 +01:00
Marco Costalba
1130c8d815 Skip TT_MOVES phase when possible
If we don't have tt moves to search skip the
useless loop associated with TT_MOVES phase.

Another 1% speed boost that brings this series
to a +6.2% against original revision 595a90df

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-30 20:10:09 +01:00
Marco Costalba
607ac0687a Movepicker: take move's loop out of switch statement
This not only cleans up the code but gives another
speed boost of 1.8%

From revision 595a90dfd0 we have increased pgo compiled binary
speed of a whopping +5.2% without any functional change !!

This is really awsome considering that we have also
cut line count by 25 lines.

Sometime we spend days for getting an extra 1% from move
generation while instead the biggest optimizations come
from anonymous and apparently dull parts of the code.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-30 20:10:08 +01:00
Marco Costalba
e9de96f0e4 Revert "null move reorder" series
Does not seem to improve on the standard, latest results
from Joona after 2040 games are negative:

Orig - Mod: 454 - 424 - 1162

And is more or less the same I got few days ago.

So revert for now.

Verified same functionality of 595a90dfd

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-30 20:09:58 +01:00
Marco Costalba
9ab84a8165 Convert handling of tt moves and killers to standard form
Use the same way of loop along the move list used for
the others move kinds so to be consistent in get_next_move()

And a bit of the usual clean up too, but just a bit.

It is even a bit (+0.3%) faster now. ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-29 19:51:00 +01:00
Marco Costalba
ac65b14d30 Try null move before captures
Always after TT move but before captures.

This seems a better setup against version before this
patch.

After 999 games at 1+0

Mod - Orig +252 =527 -220 +11 ELO

Unfortunatly it does not seems to improve on the standard
version, with null move outside of movepicker (595a90df) with
the latest speed-up patches added in.

After 999 games at 1+0

Mod - Standard +244 =506 -249 -2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-29 07:17:09 +01:00
Marco Costalba
9e4befe3f1 Use pointers instead of array indices in MovePicker
This avoids calculating the array entry position
at each access and gives another boost of almost 1%.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-29 06:48:31 +01:00
Marco Costalba
6cf28d4aa7 Change the flow in wich moves are generated and picked
In MovePicker we get the next move with pick_move_from_list(),
then check if the return value is equal to MOVE_NONE and
in this case we update the state to the new phase.

This patch reorders the flow so that now from pick_move_from_list()
renamed get_next_move() we directly call go_next_phase() to
generate and sort the next bunch of moves when there are no more
move to try. This avoids to always check for pick_move_from_list()
returned value and the flow is more linear and natural.

Also use a local variable instead of a pointer dereferencing in a
time critical switch statement in get_next_move()

With this patch alone we have an incredible speed up of 3.2% !!!

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-27 19:56:26 +01:00
Marco Costalba
129cde008c Disable again null move at depth == OnePly
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-26 16:59:58 +01:00
Joona Kiiski
b088f0aefd Use special null move technique in low depth.
Try good captures before null move when depth < 3 * OnePly.
Use this kind of null move also in Depth == OnePly.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-26 16:30:39 +01:00
Joona Kiiski
a5d699d62f Use nullMove only through MovePicker.
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-26 16:30:35 +01:00
Joona Kiiski
f6d2452916 Add Null move support to MovePicker.
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-26 16:29:18 +01:00
Joona Kiiski
268c53ac51 Create useNullMove local variable
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-26 15:42:58 +01:00
Marco Costalba
595a90dfd0 Clean killers handling in movepicker
Original patch from Joona with added optimizations
by me.

Great cleanup of MovePicker with speed improvment of 1%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-26 15:38:47 +01:00
Marco Costalba
e217407450 Micro-optimze extension()
Explicitly write the conditions for pawn to 7th
and passed pawn instead of wrapping in redundant
helpers.

Also retire the now unused move_is_pawn_push_to_7th()
and the never used move_was_passed_pawn_push() and
move_is_deep_pawn_push()

Function extension() is so time critical that this
simple patch speeds up the pgo compile of 0.5% and
it is also more clear what actually happens there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-25 15:11:05 +01:00
Marco Costalba
2078878376 Merge branch 'master' of git-Stockfish@free2.projectlocker.com:sf 2009-08-23 18:57:11 +01:00
Marco Costalba
d1d4437699 Remove a local variable from pop_1st_bit()
Remove the 'b' uint32_t local variable.
Optimized assembly is more or less the same
(one 'mov' instruction less), but now it is
written in a way more similar to the final assembly
flow so it should be easier for compiler to optimize.

Also guarantee that BitTable[] is always aligned.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-23 18:55:07 +01:00
Marco Costalba
ba04eb0446 Poly ampli+bias values after 73831 games
Verified correct against tuning branch.

After 999 games at 1+0

Mod vs Orig +257 =510 -232 51.20%  +9 ELO

Very small increase but an increase anyway !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-23 18:51:01 +01:00
Tord Romstad
ed347e7cbd Added a few new targets to the Makefile for OS X with icpc.
The following new targets were added:
   * osx-icc32: 32-bit x86 compiled with icpc.
   * osx-icc64: 64-bit x86 compiled with icpc.
   * osx-icc32-profile: 32-bit x86 compiled with icpc and pgo.
   * osx-icc64-profile: 64-bit x86 compiled with icpc and pgo.
2009-08-21 10:50:34 +02:00
Marco Costalba
95af1e28be Fix some asserts raised by is_ok()
There were two asserts.

The first was raised because is_ok() was called at the
beginning of do_castle_move() and this is wrong after
the last code reformatting because at that point the state
is already modified by the caller do_move().

The second, raised by debugIncrementalEval, was due to a
rounding error in compute_value() that occurs because
TempoValueEndgame was updated in an odd number by patch

"Merge Joona Kiiski evaluation tweaks" (3ed603cd) of 13/3/2009

This line in compute_value() is the guilty one:

result += (side_to_move() == WHITE)? TempoValue / 2 : -TempoValue / 2;

The fix is to increment TempoValueEndgame so to be even.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-08-20 17:48:52 +01:00
Tord Romstad
e9aa20ad13 Fixed incorrect material key update when making promotion moves. 2009-08-20 16:54:20 +02:00