On that platform non-bracketed casting are not supported.
Reported by Richard Lloyd.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now that HasPopCnt is a compile time constant we can
centralize and unify the BitCountType selection.
Also rename count_1s() in the more standard popcount()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It was meant to build a single binary optimized
for any kind of CPU: with and without hardware POPCNT.
This is a nice idea but in practice was never used, or
people builds binary with popcnt enabled or not, mainly
according to their type of CPU. And it was also never
used in the official Jim's builds where, in case, would
be easier for a number of reasons, do build two different
versions: with and without SEE42 support.
So retire this feature and simplify the code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Add comments and rename stuff to better clarify what the
magic bitboard initialization code does.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Easy, almost trivial simplification, I don't understand
how I missed this before !!
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We should start from i = 0, it works by accident because
static storage BSFTable[] is init to zero by default.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Allow to choose among 4096 instances of pseudo-random
sequences instead of the previous 64 so the probability
to find a better sequence increases and actually we have
a much better 64 bit case and we can also use the 64 bit
version of pick_magic() also for 32 bits and althoug sub
optimal, because now we can have more choices results are
even slightly better also for 32 bit.
Use also a faster submask().
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Good result for 32 bit case where computation is very fast,
still not satisfying on 64 bit case where the magics seem
a bit harder to get.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Due to a -2% speed penalty. This patch takes the best
of the previous series without the regression due to
introduction of Magic struct.
Speedup against previous revision is of almost 3% !!!!
No functional change both in 32 and 64 bits.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We can calculate them counting the masks bits.
Also small tweak to sliding_attacks()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
With off-by-one bug in InFrontBB[] loop fixed.
Also use int instead of File to workaround a bug
in mingw 4.4.0 in first loop that cycles forever.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use Square instead. At the end is the same because we were
anyway foreseen operators on mixed terms (Square, SquareDelta).
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This time I have removed the function alltogether !
Sorry to work above a patch of UncombedCoconut (Justin Blanchard)
but I couldn't resist ;-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Function ray_bb() was used just in one endgame where can
be used squares_in_front_of() instead.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion
is mine.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Get rid of macros and use templates instead,
this is safer and allows us fix the warning:
ISO C++ forbids braced-groups within expressions
That broke compilation with -pedantic flag under
gcc and POPCNT enabled.
No functional and no performance change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Square and piece colors are two different things,
so use different types to avoid misunderstandings.
Suggested by Tord.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use log() instead because we are not in speed
critical paths.
Also a bit of renaming and code shuffle while there.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This is a more standard naming (see chessprogramming wiki)
and is more stick to what table is and not what is used for.
Code in pawns.cpp is a bit more readable now, at least for me ;-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>