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181 commits

Author SHA1 Message Date
Marco Costalba
b05fbb3733 Unify PseudoAttacks arrays
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-09 22:08:37 +01:00
Marco Costalba
6482ce2bb2 Fix compile on HP-UX 11's HP's C++
On that platform non-bracketed casting are not supported.

Reported by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-07 00:04:08 +01:00
Marco Costalba
e9296d694c Unify BitCountType selection
Now that HasPopCnt is a compile time constant we can
centralize and unify the BitCountType selection.

Also rename count_1s() in the more standard popcount()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-31 10:46:14 +01:00
Marco Costalba
8307da0de7 Update copyright year to 2012
And refresh Readme.txt while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 13:52:16 +01:00
Marco Costalba
0a6532a39d Retire run-time detection of hardware POPCNT
It was meant to build a single binary optimized
for any kind of CPU: with and without hardware POPCNT.

This is a nice idea but in practice was never used, or
people builds binary with popcnt enabled or not, mainly
according to their type of CPU. And it was also never
used in the official Jim's builds where, in case, would
be easier for a number of reasons, do build two different
versions: with and without SEE42 support.

So retire this feature and simplify the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 12:17:03 +01:00
Marco Costalba
ad4739a6d4 Retire SquaresByColorBB[] and enum SquareColor
Use same_color_squares() instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-28 10:57:08 +01:00
Marco Costalba
a44c5cf4f7 Prefer 0 to EmptyBoardBB
Easier and even faster or at least easier to optimize.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-03 12:02:13 +01:00
Marco Costalba
5c5af4fa65 Retire neighboring_files_bb() overload
Rarely used and we prefer to not hide the complexity.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-03 11:58:55 +01:00
Marco Costalba
22b9307aba Further touches to magic bitboards code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-01 10:38:01 +01:00
Marco Costalba
90890844ad Document magics bitboards code
Add comments and rename stuff to better clarify what the
magic bitboard initialization code does.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-10-31 18:57:13 +01:00
Alexander Kure
5c8af7ccb8 Replaced macros Min() and Max() with corresponding STL algorithms std::min() and std::max() 2011-10-31 00:38:44 -04:00
Marco Costalba
c2c185423b Better naming borrowed from Critter
In line with http://chessprogramming.wikispaces.com conventions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-10-02 10:16:59 +01:00
Marco Costalba
b706165527 Lookup square distance instead of calculate on the fly
Microptimization that gives a +0.7% speed increase.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-09-11 10:11:43 +01:00
Marco Costalba
fe26967ea0 Simplify sliding_attacks()
Easy, almost trivial simplification, I don't understand
how I missed this before !!

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-21 19:01:00 +01:00
Marco Costalba
4c9d570e43 Use Carry-Rippler trick to speed up magics
Nice trick discovered on:

http://chessprogramming.wikispaces.com/Traversing+Subsets+of+a+Set

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-15 02:15:41 +01:00
Marco Costalba
b3a0b389d2 Better self-document init_zobrist()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-12 11:50:19 +01:00
Marco Costalba
47959c56fd Fix initialization of BSFTable[]
We should start from i = 0, it works by accident because
static storage BSFTable[] is init to zero by default.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-12 11:37:02 +01:00
Marco Costalba
bc4f3155ae Better document move_to_san()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-10 11:59:53 +01:00
Marco Costalba
b414fc0dfd Use double rotate for magic generation
Allow to choose among 4096 instances of pseudo-random
sequences instead of the previous 64 so the probability
to find a better sequence increases and actually we have
a much better 64 bit case and we can also use the 64 bit
version of pick_magic() also for 32 bits and althoug sub
optimal, because now we can have more choices results are
even slightly better also for 32 bit.

Use also a faster submask().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-09 18:47:58 +01:00
Marco Costalba
3dfff5bdae Small pick_magic() touches
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-08 17:59:47 +01:00
Marco Costalba
d632e77058 Find magics on the fly
Good result for 32 bit case where computation is very fast,
still not satisfying on 64 bit case where the magics seem
a bit harder to get.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-07 20:59:12 +01:00
Marco Costalba
6d665b7f78 Partially revert previous patches
Due to a -2% speed penalty. This patch takes the best
of the previous series without the regression due to
introduction of Magic struct.

Speedup against previous revision is of almost 3% !!!!

No functional change both in 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-06 11:56:17 +01:00
Marco Costalba
b1b0c64046 Skip offset calculation in slider attacks
Another small simplification and micro optimization.

No functional change in both 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-05 15:01:22 +01:00
Marco Costalba
670cee44f0 Get rid of Shift[] tables
We can calculate them counting the masks bits.

Also small tweak to sliding_attacks()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-05 14:13:41 +01:00
Marco Costalba
3092f0c646 Better name and document magic botboard stuff
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-05 12:28:36 +01:00
Marco Costalba
2f6142cb9b Try to keep memory access in the same cache line
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-05 12:27:53 +01:00
Marco Costalba
91407f4f74 Move bitboards initializations under one function
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-04 11:05:12 +01:00
Marco Costalba
025d57855a Calculate Bit Scan tables at initialization
Instead of hard-coding them.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-04 09:59:18 +01:00
Marco Costalba
09d217bff7 Reintroduce initialization of some bitboards
With off-by-one bug in InFrontBB[] loop fixed.

Also use int instead of File to workaround a bug
in mingw 4.4.0 in first loop that cycles forever.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 19:23:39 +01:00
Marco Costalba
d9113d127b Rename NonSlidingAttacksBB[] in StepAttacksBB[]
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:10:26 +01:00
Marco Costalba
d85cf6d9c3 Revert previous patch due to miscompile under gcc
I need to understand what's going on, in the
meantime revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:08:04 +01:00
Marco Costalba
a617b03875 Change initialization of some bitboards
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-08 19:44:19 +01:00
Marco Costalba
deb212cb05 Retire enum SquareDelta
Use Square instead. At the end is the same because we were
anyway foreseen operators on mixed terms (Square, SquareDelta).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:41:35 +01:00
Marco Costalba
69726f4df3 Remove defined(IS_64BIT) in init_sliding_attacks()
No functional change bith in 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 14:06:29 +01:00
Marco Costalba
59c85346d2 Small cleanup in init_sliding_attacks()
No functional change both in 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 19:50:44 +01:00
Marco Costalba
e8f885145b Numbers formatting in bitboard.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 19:50:32 +01:00
Marco Costalba
4f3fe89fb6 Retire RelativeRankBB[]
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 13:33:38 +01:00
Marco Costalba
be5b32bb9c Another round of bitboard.cpp cleanups
Also renamed StepAttackBB[] in NonSlidingAttacksBB[]

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-04 11:12:31 +01:00
Marco Costalba
deee18c758 Another (final?) attempt at squares_delta()
This time I have removed the function alltogether !

Sorry to work above a patch of UncombedCoconut (Justin Blanchard)
but I couldn't resist ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 11:52:51 +01:00
Marco Costalba
57c51dd1ef Simplify squares_delta()
And rename in ray_direction()

Patch from UncombedCoconut.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 10:59:08 +01:00
Marco Costalba
e7ab3a0d16 Retire DirectionTable[]
With this patch even word 'direction' is disappeared !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 03:08:10 +01:00
Marco Costalba
4dded4e72f Retire direction.cpp
Move the code to bitboard.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 16:51:21 +01:00
Marco Costalba
cb7f20913e Retire enum Direction
Use SquareDelta instead

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 16:17:51 +01:00
Marco Costalba
f08a6eed0d Retire SignedDirectionTable[] and RayBB[]
Function ray_bb() was used just in one endgame where can
be used squares_in_front_of() instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 12:12:58 +01:00
Marco Costalba
6080fecf9c Retire direction.h
Move all to square.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 10:58:52 +01:00
Marco Costalba
7733dadfd7 Small codestyle touches
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion
is mine.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 13:05:58 +01:00
Marco Costalba
d4876dc963 Rewrite bit counting functions
Get rid of macros and use templates instead,
this is safer and allows us fix the warning:

ISO C++ forbids braced-groups within expressions

That broke compilation with -pedantic flag under
gcc and POPCNT enabled.

No functional and no performance change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-04 18:40:44 +01:00
Marco Costalba
14f059072a Introduce enum SquareColor
Square and piece colors are two different things,
so use different types to avoid misunderstandings.

Suggested by Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 11:49:58 +01:00
Marco Costalba
5212995563 Retire bitScanReverse32()
Use log() instead because we are not in speed
critical paths.

Also a bit of renaming and code shuffle while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 21:58:54 +01:00
Marco Costalba
0c9c5032e8 Rename OutpostMask[] in AttackSpanMask[]
This is a more standard naming (see chessprogramming wiki)
and is more stick to what table is and not what is used for.

Code in pawns.cpp is a bit more readable now, at least for me ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-14 16:55:35 +01:00