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Author SHA1 Message Date
Joona Kiiski
7c61b8ad2a Search negative SEE moves in qsearch in PV
After 2704 games on slow single core
mod - orig: 1381 - 1323

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-15 19:15:44 +01:00
Joona Kiiski
a093f33154 Use zero null move margin when depth < 4 * OnePly
This is because when we are below 4 * OnePly, the null move
will directly jump to qsearch and if we are below beta,
our opponent is above beta and will get immediate
stand pat cut off.

So basically this patch is just optimizing away useless
evaluation calls. dbg_hit_on() runs show that this heuristic
is correct >99% of cases. Transposition table probably causes
some inaccurary?

After 1148 games on QUAD
mod-orig: 583 - 565 +5 elo

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-15 19:14:41 +01:00
Marco Costalba
0895f1ac71 Fix another setting of a flag out of lock protection
In this case is dangerous because in split() we reset the flag to
false, but if it was set due to a cut-off higher in the tree we
completely miss that and go on with the full search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 16:31:30 +01:00
Marco Costalba
b29198354c Rename flag 'stop' in 'stopRequest'
Instead of other flags this is not a state flag, i.e. does
not defines a state for the thread, but a request because
after we raise 'stopRequest' flag the corresponding thread is
not stopped, but continues to run for a while until it returns
from sp_search() in idle_loop.

It is important the name reflects this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 16:04:53 +01:00
Marco Costalba
40a7ffd53f Reset thread flags to a known state before to exit think()
Among them 'stop' and 'printCurrentLineRequest' could have
random value, so reset to a known state before to leave the
search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 15:59:12 +01:00
Marco Costalba
8eae6a95fb Fix 'stop' flag changed out of lock protection
This is the first nice effect of previous patch !

Because thread_should_stop() should be declared 'const' we
need to remove the setting of 'stop' flag to true that
turns out to be a bug because thread_should_stop() is called
outside from lock protection while 'stop' flag is a volatile
shared variable so cannot be changed when not in lock.

Note that this bugs fires ONLY when we use more then 2 threads,
so commonly only in a QUAD or OCTAL machine.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 13:43:26 +01:00
Marco Costalba
2b740f5495 Introduce ThreadsManager class
Main aim of this patch is to consolidate all the thread related stuff
behind a single class interface so to avoid messing with global flags
and having thread code scattered among non-thread related stuff.

Another advantage is that now access to thread's variables is
more controlled, in particular we can differentiate between
read and write accesses by the mean of different interfaces, it
is so simpler to understand how a function is related to threads.

Lastly this rewrite is the base for future code consolidations and
semplifications that are easier now that we have only one thread's
access point.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 12:53:27 +01:00
Marco Costalba
fb5ba1d329 Fix compile error under gcc
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 13:40:23 +01:00
Marco Costalba
78e494fcbc Ensure function boundaries for threads state changes
Ensure threads are sleeping when leaving init_threads() and
the newly introduced put_threads_to_sleep().

Also ensure threads are not sleeping when leaving
wake_sleeping_threads().

As a side effect we now leave think() with all the threads
(but the main one) guaranteed to sleep. So when we enter
again in think(), after the opponent next move, we know
threads must be sleeping.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:40:29 +01:00
Marco Costalba
a16415f44d Rename stop_threads() to exit_threads()
More stick to what actually happens.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:07:13 +01:00
Marco Costalba
8a504d36f9 Be sure threads are woken in wake_sleeping_threads()
Wait inside wake_sleeping_threads() for the threads to be
effectively and reliably woken up.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:02:34 +01:00
Marco Costalba
093dd8fe88 Use Thread c'tor to properly init the struct
This is what c'tors are for.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 11:41:34 +01:00
Marco Costalba
6382324afd Add 'sleeping' flag to struct Thread
Will be used by future patches. Also:

- Renamed Idle in AllThreadsShouldSleep

- Explicitly inited AllThreadsShouldExit and AllThreadsShouldSleep
  in init_thread() instead of use an anonymous global initialization.

- Rewritten idle_loop() while condition to avoid a 'break' statement

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 11:28:33 +01:00
Marco Costalba
cb08413dc4 Allow build on HP-UX 11.X
Patch from Richard Lloyd (slightly edited from me), following the list
of changes as described by the author:

src/Makefile:
- Added PREFIX and BINDIR for the install: rule.
- Added a "make hpux" line to the help: rule.
- Added "make test"/"make check" rule that runs the $(PGOBENCH) command.
- "make clean" now additionally removes core and bench.txt.
- Added an hpux: rule.
- Added an install: rule to mkdir $(BINDIR), copy $(EXE) to $(BINDIR) and
 then strip it.
- "make strip" now ensures that $(EXE) is built first before trying to
 strip it.
- Hide errors and output from the g++ command used by the .depend: rule and
 then touch .depend in case g++ isn't available.
- Hide errors from the "include .depend" in case .depend doesn't exist
 (e.g. directly after a "make clean").

src/book.cpp and src/book.h:
- HP-UX's aCC really didn't like the const keywords used for the
 Book::file_name() definitions, so they were removed. I checked that this
 didn't affect a Linux build and it was still fine.

src/misc.cpp:
- HP-UX uses <sys/pstat.h> and pstat_getdynamic() to determine the number of
 CPU cores, so added conditional code for that (if pstat_getdynamic() fails,
 set the number of cores to 1).

src/tt.cpp:
- <xmmintrin.h> and _mm_prefetch() seem highly specific to the Intel x86(_64)
 and gcc platforms - neither exist in HP-UX, so conditionally avoid that
 code in HP-UX's case. Perhaps some sort of define is needed here
 such as -DHAS_MM_PREFETCH that could be #ifdef'ed for instead?

Even after these changes, it's more convenient for HP-UX users to edit the
default: rule in the Makefile to run "$(MAKE) hpux" before they build
stockfish, but that's not a big deal if they're warned about that first (the
same applies to all other builds other than the standard "$(MAKE) gcc" one).

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-12 06:49:16 +01:00
Marco Costalba
711ef615c7 Fix a couple of new MSVC 2010 warnings
Compiler complains because in Book we have a d'tor but not
copy c'tor and assignement operator (warning C4511 and C4512),
note that after adding them (just declared) you now need also
default c'tor !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-10 21:27:44 +01:00
Marco Costalba
74203e181d Retire EvalInfo* in SearchStack
It is an hidden bug waiting to fire. The main problem is
that ss[ply] is overwritten by search() and qsearch() called
from IID and razoring, so that we cannot hold a pointer to a
local EvalInfo variable.

For instance if we go razoring then we overwrite the pointer
with the address of a variable local to qsearch(), when we return
from qsearch() variable goes out of scope and now ss[ply].evalInfo
holds a stale pointer !

Because we are not looking for troubles we go through the
safe route and we remove it entirely.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-08 10:50:17 +01:00
Marco Costalba
97fe0ac777 Small code style triviality
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:23:00 +01:00
Joona Kiiski
7ae16a193b Implement init_search()
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:09:03 +01:00
Joona Kiiski
8261f61964 Document lookup tables
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:56 +01:00
Joona Kiiski
6e1cb6e45b Implement futility move count array
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:48 +01:00
Joona Kiiski
4bfa0c429e Implement futility margins matrix
No functinal change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:40 +01:00
Marco Costalba
2e70a2873f Use gain table to order non-captures
Gain value is multiplied by 16 to be of comparable magnitudo
of negative history, on average.

This patch shows very good results in tactical tests, but
started very bad in real games, so I have run two test matches.

After 896 games at 1+0
Mod vs Orig +187 =525 -184 +1 ELO

After 999 games at 1+0
Mod vs Orig +223 =590 -186 +13 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 08:55:51 +01:00
Joona Kiiski
9429d2d028 Use posKey instead of pos.get_key() after NonPVIID
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-06 17:40:01 +01:00
Joona Kiiski
d44fa46082 Use opening book when pondering
Otherwise we will not use move given by opening book
when we receive 'ponderhit'-command.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-06 17:39:53 +01:00
Marco Costalba
c7866a4215 Delay sorting of negative scored non-captures
We can do this only when needed, if we get a cut-off
before we skip sorting entirely. This reduces sorting
time of about 20%.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:31:09 +01:00
Joona Kiiski
69644d3f73 Copy 4 SearchStack items in split()
In search routines we use information from previous ply
and init killers two plies ahead.

So for me it seems correct to copy 4 searchstack items
in split:

ply - 1, ply, ply + 1, ply + 2

Because
a) we do not split at root (ply == 0)
b) ply < PLY_MAX and SearchStack size is PLY_MAX_PLUS_2
there should be no risk of underflows or overflows

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:06:41 +01:00
Marco Costalba
b0858877ae Remove sorting optimization for many zeroes
With negative history we don't have anymore a
lot of zeroes to score, so just split moves in
positives and non-positives sets.

Speed up is almost zero, we cannot test speed directly
because node count changed due to reorder, but I have
verified sorting is correct. With a profiler I have
seen we gain a little in sort_moves() and lose a little
in insertion_sort(), so the net effect is almost zero,
but code is simpler.

No real change, just move reordering.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:04:08 +01:00
Joona Kiiski
321f6d1d19 Give FailLow flag more descriptive name
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:21 +01:00
Joona Kiiski
e738fa7d10 Remove Problem variable
It was only used to control StopOnPonderHit variable.
Now use FailLow variable instead.

Patch has a minor effect on time management when ponder is on.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:12 +01:00
Joona Kiiski
c5d546e18e Remove unused failHighPly1 flag
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:05 +01:00
Joona Kiiski
8d65fcc0f3 Remove unused FailHigh flag
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:20:57 +01:00
Joona Kiiski
d8e5b8c133 Simplify time management
noProblemFound condition is never true.
This was verified by running 800 games 1+0 match in 1 CPU computer.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:20:47 +01:00
Marco Costalba
6fe36d13de Be sure negative see evasions are at the bottom
Because H.move_ordering_score() can return negative values
some negative see moves could be searched before non-negative
see moves with negative history.

This patch restores proper ordering.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 08:19:39 +01:00
Marco Costalba
337ec0f3d0 Score non-captures only by history
Now that history can go negative and is almost alwyas
non zero we have no more reasons to use also psqt term.

After 994 games at 1+0
Mod vs Orig +204 =597 -193 +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 00:34:17 +01:00
Joona Kiiski
5b1043ee11 Reduction lookup table
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-04 19:09:51 +01:00
Marco Costalba
439aea9ab7 Convert gains to use a piece-to mapping
Instead of piece-from-to, in this way it is similar
to what we already do for history.

Almost no change, but seems a bit simpler in this way.

After 995 games at 1+0
Mod vs Orig +207 =596 -192 +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-03 19:33:59 +01:00
Marco Costalba
770db27164 Fix a compile error from previous patch
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 19:01:24 +01:00
Joona Kiiski
21d32aa7fe Fix indentations
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 18:58:00 +01:00
Joona Kiiski
95d33aef9f Retire outdated aspiration search code
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 18:57:50 +01:00
Marco Costalba
b5a4edd86f Renamed stand pat as 'static null move pruning'
It seems more standard conformant. Also added a bit of
description directly from Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 08:51:54 +01:00
Marco Costalba
35ada63174 Save futilityMargin for both colors
It will be needed by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 20:06:56 +01:00
Marco Costalba
06a695d5b8 Fix duplicated scaling function
We erroneusly added two times the same scaling function
to endgame's map.

Fix detected by valgrind becasue resulted in a memleak
of the first added scaling function.

Bug introduced by 30e8f0c9ad6a473 of 13/02/2009

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 19:33:02 +01:00
Marco Costalba
4b55d3d883 Increase TT size limit to 8 GB
We had an overflow due to use an integer for hash size,
now we use a size_t as we should, so we can increase to
an higher limit.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 16:53:10 +01:00
Marco Costalba
8008f78415 Check bounds in set_option_value()
Normally it's up to the GUI to check for option's limits,
but we could receive the new value directly from the user
by teminal window. So let's check the bounds anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:17:37 +01:00
Marco Costalba
3941e4bdb3 Some code style triviality in root search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-31 11:14:42 +01:00
Marco Costalba
d7d2c1b7e3 Add hardware POPCNT support for gcc
With new target 'make gcc-popcnt' it is now
possible to compile with enabled hardware POPCNT
support also with gcc. Until now was possible only
for Intel and MSVC compilers.

When this instruction is supported by CPU, for instance
on Intel i7 or i5 family, produced binary is a bit faster.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-31 09:39:32 +01:00
Marco Costalba
17502a5659 Revert "Remove pointless gcc flag when generating dependencies"
This reverts commit c43c5fe9e0.

Produces following build error after 'make clean', 'make icc' under Mandriva
with icc version 11.0

Makefile:306: .depend: No such file or directory
In file included from tt.cpp:28:
/usr/lib/gcc/i586-manbo-linux-gnu/4.3.2/include/xmmintrin.h:35:3: error: #error "SSE instruction set not enabled"

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-30 10:37:03 +01:00
Marco Costalba
e84488ed6b Retire captures pruning
Futility captures alone does not seem an improvment.

Perhaps is a combination of stand pat + futility that is winning,
so revert for now and continue testing starting from a standard
base until we find the correct receipe.

After 999 games at 1+0
Mod vs Orig +231 0506 -201  +10 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-30 09:59:28 +01:00
Marco Costalba
252844e899 Avoid search tree explosion in qsearch
Under some rare cases we can have a search tree explosion
due to a perpetual check or to a very long non-capture TT
sequence.

This avoids the tree explosion not following TT moves that
are not captures or promotions when we are below the
'generate checks' depth.

Idea suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 16:47:04 +01:00
Joona Kiiski
b651e5334b Correct qsearch() TT save
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 11:03:06 +01:00