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Author SHA1 Message Date
Stefan Geschwentner
a4eda3056e Rank threats on pinned pawns
Add for pinned pawns half of the standard rank based threat bonus.

STC:
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 44010 W: 9987 L: 9635 D: 24388
http://tests.stockfishchess.org/tests/view/5b58aa780ebc5902bdb88c7a

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 29475 W: 5089 L: 4847 D: 19539
http://tests.stockfishchess.org/tests/view/5b58b56c0ebc5902bdb88f37

Closes https://github.com/official-stockfish/Stockfish/pull/1701

Bench: 4503866
2018-07-26 01:29:12 +02:00
Stéphane Nicolet
ae98927885 Code clean-up
This patch implements some idea by Alain Savard and Mike Whiteley taken from the perpertual renaming/reformatting thread.

This is a pure code cleaning patch (so no change in functionality), but I use it as a pretext to correct the bogus bench number that I introduced in the previous commit.

Bench: 4413383
2018-07-25 18:31:02 +02:00
double-beep
38471697b7 Slight decrease of overload value
Set overload value to S(13,6)

STC:
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 27606 W: 6371 L: 6094 D: 15141
http://tests.stockfishchess.org/tests/view/5b5455840ebc5902bdb82425

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 112435 W: 19442 L: 18921 D: 74072
http://tests.stockfishchess.org/tests/view/5b546d4a0ebc5902bdb82741

Closes https://github.com/official-stockfish/Stockfish/pull/1694

Bench: 4937000
2018-07-24 08:39:08 +02:00
Goodkov Vasiliy Aleksandrovich
0d5fe2f156 Simplify condition for ThreatByRook
Remove stronglyProtected Queen for ThreatByRook. Idea is that in the
current master the  SliderOnQueen bonus and the see_ge() function do
something similar as ThreatByRook for Queen, so this patch removes
some redundancy, in that sense.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 21878 W: 4939 L: 4818 D: 12121
http://tests.stockfishchess.org/tests/view/5b53a83b0ebc5902bdb815d1

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 35307 W: 5979 L: 5882 D: 23446
http://tests.stockfishchess.org/tests/view/5b53b60b0ebc5902bdb8174c

Close https://github.com/official-stockfish/Stockfish/pull/1690

Bench: 4834554
2018-07-23 00:03:05 +02:00
Alain SAVARD
0365b08601 Simplify the "overload" condition
This is a follow-up of the previous pull request (#1686) by Miguel.
We simplify the "Overload" bonus condition by re-using the "weak"
variable, which captures well the essence of the overload condition.
This may also be a small speed optimization because the weak variable
is in a register at this point of the code.

http://tests.stockfishchess.org/tests/view/5b527b440ebc5902bdb7f7db
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 10925 W: 2517 L: 2374 D: 6034

http://tests.stockfishchess.org/tests/view/5b527f930ebc5902bdb7f883
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 15569 W: 2697 L: 2568 D: 10304

Closes https://github.com/official-stockfish/Stockfish/pull/1687

Bench: 5010472
2018-07-21 07:05:50 +02:00
Miguel Lahoz
41bc0d5660 Remove connectivity.
There seems to be some strange interaction between Overload and Connectivity.
Overload encourages us to not have too many defended and attacked pieces,
as this may expose us to various tactics. This feels somewhat like it is in
conflict with Connectivity, where pieces are defended preemptively.

Here I take the "pick one or the other" approach and just remove connectivity,
while strengthening the effect of Overload to compensate. The reasoning is that
if we defend our pieces preemptively, then it does get attacked, we want to do
something about it so we don't get penalized by Overload. On the other
hand, if it doesn't get attacked, then there's no need to defend it.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 27734 W: 6174 L: 6064 D: 15496
http://tests.stockfishchess.org/tests/view/5b5073bd0ebc5902bdb7ba5c

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 51606 W: 8897 L: 8827 D: 33882
http://tests.stockfishchess.org/tests/view/5b50aa900ebc5902bdb7bf29

Bench: 4658006
2018-07-21 06:56:48 +02:00
Miguel Lahoz
3913726d1c Use single value for KingProtector.
After some recent big tuning session, the values for King Protector were
simplified to only be used on minor pieces. This patch tries to further
simplify by just using a single value, since current S(6,5) and S(5,6)
are close to each other. The value S(6,6) ended up passing, although
S(5,5) was also tried and failed STC.

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 14261 W: 3288 L: 3151 D: 7822
http://tests.stockfishchess.org/tests/view/5b4ccdf50ebc5902bdb77f65

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 19606 W: 3396 L: 3273 D: 12937
http://tests.stockfishchess.org/tests/view/5b4ce4280ebc5902bdb7803b

Bench: 5448998
2018-07-18 08:44:45 +02:00
ElbertoOne
2ac35027d5 Simplify Overload condition
Extend the bonus for Overload to cases where our side
 has more than one attacker to a non pawn piece.
Based on an idea by Bryan in the forum. For instance,
 now black gets the overload bonus in this position:
 8/5R1k/6pb/p6p/P1N4P/1Pp5/2K3P1/2N4r b - - 6 46
 because two black pieces are attacking the knight on c1
 that is defended only by the king.

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 57446 W: 12762 L: 12711 D: 31973
http://tests.stockfishchess.org/tests/view/5b4ca9970ebc5902bdb77a88

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 42113 W: 7295 L: 7209 D: 27609
http://tests.stockfishchess.org/tests/view/5b4ccea00ebc5902bdb77f69

Bench: 4667263
2018-07-18 08:37:13 +02:00
protonspring
a6fa6a9e92 Remove rank limitation for MinorBehindPawn
This is a functional simplification.  It seems like the rank restriction
for MinorBehindPawn can be removed.

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 61195 W: 13404 L: 13360 D: 34431
http://tests.stockfishchess.org/tests/view/5b47e6f00ebc5978f4be3fc0

LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 31701 W: 5367 L: 5264 D: 21070
http://tests.stockfishchess.org/tests/view/5b48a2cb0ebc5978f4be4769

Bench: 4938702
2018-07-14 08:27:33 +02:00
candirufish
d2d4e85f25 Tuned Values after 2 million spsa games
Various king and pawn eval values tuned after 2 million games. Rounding
slightly adjusted.

LTC: http://tests.stockfishchess.org/tests/view/5b477a260ebc5978f4be3ed4
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 32783 W: 5852 L: 5588 D: 21343

STC: http://tests.stockfishchess.org/tests/view/5b472d420ebc5978f4be3e4d
LLR: 3.23 (-2.94,2.94) [0.00,4.00]
Total: 44380 W: 10201 L: 9841 D: 24338

I think I reached the limit of the fishtest framework. It frequently
crashed at 2 million games already. The small values also moved a lot
throughout the entire tuning session though with smaller margin. The
passed danger and close enemies values seems the most sensitive (changing
close enemies alone to 6 failed before but now it passes), whether or not
they are close to optimal I don't know, but it seems some parameters are
also correlated to others.

Closes https://github.com/official-stockfish/Stockfish/pull/1670

bench: 5103722
2018-07-14 08:13:15 +02:00
31m059
0f48095759 Simplify ThreatByKing to be a single Score.
In the current master, ThreatByKing is an array of two Scores, one for
when we have a single attack and one for when we have many. The latter
case is very rarely called during bench and was recently given a strange
negative value during a tuning run, as pointed out by @candirufish on
commit efd4ca2.  Here, we simplify away this second case entirely, and
increase the remaining ThreatByKing to compensate.

Although I derived the parameter tweak independently, with the goal of
preserving the same average bonus, I later noticed that a very similar
Score had already been derived by an ongoing SPSA tuning session.
I therefore recognize @candirufish for first discovering these values.

I would also like to thank @Rocky640 for valuable feedback that pointed
me in the direction of ThreatByKing.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7677 W: 1772 L: 1623 D: 4282
http://tests.stockfishchess.org/tests/view/5b3db0320ebc5902b9ffe97a

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 108031 W: 18329 L: 18350 D: 71352
http://tests.stockfishchess.org/tests/view/5b3dbf4b0ebc5902b9ffe9db

Closes https://github.com/official-stockfish/Stockfish/pull/1666

Bench: 4678861
2018-07-06 01:34:01 +02:00
joergoster
1e9397a2df Simplify KingProtector penalty.
Recent tuning results implied this penalty is more important for knights
and bishops, and almost negligible for rooks and queen.

Passed as simplification both
STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 20873 W: 4592 L: 4469 D: 11812
http://tests.stockfishchess.org/tests/view/5b2fb4d00ebc5902b2e57e84

and LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 46069 W: 7949 L: 7870 D: 30250
http://tests.stockfishchess.org/tests/view/5b2fcc4b0ebc5902b2e580c5

Closes https://github.com/official-stockfish/Stockfish/pull/1660

Bench: 5487679
2018-06-26 08:55:35 +02:00
Alain SAVARD
f0a7bed6fb Simplify HinderPassedPawn bonus
Make sure each piece is not scored more than once as a passed pawn "hinderer",
by scoring only the blockers along the passed pawn path. Inspired by TCEC Game 29.

Passed STC as a simplification
http://tests.stockfishchess.org/tests/view/5b3016d00ebc5902b2e58552
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 75388 W: 16656 L: 16641 D: 42091

Passed LTC as a simplification
http://tests.stockfishchess.org/tests/view/5b302ed90ebc5902b2e587fc
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 49157 W: 8460 L: 8386 D: 32311

Current master was also counting the number of attacks along a passed pawn path,
which might be misleading:

a) a defender might be counted many times for the same pawn path. For example a
   White rook on a1 attacking a black pawn on a7 would score the bonus * 6 but
   would be probably better placed on a8

b) a defender might be counted on different pawn paths and might be overloaded. For
   example a Ke4 or Qe4 against pawns on d6  and f6 would score the bonus * 6.

Counting each blocker or attacker only once is more complicated, and does not help
either: http://tests.stockfishchess.org/tests/view/5b2ff1cb0ebc5902b2e582b2

After this small simplification, there might be ways to increase the HinderPassedPawn
penalty.

Closes https://github.com/official-stockfish/Stockfish/pull/1661

Bench: 4520519
2018-06-26 08:16:37 +02:00
candirufish
efd4ca27c4 Another set of tuned values after one million games
Another set of tuned values, obtained by a long session of one million games.

STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 15810 W: 3687 L: 3458 D: 8665
http://tests.stockfishchess.org/tests/view/5b2d32f60ebc5902b2e55d9e

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 102118 W: 18146 L: 17651 D: 66321
http://tests.stockfishchess.org/tests/view/5b2d372c0ebc5902b2e55e0a

Closes https://github.com/official-stockfish/Stockfish/pull/1658

Bench: 4557946
2018-06-23 09:03:58 +02:00
Stéphane Nicolet
34321fcc2d Increase outflanking weight to 12
Give more incentive to king activity in the endgame by increasing the weight
of the "outflanking" variable from 8 to 12 in the function evaluate_initiative().

Finished yellow after 133102 games at STC:

LLR: -3.07 (-2.94,2.94) [0.00,4.00]
Total: 133102 W: 29535 L: 29179 D: 74388
http://tests.stockfishchess.org/tests/view/5b2b63fe0ebc5902b2e54475

Passed LTC:

LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 28027 W: 4918 L: 4672 D: 18437
http://tests.stockfishchess.org/tests/view/5b2ba39e0ebc5902b2e54a64

Closes https://github.com/official-stockfish/Stockfish/pull/1657

Bench: 4721753
2018-06-22 01:29:25 +02:00
candirufish
062eb074c8 Tuned values after 505k games
Various king and pawn tuned eval values after 505k 60 sec 600 nodes time
SPSA games. Adjusted passed rank and file values to be symmetrical.

Passed LTC (after passed rank/file adjustment):
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 37906 W: 6953 L: 6668 D: 24285
http://tests.stockfishchess.org/tests/view/5b2790960ebc5902b8d17ba1

A previous, very similar version with raw tuned values passed STC and LTC:

STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 39515 W: 9227 L: 8900 D: 21388
http://tests.stockfishchess.org/tests/view/5b277e3e0ebc5902b8d17ac9

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 14618 W: 2743 L: 2537 D: 9338
http://tests.stockfishchess.org/tests/view/5b2785020ebc5902b8d17b98

Closes https://github.com/official-stockfish/Stockfish/pull/1654

bench: 4777396
2018-06-21 10:23:05 +02:00
Stefano80
9d219c07e4 Slight simplification in scale factor computation
[STC](http://tests.stockfishchess.org/tests/view/5b2614000ebc5902b8d17193)
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 17733 W: 3996 L: 3866 D: 9871

[LTC](http://tests.stockfishchess.org/tests/view/5b264d0f0ebc5902b8d17206)
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 55524 W: 9535 L: 9471 D: 36518

Use pawn count scaling also for opposite bishops endings with additional material, with a slope of 2 instead of 7. This simplifies slightly the code.

This PR is a functionally equivalent refactoring of the version which was submitted.

Four versions tried, 2 passed both STC and LTC. I picked the one which seemed more promising at LTC.

Slope 4 passed STC (-0.54 Elo), LTC not attempted
Slope 3 passed STC (+2.51 Elo), LTC (-0.44 Elo)
Slope 2 passed STC (+2.09 Elo), LTC (+0.04 Elo)
Slope 1 passed STC (+0.90 Elo), failed LTC (-3.40 Elo)

Bench: 4761613
2018-06-20 05:27:24 +02:00
Stéphane Nicolet
bf01bd0755 Tweak kingAttackersCount and KingAttackWeights
Use the whole kingRing for pawn attackers instead of only the squares directly
around the king. This tends to give quite a lot more kingAttackersCount, so to
compensate and to avoid raising the  king danger too fast we lower the values
in the KingAttackWeights array a little bit.

STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 51892 W: 10723 L: 10369 D: 30800
http://tests.stockfishchess.org/tests/view/5af6d4dd0ebc5968e652428e

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 24536 W: 3737 L: 3515 D: 17284
http://tests.stockfishchess.org/tests/view/5af709890ebc5968e65242ac

Credits to user @xoroshiro for the idea of using the kingRing for pawn attackers.

How to continue? It seems that the KingAttackWeights[] array stores values
which are quite Elo-sensitive, yet they have not been tuned with SPSA recently.
There might be easy Elo points to get there.

Closes https://github.com/official-stockfish/Stockfish/pull/1597

Bench: 5282815
2018-05-13 07:20:39 +02:00
mstembera
c163c2fcb0 Include all blockers in king danger
Simplification: in king danger, include all blockers and not only pinned
pieces, since blockers enemy pieces can result in discovered checks which
are also bad.

STC  http://tests.stockfishchess.org/tests/view/5af35f9f0ebc5968e6523fe9
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 145781 W: 29368 L: 29478 D: 86935

LTC http://tests.stockfishchess.org/tests/view/5af3cb430ebc5968e652401f
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 76398 W: 11272 L: 11232 D: 53894

I also incorrectly scheduled STC with [0,5] which it failed.
http://tests.stockfishchess.org/tests/view/5af283c00ebc5968e6523f33
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 12338 W: 2451 L: 2522 D: 7365

Closes https://github.com/official-stockfish/Stockfish/pull/1593

bench: 4698290

----------------------------------------

Thanks to @vondele and @Rocky640 for a cleaner version of the patch,
and the following comments!

> Most of the pinned, (or for this pull request, blocking) squares were
> already computed in the unsafeChecks, the only missing squares being:
>
> a) squares attacked by a Queen which are occupied by friendly piece
>    or "unsafe". Note that adding such squares never passed SPRT[0,5].
>
> b) squares not in mobilityArea[Us].
>
> There is a strong relationship between the blockers and the unsafeChecks,
> but the bitboard unsafeChecks is still useful when the checker is not
> aligned with the king, and the checking square is occupied by friendly
> piece or is "unsafe". This is always the case for the Knight.
2018-05-10 23:36:16 +02:00
candirufish
fc0a1f37cf Tuned some pawns and evaluation constants
Tuned values in pawns.cpp and evaluate.cpp after a SPSA session:
419k games 60sec 600nodetime.  We have adjusted the PassedRank[]
output of the SPSA session to keep increasing values with rank,
and PassedFile[] output to keep the West <–> East symmetry of
the evaluation.

STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 58948 W: 12431 L: 12046 D: 34471
http://tests.stockfishchess.org/tests/view/5af2302f0ebc5968e6523f0a

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 22211 W: 3468 L: 3251 D: 15492
http://tests.stockfishchess.org/tests/view/5af264c80ebc5968e6523f1a

See https://github.com/official-stockfish/Stockfish/pull/1587
and https://github.com/official-stockfish/Stockfish/pull/1590

bench: 4437531
2018-05-09 09:22:11 +02:00
MJZ1977
5a7cdadfb3 Penalty for bad bishop with blocked central files
We increase the penalty for bad bishops by a factor proportional
to the number of our blocked pawns in the center files C, D, E or F.

STC:
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 8868 W: 1870 L: 1700 D: 5298
http://tests.stockfishchess.org/html/live_elo.html?5ae7674f0ebc590e39268b34

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 5813 W: 950 L: 808 D: 4055
http://tests.stockfishchess.org/html/live_elo.html?5ae77bae0ebc5926dba90dd9

Closes https://github.com/official-stockfish/Stockfish/pull/1573

Bench: 5364190
2018-05-01 07:12:27 +02:00
Stefano80
213166ba22 Always scale using pawn contribution
This is a further step in the long quest for a simple way of determining
scale factors for the endgame.

Here we remove the artificial restriction in evaluate_scale_factor()
based on endgame score. Also SCALE_FACTOR_ONEPAWN can be simplified
away. The latter is a small non functional simplification with respect
to the version that was testedin the framework, verified on bench with
depth 22 for good measure.

Passed STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 49438 W: 9999 L: 9930 D: 29509
http://tests.stockfishchess.org/tests/view/5ae20c8b0ebc5963175205c8

Passed LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 101445 W: 15113 L: 15110 D: 71222
http://tests.stockfishchess.org/tests/view/5ae2a0560ebc5902a1998986

How to continue from there?

Maybe the general case could be scaled with pawns from both colors
without losing Elo. If that is the case, then this could be merged
somehow with the scaling in evaluate_initiative(), which also uses
a additive malus down when the number of pawns in the position goes
down.

Closes https://github.com/official-stockfish/Stockfish/pull/1570

Bench: 5254862
2018-04-29 07:26:25 +02:00
Stéphane Nicolet
11967e89cd Update various comments
Spotted by Alain Savard, Joost VandeVondele, Ronald de Man, Fabian Fichter, Chris Cain, xoto10

No functional change
2018-04-29 06:48:18 +02:00
Alain SAVARD
45072612d4 No Queen in the MobilityArea
Queen was recently excluded from the mobility area of friendly minor
pieces. Exclude queen also from the mobility area of friendly majors too.

Run as a simplification:

STC
http://tests.stockfishchess.org/tests/view/5ade396f0ebc59602d053742
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 46972 W: 9511 L: 9437 D: 28024

LTC
http://tests.stockfishchess.org/tests/view/5ade64b50ebc5949f20a24d3
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 66855 W: 10157 L: 10105 D: 46593

How to continue from there?

The mobilityArea is used in various places of the evaluation as a
soft proxy for "not attacked by the opponent pawns". Now that the
mobility area is getting smaller and smaller, it may be worth to
hunt for Elo gains by trying the more direct ~attackedBy[Them][PAWN]
instead of mobilityArea[Us] in these places.

Bench: 4650572
2018-04-24 14:41:50 +02:00
Alain SAVARD
66af80972a Tidy up on Overload
Move new code in the if (defended | weak) {} section.

No functional change
2018-04-18 19:44:41 +02:00
Jerry Donald Watson
62619fa228 Simplify condition in space definition
We remove an unnecessary condition in the definition of safe squares
in the space evaluation. Only the squares which are occupied by our
pawns or attacked by our opponent's pawns are now excluded.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 21096 W: 4321 L: 4199 D: 12576
http://tests.stockfishchess.org/tests/view/5acbf7510ebc59547e537d4e

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 23437 W: 3577 L: 3460 D: 16400
http://tests.stockfishchess.org/tests/view/5acc0f750ebc59547e537d6a

It may be possible to further refine the definition of such safe squares.

Bench: 5351765
2018-04-10 17:47:55 +02:00
Mark Tenzer
759d129e47 Introduce Overload
This patch applies a S(10, 5) bonus for every square that is:

- Occupied by an enemy piece which is not a pawn
- Attacked exactly once by our pieces
- Defended exactly once by enemy pieces

The idea is that these pieces must be defended. Their defenders have
dramatically limited mobility, and they are vulnerable to our future
attack.

As with connectivity, there are probably many more tests to be run in
this area. In particular:

- I believe @snicolet's queen overload tests have demonstrated a potential
  need for a queen overload bonus above and beyond this one; however, the
  conditions for "overload" in this patch are different (excluding pieces
  we attack twice).  My next test after this is (hopefully) merged will be
  to intersect the Bitboard I define here with the enemy's queen attacks and
  attempt to give additional bonus.
- Perhaps we should exclude pieces attacked by pawns--can pawns really be
  overloaded? Should they have the same weight, or less?  This didn't work
  with a previous version, but it could work with this one.
- More generally, different pieces may need more or less bonus. We could
  change bonuses based on what type of enemy piece is being overloaded, what
  type of friendly piece is attacking, and/or what type of piece is being
  defended by the overloaded piece and attacked by us, or any intersection
  of these three.  For example, here attacked/defended pawns are excluded,
  but they're not totally worthless targets, and could be added again with
  a smaller bonus.
- This list is by no means exhaustive.

STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 17439 W: 3599 L: 3390 D: 10450
http://tests.stockfishchess.org/tests/view/5ac78a2e0ebc59435923735e

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 43304 W: 6533 L: 6256 D: 30515
http://tests.stockfishchess.org/tests/view/5ac7a1d80ebc59435923736f

Closes https://github.com/official-stockfish/Stockfish/pull/1533

Bench: 5248871

----------------

This is my first time opening a PR, so I apologize if there are errors.
There are too many people to thank since I submitted my first test just
over a month ago. Thank you all for the warm welcome and here is to more
green patches!

In particular, I would like to thank:
- @crossbr, whose comment in a FishCooking thread first inspired me to
            consider the overloading of pieces other than queens,
- @snicolet, whose queen overload tests inspired this one and served as
             the base of my first overload attempts,
- @protonspring, whose connectivity tests inspired this one and who provided
                 much of the feedback needed to take this from red to green,
- @vondele, who kindly corrected me when I submitted a bad LTC test,
- @Rocky640, who has helped me over and over again in the past month.

Thank you all!
2018-04-07 01:31:23 +02:00
Alain SAVARD
04a228f9c8 Remove the Queen from the mobility area of minor pieces
In master, we already remove the King from the mobility area of minor pieces
because the King simply stands in the way of other pieces, and since opponent
cannot capture the King, any piece which "protects" the King cannot recapture.

Similarly, this patch introduces the idea that it is rarely a need for a Queen
to be "protected" by a minor (unless it is attacked only by a Queen, in fact).
We used to have a LoosePiece bonus, and in a similar vein the Queen was excluded
from that penalty.

Idea came when reviewing an old game of Kholmov. He was a very good midgame
player, but in the opening his misplace his Queen (and won in the end :-) :
     http://www.chessgames.com/perl/chessgame?gid=1134645

Both white queen moves 10.Qd3 and 13.Qb3 are in the way of some minor piece.
I would prefer to not give a bishop mobility bonus at move 10 for the square d3,
or later a knight mobility bonus at move 13 for the square b3. And the textbook
move is 19.Qe3! which prepares 20.Nb3. This short game sample shows how much a
queen can be "in the way" of minor pieces.

STC
http://tests.stockfishchess.org/tests/view/5ac2c15f0ebc591746423fa3
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 22066 W: 4561 L: 4330 D: 13175

LTC
http://tests.stockfishchess.org/tests/view/5ac2d6500ebc591746423faf
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 25871 W: 3953 L: 3738 D: 18180

Closes https://github.com/official-stockfish/Stockfish/pull/1532

Ideas for future work in this area:

• tweak some more mobility areas for other piece type.
• construct a notion of global mobility for the whole piece set.
• bad bishops.

Bench: 4989125
2018-04-04 00:07:40 +02:00
Torsten Franz
06a8fd2154 Simplify ThreatBySafePawn evaluation
Simplify ThreatBySafePawn evaluation by removing the 'if (weak)' speed
optimization check from threats evaluation. This is a non functional
change as it removes just a speed optimization conditional which was
probably useful before but does no longer provide benefits. This section
section had a few more lines not long ago, with ThreatByHangingPawn and
a loop through the threatened pieces, but now there is not much left.

Passed STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 47775 W: 9696 L: 9624 D: 28455
http://tests.stockfishchess.org/tests/view/5ac298910ebc591746423f8b

Closes https://github.com/official-stockfish/Stockfish/pull/1531

Non functional change.
2018-04-03 23:34:10 +02:00
Joost VandeVondele
e408fd7b10 Document Elo impact of various parts of search
In order to understand better the impact of various techniques used in search,
Elo estimates have been run at STC for 60000 games (statistical error ~1.8 Elo),
disabling each feature in turn. This should help future improvements and
simplifications to pick suitable targets.

The list of tests is:
step  7 : http://tests.stockfishchess.org/tests/view/5abcbb4b0ebc5902926cf1ca
step  8 : http://tests.stockfishchess.org/tests/view/5abcbb680ebc5902926cf1cc
step  9 : http://tests.stockfishchess.org/tests/view/5abcbb850ebc5902926cf1ce
step 10 : http://tests.stockfishchess.org/tests/view/5abcbbeb0ebc5902926cf1d2
step 11 : http://tests.stockfishchess.org/tests/view/5abcbbbf0ebc5902926cf1d0
step 13 : http://tests.stockfishchess.org/tests/view/5abd03680ebc5902926cf20b
step 13a: http://tests.stockfishchess.org/tests/view/5abd29660ebc5902926cf22a
step 13b: http://tests.stockfishchess.org/tests/view/5abd29820ebc5902926cf22c
step 14 : http://tests.stockfishchess.org/tests/view/5abd03860ebc5902926cf20f
step 14a: http://tests.stockfishchess.org/tests/view/5abd2b6c0ebc5902926cf230
step 14b: http://tests.stockfishchess.org/tests/view/5abd2b8d0ebc5902926cf232
step 14c: http://tests.stockfishchess.org/tests/view/5abd2bad0ebc5902926cf234
step 14d: http://tests.stockfishchess.org/tests/view/5abd2bcf0ebc5902926cf236
step 14e: http://tests.stockfishchess.org/tests/view/5abd2bf10ebc5902926cf238

This patch documents this in the code.

Note that it will be a waste to recompute these estimates often, even a couple
of [0,5] patches are unlikely to change them by more than the error bars. The
interest of the Elo annotations in the code is not in the details, but in high-
lighting trends such as razoring (2 Elo) and singular extensions (60 Elo). These
estimates should be recomputed at most once a year.

Closes https://github.com/official-stockfish/Stockfish/pull/1522

No functional change.
2018-04-01 03:21:45 +02:00
Stéphane Nicolet
d9cac9a414 Simplify KBPKB endgame with opposite bishops
When we reach a position with only two opposite colored bishops and
one pawn on the board, current master would give it a scale factor
of 9/64=0.14 in about one position out of 7200, and a scale factor
of 0.0 in the 7199 others. The patch gives a scale factor of 0.0 in
100% of the cases.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 55845 W: 11467 L: 11410 D: 32968
http://tests.stockfishchess.org/tests/view/5abc585f0ebc5902926cf15e

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 11915 W: 1852 L: 1719 D: 8344
http://tests.stockfishchess.org/tests/view/5abc7f750ebc5902926cf18c

We also have exhaustive coverage analysis of this patch effect by
Alain Savard, comparing the perfect evaluation given by the Syzygy
tablebase with the heuristic play after this patch for the set of
all legal positions of the KBPKP endgame with opposite bishops, in
the comments thread for this pull request:
https://github.com/official-stockfish/Stockfish/pull/1520

Alain's conclusion:
> According to this definition and the data, I consider this PR is
> identical to master to "solve for draw" and slightly better than
> master to solve earlier for "wins".

Note: this patch is a side effect of an ongoing effort to improve
the evaluation of positions involving a pair of opposite bishops.
See the GitHub diff of this LTC test which almost passed at sprt[0..5]
for a discussion:
http://tests.stockfishchess.org/tests/view/5ab9030b0ebc5902932cbf93

No functional change (at small bench depths)
2018-04-01 02:19:42 +02:00
Ondrej Mosnáček
c8ef80f466 Use per-thread dynamic contempt
We now use per-thread dynamic contempt. This patch has the following
effects:

 * for Threads=1: **non-functional**
 * for Threads>1:
   * with MultiPV=1: **no regression, little to no ELO gain**
   * with MultiPV>1: **clear improvement over master**

First, I tried testing at standard MultiPV=1 play with [0,5] bounds.
This yielded 2 yellow and 1 red test:

5+0.05, Threads=5:
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 82689 W: 16439 L: 16190 D: 50060
http://tests.stockfishchess.org/tests/view/5aa93a5a0ebc5902952892e6

5+0.05, Threads=8:
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 27164 W: 4974 L: 4983 D: 17207
http://tests.stockfishchess.org/tests/view/5ab2639b0ebc5902a6fbefd5

5+0.5, Threads=16:
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 41396 W: 7127 L: 7082 D: 27187
http://tests.stockfishchess.org/tests/view/5ab124220ebc59029516cb62

Then, I tested with Skill Level=17 (implicitly MutliPV=4), showing
a clear improvement:

5+0.05, Threads=5:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 3498 W: 1316 L: 1135 D: 1047
http://tests.stockfishchess.org/tests/view/5ab4b6580ebc5902932aeca2

Next, I tested the patch with MultiPV=1 again, this time checking for
non-regression ([-3, 1]):

5+0.5, Threads=5:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 65575 W: 12786 L: 12745 D: 40044
http://tests.stockfishchess.org/tests/view/5ab4e8500ebc5902932aecb3

Finally, I ran some tests with fixed number of games, checking if
reverting dynamic contempt gains more elo with Skill Level=17 (i.e.
MultiPV) than applying the "prevScore" fix and this patch. These tests
showed, that this patch gains 15 ELO when playing with Skill Level=17:

5+0.05, Threads=3, "revert dynamic contempt" vs. "WITHOUT this patch":
ELO: -11.43 +-4.1 (95%) LOS: 0.0%
Total: 20000 W: 7085 L: 7743 D: 5172
http://tests.stockfishchess.org/tests/view/5ab636450ebc590295d88536

5+0.05, Threads=3, "revert dynamic contempt" vs. "WITH this patch":
ELO: -26.42 +-4.1 (95%) LOS: 0.0%
Total: 20000 W: 6661 L: 8179 D: 5160
http://tests.stockfishchess.org/tests/view/5ab62e680ebc590295d88524

---
***FAQ***

**Why should this be commited?**
I believe that the gain for multi-thread MultiPV search is a sufficient
justification for this otherwise neutral change. I also believe this
implementation of dynamic contempt is more logical, although this may
be just my opinion.

**Why is per-thread contempt better at MultiPV?**
A likely explanation for the gain in MultiPV mode is that during
search each thread independently switches between rootMoves and via
the shared contempt score skews each other's evaluation.

**Why were the tests done with Skill Level=17?**
This was originally suggested by @Hanamuke and the idea is that with
Skill Level Stockfish sometimes plays also moves it thinks are slightly
sub-optimal and thus the quality of all moves offered by the MultiPV
search is checked by the test.

**Why are the ELO differences so huge?**
This is most likely because of the nature of Skill Level mode --
since it slower and weaker than normal mode, bugs in evaluation have
much greater effect.

---

Closes https://github.com/official-stockfish/Stockfish/pull/1515.

No functional change -- in single thread mode.
2018-03-30 10:48:57 +02:00
Marco Costalba
280022baf7 Fix indentation in movepicker.cpp
Fix indentation in movepicker.cpp and evaluate.cpp. Also move
the PickType enum out of global space.

No functional change
2018-03-27 16:45:12 +02:00
Jerry Donald Watson
f0f6da2d30 Make kingRing always 8 squares
Make kingRing always eight squares, extending the bitboard to the
F file if the king is on the H file, and to the C file if the king
is on the A file. This may deal with cases where Stockfish (like
many other engines) would shift the king around on the back rank
like g1h1, not because there is some imminent threat, but because
it makes king safety look a little better just because the king ring
had a smaller area.

STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 34000 W: 7167 L: 6877 D: 19956
http://tests.stockfishchess.org/tests/view/5ab8216d0ebc5902932cbe64

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 22574 W: 3576 L: 3370 D: 15628
http://tests.stockfishchess.org/tests/view/5ab84e6a0ebc5902932cbe72

How to continue from there?

This patch probably makes it easier to tune the king safety evaluation,
because the new regularity of the king ring size will make the king
safety function more continuous.

Closes https://github.com/official-stockfish/Stockfish/pull/1512

Bench: 5934103
2018-03-26 09:28:37 +02:00
DU-jdto
ed26d71354 Fix a few minor code style inconsistencies
No functional change.
2018-03-21 01:35:05 +01:00
Ronald de Man
759b3c79cf Mark all compile-time constants as constexpr.
To more clearly distinguish them from "const" local variables, this patch
defines compile-time local constants as constexpr. This is consistent with
the definition of PvNode as constexpr in search() and qsearch(). It also
makes the code more robust, since the compiler will now check that those
constants are indeed compile-time constants.

We can go even one step further and define all the evaluation and search
compile-time constants as constexpr.

In generate_castling() I replaced "K" with "step", since K was incorrectly
capitalised (in the Chess960 case).

In timeman.cpp I had to make the non-local constants MaxRatio and StealRatio
constepxr, since otherwise gcc would complain when calculating TMaxRatio and
TStealRatio. (Strangely, I did not have to make Is64Bit constexpr even though
it is used in ucioption.cpp in the calculation of constexpr MaxHashMB.)

I have renamed PieceCount to pieceCount in material.h, since the values of
the array are not compile-time constants.

Some compile-time constants in tbprobe.cpp were overlooked. Sides and MaxFile
are not compile-time constants, so were renamed to sides and maxFile.

Non-functional change.
2018-03-18 23:48:16 +01:00
mstembera
350dff4464 Fix an MSVC 2017 error and warnings.
Improved version by @mcostalba.

No functional change.
2018-03-16 22:37:03 +01:00
Stéphane Nicolet
96362fe3df Renaming some variables in code
Implements renaming suggestions by Marco Costalba, Günther Demetz,
Gontran Lemaire, Ronald de Man, Stéphane Nicolet, Alain Savard,
Joost VandeVondele, Jerry Donald Watson, Mike Whiteley, xoto10,
and I hope that I haven't forgotten anybody.

Perpetual renaming thread for suggestions:
https://github.com/official-stockfish/Stockfish/issues/1426

No functional change.
2018-03-15 10:44:26 +01:00
Jerry Donald Watson
840605c14e Adjust initiative in pure pawn endgames
King and pawn endgames are typically decisive, and a small
advantage is often sufficient to win. Therefore we now take
this into account when computing the initiative adjustment.

This idea came from a series of patches by Gian-Carlo Pascutto.

STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 48770 W: 10203 L: 9845 D: 28722
http://tests.stockfishchess.org/tests/view/5aa58cce0ebc59029780ff8d

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 22252 W: 3572 L: 3366 D: 15314
http://tests.stockfishchess.org/tests/view/5aa5b27c0ebc59029780ffad

Ideas for future developement:

- There have been a number of changes to the initiative
  calculation lately. Perhaps the coefficients could be
  tuned again.

- It may be possible to add special knowledge for other
  endgames in the initiative calculation.

Closes https://github.com/official-stockfish/Stockfish/pull/1481

Bench: 5750110
2018-03-12 22:57:21 +01:00
protonspring
c3af52c43b Connectivity Score S(3,1) is stronger than S(2,2)
I believe my tests were conclusive enough to demonstrate
that a connectivity score of S(3,1) is stronger than S(2,2).

STC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 16175 W: 3386 L: 3165 D: 9624
http://tests.stockfishchess.org/tests/view/5aa48b150ebc59029780fef6

LTC
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 98685 W: 15209 L: 14765 D: 68711
http://tests.stockfishchess.org/tests/view/5aa496f50ebc59029780fefa

Bench 5601228
2018-03-12 01:52:12 +01:00
protonspring
5dc381a566 Implement an old Russian proverb
"Loose pieces drop, in blitz keep everything protected"

Adding a small S(2,2) bonus for knights, bishops, rooks, and
queens that are "connected" to each other (in the sense that
they are under attack by our own pieces) apparently is a good
thing. It probably helps the pieces work together a bit better.

STC
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 12317 W: 2655 L: 2467 D: 7195
http://tests.stockfishchess.org/tests/view/5aa2d86b0ebc590297cb6474

LTC
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 35725 W: 5516 L: 5263 D: 24946
http://tests.stockfishchess.org/tests/view/5aa2fc6f0ebc590297cb64a8

How to continue from there (by Stefan Geschwentner)?

• First we should identify all other eval terms which have an overlap
  with new connectivity bonus (like the outpost bonus). A simple way
  would be subtract the connectivity bonus from them and look if this
  better, or use a SPSA session for these terms.

• Tuning Connectivity himself with SPSA seems not so promising because
  of the small range which is useful. Here manual testing changes of
  Connectivity like +-1 seems better.

• The eg value is more important because in endgame the position gets
  more open and so attacks on pieces are easier. Another important point
  is that when defending/fortress-like positions each defending piece
  needs a protection, otherwise attacks on them can break defense.

Closes https://github.com/official-stockfish/Stockfish/pull/1474

Bench: 5318575
2018-03-10 12:04:03 +01:00
Alain SAVARD
1093047e7d Two steps slider threats on queen
Allow a potential slider threat from a square currently occupied
by a harmless attacker, just as the recent "knight on queen" patch.
Also from not completely safe squares, use the mobilityArea instead
of excluding all pawns for both SlidersOnQueen and KnightOnQueen

We now compute the potential sliders threat on queen only if opponent
has one queen.

Run as SPRT [0,4] since it is some kind of simplification but maybe
not clearly one.

STC:
http://tests.stockfishchess.org/tests/view/5aa1ddf10ebc590297cb63d8
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 22997 W: 4817 L: 4570 D: 13610

LTC:
http://tests.stockfishchess.org/tests/view/5aa1fe6b0ebc590297cb63e5
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 11926 W: 1891 L: 1705 D: 8330

After this patch is committed, we may try to:

• re-introduce some "threat by queen" bonus to make Stockfish's queen
  more aggressive (attacking aspect)

• introduce a concept of "queen overload" to force the opponent queen
  into passivity and protecting duties (defensive aspect)

• more generally, re-tune the queen mobility array since patches in the
  last three months have affected a lot the location/activity of queens.

Closes https://github.com/official-stockfish/Stockfish/pull/1473

bench: 5788691
2018-03-09 21:47:44 +01:00
Stéphane Nicolet
6d8f583af2 Knight threats on Queen
We give a S(21,11) bonus for knight threats on the next moves
against enemy queen. The threats are from squares which are
"not strongly protected" and which may be empty, contain enemy
pieces or even one of our piece at the moment (N,B,Q,R) -- hence
be two-steps threats in the later case because we will have to
move our piece and *then* attack the enemy queen with the knight.

STC: http://tests.stockfishchess.org/tests/view/5a9e442e0ebc590297cb6162
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 35129 W: 7346 L: 7052 D: 20731

LTC: http://tests.stockfishchess.org/tests/view/5a9e6e620ebc590297cb617f
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 42442 W: 6695 L: 6414 D: 29333

How to continue from there?

• Trying to refine the threat condition ("not strongly protected")
• Trying the two-steps idea for bishops or rooks threats against queen

Bench: 6051247
2018-03-07 22:12:29 +01:00
Torsten Franz
56a104e2e0 Remove popcount trick from space evaluation
Similar removal of superposition code trick as in the
"Simplify tropism computation" patch. This simplification
of the space() function will allow us to specify space
masks which can reach into enemy territory.

passed STC:
LLR: 3.38 (-2.94,2.94) [-3.00,1.00]
Total: 184630 W: 40581 L: 40758 D: 103291
http://tests.stockfishchess.org/tests/view/5a8433360ebc590297cc80c5

passed LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 231799 W: 37647 L: 37858 D: 156294
http://tests.stockfishchess.org/tests/view/5a96a34a0ebc590297cc8cfd

No functional change.
2018-03-07 21:58:16 +01:00
Stéphane Nicolet
de642f16db Simplify tropism computation
Simplification. Tests show that the "shift-and-superpose" trick is no longer
necessary. The speed benefit of avoiding a popcount is no longer relevant
on modern machines.

Passed STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 41675 W: 9168 L: 9086 D: 23421
http://tests.stockfishchess.org/tests/view/5a840bcc0ebc590297cc80b5

Passed LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 117728 W: 19875 L: 19911 D: 77942
http://tests.stockfishchess.org/tests/view/5a8444800ebc590297cc80ca

No functional change.
2018-02-27 19:10:40 +01:00
Stéphane Nicolet
29bc128384 No Tempo for draw scores given by heuristic functions
The current master applies Eval::Tempo even to leaves evaluated
as draw by some of the static evaluation functions of endgame.cpp
(for instance KNN vs K or stalemates in KP vs K). This results in
some lines being reported as +0.07 or -0.07 when the terminal
position has reached such endgames (0.07 being about the value
of a tempo for Stockfish).

This patch does not apply Eval::tempo to these positions. This leads
to more nodes being evaluated as VALUE_DRAW during search, giving more
opportunities for cut-offs in alpha-beta.

STC:
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 52602 W: 11776 L: 11403 D: 29423
http://tests.stockfishchess.org/tests/view/5a8cb8f60ebc590297cc8546

LTC:
LLR: 2.97 (-2.94,2.94) [0.00,4.00]
Total: 156613 W: 26820 L: 26158 D: 103635
http://tests.stockfishchess.org/tests/view/5a8f452d0ebc590297cc865a

Bench: 4924749
2018-02-27 08:06:46 +01:00
Marco Costalba
ad2a0e356e Speedup and simplify pinners and blockers
To compute dicovered check or pinned pieces we use some bitwise
operators that are not really needed because already accounted for
at the caller site.

For instance in evaluation we compute:

     pos.pinned_pieces(Us) & s

Where pinned_pieces() is:

     st->blockersForKing[c] & pieces(c)

So in this case the & operator with pieces(c) is useless,
given the outer '& s'.

There are many places where we can use the naked blockersForKing[]
instead of the full pinned_pieces() or discovered_check_candidates().

This path is simpler than original and gives around 1% speed up for me.
Also tested for speed by mstembera and snicolet (neutral in both cases).

No functional change.
2018-02-27 01:19:06 +01:00
Marco Costalba
a09eee5798 Reformat SEE to better document the function
This is one of the most difficult to understand but also
most important and speed critical functions of SF.

This patch rewrites some part of it to hopefully
make it clearer and drop some redundant variables
in the process.

Same speed than master (or even a bit more).

Thanks to Chris Cain for useful feedback.

No functional change.
2018-02-23 22:02:44 +01:00
Stéphane Nicolet
52f92d05a9 Move pawn_attacks_bb() helper to bitboard.h
No functional change.
2018-02-21 22:31:38 +01:00
Mike Whiteley
820c5c25b6 rename shift variables.
Where variable names are explicitly incorrect, I feel morally obligated to at least
suggest an alternative. There are many, but these two are especially egregious.

No functional change.
2018-02-21 21:47:04 +01:00