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2665 commits

Author SHA1 Message Date
Marco Costalba
c89274d8fb Merge branch 'master' into increase_iid 2013-03-29 22:50:04 +01:00
Marco Costalba
f2638816bf Raise Min Split Depth
Raise the limit to 12 so to allow people to test
on many cores machines.

Suggested by Gary and Martin.

No functional change.
2013-03-25 20:04:49 +01:00
Marco Costalba
0b4ea54da9 Update bestValue when futility pruning (2)
Same idea of 5af8179647
in qsearch() but applied to search()

After 15500 games at 15+0.05
ELO: 4.48 +-3.4 (95%) LOS: 99.5%
Total: 15500 W: 3061 L: 2861 D: 9578

bench: 4985829
2013-03-24 23:32:21 +01:00
Joona Kiiski
09f1fdf52f Fix bogus mate scores in some positions
Always before pruning the move, it's important to check that:

bestValue > VALUE_MATED_IN_MAX_PLY

See example position:

8/2p1p3/P1NpP3/3k4/1P1BN3/2P1P3/2Q5/6K1 w - - 0 1
http://support.stockfishchess.org/discussions/problems/268-wrong-declaring-a-forced-mate-in-3-moves

This problem was present in 2.3.1, then it was fixed by my patch.

After 24000 games at 15+0.05
ELO: 2.40 +-4.4 (95%) LOS: 95.7%
Total: 24000 W: 4774 L: 4608 D: 14618

bench: 4465997
2013-03-23 21:28:51 +01:00
jundery
d39b22927e Use ALL_PIECES value to reference attackedBy
No functional change
2013-03-23 12:17:12 +01:00
Marco Costalba
81e9cf043a Increase non-PV IID search depth
bench: 5146380
2013-03-22 20:57:31 +01:00
Marco Costalba
077e32efc9 Better document bitbase loop
Thanks to Lucas to spot the weak comment and
to Jundery to suggest a better one.

No functional change.
2013-03-19 19:08:41 +01:00
Gary Linscott
52f3e717fa Add KNPKB endgame
In a game vs Junior, SF had the option to trade into a winning
pawn endgame, and failed to do so. PGN at bottom.

This FEN was one key position: 8/2Nb1k2/6pp/4Pp2/5K1P/5PP1/8/8 w - - 5 62.

SF master chooses h5 here, with a fail high, which goes into the drawn KNPKB
ending. With the patch, SF correctly chooses Ke3, which maintains chances to win.

[Event "nTCEC - Stage 2a - Season 1"]
[Site "http://www.tcec-chess.net"]
[Date "2013.03.05"]
[Round "11.3"]
[White "Stockfish 210213"]
[Black "Junior 13.3"]
[Result "1/2-1/2"]
[Variant "normal"]

1. d4 f5 2. g3 Nf6 3. Bg2 e6 4. c4 d5 5. Nh3 c6 6. O-O Bd6 7. Bf4 Be7 8. Nd2 O-O
9. Qb3 a5 10. Rfd1 Ne4 11. Be3 Nd7 12. Nf4 Ndf6 13. f3 a4 14. Qc2 Nxd2 15. Bxd2
dxc4 16. Qxc4 b5 17. Qc3 Qb6 18. Rac1 e5 19. Nd3 exd4 20. Qxc6 Qxc6 21. Rxc6
Bd7 22. Rcc1 Be6 23. Bb4 Rae8 24. Bxe7 Rxe7 25. Nb4 Bc4 26. Bf1 Rd7 27. Rd2 Re8
28. Rcd1 Rc7 29. Ra1 Rd8 30. Rc1 Rdd7 31. Rcd1 Re7 32. Ra1 Nd5 33. Nc2 Ne3
34. Nxd4 Bxa2 35. Nxb5 Rc5 36. Nd4 Bf7 37. Kf2 g6 38. Rd3 Nxf1 39. Kxf1 Rc4
40. b3 axb3 41. Nxb3 Kf8 42. Rd8+ Re8 43. Rxe8+ Bxe8 44. Kf2 Ke7 45. Ra7+ Bd7
46. Ke1 Rc3 47. Rb7 Rc2 48. Kd1 Rc4 49. Kd2 Kd6 50. Kd3 Rc7 51. Rxc7 Kxc7
52. Kd4 Kd6 53. Nc5 Bb5 54. e4 Be2 55. e5+ Ke7 56. Ke3 Bd1 57. Kf4 h6 58. h3
Kf7 59. h4 Bc2 60. Na6 Ba4 61. Nc7 Bd7 62. h5 g5+ 63. Ke3 Ba4 64. f4 Bd1
65. fxg5 hxg5 66. h6 Kg6 67. e6 f4+ 68. gxf4 gxf4+ 69. Kxf4 Bh5 70. Ke5 Kh7
71. Kf6 Kxh6 72. Na6 Bg4 73. e7 Bh5 74. Nc7 Bg6 75. Nd5 Be8 76. Ne3 Kh7 77. Nc4
Kh6 78. Nd2 Kh5 79. Nf3 Kg4 80. Nd4 Bh5 81. Ne6 Be8 82. Nc5 Kf3 83. Kf5 Ke3
84. Ke5 Ke2 85. Kf4 Kd2 86. Ne4+ Kd3 87. Ke5 Ke3 88. Nf6 Bf7 89. Nd5+ Kf3
90. Kf5 Ke2 91. Ke4 Be8 92. Nc3+ Kd2 93. Kd4 Kc2 94. Nd5 Kd1 95. Nf6 Bf7
96. Ne4 Be8 97. Ke3 Kc2 98. Nd6 Bd7 99. Kd4 Kd1 100. Kd3 Ba4 101. Nc4 Bb5
102. Kc3 Be8 103. Nb2+ Ke1 104. Kd3 Kf2 105. Nd1+ 1/2-1/2

No functional change (just because bench does not change)
2013-03-18 20:40:06 +01:00
Marco Costalba
0586b51f9c Further increase SEE prune depth
After 16000 games at 60+0.05
ELO: 2.89 +-5.4 (95%) LOS: 96.5%
Total: 16000 W: 2775 L: 2642 D: 10583

bench: 5442365
2013-03-16 11:20:03 +01:00
Marco Costalba
d2eeef89aa Revert "Check for easy move just once"
This reverts commit a24da071f0

Seems a regression when tested against 2.3.1

With this patch, have after 20000 games at 60+0.05, we have

ELO: 13.42 +-4.8 (95%) LOS: 100.0%
Total: 20000 W: 3746 L: 2974 D: 13280

Instead with the patch reverted:

ELO: 16.62 +-4.8 (95%) LOS: 100.0%
Total: 20000 W: 3816 L: 2860 D: 13324

Although we are within error bounds here we take the conservative
approach of not introducing changes that are not proved stronger
It doesn't mean that the change shall be weaker, simply that we
don't want to take any risk.

No functional change.
2013-03-16 11:12:35 +01:00
RyanTaker
70d20326b0 Improved Readability of Material
This is a non-functional change that simply changes the look
of the code to help clarity.

No functional change.
2013-03-15 09:14:00 +01:00
jundery
ccf4ec6768 Do more work between prefetch and querying transposition table
More time to load the cache line before access

No functional change.
2013-03-12 19:58:32 +01:00
Gary Linscott
a24da071f0 Check for easy move just once
Here the rational seems to be that if after one try easy
move detection fails then the easy move is not so easy :-)

After 15563 games at 60+0.05
ELO: 3.04 +-5.5 (95%) LOS: 97.0%
Total: 15563 W: 2664 L: 2528 D: 10371

No functional change.
2013-03-11 22:23:19 +01:00
Gary Linscott
3698d9aa55 Be more aggressive on trying to finish iterations
Increase MaxRatio to use more time when in trouble.

After 16000 games at 60+0.05
ELO: 4.89 +-5.4 (95%) LOS: 99.9%
Total: 16000 W: 2700 L: 2475 D: 10825

No functional change.
2013-03-11 19:07:55 +01:00
Marco Costalba
10429dd616 Increase see prune depth
This seems good at short TC controls.

After 10000 games at 20+0.05
ELO: 9.56 +-6.8 (95%) LOS: 100.0%
Total: 10000 W: 1949 L: 1674 D: 6377

Testing at long TC and regression testing is still
ongoing. So this is a bit speculative commit and
could be reverted in the future.

Also re-testing at long TC the SEE pruning in PV nodes
seems less effective (perhaps even a regression, but
still ongoing) so disabled for now.

bench: 4968764
2013-03-04 09:41:56 +01:00
Marco Costalba
db322e6a63 Revert "Store moves sent with "position" UCI command"
This reverts commit 0d68b523a3.

After easy move semplification this machinery is not
needed anymore (because of we don't need to know if a
root move is a recapture)

No functional change.
2013-03-04 09:29:46 +01:00
Marco Costalba
45dba12c5b Simplify "easy move" detection
Detect a move as easy only if it is the only one ;-)
or if is much better than remaining ones after we
have spent 20% of search time.

Tests are ongoing, but it seems this semplification
stands. Anyhow it is experimental for now and could
be reverted/improved with further work Gary is
testing right now.

No functional change.
2013-03-04 09:27:00 +01:00
Marco Costalba
ccad601389 Avoid locking/unlocking in a tight loop
After previous patch if split point master is
waiting for job and "Use Sleeping Threads" is
false (our condition for official releases) then
it will lock/unlock splitPoint mutex in a super
tight loop badly affecting performance.

Rewrite the code to lock only when we are about
to finish. Note that race condition on slavesMask
is anyhow fixed.

No functional change.
2013-03-04 09:07:48 +01:00
jundery
d165d5af91 Fix race condition where idle_loop() gets called from Split()
SplitPoint member slavesMask wasn't read under lock

No functional change.
2013-03-04 08:52:24 +01:00
jhellis3
3ce43c20de Stop search if only 1 legal move
There is no point searching a move that is forced.
It wastes time while allowing computer opponents to
fill hash with 100% accuracy.

[edit: Condition moved together with "easy move" ones]

Bench identical: 4922272
2013-03-04 08:30:55 +01:00
Marco Costalba
def50020ad Fix easy re-capture case
We detect an easy move as a recapture with an
high margin on the second best move.

Unfortunatly the recapture detection is broken
becuase we identify as a recapture any move that
follows an opponent's previous capture !

This patch fix the logic to correctly detect a
real re-capture.

No functional change.
2013-03-02 13:20:40 +01:00
Marco Costalba
0d68b523a3 Store moves sent with "position" UCI command
Store all the game moves until current position.

This will be used by next patch.

No functional change.
2013-03-02 13:08:50 +01:00
Marco Costalba
0e1ad3ad33 Rename sp to splitPoint
Still keep 'sp' name when used as local
variable with limited scope.

From Jundery.

No functional change.
2013-03-01 09:44:19 +01:00
jundery
0fc9a01933 Remove strange use of the ternary operator
Note that we read shared data without lock
protection, so code is theoretically prone to
torn reads. But, first splitPoint pointer
never changes, and alpha is of integer type so
it is read in a single DWORD access.

No functional change.
2013-03-01 08:05:47 +01:00
jundery
68d1bebd8e Split() clean up locking
Only unlock and relock when idle_loop() is actually called

No functional change
2013-03-01 07:57:18 +01:00
Marco Costalba
57b6df4874 Merge Lucas's "SEE pruning at PV nodes"
bench: 4922272
2013-02-27 08:14:00 +01:00
Marco Costalba
bc38efd128 Remove pruning condition on alpha
Further simplifying on Lucas's idea, seems reliable
in tests:

ELO: 2.15 +-7 (95%) LOS: 84.9%
Total: 9999 W: 1831 L: 1769 D: 6399
2013-02-27 08:07:26 +01:00
Lucas Braesch
335b57b5ef Prune negative SEE moves also in PV nodes
This patch is actually the sum of two contributions that
have been tested independently:

1) Pruning of negative SEE moves in PV

After 10000 games at 20+0.05
ELO: 5.18 +-7 (95%) LOS: 99.2%
Total: 10000 W: 1952 L: 1803 D: 6245

2) Remove of bestValue > VALUE_MATED_IN_MAX_PLY condition

After 23000 games at 20+0.05
ELO: 1.63 +-4 (95%) LOS: 88.1%
Total: 23000 W: 4232 L: 4124 D: 14644

The whole patch as been re-tested at long TC with positive results:

After 10000 games at 60+0.05
ELO: 4.31 +-7 (95%) LOS: 98.3%
Total: 10000 W: 1765 L: 1641 D: 6594
2013-02-27 08:04:32 +01:00
Marco Costalba
dbd28bc7f8 Avoid a tricky line in shelter_storm()
kf = (kf == FILE_A) ? kf++ : ....

is tricky becuase kf is updated twice and it happens
to do the right thing just by accident.

Rewrite in a better way.

Spotted by pdimov

No functional change.
2013-02-23 19:27:32 +01:00
Marco Costalba
ccf21f5595 Convert Readme to markdown format
Looks better on GitHub, that supports this format.

No functional change.
2013-02-23 17:05:28 +01:00
Marco Costalba
1d1fcf80a0 Use DD-MM-YY as date format
In engine name and version number.

No functional change.
2013-02-21 07:19:48 +01:00
Marco Costalba
373503f4a9 Statically link std libraries under mingw
Allows for easier redistribution.

No functional change.
2013-02-21 05:51:04 +01:00
Marco Costalba
9a1d5f0f1d Merge Gary's bishop_pin patch
Give a bonus if a bishop can pin a piece or can
give a discovered check through an x-ray attack.

Seems good after 24000 games at 15"+0.05 (single thread):

ELO: 12.30 +- 99%: 5.79 95%: 4.40 LOS: 100.00%
Total: 24000 W: 4931 L: 4082 D: 14987

bench: 4917064
2013-02-20 12:39:09 +01:00
jundery
d5e49a3ad4 Print leading zeroes in hash keys
And convert to uppercase. Reset the stream to dec too.

[Edit: Also fixed the hash key in Position::pretty()]
2013-02-19 20:06:01 +01:00
Gary Linscott
ea4e22be1d Merge branch 'master' into bishop_pin_clop 2013-02-19 10:31:52 -05:00
Gary Linscott
dc8c6ea2d1 Bring back original bonus 2013-02-19 10:31:50 -05:00
Marco Costalba
c5ec94d0f1 Update copyright year
No functional change.
2013-02-19 07:54:14 +01:00
Gary Linscott
d570260a28 Back to CLOP average values 2013-02-16 22:36:58 -05:00
Marco Costalba
76caef8ba1 Account for gamePly after each move
Rename startPosPly to gamePly and increment/decrement
the variable after each do/undo move. This adds a little
overhead in do_move() but we will need to have the
game ply during the search for the next patches now
under test.

Currently we don't increment gamePly in do_null_move()
becuase it is not needed at the moment. Could change
in the future.

As a nice side effect we can now remove an hack in
startpos_ply_counter().

No functional change.
2013-02-16 12:44:17 +01:00
Marco Costalba
5a156df719 Merge Gary's king safety tweak
Still well within error bars, so probably not a big improvement,
but may be worthwhile. I will let the test keep running. The idea
for the tweak came from the TCEC game against Houdini. Stockfish saw
it as a draw, well past when it should have seen problems. King safety
was off, since it was QN and pawns only, but in fact the king was
quite vulnerable.

After 8000 games at 60/1 (Gary's test)

ELO: -0.43 +- 99%: 10.02 95%: 7.62
Wins: 1235 Losses: 1245 Draws: 5520 Total: 8000

PGN of game against houdini. Moves 55-59 it was seeing a draw, and
Houdini was seeing a good sized advantage for black. With the change,
Stockfish now recognizes that moving the king there is a bad idea.

[Event "nTCEC - Stage 1 - Season 1"]
[Site "http://www.tcec-chess.net"]
[Date "2013.02.07"]
[Round "4.2"]
[White "Stockfish 2.31"]
[Black "Houdini 3.0"]
[Result "0-1"]
[Variant "normal"]

1. Nf3 Nf6 2. c4 e6 3. Nc3 Bb4 4. Qc2 O-O 5. a3 Bxc3 6. Qxc3 b6 7. b4 a5 8. Bb2
axb4 9. axb4 Rxa1+ 10. Bxa1 Na6 11. e3 Qe7 12. b5 Nc5 13. Qc2 Bb7 14. Be2 d6
15. O-O Ra8 16. Bb2 h6 17. Ra1 Rxa1+ 18. Bxa1 e5 19. Qa2 Be4 20. Ne1 Bg6
21. Bb2 Kh7 22. f3 Nfd7 23. Bc3 h5 24. Qa1 h4 25. Kf1 Qf6 26. Qa7 Qd8 27. Qa2
e4 28. Qa1 h3 29. g3 exf3 30. Nxf3 Bf5 31. Bd4 g6 32. Kf2 Kg8 33. Qa3 Bg4
34. d3 Qc8 35. Bxc5 bxc5 36. Ke1 Qb7 37. e4 Bxf3 38. Bxf3 Ne5 39. Be2 Qc8
40. Qa6 Qd8 41. Qa5 Kh7 42. Kd1 Kg7 43. Qa7 Kg8 44. Qa5 Kh7 45. Qa7 Kg7 46. Qa5
Qb8 47. Kd2 Kh7 48. Kc2 Kg8 49. Qa6 Qd8 50. Qa5 Qf6 51. Qe1 Kg7 52. Qf1 Qe6
53. Qe1 Qd7 54. Qc1 Qe8 55. Kc3 Qa8 56. Kb3 Kh7 57. Qa3 Qd8 58. Qc1 c6 59. Qc3
Qb6 60. Ka4 Qb7 61. Qd2 Nd7 62. Qc3 Qa7+ 63. Kb3 Kg8 64. Bg4 cxb5 65. cxb5 Nb6
66. Bxh3 Qa4+ 67. Kb2 Qd1 68. Ka3 Qe2 69. Kb3 Qh5 70. Bg2 Qxh2 71. Qf6 Qxg3
72. Bf1 Qe3 73. Kc2 Na4 74. b6 Nxb6 75. Qd8+ Kg7 76. Qxb6 Qf2+ 77. Kc3 Qxf1
78. Qxd6 Qf6+ 79. Qxf6+ Kxf6 80. Kc4 g5 81. Kxc5 Ke5 82. d4+ Kxe4 83. d5 g4
84. d6 g3 85. d7 g2 86. d8=Q g1=Q+ 87. Kb5 Qb1+ 88. Ka4 Qa2+ 89. Kb4 f5
90. Qe8+ Kf4 91. Qg6 Qd5 92. Qg1 Qe4+ 93. Ka5 Qe2 94. Qg8 Kf3 95. Qd5+ Qe4
96. Qd1+ Kg2 97. Qd2+ Kf1 98. Qh2 f4 99. Qh3+ Ke2 100. Qg4+ Kd2 101. Qg5 Kc2
102. Qh4 0-1

bench: 5518286
2013-02-15 16:25:33 +01:00
Marco Costalba
e0dfb0bc34 Further speed up bitbase generation
Another trick, along the same lines of previous
patch. This time we first check positions with
white side to move that, becuase we start with
pawn on rank 7, are easily classified as wins,
then black ones.

Number of cycles reduced to 15 !

Becuase now it is faster we can remove a lot of
code to detect theoretical draws. We will calculate
them anyhow, although a bit slower, but the speed
up trick more than compensates it.

Verified that generated bitbases match original ones.

No functional change.
2013-02-15 11:58:33 +01:00
Gary Linscott
3922ac2fe4 Add new clop tuned value 2013-02-14 20:29:24 -05:00
Gary Linscott
66a1a77487 Merge branch 'master' into bishop_pin_clop 2013-02-13 21:41:15 -05:00
Gary Linscott
cd0ecace19 Revert "Use CLOP mean value instead of max"
This reverts commit d0c2faa5fd.
2013-02-13 21:40:38 -05:00
Marco Costalba
10d29add18 Speedup KPK bitbase of 25%
Change the way the index is coded so that
now looping from 0 to IndexMax generates
the pawns from RANK_7 down to RANK2.

Becuase positions with pawns at RANK_7
are easily classified as wins/draws, this
small trick allows to reduce the number
of needed iterations from 30 down to 26!

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2013-02-13 20:13:56 +01:00
Marco Costalba
f2950ae206 Simplify bitbase.cpp
Use a std::vector to store positions and
rearrange KPKPosition.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2013-02-13 20:13:44 +01:00
Gary Linscott
d0c2faa5fd Use CLOP mean value instead of max 2013-02-13 12:21:16 -05:00
Gary Linscott
671f24ff35 Merge branch 'simplify_eval' into bishop_pin_clop 2013-02-13 12:19:54 -05:00
Gary Linscott
f32f899467 CLOP tuned 2013-02-13 00:12:02 -05:00
Gary Linscott
17b71fe51d Add clop parameters 2013-02-12 00:10:21 -05:00