I am not able to reproduce the speed regression anymore,
and also we were using cout even before speed regression
so probably the reason is not there.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We don't use killers to order evasions, so it
seems natural do not consider an evasion cut-off
move as a possible killer. Test shows almost no
change, as it should be becuase this is a really
tiny change, but neverthless seems the correct
thing to do.
After 11893 games
Mod vs Orig 1773 - 1696 - 8424 ELO +2 (+-3.4)
Idea from Critter.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Take advantage of argument-dependent lookup (ADL) to
avoid specifying std:: qualifier in some STL functions.
When a function argument refers to a namespace (in this
case std) then the compiler will search the unqualified
function in that namespace too.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Seems sensibly faster: On a
./stockfish bench > /dev/null
We have +2% on mingw and even +5% on MSVC !
Also removed the nice but complex enum set960 machinery,
use directly the underlying move_to_uci() function.
Speed regression reported by Heinz van Saanen.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Do not return the book move if is not among the
RootMoves,in particular if we have been asked to
search on a move subset with "searchmoves" then
return book move only if it is among this subset.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Introduce pv_info_to_log() and pv_info_to_uci() and
greatly cleanup this stuff.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Actually after last patch it happens that delta
starts always with the fixed value of 16.
So further remove useless code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It seems that we just need to look at previous score to
compute aspiration window size.
After 5350 games:
Mod vs Orig 800 - 803 - 3647 ELO +0 (+- 5.2)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Diretcly use the underlying std::vector<Move> and the
STL algorithms. Also a bit of cleanup while there.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Comments should be informative but not pedantic / obvious.
The only exception is the function description where we
indulge a bit on the "chatty" side, but has always been like
this since Glaurung times, so we continue with this tradition.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Tested togheter with previous patch; shows no regression and
is a semplification.
After 5817 games:
Mod vs Orig 939 - 892 - 3986 ELO +2 (+- 5.1)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
A cast rarely is the right solution. In this case was enough
to redifine 3 variables with type size_t instead of int
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It seems we don't have any added value. Note that the
moves that were used to be extended are still flagged
as dangerous so to avoid at least pruning them.
After 9555 games
Mod vs Orig 1562 - 1540 - 6453 ELO +0 (+- 4)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
As Heinz says:
"Function empty() should have a constant run-time even
on lousy compilers and you spare the not.
The change is even measurable: + 100-150 nodes/sec. Wow:-)"
Patch from Heinz van Saanen
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Detach from the UI thread the input arguments used by
the search threads so that the UI thread is able to receive
and process any command sent by the GUI while other threads
keep searching.
With this patch there is no more need to block the UI
thread after a "stop", so it is a more reliable and
robust solution than the previous patch.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Fixes an hang when playing with ponder ON. Perhaps there is still
a very small race but now it seems engine does not hang anymore.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Move global search-related variables under "Search" namespace.
As a side effect we can move uci_async_command() and
wait_for_stop_or_ponderhit() away from search.cpp
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use the starting thread to wait for GUI input and instead use
the other threads to search. The consequence is that now think()
is alwasy started on a differnt thread than the caller that
returns immediately waiting for input. This reformat greatly
simplifies the code and is more in line with the common way
to implement this feature.
As a side effect now we don't need anymore Makefile tricks
with sleep() to allow profile builds.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
If we are pondering we will stop the search only when
GUI sends "ponderhit" or "stop" commands or when we reach
maximum depth. In all the other cases we continue to search
so there is no need to verify for available time.
Also better clarify why wait_for_stop_or_ponderhit() before
to exit in some cases.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In case there is only 1 legal move we will stop the
search at depth 10 anyway because the exclusion search
probe will fail low.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In the "easy move" paradigm we verify if the best move has
ever changed over a good number of iterations and if the
biggest part of the searched nodes are consumed on it.
This is a kind of hacky ad indirect heuristic to deduce
if one move is much better than others.
Rewrite the early stop condition to verify directly if one
move is much better than others performing an exclusion
search.
Idea to use exclusion search for time management if form Critter.
After 12245 games at 30"+0.1
Mod vs Orig 1776 - 1775 - 8694 ELO +0 (+-3.4)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
The value returned by root search it is actually
our best value, so rename the variable to reflect this.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use do_uci_async_cmd() instead of process input commands
directly and clarify that what we are waiting for is
something that is able to raise StopRequest flag.
Also fix some stale comments in do_uci_async_cmd(). Here
we need to reset Limits.ponder only upon receiving "ponderhit".
In the case of "quit" or "stop" resetting Limits.ponder has no
effect because the search is going to be stopped anyway.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
The timer will be fired asynchronously to handle
time management flags, while other threads are
searching.
This implementation uses a thread waiting on a
timed condition variable instead of real timers.
This approach allow to reduce platform dependant
code to a minimum and also is the most portable given
that timers libraries are very different among platforms
and also the best ones are not compatible with olds
Windows.
Also retire the now unused polling code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of polling for input use a dedicated listener
thread to read commands from the GUI independently
from other threads.
To do this properly we have to delegate to the listener
all the reading from the GUI: while searching but also
while waiting for a command, like in std::getline().
So we have two possible behaviours: in-sync mode, in which
the thread mimics std::getline() and the caller blocks until
something is read from GUI, and async mode where the listener
continuously reads and processes GUI commands while other
threads are searching.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
They don't add any value given that the corresponding
table has global visibility anyhow.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In particular add that we can have an harmless false positive
in case StopRequest or thread.cutoff_occurred() are set.
Reported by David Lee.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
As a side effect now log file is open and closed every
time it is used instead of remaining open for the whole
thinking time.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Partially revert 1036cadcec because UCI protocol
in case of multipv explicitly requires:
for the best move/pv add "multipv 1" in the string when you send the pv.
in k-best mode always send all k variants in k strings together.
Thanks to Justin Blanchard for pointing this out.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>