The aim is to have shorter names without losing
readibility but, if possible, increasing it.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It's only necessary to do the checking at the end of every non-const
member (including the constructors and from_fen()) of class Position.
Once the post-condition of every modifier guarantees the class invariant,
we don't need to verify sanity of the position as preconditions for outside
callers such as movegen, search etc. For non-class types such as Move and
Square we still need to assert of course.
Suggested by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
After previous patch is no more needed to pass
the color, becuase it is always the side to move.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It worked by accident because we always called both directions,
but definition was wrong.
Functional change due to different generation order, but
perft numbers are the correct ones.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We disjoint pseudo legal detection from full legal detection.
It will be used by future patches.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use Square instead. At the end is the same because we were
anyway foreseen operators on mixed terms (Square, SquareDelta).
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
MSVC (and possibly other compilers) does not inline
as requested, so force it to do so.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Move the castling condition test out of the
function. This avoids a function call most of
the times.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Functional change due only to moves reorder. Anyhow after
5242 games at 15"+0.1 TC verified we have no regression.
Mod vs Orig 994 - 958 - 3290 +2 ELO
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We must be able to filter out also moves where move_is_ok()
is false.
And actually we are. Tested on all the default position injecting
a number from -1000000 to 1000000 casted to a Move.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Should be already inlined by the compiler when
optimizing but better safe than sorry ;-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This patch greatly cleanups generation of pawn moves but
we change the order in which moves are generated so there is
a change in functionality, but not in perft.
The only real functionality change is that now when type == CHECK
we generate knight underpromotion captures only if give check and
not always as before.
Perft is 2% faster and fully verified.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion
is mine.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of one comparison in while() condition use two,
the first to check if the piece is exsistant and the second
to loop across pieces of that type.
This should help branch prediction in cases we have only
one piece of the same type, for instance for queens, the
first branch is always true and the second is almost always
false.
Increased speed of 0.3-0.5 % on Gcc pgo compiles.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We don't need to generate captures and non
captures in a separate step. This gives another
7% push to perft speed.
yes, I know, it is totally useless :-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>