Using memset on a std::vector is undefined behavior,
so manually init all the data memebers of LimitsType.
Bug intorduced in 41641e3b1e
No functional change.
Because we test for available slaves before
entering split(), we almost always allocate a
slave, only in the rare case of a race (less
then 2% of cases) this is not true, but to
special case this occurrence is not worth
the added complexity.
bench: 7451319
Split delta value in aspiration window so that when
search depth is less than 24 a smaller delta value
is used. The idea is that the search is likely to
be more accurate at lower depths and so we can exclude
more possibilities, 25% to be exact.
Passed STC
LLR: 2.96 (-2.94, 2.94) [-1.50, 4.50]
Total: 20430 W: 3775 L: 3618 D: 13037
And LTC
LLR: 2.96 (-2.94, 2.94) [0.00, 6.00]
Total: 5032 W: 839 L: 715 D: 3478
Bench: 7451319
During endgame initialization we get the material
hash key of each endgame forging and ad-hoc position
that in same cases is illegal (leaves teh king under
capture). This is not a problem for the material key,
but rises an assert when SF is run in debug mode with
'testKingCapture' set in pos_is_ok().
So rewrite the code to always produce legal positions.
No functional change.
Big simplification of pawn move check.
Code has been tested with a brute force approach: for
every position reached during a bench search, the function
has been called for each combinations of Move(from, to)
and verified the result is the same of old code.
Actually this function is very critical becuase is the
one that ensures corrupted TT moves are discarded, so
to properly test it a simple bench is not enough.
Verified also speed is not changed.
No functional chnage.
It has been obsoleted out already some time ago
and currently there is no point in changing eval
score according to if we are in game or analyzing.
So retire the option.
No functional change.
Try to avoid repetition draws at early midgame,
this should give an edge against weaker opponents
and reduce draw rate.
Tested for regressions with SPRT[-3, 1] and
passed both short TC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 68498 W: 12928 L: 12891 D: 42679
And long TC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 40212 W: 6386 L: 6295 D: 27531
bench: 7990513
When running the following position:
8/kPp5/2P3p1/p1P1p1P1/2PpPp2/3p1p2/3P1P2/5K2 w - - 0 1
An assert is raised at depth 92:
assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
This is because it happens that beta = 29832,
so rbeta = 30032 that is > VALUE_INFINITE
Bug spotted and analyzed by Uri, fix suggested by Joerg.
Other fixes where possible but this one is pointed
exactly at the source of the bug, so it is the best
from a code documentation point of view.
bench: 8430785
Under some very rare case 100 plies of search
could be not enough. Increasing more could lead
to crashes due to reached stack size limit on
some platforms.
Strongly requested by Uri.
bench: 8430785
Currently king has no material key associated because
it can never happen to find a legal position without
both kings, so there is no need to keep track of it.
The consequence is that a position with only the two
kings has material key set at zero and if the material
hash table is empty any entry will match and this is
wrong.
Normally bug is hidden becuase the checking for a draw
with pos.is_draw() is done earlier than evaluate() call,
so that we never check in gameplay the material key of a
position with two kings.
Nevertheless the bug is there and can be reproduced setting
at startup a position with only two kings and typing
'eval' from prompt.
The fix is very simple: add a random key also for the king.
Also fixed the condition in material.cpp to avoid asserting
when a 'just 2 kings' postion is evaluated.
No functional change.
Actually MultiCut is too different from current scheme.
Note that neither ProbCut is exactly what we do because
we try just a handful of captures instead of all moves,
nevertheless it seems more in line with what we do.
Suggested by Joona.
No functional change.
Makes more sense than returning a draw score. Tested
with reduced MAX_PLY = 30 and passed both short TC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 17434 W: 3345 L: 3194 D: 10895
And long TC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 2610 W: 488 L: 373 D: 1749
With current limit of MAX_PLY = 100 the patch should not
introduce any measurable change, nevertheless is the correct
approach.
Idea of returning eval is from Michel Van den Bergh.
bench: 8430785
Fix small overflow error while converting
magic boosters from right rotate to left rotate,
in particular booster 38 was converted to 4122
instead of the corrcet value 26.
Formula used was:
s1 = original & 63, s2 = (original >> 6) & 63;
new = (64 - s1) | ((64 - s2) << 6);
Instead of:
s1 = original & 63, s2 = (original >> 6) & 63;
new = ((64 - s1) & 63) | (((64 - s2) & 63) << 6);
This has no impact in number of cycles needed, but
just in the resultig number that yields to a rotate
amount bigger than 63.
Spotted by Ehsan Rashid.
No functional change.
Latest master triggers a compiler warning due
to comparing int64_t to uint64_t.
notation.cpp: In Funktion »std::string pretty_pv(Position&, int, Value, int64_t, Move*)«:
notation.cpp:230:30: Warnung: Vergleich zwischen vorzeichenbehafteten und vorzeichenlosen Ganzzahlausdrücken [-Wsign-compare]
This patch should fix it.
No functional change.
When initializing the magic numbers used to
compute sliding attacks, we endless generate a
random and test it as a possible magic.
In the general case this takes a lot of iterations,
but here, insteaad of picking a casual random, we
rotate it a couple of times and generate a number that
we know has a good probability to be a magic candidate.
This is becuase the quantities by which we rotate the
number are known in advance to produce quickly a good
canidate.
The patch, inspired by DON, just moves the shuffle to RKISS
changing the boosters to take in account a left rotation
instead of a right rotation as in the original.
No functional change.
Although does not change ELO level, it seems
verification is useful in many zugzwang positions
as reported by many sources.
So revert this simplification.
bench: 8430785
Another SEE speed up that passed the SPRT short TC test!
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 81337 W: 15060 L: 14745 D: 51532
No functional change.