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![]() Various king and pawn eval values tuned after 2 million games. Rounding slightly adjusted. LTC: http://tests.stockfishchess.org/tests/view/5b477a260ebc5978f4be3ed4 LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 32783 W: 5852 L: 5588 D: 21343 STC: http://tests.stockfishchess.org/tests/view/5b472d420ebc5978f4be3e4d LLR: 3.23 (-2.94,2.94) [0.00,4.00] Total: 44380 W: 10201 L: 9841 D: 24338 I think I reached the limit of the fishtest framework. It frequently crashed at 2 million games already. The small values also moved a lot throughout the entire tuning session though with smaller margin. The passed danger and close enemies values seems the most sensitive (changing close enemies alone to 6 failed before but now it passes), whether or not they are close to optimal I don't know, but it seems some parameters are also correlated to others. Closes https://github.com/official-stockfish/Stockfish/pull/1670 bench: 5103722 |
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.. | ||
syzygy | ||
benchmark.cpp | ||
bitbase.cpp | ||
bitboard.cpp | ||
bitboard.h | ||
endgame.cpp | ||
endgame.h | ||
evaluate.cpp | ||
evaluate.h | ||
main.cpp | ||
Makefile | ||
material.cpp | ||
material.h | ||
misc.cpp | ||
misc.h | ||
movegen.cpp | ||
movegen.h | ||
movepick.cpp | ||
movepick.h | ||
pawns.cpp | ||
pawns.h | ||
position.cpp | ||
position.h | ||
psqt.cpp | ||
search.cpp | ||
search.h | ||
thread.cpp | ||
thread.h | ||
thread_win32.h | ||
timeman.cpp | ||
timeman.h | ||
tt.cpp | ||
tt.h | ||
types.h | ||
uci.cpp | ||
uci.h | ||
ucioption.cpp |