The previous patch has added a fraction of the king danger score to the
endgame score of the tapered eval, so it seems natural to perform the
king danger computation later in the endgame.
With this patch we extend the limit of such check analysis down to the
material of Rook+Knight, when we have at least two pieces attacking the
opponent king zone.
Passed STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 7446 W: 1409 L: 1253 D: 4784
http://tests.stockfishchess.org/tests/view/591c097c0ebc59035df3477c
and LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 14234 W: 1946 L: 1781 D: 10507
http://tests.stockfishchess.org/tests/view/591c24f10ebc59035df3478c
Bench: 5975183
Closes#1121
Fixes a bug in Search::clear, where the filling of CounterMoveStats&, overwrote (currently presumably unused) memory because sizeof(cm) returns the size in bytes, whereas elements was needed.
No functional change
Closes#1119
In current master the size of the king ring varies abruptly from eight
squares when the king is in g8, to 12 squares when it is in g7. Because
the king ring is used for estimating attack strength, this may lead to
an overestimation of king danger in some positions. This patch limits
the king ring to eight squares in all cases.
Inspired by the following forum thread:
https://groups.google.com/forum/?fromgroups=#!topic/fishcooking/xrUCQ7b0ObE
Passed STC:
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 9244 W: 1777 L: 1611 D: 5856
and LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 87121 W: 11765 L: 11358 D: 63998
Bench: 6121121
Closes#1115
execute an implied ucinewgame upon entering the UCI::loop,
to make sure that searches starting with and without an (optional) ucinewgame
command yield the same search.
This is needed now that seach::clear() initializes tables to non-zero default values.
No functional change
Closes#1101Closes#1104
Replacing the old Protector table with a simple linear formula which takes into account a different slope for each different piece type.
The idea of this simplification of Protector is originated by Alain (Rocky)
STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 70382 W: 12859 L: 12823 D: 44700
LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 61554 W: 8098 L: 8031 D: 45425
Bench: 6107863
Closes#1099
In general, this patch handles the cases where we don't have a valid score for each PV line in a multiPV search. This can happen if the search has been stopped in an unfortunate moment while still in the aspiration loop. The patch consists of two parts.
Part 1: The new PVIdx was already part of the k-best pv's in the last iteration, and we therefore have a valid pv and score to output from the last iteration. This is taken care of with:
bool updated = (i <= PVIdx && rootMoves[i].score != -VALUE_INFINITE);
Case 2: The new PVIdx was NOT part of the k-best pv's in the last iteration, and we have no valid pv and score to output. Not from the current nor from the previous iteration. To avoid this, we are now also considering the previous score when sorting, so that the PV lines with no actual but with a valid previous score are pushed up again, and the previous score can be displayed.
bool operator<(const RootMove& m) const {
return m.score != score ? m.score < score : m.previousScore < previousScore; } // Descending sort
I also added an assertion in UCI::value() to possibly catch similar issues earlier.
No functional change.
Closes#502Closes#1074
Testing the release candidate revealed only one minor issue, namely a new warning -Wimplicit-fallthrough (part of -Wextra) triggers in the movepicker. This can be silenced by adding a comment, and once we move to c++17 by adding a standard annotation [[fallthrough]];.
No functional change.
Closes#1090
StepAttacks[] is misdesigned, the color dependance is specific
to pawns, and trying to generalise to king and knights, proves
neither useful nor convinient in practice.
So this patch reformats the code with the following changes:
- Use PieceType instead of Piece in attacks_() functions
- Use PseudoAttacks for KING and KNIGHT
- Rename StepAttacks[] into PawnAttacks[]
Original patch and idea from Alain Savard.
No functional change.
Closes#1086
ss->killers can change while the movepicker is active.
The reason ss->killers changes is related to the singular
extension search in the moves loop that calls search<>
recursively with ss instead of ss+1,
effectively using the same stack entry for caller and callee.
By making a copy of the killers,
the movepicker does the right thing nevertheless.
Tested as a bug fix
STC:
http://tests.stockfishchess.org/tests/view/58ff130f0ebc59035df33f37
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 70845 W: 12752 L: 12716 D: 45377
LTC:
http://tests.stockfishchess.org/tests/view/58ff48000ebc59035df33f3d
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 28368 W: 3730 L: 3619 D: 21019
Bench: 6465887
Closes#1085
history related scores are not related to evaluation based scores.
For example, can easily exceed the range -VALUE_INFINITE,VALUE_INFINITE.
As such the current type is confusing, and a plain int is a better match.
tested for no regression:
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 43693 W: 7909 L: 7827 D: 27957
No functional change.
Closes#1070
the order of elements returned by std::partition is implementation defined (since not stable) and could depend on the version of libstdc++ linked.
As std::stable_partition was tested to be too slow (http://tests.stockfishchess.org/tests/view/585cdfd00ebc5903140c6082).
Instead combine partition with our custom implementation of insert_sort, which fixes this issue.
Implementation based on a patch by mstembera (http://tests.stockfishchess.org/tests/view/58d4d3460ebc59035df3315c), which suggests some benefit by itself.
Higher depth moves are all sorted (INT_MIN version), as in current master.
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 33116 W: 6161 L: 6061 D: 20894
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 88703 W: 11572 L: 11540 D: 65591
Bench: 6256522
Closes#1058Closes#1065
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 58462 W: 10615 L: 10558 D: 37289
LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 65061 W: 8539 L: 8477 D: 48045
It is worth noting that an attempt to only increase the bonus passed STC but failed LTC, and
an attempt to remove the cap without increasing the bonus is still running at STC, but will probably fail after more than 100k.
Bench: 6188591
Closes#1063
By adding pos.non_pawn_material(pos.side_to_move()) as a precondition in step 13,
which is already in use in Futility Pruning (child node) and Null Move Pruning for similar reasons.
Pawn endgames, especially those with only 1 or 2 pawns, are simply heavily influenced by zugzwang situations.
Since we are using a bitbase for KPK endgames, I see no reason to accept buggy evals as shown in #760
Patch looks neutral at STC
LLR: 2.32 (-2.94,2.94) [-3.00,1.00]
Total: 79580 W: 10789 L: 10780 D: 58011
and LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 27071 W: 3502 L: 3390 D: 20179
Bench: 6259071
Closes#1051Closes#760
a single Xeon Phi can present itself as a single numa node with up to 288 threads (4 threads per hardware core).
Tested to work as expected with a Xeon Phi CPU 7230 up to 256 threads.
No functional change
Closes#1045
If we can moveCountPrune and next quiet move has negative stats,
then go directly to the next move stage (Bad_Captures).
Reduction formula is tweaked to compensate for the decrease in move count that is used in LMR.
STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 6847 W: 1276 L: 1123 D: 4448
LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 48687 W: 6503 L: 6226 D: 35958
Bench: 5919519
Closes#1036
Instead of having a continuous increasing bonus for our number of pawns when calculating imbalance, use a separate lookup array with tuned values.
Idea by GuardianRM.
STC
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 16155 W: 2980 L: 2787 D: 10388
LTC
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 100478 W: 13055 L: 12615 D: 74808
Bench: 6128779
Closes#1030
Simplifies away all associated checks, leading to a ~0.5% speedup.
The code now explicitly checks if moves are OK, rather than using nullptr checks.
Verified for no regression:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32218 W: 5762 L: 5660 D: 20796
No functional change
Closes#1021