They don't add any value given that the corresponding
table has global visibility anyhow.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In particular add that we can have an harmless false positive
in case StopRequest or thread.cutoff_occurred() are set.
Reported by David Lee.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
As a side effect now log file is open and closed every
time it is used instead of remaining open for the whole
thinking time.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Partially revert 1036cadcec because UCI protocol
in case of multipv explicitly requires:
for the best move/pv add "multipv 1" in the string when you send the pv.
in k-best mode always send all k variants in k strings together.
Thanks to Justin Blanchard for pointing this out.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This was not clear to someone on talkchess and actually
is not trivial to understand.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Almost no increase but seems the logic thing to do.
After 16707 games 2771 - 2595 - 11341 ELO +3 (+- 3.2)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Restore old locking scheme changed with
commit 1e92df6b20.
This seems to prevent a very rare crash that occurs
once every 5-10K games.
With this patch we have no crashes after 33K games.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now that we have just two mutually exclusive thread's states
we can repleace them by a simple boolean.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now that Rml ordering is based on normal MovePicker logic,
apart for the ttMove that is given, we can avoid to score
all the root moves at depth 1. We only need it for easy move
detection logic, but in this case we just need to score the
first two best moves and not all the Rml set.
No regression after 6400 games
Mod vs Orig 1052 1012 4336 ELO +2 (+- 4.9)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Allocation of pawn and material hash tables should
be strictly bounded to the change of the number of
activeThreads, so move the code inside set_size().
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use proper way to detect for thread terimnation instead of
our homegrown flag.
It adds more code than it removes and adds also platform specific
code, neverthless I think is the way to go becuase Thread::TERMINATED
flag is intrinsecly racy given that when we raise it thread is still
_not_ terminated nor it can be, and also we don't want to reinvent
the (broken) wheel of thread termination detection when there is
already available the proper one.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Was used to prevent issues when creating multiple threads
on Windows, but now it seems we can remove it safely.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now that we can split at root it happens that SendSearchedNodes
works only once at the end of the iteration, but this is useless
becuase speed info is sent anyhow toghter with the pv line.
So retire for now, waiting to find something SMP compatible.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Change qsearch() to reflect alpha update logic
of search().
To be consistent changed also moves loop condition and
futility pruning condition.
No regression after 5072 games at TC 10"+0.1
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When calling split or we immediately return because unable to
find available slaves, or we start searching on _all_ the moves
of the node or until a cut-off occurs, so that when returning
from split we immediately leave the moves loop.
Because of this we don't need to change alpha inside split() and
we can use a signature similar to search() so to better clarify
that split() is actually a search on the remaining node's moves.
No functional change with faked split.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Allocate and initialize a new split point
out of lock becuase modified data is local to
master thread only.
Also better document why we need a lock at
the end of split().
No functional change with faked split.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When StopRequest is raised we cannot immediately exit the
move loop but first we need to update bestValue so to avoid
assert:
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Another great success by Joona !
After 5876 games at 10"+0.1
Mod vs Orig: 1073 - 849 - 3954 ELO +13 (+- 5.2)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now that we don't special case the root moves anymore
we don't need to pass NodeType anymore as template parameter,
a simple bool to detect a SpNode will be enough.
Spotted by Joona.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It seems FritzGUI already remembers the old lines, so
we just need to update PV info only for the new lines.
Also introduced prevScore field in RootMove to avoid
a bulk copy of Rml.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This should fix following issue:
Suppose the search with MultiPVIteration == 0 returns an exact score
move = Nxf4, score = 100
Now search with MultiPVIteration == 1 and get two scores
move = Qg8, score = 150
move = Ra1, score = 180
If we now reorder all the moves in one step we end up with
pv[0] = Ra1, pv[1] = Qg8
Instead reordering as the current patch we end up in:
pv[0] = Ra1, pv[1] = Nxf4
preserving the first searched move.
No functional change in single PV.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This patch temporarily breaks MultiPV and searchmove
features, but they will be re-implemented in future
patches.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We missed to set chess960 flag into the std::stringstream used to
setup the PV line.
Bug introduced with commit f803f33e63
of 30/12/2010 when we started to print PV line into a std::stringstream
instead of directly into cout, where the chess960 flag is correctly set.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We just need startup value to calculate available
thinking time. So remove from state.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This allow to retire do_setup_move() and also to simplify
draw detection logic becuase now we always have:
Min(st->rule50, st->gamePly) = st->rule50
This was already true when starting from starting position,
but now is true even when starting from a FEN string because
now we take in account fullmove number in counting gamePly so
that it is always.
st->rule50 <= st->gamePly
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>