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236 commits

Author SHA1 Message Date
Joost VandeVondele
8a9d269855 Merge remote-tracking branch 'upstream/master' into clusterMergeMaster7 2019-10-20 09:20:34 +02:00
xoto10
12d58adc68 Remove uithread
With the current questions and issues around threading, I had a look at
https://github.com/official-stockfish/Stockfish/issues/2299.

It seems there was a problem with data races when requesting eval via UCI while
a search was already running. To fix this an extra thread uithread was created,
presumably to avoid an overlap with Threads.main() that was causing problems.
Making this eval request seems to be outside the scope of UCI, and @vondele also
reports that the data race is not even fixed reliably by this change. I suggest
we simplify the threading here by removing this uithread and adding a comment
signaling that user should not request eval when a search is already running.

Closes https://github.com/official-stockfish/Stockfish/pull/2310

No functional change.
2019-10-20 00:27:17 +02:00
Stéphane Nicolet
8726beba59 Restore development version (revert previous commit)
Revert the previous patch now that the binary for the super-final
of TCEC season 16 has been sent.

Maybe the feature of showing the name of compiler will be added to the
master branch in the future. But we may use a cleaner way to code it, see
some ideas using the Makefile approach at the end of pull request #2327 :
https://github.com/official-stockfish/Stockfish/pull/2327

Bench: 3618154
2019-09-26 23:27:48 +02:00
Stéphane Nicolet
0436f01d05 Temporary patch to show the compiler for TCEC submission
This patch shows a description of the compiler used to compile Stockfish,
when starting from the console.

Usage:

```
./stockfish
compiler
```

Example of output:

```
Stockfish 240919 64 POPCNT by T. Romstad, M. Costalba, J. Kiiski, G. Linscott

Compiled by clang++ 9.0.0 on Apple
 __VERSION__ macro expands to: 4.2.1 Compatible Apple LLVM 9.0.0 (clang-900.0.38)
```

No functional change
2019-09-25 22:28:51 +02:00
Joost VandeVondele
0fd0e4e849 Merge branch 'master' into clusterMergeMaster6 2019-07-01 16:36:58 +02:00
Jörg Oster
c9d73d1aa5 Try to get a more precise bench time (#2211)
Initialization of larger hash sizes can take some time.
Don't include this time in the bench by resetting the timer after Search::clear().
Also move 'ucinewgame' command down in the list, so that it is processed
after the configuration of Threads and Hash size.

No functional change.
2019-06-30 15:16:20 +02:00
Joost VandeVondele
982880bd70 Merge remote-tracking branch 'upstream/master' into clusterMergeMaster4 2019-02-17 13:18:08 +01:00
Joost VandeVondele
58d3ee6175 Simplify pondering time management (#1899)
stopOnPonderhit is used to stop search quickly on a ponderhit. It is set by mainThread as part of its time management. However, master employs it as a signal between mainThread and the UCI thread. This is not necessary, it is sufficient for the UCI thread to signal that pondering finished, and mainThread should do its usual time-keeping job, and in this case stop immediately.

This patch implements this, removing stopOnPonderHit as an atomic variable from the ThreadPool,
and moving it as a normal variable to mainThread, reducing its scope. In MainThread::check_time() the search is stopped immediately if ponder switches to false, and the variable stopOnPonderHit is set.

Furthermore, ponder has been moved to mainThread, as the variable is only used to exchange signals between the UCI thread and mainThread.

The version has been tested locally (as fishtest doesn't support ponder):

Score of ponderSimp vs master: 2616 - 2528 - 8630 [0.503] 13774
Elo difference: 2.22 +/- 3.54

which indicates no regression.

No functional change.
2019-01-20 19:14:24 +01:00
Joost VandeVondele
87f0fa55a0 [cluster] keep track of node counts cluster-wide.
This generalizes exchange of signals between the ranks using a non-blocking all-reduce. It is now used for the stop signal and the node count, but should be easily generalizable (TB hits, and ponder still missing). It avoids having long-lived outstanding non-blocking collectives (removes an early posted Ibarrier). A bit too short a test, but not worse than before:

Score of new-r4-1t vs old-r4-1t: 459 - 401 - 1505  [0.512] 2365
Elo difference: 8.52 +/- 8.43
2018-12-29 15:34:57 +01:00
Joost VandeVondele
e526c5aa52 [cluster] Make bench compatible
Fix one TODO.

Takes care of output from bench.
Sum nodes over ranks.
2018-12-29 15:34:56 +01:00
Joost VandeVondele
54a0a228f6 [cluster] Some formatting cleanup
standarize whitespace a bit.
Also adds two TODOs for follow up work.

No functional change.
2018-12-29 15:34:56 +01:00
Omri Mor
29c166a072 MPI/Cluster implementation for Stockfish
Based on Peter Österlund's "Lazy Cluster" algorithm,
but with some simplifications.
To compile, point COMPCXX to the MPI C++ compiler wrapper (mpicxx).
2018-12-29 15:34:55 +01:00
Stéphane Nicolet
cf5d683408 Stockfish 10-beta
Preparation commit for the upcoming Stockfish 10 version, giving a chance to catch last minute feature bugs and evaluation regression during the one-week code freeze period. Also changing the copyright dates to include 2019.

No functional change
2018-11-19 11:18:21 +01:00
DU-jdto
ed26d71354 Fix a few minor code style inconsistencies
No functional change.
2018-03-21 01:35:05 +01:00
Ronald de Man
860223c5e6 Fix gcc PGO build on Windows
This fixes the issue #1375 of the PGO builds failing under Windows:
https://github.com/official-stockfish/Stockfish/issues/1375

Solution found during this discussion in the fishcooking forum:
https://groups.google.com/forum/?fromgroups=#!topic/fishcooking/RjIPgeFFLPQ

Closes #1408.

No functional change.
2018-02-12 23:14:33 +01:00
Joost VandeVondele
9afa1d7330 New Year 2018
Adjust copyright headers.

No functional change.
2018-01-01 13:18:10 +01:00
Marco Costalba
fa5b0936ee Wide bench coverage
Add tests for:

- Positions with move list
- Chess960 positions

Now bench covers almost all cases, only few endgames
are still out of reach (verified with lcov)

It is a non functionality patch, but bench
changed because we added new test positions.

bench: 5479946
2017-08-19 13:58:12 +02:00
Marco Costalba
45e254a0a0 Restore perft
Rewrite perft to be placed naturally inside new
bench code. In particular we don't have special
custom code to run perft anymore but perft is
just a new parameter of 'go' command.

So user API is now changed, old style command:

$perft 5

becomes

$go perft 4

No functional change.
2017-08-18 09:04:38 -07:00
Marco Costalba
444d99b6d2 Rewrite benchmark
First step in improving bench to handle
arbitrary UCI commands so to test many
more code paths.

This first patch just set the new code
structure.

No functional change.
2017-08-18 09:04:38 -07:00
Marco Costalba
bdeda52efd Retire States global variable
And other small touches in uci.cpp

No functional change.
2017-08-12 23:54:48 -07:00
Joost VandeVondele
2783203428 Simplify finished search in ponder/infinite mode.
In this rare case (e.g. go infinite on a stalemate),
just spin till ponderhit/stop comes.

The Thread::wait() is a renmant of the old YBWC
code, today with lazy SMP, threads don't need to
wait when outside of their idle loop.

No functional change.
2017-08-10 22:42:52 -07:00
Marco Costalba
66c5eaebd8 Re-apply the fix for Limits::ponder race
But this time correctly set Threads.ponder

We avoid using 'limits' for passing pondering
flag because we don't want to have 2 ponder
variables in search scope: Search::Limits.ponder
and Threads.ponder. This would be confusing also
because limits.ponder is set at the beginning of
the search and never changes, instead Threads.ponder
can change value asynchronously during search.

No functional change.
2017-08-10 12:47:31 -07:00
Marco Costalba
44236f4ed9 Revert "Fix a race on Limits::ponder"
This reverts commit 5410424e3d.

After the commit pondering is broken, so revert for now. I will
resubmit with a proper fix.

The issue is mine, Joost original code is correct.

No functional change.
2017-08-10 10:59:38 -07:00
Joost VandeVondele
5410424e3d Fix a race on Limits::ponder
Limits::ponder was used as a signal between uci and search threads,
but is not an atomic variable, leading to the following race as
flagged by a sanitized binary.

Expect input:
```
 spawn  ./stockfish
 send "uci\n"
 expect "uciok"
 send "setoption name Ponder value true\n"
 send "go wtime 4000 btime 4000\n"
 expect "bestmove"
 send "position startpos e2e4 d7d5\n"
 send "go wtime 4000 btime 4000 ponder\n"
 sleep 0.01
 send "ponderhit\n"
 expect "bestmove"
 send "quit\n"
 expect eof
```

Race:
```
WARNING: ThreadSanitizer: data race (pid=7191)
  Read of size 4 at 0x0000005c2260 by thread T1:

  Previous write of size 4 at 0x0000005c2260 by main thread:

  Location is global 'Search::Limits' of size 88 at 0x0000005c2220 (stockfish+0x0000005c2260)
```

The reason of teh race is that ponder is not just set in UCI go()
assignment but also is signaled by an async ponderhit in uci.cpp:

      else if (token == "ponderhit")
          Search::Limits.ponder = 0; // Switch to normal search

The fix is to add an atomic bool to the threads structure to
signal the ponder status, letting Search::Limits to reflect just
what was passed to 'go'.

No functional change.
2017-08-10 10:46:46 -07:00
Marco Costalba
750dfa0521 Fix some races and clarify the code
Better split code that should be run at
startup from code run at ucinewgame. Also
fix several races when 'bench', 'perft' and
'ucinewgame' are sent just after 'bestomve'
from the engine threads are still running.

Also use a specific UI thread instead of
main thread when setting up the Position
object used by UI uci loop. This fixes a
race when sending 'eval' command while searching.

We accept a race on 'setoption' to allow the
GUI to change an option while engine is searching
withouth stalling the pipe. Note that changing an
option while searchingg is anyhow not mandated by
UCI protocol.

No functional change.
2017-08-10 10:19:56 -07:00
Joost VandeVondele
36a93d90f7 Move stop signal to Threads
Instead of having Signals in the search namespace,
make the stop variables part of the Threads structure.
This moves more of the shared (atomic) variables towards
the thread-related structures, making their role more clear.

No functional change

Closes #1149
2017-07-13 16:08:37 -07:00
Joost VandeVondele
7edd1f7ccd Execute an implied ucinewgame at startup
execute an implied ucinewgame upon entering the UCI::loop,
to make sure that searches starting with and without an (optional) ucinewgame
command yield the same search.

This is needed now that seach::clear() initializes tables to non-zero default values.

No functional change

Closes #1101
Closes #1104
2017-05-15 18:54:13 -07:00
joergoster
8b15961349 Fix multiPV issue #502
In general, this patch handles the cases where we don't have a valid score for each PV line in a multiPV search. This can happen if the search has been stopped in an unfortunate moment while still in the aspiration loop. The patch consists of two parts.

Part 1: The new PVIdx was already part of the k-best pv's in the last iteration, and we therefore have a valid pv and score to output from the last iteration. This is taken care of with:

      bool updated = (i <= PVIdx && rootMoves[i].score != -VALUE_INFINITE);

Case 2: The new PVIdx was NOT part of the k-best pv's in the last iteration, and we have no valid pv and score to output. Not from the current nor from the previous iteration. To avoid this, we are now also considering the previous score when sorting, so that the PV lines with no actual but with a valid previous score are pushed up again, and the previous score can be displayed.

  bool operator<(const RootMove& m) const {
    return m.score != score ? m.score < score : m.previousScore < previousScore; } // Descending sort

I also added an assertion in UCI::value() to possibly catch similar issues earlier.

No functional change.

Closes #502
Closes #1074
2017-05-03 19:46:40 -07:00
Joost VandeVondele
d8f683760c Adjust copyright headers to 2017 (#965)
No functional change.
2017-01-11 08:46:29 +01:00
Aram Tumanian
e6c2899020 Make a version of Position::do_move() without the givesCheck parameter
In 10 of 12 calls total to Position::do_move()the givesCheck argument is
simply gives_check(m). So it's reasonable to make an overload without
this parameter, which wraps the existing version.

No functional change.
2016-11-12 09:55:12 +01:00
Marco Costalba
c0bb041539 Rewrite syzygy in C++
Rewrite the code in SF style, simplify and
document it.

Code is now much clear and bug free (no mem-leaks and
other small issues) and is also smaller (more than
600 lines of code removed).

All the code has been rewritten but root_probe() and
root_probe_wdl() that are completely misplaced and should
be retired altogheter. For now just leave them in the
original version.

Code is fully and deeply tested for equivalency both in
functionality and in speed with hundreds of games and
test positions and is guaranteed to be 100% equivalent
to the original.

Tested with tb_dbg branch for functional equivalency on
more than 12M positions.

stockfish.exe bench 128 1 16 syzygy.epd

Position: 2016/2016
Total 12121156 Hits 0 hit rate (%) 0
Total time (ms) : 4417851
Nodes searched : 1100151204
Nodes/second : 249024

Tested with 5,000 games match against master, 1 Thread,
128 MB Hash each, tc 40+0.4, which is almost equivalent
to LTC in Fishtest on this machine. 3-, 4- and 5-men syzygy
bases on SSD, 12-moves opening book to emphasize mid- and endgame.

Score of SF-SyzygyC++ vs SF-Master: 633 - 617 - 3750  [0.502] 5000
ELO difference: 1

No functional change.
2016-11-05 07:55:08 +01:00
Stéphane Nicolet
805afcbf3d Move CheckInfo under StateInfo
This greately simplifies usage because hides to the
search the implementation specific CheckInfo.

This is based on the work done by Marco in pull request #716,
implementing on top of it the ideas in the discussion: caching
the calls to slider_blockers() in the CheckInfo structure,
and simplifying the slider_blockers() function by removing its
first parameter.

Compared to master, bench is identical but the number of calls
to slider_blockers() during bench goes down from 22461515 to 18853422,
hopefully being a little bit faster overall.

archlinux, gcc-6
make profile-build ARCH=x86-64-bmi2
50 runs each

bench:
base = 2356320 +/- 981
test = 2403811 +/- 981
diff = 47490 +/- 1828

speedup = 0.0202
P(speedup > 0) = 1.0000

perft 6:
base = 175498484 +/- 429925
test = 183997959 +/- 429925
diff = 8499474 +/- 469401

speedup = 0.0484
P(speedup > 0) = 1.0000

perft 7 (but only 10 runs):
base = 185403228 +/- 468705
test = 188777591 +/- 468705
diff = 3374363 +/- 476687

speedup = 0.0182
P(speedup > 0) = 1.0000

$ ./pyshbench ../Stockfish/master ../Stockfish/test 20
run base     test     diff
...

base = 2501728 +/- 182034
test = 2532997 +/- 182034
diff = 31268 +/- 5116

speedup = 0.0125
P(speedup > 0) = 1.0000

No functional change.
2016-08-27 09:53:26 +02:00
Marco Costalba
ca14345ba2 Filter root moves filter before copy to threads
Currently root moves are copied to all teh threads
but are DTZ filtered only in main thread at the
beginning of teh search.

This patch moves the TB filtering before the
copy of root moves fixing issue #679

https://github.com/official-stockfish/Stockfish/issues/679

No bench change.
2016-06-11 09:24:40 +02:00
Marco Costalba
94e41274bb Fix incorrect draw detection
In this position we should have draw for repetition:

position fen rnbqkbnr/2pppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 moves g1f3 g8f6 f3g1
go infinite

But latest patch broke it.

Actually we had two(!) very subtle bugs, the first is that Position::set()
clears the passed state and in particular 'previous' member, so
that on passing setupStates, 'previous' pointer was reset.

Second bug is even more subtle: SetupStates was based on std::vector
as container, but when vector grows, std::vector copies all its contents
to a new location invalidating all references to its entries. Because
all StateInfo records are linked by 'previous' pointer, this made pointers
go stale upon adding more element to setupStates. So revert to use a
std::deque that ensures references are preserved when pushing back new
elements.

No functional change.
2016-04-18 00:13:16 +02:00
Marco Costalba
7eaea3848c StateInfo is usually allocated on the stack by search()
And passed in do_move(), this ensures maximum efficiency and
speed and at the same time unlimited move numbers.

The draw back is that to handle Position init we need to
reserve a StateInfo inside Position itself and use at
init time and when copying from another Position.

After lazy SMP we don't need anymore this gimmick and we can
get rid of this special case and always pass an external
StateInfo to Position object.

Also rewritten and simplified Position constructors.

Verified it does not regress with a 3 threads SMP test:
ELO: -0.00 +-12.7 (95%) LOS: 50.0%
Total: 1000 W: 173 L: 173 D: 654

No functional change.
2016-04-17 08:29:33 +02:00
ppigazzini
d4af15f682 Update AUTHORS and copyright notice
No functional change

Resolves #555
2016-01-02 09:43:51 +00:00
Marco Costalba
9742fb10fd Update Copyright year
No functional change.

Resolves #554
2016-01-01 10:17:36 +00:00
Marco Costalba
93195555ed Rewrite how threads are spawned
Instead of creating a running std::thread and
returning, wait in Thread c'tor that the native
thread of execution goes to sleep in idle_loop().

In this way we can simplify how search is started,
because when main thread is idle we are sure also
all other threads will be idle, in any case, even
at thread creation and startup.

After lazy smp went in, we can simpify and rewrite
a lot of logic that is now no more needed. This is
hopefully the final big cleanup.

Tested for no regression at 5+0.1 with 3 threads:
LLR: 2.95 (-2.94,2.94) [-5.00,0.00]
Total: 17411 W: 3248 L: 3198 D: 10965

No functional change.
2015-11-21 07:48:50 +01:00
Marco Costalba
86f04dbcc0 Assorted trivia in search.cpp
The only interesting change is the moving of
stack[MAX_PLY+4] back to its original position
in id_loop (now renamed Thread::search).

No functional change.
2015-10-31 19:26:35 +01:00
mbootsector
ecc5ff6693 Lazy SMP
Start all threads searching on root position and
use only the shared TT table as synching scheme.

It seems this scheme scales better than YBWC for
high number of threads.

Verified for nor regression at STC 3 threads
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40232 W: 6908 L: 7130 D: 26194

Verified for nor regression at LTC 3 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 28186 W: 3908 L: 3798 D: 20480

Verified for nor regression at STC 7 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 3607 W: 674 L: 526 D: 2407

Verified for nor regression at LTC 7 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 4235 W: 671 L: 528 D: 3036

Tested with fixed games at LTC with 20 threads
ELO: 44.75 +-7.6 (95%) LOS: 100.0%
Total: 2069 W: 407 L: 142 D: 1520

Tested with fixed games at XLTC (120secs) with 20 threads
ELO: 28.01 +-6.7 (95%) LOS: 100.0%
Total: 2275 W: 349 L: 166 D: 1760

Original patch of mbootsector, with additional work
from Ivan Ivec (log formula), Joerg Oster (id loop
simplification) and Marco Costalba (assorted formatting
and rework).

Bench: 8116244
2015-10-20 06:58:08 +02:00
Marco Costalba
ca38358574 Run PVS-STUDIO analyzer
Fix issues after a run of PVS-STUDIO analyzer.
Mainly false positives but warnings are anyhow
useful to point out not very readable code.

Noteworthy is the memset() one, where PVS prefers ss-2
instead of stack. This is because memeset() could
be optimized away by the compiler when using 'stack',
due to stack being a local variable no more used after
memset. This should normally not happen, but when
it happens it leads to very sublte and difficult
to find bug, so better to be safe than sorry.

No functional change.
2015-10-05 09:13:33 +02:00
lucasart
2e86d1febc Restore deterministic search state
Introduce helper function Search::reset() which clears all kind of search
memory, in order to restore a deterministic search state.

Generalize TT.clear() into Search::reset() for the following use cases:
- bench: needed to guarantee deterministic bench (ie. if you call bench from
interactive command line twice in a row you get the same value).
- Clear Hash: restore clean search state, which is the purpose of this button.
- ucinewgame: ditto.

No functional change.

Resolves #346
2015-05-07 14:20:32 -07:00
Marco Costalba
926f215061 Add support for playing in 'nodes as time' mode
When running more games in parallel, or simply when running a game
with a background process, due to how OS scheduling works, there is no
guarantee that the CPU resources allocated evenly between the two
players. This introduces noise in the result that leads to unreliable
result and in the worst cases can even invalidate the result. For
instance in SF test framework we avoid running from clouds virtual
machines because are a known source of very unstable CPU speed.

To overcome this issue, without requiring changes to the GUI, the idea
is to use searched nodes instead of time, and to convert time to
available nodes upfront, at the beginning of the game.

When nodestime UCI option is set at a given nodes per milliseconds
(npmsec), at the beginning of the game (and only once), the engine
reads the available time to think, sent by the GUI with 'go wtime x'
UCI command. Then it translates time in available nodes (nodes =
npmsec * x), then feeds available nodes instead of time to the time
management logic and starts the search. During the search the engine
checks the searched nodes against the available ones in such a way
that all the time management logic still fully applies, and the game
mimics a real one played on real time. When the search finishes,
before returning best move, the total available nodes are updated,
subtracting the real searched nodes. After the first move, the time
information sent by the GUI is ignored, and the engine fully relies on
the updated total available nodes to feed time management.

To avoid time losses, the speed of the engine (npms) must be set to a
value lower than real speed so that if the real TC is for instance 30
secs, and npms is half of the real speed, the game will last on
average 15 secs, so much less than the TC limit, providing for a
safety 'time buffer'.

There are 2 main limitations with this mode.

1. Engine speed should be the same for both players, and this limits
the approach to mainly parameter tuning patches.

2. Because npms is fixed while, in real engines, the speed increases
toward endgame, this introduces an artifact that is equivalent to an
altered time management. Namely it is like the time management gives
less available time than what should be in standard case.

May be the second limitation could be mitigated in a future with a
smarter 'dynamic npms' approach.

Tests shows that the standard deviation of the results with 'nodestime'
is lower than in standard TC, as is expected because now all the introduced
noise due the random speed variability of the engines during the game is
fully removed.

Original NIT idea by Michael Hoffman that shows how to play in NIT mode
without requiring changes to the GUI. This implementation goes a bit
further, the key difference is that we read TC from GUI only once upfront
instead of re-reading after every move as in Michael's implementation.

No functional change.
2015-04-03 04:40:55 +02:00
Marco Costalba
be77406a55 Get rid of nativeThread
No functional change.
2015-03-23 09:02:52 +01:00
Marco Costalba
26dabb1e6b Use only one ConditionVariable to sync UI
To sync UI with main thread it is enough a single
condition variable because here we have a single
producer / single consumer design pattern.

Two condition variables are strictly needed just for
many producers / many consumers case.

Note that this is possible because now we don't send to
sleep idle threads anymore while searching, so that now
only UI can wake up the main thread and we can use the
same ConditionVariable for both threads.

The natural consequence is to retire wait_for_think_finished()
and move all the logic under MainThread class, yielding the
rename of teh function to join()

No functional change.
2015-03-21 07:55:33 +01:00
Marco Costalba
686b45e121 Retire one do_move() overload
After Lucas patch it is almost useless.

No functional change.
2015-02-15 12:23:03 +01:00
Marco Costalba
65f46794af Implicit conversion from ExtMove to Move
Verified with perft there is no speed regression,
and code is simpler. It is also conceptually correct
becuase an extended move is just a move that happens
to have also a score.

No functional change.
2015-01-31 19:22:07 +01:00
Marco Costalba
fe4fda474f Fun with initializer lists in UCI::square
No functional change.
2015-01-18 11:04:51 +01:00
Marco Costalba
f53aea45e3 Add syzygy support
bench: 8080602
2015-01-18 08:27:46 +01:00
Marco Costalba
3c07603dac Import C++11 branch
Import C++11 branch from:

https://github.com/mcostalba/Stockfish/tree/c++11

The version imported is teh last one as of today:
6670e93e50

Branch is fully equivalent with master but syzygy
tablebases that are missing (but will be added with
next commit).

bench: 8080602
2015-01-18 08:00:50 +01:00