1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 08:43:09 +00:00
Commit graph

383 commits

Author SHA1 Message Date
Marco Costalba
0dc6f16992 Small tweaks in movepick.cpp
No functional change.
2015-02-01 12:01:35 +01:00
Marco Costalba
519b2fe849 More readable score<CAPTURES>()
No functional change.
2015-01-31 20:13:38 +01:00
Marco Costalba
f3189bdc9a Use C++11 loops in MovePicker
No functional change.
2015-01-31 20:02:08 +01:00
Marco Costalba
2ca2c3f35b Fun with lambdas
Use lambda functions instead of has_positive_value()
and toggle_case()

No functional change.
2015-01-21 11:33:53 +01:00
hxim
7b20bb6e1a Use VALUE_ZERO instead of 0 when comparing with Value
This is the correct practice.

No functional change

Resolves #208
2015-01-13 21:07:18 +00:00
Marco Costalba
42b48b08e8 Update copyright year
No functional change.
2015-01-10 11:46:28 +01:00
hxim
fbb53524ef Rename some variables for more clarity.
No functional change.

Resolves #131
2014-12-08 07:53:33 +08:00
lucasart
234344500f Use quiet ttMove in qsearch() (7962287)
Daniel Jose reported that it was an elo gain in his engine:
http://www.talkchess.com/forum/viewtopic.php?t=54290

STC: Hash=16
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 33067 W: 6670 L: 6571 D: 19826

LTC: Hash=64
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 41181 W: 7008 L: 6920 D: 27253

And another one to verify no regression with hash pressure:

STC: Hash=4
LLR: 2.96 (-2.94,2.94) [-4.00,0.00]
Total: 25085 W: 5059 L: 4991 D: 15035

Verified that qsearch does not explode after this patch (recapture threshold).

Bench 7962287

Resolves #112
2014-11-12 21:06:14 +00:00
lucasart
8a7876d48d Consistent use of anonymous namespace
Objects that are only accessible at file-scope should be put in the anonymous namespace.
This is what the  C++ standard recommends, rather than using static, which is really C-style and results in static linkage.

Stockfish already does this throughout the code. So let's weed out the few exceptions,
because... they have no reason to be exceptional.

No functional change.

Resolves #84
2014-11-01 20:35:10 +00:00
Marco Costalba
55604f156b Fix issues detected by Coverity Scan
Most of Coverity Scan reports are false
positives, but in rare cases we have
confirmed (very small) issues.

No functional change.
2014-04-26 09:33:50 +02:00
Marco Costalba
7ddbcf7e87 Speed up picking of killers
Changing the order of the conditions gives
about 1% speed up!

No functional change.
2014-04-25 12:53:51 +02:00
Jonathan Calovski
f70cef3b79 Shuffle movepicker score
Believed to be a speed optimization as benched
on Windows with bench realtime affinity 0x1 deleting
highest and lowest runs:

Base	Test
1549259	1608202
1538115	1583934
1543168	1556938
1536365	1554179
1533026	1582010

Signature remains unchanged and gives anywhere from 1-2% nps
boost in analysis depending on number of cores used.

No functional change.
2014-04-24 08:38:11 +02:00
Marco Costalba
64d29a6330 Sync some common names
No functional change.
2014-04-06 11:26:12 +02:00
Marco Costalba
1efc19ade0 Fix a compile error with Intel C++
Error: a value of type "int" cannot be assigned
to an entity of type "Value"

No functional change.
2014-03-30 14:20:12 +02:00
Marco Costalba
f12449d492 Rename score to value in ExtMove
We use 'score' for the value mid-endgame pair.

No functional change.
2014-03-23 08:54:10 +01:00
Marco Costalba
7b0a2f2a90 Update SEE to return a Value
It seems more natural because the actual returned
value is from PieceValue[] array.

No functional change.
2014-02-16 13:06:31 +01:00
Marco Costalba
62c0dc5dea Restore PorbCut name
Actually MultiCut is too different from current scheme.
Note that neither ProbCut is exactly what we do because
we try just a handful of captures instead of all moves,
nevertheless it seems more in line with what we do.

Suggested by Joona.

No functional change.
2014-02-15 22:21:39 +01:00
Marco Costalba
3336963185 Rename ProbCut to Multicut
The teqnique used is actually MultiCut:

https://chessprogramming.wikispaces.com/Multi-Cut

And not ProbCut:

https://chessprogramming.wikispaces.com/ProbCut

No functional change.
2014-02-15 09:37:55 +01:00
Marco Costalba
e4695f15bc Additional renaming from DON
Assorted renaming and triviality.

No functional change.
2014-02-14 09:42:50 +01:00
Marco Costalba
0a1092f64e Don't fear races when are harmless
Actually race conditions do exist in an engine, just
think for a moment to TT concurrent access. Racy code
is not a problem per se, if the consequences are well
known and correctly handled.

In case of TT access we ensure that the TT move is validated
before to be tried, here we just retry the same move in less
that 1 case out of a million: this is totally harmless considering
that very probably the second time the move is tried we get
immediately a TT hit and search quickly returns.

So we simplify the code for no harm.

No fuctional change (in single thread case)
2014-02-08 13:07:57 +01:00
Marco Costalba
216972186e Grammar fix in MovePicker::next_move
Thanks to Lyudmil Antonov and Michel Van den Bergh
for spotting this and suggesting the fix.

No functional change.
2014-01-26 23:09:22 +01:00
Stefan Geschwentner
53ab32ef0b Introduce 'follow up' moves
When we have a fail-high of a quiet move, store it in
a Followupmoves table indexed by the previous move of
the same color (instead of immediate previous move as
is in countermoves case).

Then use this table for quiet moves ordering in the same
way we are already doing with countermoves.

These followup moves will be tried just after countermoves
and before remaining quiet moves.

Passed both short TC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 10350 W: 1998 L: 1866 D: 6486

And long TC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 14066 W: 2303 L: 2137 D: 9626

bench: 7205153
2014-01-14 09:24:35 +01:00
Marco Costalba
c9dcda6ac4 Update copyright year
No functional change.
2014-01-02 01:49:18 +01:00
Arjun Temurnikar
431c3ac485 Even more spelling fixes
No functional change.
2013-12-06 09:03:24 +01:00
Jerry Donald
a8af78c833 Another round of spelling fixes
And also renamed a loop variable while there.

No functional change.
2013-12-02 23:51:29 +01:00
Richard Lloyd
13a73f67c0 Big assorted spelling fixes
No functional change.
2013-12-02 20:29:35 +01:00
Marco Costalba
c376ffce0f Revert previous patch
It seems a regression at 15+0.05:
ELO: -4.82 +-2.1 (95%) LOS: 0.0%
Total: 40000 W: 7181 L: 7736 D: 25083

bench: 8331357
2013-11-17 23:47:18 +01:00
Marco Costalba
917944e9c5 Fix an assert in SMP case
SMP case is very tricky and raises an assert in stage_moves():

assert(stage == KILLERS_S1 || stage == QUIETS_1_S1 || stage == QUIETS_2_S1)

So rewrite the code to just return moves[] when we are sure
we are in quiet moves stages.

Also rename stage_moves to quiet_moves to reflect that.

No functional change (but needs testing in SMP case)
2013-11-17 10:24:25 +01:00
Marco Costalba
d9c7cad630 Retire quietsSearched[]
Use MovePicker moves[] to access already tried
quiet moves. A bit of care shall be taken
to avoid calling stage_moves() when we are still
at ttMove stage, because moves are yet to be
generated. Actually our staging move generation
makes this code a bit more tricky than what I'd
like, but removing an ausiliary redundant
array like quietsSearched[] is a good thing.

Idea by DiscoCheck

bench: 9355734
2013-11-17 09:51:04 +01:00
Lucas Braesch
7f142d6817 Use prefix operators wherever possible
No functional change.
2013-10-05 18:10:43 +02:00
Marco Costalba
cca34e234c Drop 'is' prefix from query functions
Most but not all.

No functional change.
2013-09-28 06:47:59 -07:00
Marco Costalba
c65d67feb5 Revert "Use a per-thread array"
This reverts commit 800410eef1 and instead increases
stack size.

I went through the old emails with Daylen that reported the
crash issue on Mac OS X and was fixed by 0049d3f337.

It was reported default stack size for a thread in Mac OS X is 8
megabytes while the patch that we are reverting allows to reduce
stack size at max of about 217KB, so the reason for the crash was
only marginal in MAX_MOVES value. On those emails Daylen also
hinted how to increase stack size for Mac OS X to 16MB.

So prefer to increase stack size to 16MB instad of re-inventing
the wheel and do our home grown stack as we did with the patch
that we are now reverting (it will remain anyhow in git history
for documentation purposes).

No functional change.
2013-09-28 10:10:51 +02:00
Marco Costalba
800410eef1 Use a per-thread array for generated moves
This greately reduces stack usage and is a
prerequisite for next patch.

Verified with 40K games both in single and SMP
case that there are no regressions.

No functional change.
2013-09-27 08:44:36 +02:00
Kojirion
a71209868b Use pre-increment also for native types
Now that we use pre-increment on enums, it
make sense, for code style uniformity, to
swith to pre-increment also for native types,
although there is no speed difference.

No functional change.
2013-09-15 09:17:21 +02:00
Marco Costalba
4064ee5406 Simplify captures ordering
A big simplification and removing of useless code.

Finished at 50% both at short TC (with SPRT) than
at long TC at fixed number of games:
ELO: -0.14 +-3.4 (95%) LOS: 46.8%
Total: 15206 W: 2836 L: 2842 D: 9528

bench: 5059948
2013-07-24 07:53:32 +02:00
Marco Costalba
f73bb438aa Some renaming in MovePicker
No functional change.
2013-07-21 09:55:08 +02:00
Marco Costalba
99e547f4cb Rename MoveStack to ExtMove
Stack has no meaning here, while ExtMove (extended move),
better clarifies that we have a move + a score.

No functional change.
2013-07-19 10:27:58 +02:00
Marco Costalba
38cfbeeb50 Delay killers[] initialization
Most of the time we cut-off earlier, at captures, so this
results in useless work.

There is a small functionality change becuase 'ss' can change
from MovePicker c'tor to when killers are tried due, for
instance, to singular search.

bench: 4603795
2013-05-19 21:41:56 +02:00
Marco Costalba
77547a4ef1 Reduce countermoves less in LMR
Passed SPRT for both short TC 15+0.05:
LLR: 2.95 (-2.94,2.94)
Total: 17724 W: 3756 L: 3598 D: 10370

And long TC 60+0.05:
LLR: 2.95 (-2.94,2.94)
Total: 22672 W: 4232 L: 4011 D: 14429

bench: 4418832
2013-05-19 21:36:23 +02:00
Joona Kiiski
f7c013edd0 Use two counter moves instead of one
Very good at long 60"+0.05 TC
LLR: 2.95 (-2.94,2.94)
Total: 5954 W: 1151 L: 1016 D: 3787

[edit: slightly changed form original patch to avoid useless loop
 across killers when killer is MOVE_NONE]

bench: 4327405
2013-05-16 16:20:50 +02:00
Marco Costalba
148490f04c Rename Refutation to Countermove
Use proper naming according to:

http://chessprogramming.wikispaces.com/Countermove+Heuristic

The name of this idea is "Countermove Heuristic" and was
first introduced by Jos Uiterwijk in 1992

No functional change.
2013-05-15 20:59:56 +02:00
Gary Linscott
049e5ca191 Minor bugfixes to refutation table
Don't update refutation table in case of
previous move is MOVE_NULL or MOVE_NONE
and don't try refutation if is already
a killer move.

Pass both short TC
LLR: 2.96 (-2.94,2.94)
Total: 4310 W: 953 L: 869 D: 2488

And long one
LLR: 2.95 (-2.94,2.94)
Total: 6707 W: 1254 L: 1184 D: 4269

bench: 4785954
2013-05-14 23:52:44 +02:00
Marco Costalba
19dd0de4ff Reformat previous patch
No functional change.
2013-05-13 20:42:44 +02:00
Joona Kiiski
c7e31d5aa8 Simple always overwrite Refutation table 2013-05-12 21:21:46 +01:00
Marco Costalba
0e1ad3ad33 Rename sp to splitPoint
Still keep 'sp' name when used as local
variable with limited scope.

From Jundery.

No functional change.
2013-03-01 09:44:19 +01:00
Marco Costalba
c5ec94d0f1 Update copyright year
No functional change.
2013-02-19 07:54:14 +01:00
Marco Costalba
733d0099b2 Rename and de-templetize sort()
Rename to insertion_sort so to avoid confusion
with std::sort, also move it to movepicker.cpp
and use the bit slower std::stable_sort in
search.cpp where it is used in not performance
critical paths.

No functional change.
2013-02-11 00:09:21 +01:00
Marco Costalba
b8c5ea869c Some renaming in split()
Naming suggested by jundery.

No functional change.
2013-02-04 22:00:41 +01:00
Marco Costalba
08d615cc95 Templetize score_xxx() functions
So to be style-wise aligned with the corresponding
generate() functions.

No functional change.
2013-02-03 10:11:12 +01:00
Marco Costalba
5f58db8c99 Correctly score enpassant captures
Surprisingly this rare case was not considered
when scoring a capture.

Also take in account that in the promotion case
we gain a new piece (typically a queen) but we
lose the promoting pawn.

These small issues were present since Glaurung times!

Found while browsing DiscoCheck sources

bench: 5400063
2013-02-03 09:08:32 +01:00