A pinned piece cannot move and so does not play any role
in SAN disambiguation.
Reported by Steven Edwards.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It's only necessary to do the checking at the end of every non-const
member (including the constructors and from_fen()) of class Position.
Once the post-condition of every modifier guarantees the class invariant,
we don't need to verify sanity of the position as preconditions for outside
callers such as movegen, search etc. For non-class types such as Move and
Square we still need to assert of course.
Suggested by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Skip writing fail high/low sequences. Note that we don't need
fail high/low markers anymore in pretty_pv().
No functional change but some do/undo move sequences.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Also let do_setup_move() don't reuse same StateInfo so that
we can remove the check about different StateInfo objects
before memcpy() in do_move.
Functional change due to harmless additionals
do_move() / undo_move() steps.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Actually it is san.cpp renamed. Because now has the move
conversions functions and doesn't have any more the bulky
move_from_san(), it is better to call it move.cpp
Remove san.h while there.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
As is defined now is always true, tested with:
for (long i=-1000000; i < 1000000; i++)
if (!move_is_ok(Move(i)))
exit(0);
Reason is that move_from() and move_to() already truncate the
input value to something in the range [0, 63] that is always
a possible square.
So change definition to something useful.
The same applies also to square_is_ok()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
And rename move_from/to_string() in a more specific
move_from/to_uci() that is a simple coordinate notation.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We don't need that !
We can infere from starting fen string if we are in
a Chess960 game or not. And note that this is a per-position
property, not an application wide one.
A nice trick is to use a custom manipulator (that is an
enum actually) to keep using the handy operator<<() on the
move when sending to std::cout, yes, I have indulged a
bit here ;-)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Rename to move_is_promotion() to be more clear, also add
a new function move_promotion_piece() to get the
promotion piece type in the few places where is needed.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
They hide the underlying uniform function call with
no benefit.
A little bit more verbose but now is clear what happens.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is more clear, at last for me.
Also cleanup evaluate_rook() and evaluate_queen()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>